| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "v8.h" |
| |
| #include "scopes.h" |
| |
| #include "bootstrapper.h" |
| #include "compiler.h" |
| #include "scopeinfo.h" |
| |
| #include "allocation-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // ---------------------------------------------------------------------------- |
| // A Zone allocator for use with LocalsMap. |
| |
| // TODO(isolates): It is probably worth it to change the Allocator class to |
| // take a pointer to an isolate. |
| class ZoneAllocator: public Allocator { |
| public: |
| /* nothing to do */ |
| virtual ~ZoneAllocator() {} |
| |
| virtual void* New(size_t size) { return ZONE->New(static_cast<int>(size)); } |
| |
| /* ignored - Zone is freed in one fell swoop */ |
| virtual void Delete(void* p) {} |
| }; |
| |
| |
| static ZoneAllocator LocalsMapAllocator; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Implementation of LocalsMap |
| // |
| // Note: We are storing the handle locations as key values in the hash map. |
| // When inserting a new variable via Declare(), we rely on the fact that |
| // the handle location remains alive for the duration of that variable |
| // use. Because a Variable holding a handle with the same location exists |
| // this is ensured. |
| |
| static bool Match(void* key1, void* key2) { |
| String* name1 = *reinterpret_cast<String**>(key1); |
| String* name2 = *reinterpret_cast<String**>(key2); |
| ASSERT(name1->IsSymbol()); |
| ASSERT(name2->IsSymbol()); |
| return name1 == name2; |
| } |
| |
| |
| // Dummy constructor |
| VariableMap::VariableMap(bool gotta_love_static_overloading) : HashMap() {} |
| |
| VariableMap::VariableMap() : HashMap(Match, &LocalsMapAllocator, 8) {} |
| VariableMap::~VariableMap() {} |
| |
| |
| Variable* VariableMap::Declare(Scope* scope, |
| Handle<String> name, |
| Variable::Mode mode, |
| bool is_valid_lhs, |
| Variable::Kind kind) { |
| HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(), true); |
| if (p->value == NULL) { |
| // The variable has not been declared yet -> insert it. |
| ASSERT(p->key == name.location()); |
| p->value = new Variable(scope, name, mode, is_valid_lhs, kind); |
| } |
| return reinterpret_cast<Variable*>(p->value); |
| } |
| |
| |
| Variable* VariableMap::Lookup(Handle<String> name) { |
| HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(), false); |
| if (p != NULL) { |
| ASSERT(*reinterpret_cast<String**>(p->key) == *name); |
| ASSERT(p->value != NULL); |
| return reinterpret_cast<Variable*>(p->value); |
| } |
| return NULL; |
| } |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Implementation of Scope |
| |
| |
| // Dummy constructor |
| Scope::Scope(Type type) |
| : isolate_(Isolate::Current()), |
| inner_scopes_(0), |
| variables_(false), |
| temps_(0), |
| params_(0), |
| unresolved_(0), |
| decls_(0), |
| already_resolved_(false) { |
| SetDefaults(type, NULL, Handle<SerializedScopeInfo>::null()); |
| } |
| |
| |
| Scope::Scope(Scope* outer_scope, Type type) |
| : isolate_(Isolate::Current()), |
| inner_scopes_(4), |
| variables_(), |
| temps_(4), |
| params_(4), |
| unresolved_(16), |
| decls_(4), |
| already_resolved_(false) { |
| SetDefaults(type, outer_scope, Handle<SerializedScopeInfo>::null()); |
| // At some point we might want to provide outer scopes to |
| // eval scopes (by walking the stack and reading the scope info). |
| // In that case, the ASSERT below needs to be adjusted. |
| ASSERT((type == GLOBAL_SCOPE || type == EVAL_SCOPE) == (outer_scope == NULL)); |
| ASSERT(!HasIllegalRedeclaration()); |
| } |
| |
| |
| Scope::Scope(Scope* inner_scope, |
| Type type, |
| Handle<SerializedScopeInfo> scope_info) |
| : isolate_(Isolate::Current()), |
| inner_scopes_(4), |
| variables_(), |
| temps_(4), |
| params_(4), |
| unresolved_(16), |
| decls_(4), |
| already_resolved_(true) { |
| ASSERT(!scope_info.is_null()); |
| SetDefaults(type, NULL, scope_info); |
| if (scope_info->HasHeapAllocatedLocals()) { |
| num_heap_slots_ = scope_info_->NumberOfContextSlots(); |
| } |
| AddInnerScope(inner_scope); |
| } |
| |
| |
| Scope::Scope(Scope* inner_scope, Handle<String> catch_variable_name) |
| : isolate_(Isolate::Current()), |
| inner_scopes_(1), |
| variables_(), |
| temps_(0), |
| params_(0), |
| unresolved_(0), |
| decls_(0), |
| already_resolved_(true) { |
| SetDefaults(CATCH_SCOPE, NULL, Handle<SerializedScopeInfo>::null()); |
| AddInnerScope(inner_scope); |
| ++num_var_or_const_; |
| Variable* variable = variables_.Declare(this, |
| catch_variable_name, |
| Variable::VAR, |
| true, // Valid left-hand side. |
| Variable::NORMAL); |
| AllocateHeapSlot(variable); |
| } |
| |
| |
| void Scope::SetDefaults(Type type, |
| Scope* outer_scope, |
| Handle<SerializedScopeInfo> scope_info) { |
| outer_scope_ = outer_scope; |
| type_ = type; |
| scope_name_ = isolate_->factory()->empty_symbol(); |
| dynamics_ = NULL; |
| receiver_ = NULL; |
| function_ = NULL; |
| arguments_ = NULL; |
| illegal_redecl_ = NULL; |
| scope_inside_with_ = false; |
| scope_contains_with_ = false; |
| scope_calls_eval_ = false; |
| // Inherit the strict mode from the parent scope. |
| strict_mode_ = (outer_scope != NULL) && outer_scope->strict_mode_; |
| outer_scope_calls_eval_ = false; |
| outer_scope_calls_non_strict_eval_ = false; |
| inner_scope_calls_eval_ = false; |
| outer_scope_is_eval_scope_ = false; |
| force_eager_compilation_ = false; |
| num_var_or_const_ = 0; |
| num_stack_slots_ = 0; |
| num_heap_slots_ = 0; |
| scope_info_ = scope_info; |
| } |
| |
| |
| Scope* Scope::DeserializeScopeChain(CompilationInfo* info, |
| Scope* global_scope) { |
| // Reconstruct the outer scope chain from a closure's context chain. |
| ASSERT(!info->closure().is_null()); |
| Context* context = info->closure()->context(); |
| Scope* current_scope = NULL; |
| Scope* innermost_scope = NULL; |
| bool contains_with = false; |
| while (!context->IsGlobalContext()) { |
| if (context->IsWithContext()) { |
| // All the inner scopes are inside a with. |
| contains_with = true; |
| for (Scope* s = innermost_scope; s != NULL; s = s->outer_scope()) { |
| s->scope_inside_with_ = true; |
| } |
| } else { |
| if (context->IsFunctionContext()) { |
| SerializedScopeInfo* scope_info = |
| context->closure()->shared()->scope_info(); |
| current_scope = new Scope(current_scope, FUNCTION_SCOPE, |
| Handle<SerializedScopeInfo>(scope_info)); |
| } else if (context->IsBlockContext()) { |
| SerializedScopeInfo* scope_info = |
| SerializedScopeInfo::cast(context->extension()); |
| current_scope = new Scope(current_scope, BLOCK_SCOPE, |
| Handle<SerializedScopeInfo>(scope_info)); |
| } else { |
| ASSERT(context->IsCatchContext()); |
| String* name = String::cast(context->extension()); |
| current_scope = new Scope(current_scope, Handle<String>(name)); |
| } |
| if (contains_with) current_scope->RecordWithStatement(); |
| if (innermost_scope == NULL) innermost_scope = current_scope; |
| } |
| |
| // Forget about a with when we move to a context for a different function. |
| if (context->previous()->closure() != context->closure()) { |
| contains_with = false; |
| } |
| context = context->previous(); |
| } |
| |
| global_scope->AddInnerScope(current_scope); |
| return (innermost_scope == NULL) ? global_scope : innermost_scope; |
| } |
| |
| |
| bool Scope::Analyze(CompilationInfo* info) { |
| ASSERT(info->function() != NULL); |
| Scope* top = info->function()->scope(); |
| |
| while (top->outer_scope() != NULL) top = top->outer_scope(); |
| top->AllocateVariables(info->calling_context()); |
| |
| #ifdef DEBUG |
| if (info->isolate()->bootstrapper()->IsActive() |
| ? FLAG_print_builtin_scopes |
| : FLAG_print_scopes) { |
| info->function()->scope()->Print(); |
| } |
| #endif |
| |
| info->SetScope(info->function()->scope()); |
| return true; // Can not fail. |
| } |
| |
| |
| void Scope::Initialize(bool inside_with) { |
| ASSERT(!already_resolved()); |
| |
| // Add this scope as a new inner scope of the outer scope. |
| if (outer_scope_ != NULL) { |
| outer_scope_->inner_scopes_.Add(this); |
| scope_inside_with_ = outer_scope_->scope_inside_with_ || inside_with; |
| } else { |
| scope_inside_with_ = inside_with; |
| } |
| |
| // Declare convenience variables. |
| // Declare and allocate receiver (even for the global scope, and even |
| // if naccesses_ == 0). |
| // NOTE: When loading parameters in the global scope, we must take |
| // care not to access them as properties of the global object, but |
| // instead load them directly from the stack. Currently, the only |
| // such parameter is 'this' which is passed on the stack when |
| // invoking scripts |
| if (is_catch_scope() || is_block_scope()) { |
| ASSERT(outer_scope() != NULL); |
| receiver_ = outer_scope()->receiver(); |
| } else { |
| ASSERT(is_function_scope() || |
| is_global_scope() || |
| is_eval_scope()); |
| Variable* var = |
| variables_.Declare(this, |
| isolate_->factory()->this_symbol(), |
| Variable::VAR, |
| false, |
| Variable::THIS); |
| var->AllocateTo(Variable::PARAMETER, -1); |
| receiver_ = var; |
| } |
| |
| if (is_function_scope()) { |
| // Declare 'arguments' variable which exists in all functions. |
| // Note that it might never be accessed, in which case it won't be |
| // allocated during variable allocation. |
| variables_.Declare(this, |
| isolate_->factory()->arguments_symbol(), |
| Variable::VAR, |
| true, |
| Variable::ARGUMENTS); |
| } |
| } |
| |
| |
| Scope* Scope::FinalizeBlockScope() { |
| ASSERT(is_block_scope()); |
| ASSERT(temps_.is_empty()); |
| ASSERT(params_.is_empty()); |
| |
| if (num_var_or_const() > 0) return this; |
| |
| // Remove this scope from outer scope. |
| for (int i = 0; i < outer_scope_->inner_scopes_.length(); i++) { |
| if (outer_scope_->inner_scopes_[i] == this) { |
| outer_scope_->inner_scopes_.Remove(i); |
| break; |
| } |
| } |
| |
| // Reparent inner scopes. |
| for (int i = 0; i < inner_scopes_.length(); i++) { |
| outer_scope()->AddInnerScope(inner_scopes_[i]); |
| } |
| |
| // Move unresolved variables |
| for (int i = 0; i < unresolved_.length(); i++) { |
| outer_scope()->unresolved_.Add(unresolved_[i]); |
| } |
| |
| return NULL; |
| } |
| |
| |
| Variable* Scope::LocalLookup(Handle<String> name) { |
| Variable* result = variables_.Lookup(name); |
| if (result != NULL || scope_info_.is_null()) { |
| return result; |
| } |
| // If we have a serialized scope info, we might find the variable there. |
| // |
| // We should never lookup 'arguments' in this scope as it is implicitly |
| // present in every scope. |
| ASSERT(*name != *isolate_->factory()->arguments_symbol()); |
| // There should be no local slot with the given name. |
| ASSERT(scope_info_->StackSlotIndex(*name) < 0); |
| |
| // Check context slot lookup. |
| Variable::Mode mode; |
| int index = scope_info_->ContextSlotIndex(*name, &mode); |
| if (index < 0) { |
| // Check parameters. |
| mode = Variable::VAR; |
| index = scope_info_->ParameterIndex(*name); |
| if (index < 0) { |
| // Check the function name. |
| index = scope_info_->FunctionContextSlotIndex(*name); |
| if (index < 0) return NULL; |
| } |
| } |
| |
| Variable* var = |
| variables_.Declare(this, name, mode, true, Variable::NORMAL); |
| var->AllocateTo(Variable::CONTEXT, index); |
| return var; |
| } |
| |
| |
| Variable* Scope::Lookup(Handle<String> name) { |
| for (Scope* scope = this; |
| scope != NULL; |
| scope = scope->outer_scope()) { |
| Variable* var = scope->LocalLookup(name); |
| if (var != NULL) return var; |
| } |
| return NULL; |
| } |
| |
| |
| Variable* Scope::DeclareFunctionVar(Handle<String> name) { |
| ASSERT(is_function_scope() && function_ == NULL); |
| Variable* function_var = |
| new Variable(this, name, Variable::CONST, true, Variable::NORMAL); |
| function_ = new(isolate_->zone()) VariableProxy(isolate_, function_var); |
| return function_var; |
| } |
| |
| |
| void Scope::DeclareParameter(Handle<String> name, Variable::Mode mode) { |
| ASSERT(!already_resolved()); |
| ASSERT(is_function_scope()); |
| Variable* var = |
| variables_.Declare(this, name, mode, true, Variable::NORMAL); |
| params_.Add(var); |
| } |
| |
| |
| Variable* Scope::DeclareLocal(Handle<String> name, Variable::Mode mode) { |
| ASSERT(!already_resolved()); |
| // This function handles VAR and CONST modes. DYNAMIC variables are |
| // introduces during variable allocation, INTERNAL variables are allocated |
| // explicitly, and TEMPORARY variables are allocated via NewTemporary(). |
| ASSERT(mode == Variable::VAR || |
| mode == Variable::CONST || |
| mode == Variable::LET); |
| ++num_var_or_const_; |
| return variables_.Declare(this, name, mode, true, Variable::NORMAL); |
| } |
| |
| |
| Variable* Scope::DeclareGlobal(Handle<String> name) { |
| ASSERT(is_global_scope()); |
| return variables_.Declare(this, name, Variable::DYNAMIC_GLOBAL, |
| true, |
| Variable::NORMAL); |
| } |
| |
| |
| VariableProxy* Scope::NewUnresolved(Handle<String> name, |
| bool inside_with, |
| int position) { |
| // Note that we must not share the unresolved variables with |
| // the same name because they may be removed selectively via |
| // RemoveUnresolved(). |
| ASSERT(!already_resolved()); |
| VariableProxy* proxy = new(isolate_->zone()) VariableProxy( |
| isolate_, name, false, inside_with, position); |
| unresolved_.Add(proxy); |
| return proxy; |
| } |
| |
| |
| void Scope::RemoveUnresolved(VariableProxy* var) { |
| // Most likely (always?) any variable we want to remove |
| // was just added before, so we search backwards. |
| for (int i = unresolved_.length(); i-- > 0;) { |
| if (unresolved_[i] == var) { |
| unresolved_.Remove(i); |
| return; |
| } |
| } |
| } |
| |
| |
| Variable* Scope::NewTemporary(Handle<String> name) { |
| ASSERT(!already_resolved()); |
| Variable* var = new Variable(this, |
| name, |
| Variable::TEMPORARY, |
| true, |
| Variable::NORMAL); |
| temps_.Add(var); |
| return var; |
| } |
| |
| |
| void Scope::AddDeclaration(Declaration* declaration) { |
| decls_.Add(declaration); |
| } |
| |
| |
| void Scope::SetIllegalRedeclaration(Expression* expression) { |
| // Record only the first illegal redeclaration. |
| if (!HasIllegalRedeclaration()) { |
| illegal_redecl_ = expression; |
| } |
| ASSERT(HasIllegalRedeclaration()); |
| } |
| |
| |
| void Scope::VisitIllegalRedeclaration(AstVisitor* visitor) { |
| ASSERT(HasIllegalRedeclaration()); |
| illegal_redecl_->Accept(visitor); |
| } |
| |
| |
| Declaration* Scope::CheckConflictingVarDeclarations() { |
| int length = decls_.length(); |
| for (int i = 0; i < length; i++) { |
| Declaration* decl = decls_[i]; |
| if (decl->mode() != Variable::VAR) continue; |
| Handle<String> name = decl->proxy()->name(); |
| bool cond = true; |
| for (Scope* scope = decl->scope(); cond ; scope = scope->outer_scope_) { |
| // There is a conflict if there exists a non-VAR binding. |
| Variable* other_var = scope->variables_.Lookup(name); |
| if (other_var != NULL && other_var->mode() != Variable::VAR) { |
| return decl; |
| } |
| |
| // Include declaration scope in the iteration but stop after. |
| if (!scope->is_block_scope() && !scope->is_catch_scope()) cond = false; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| template<class Allocator> |
| void Scope::CollectUsedVariables(List<Variable*, Allocator>* locals) { |
| // Collect variables in this scope. |
| // Note that the function_ variable - if present - is not |
| // collected here but handled separately in ScopeInfo |
| // which is the current user of this function). |
| for (int i = 0; i < temps_.length(); i++) { |
| Variable* var = temps_[i]; |
| if (var->is_used()) { |
| locals->Add(var); |
| } |
| } |
| for (VariableMap::Entry* p = variables_.Start(); |
| p != NULL; |
| p = variables_.Next(p)) { |
| Variable* var = reinterpret_cast<Variable*>(p->value); |
| if (var->is_used()) { |
| locals->Add(var); |
| } |
| } |
| } |
| |
| |
| // Make sure the method gets instantiated by the template system. |
| template void Scope::CollectUsedVariables( |
| List<Variable*, FreeStoreAllocationPolicy>* locals); |
| template void Scope::CollectUsedVariables( |
| List<Variable*, PreallocatedStorage>* locals); |
| template void Scope::CollectUsedVariables( |
| List<Variable*, ZoneListAllocationPolicy>* locals); |
| |
| |
| void Scope::AllocateVariables(Handle<Context> context) { |
| ASSERT(outer_scope_ == NULL); // eval or global scopes only |
| |
| // 1) Propagate scope information. |
| // If we are in an eval scope, we may have other outer scopes about |
| // which we don't know anything at this point. Thus we must be conservative |
| // and assume they may invoke eval themselves. Eventually we could capture |
| // this information in the ScopeInfo and then use it here (by traversing |
| // the call chain stack, at compile time). |
| |
| bool eval_scope = is_eval_scope(); |
| bool outer_scope_calls_eval = false; |
| bool outer_scope_calls_non_strict_eval = false; |
| if (!is_global_scope()) { |
| context->ComputeEvalScopeInfo(&outer_scope_calls_eval, |
| &outer_scope_calls_non_strict_eval); |
| } |
| PropagateScopeInfo(outer_scope_calls_eval, |
| outer_scope_calls_non_strict_eval, |
| eval_scope); |
| |
| // 2) Resolve variables. |
| Scope* global_scope = NULL; |
| if (is_global_scope()) global_scope = this; |
| ResolveVariablesRecursively(global_scope, context); |
| |
| // 3) Allocate variables. |
| AllocateVariablesRecursively(); |
| } |
| |
| |
| bool Scope::AllowsLazyCompilation() const { |
| return !force_eager_compilation_ && HasTrivialOuterContext(); |
| } |
| |
| |
| bool Scope::HasTrivialContext() const { |
| // A function scope has a trivial context if it always is the global |
| // context. We iteratively scan out the context chain to see if |
| // there is anything that makes this scope non-trivial; otherwise we |
| // return true. |
| for (const Scope* scope = this; scope != NULL; scope = scope->outer_scope_) { |
| if (scope->is_eval_scope()) return false; |
| if (scope->scope_inside_with_) return false; |
| if (scope->num_heap_slots_ > 0) return false; |
| } |
| return true; |
| } |
| |
| |
| bool Scope::HasTrivialOuterContext() const { |
| Scope* outer = outer_scope_; |
| if (outer == NULL) return true; |
| // Note that the outer context may be trivial in general, but the current |
| // scope may be inside a 'with' statement in which case the outer context |
| // for this scope is not trivial. |
| return !scope_inside_with_ && outer->HasTrivialContext(); |
| } |
| |
| |
| int Scope::ContextChainLength(Scope* scope) { |
| int n = 0; |
| for (Scope* s = this; s != scope; s = s->outer_scope_) { |
| ASSERT(s != NULL); // scope must be in the scope chain |
| if (s->num_heap_slots() > 0) n++; |
| } |
| return n; |
| } |
| |
| |
| Scope* Scope::DeclarationScope() { |
| Scope* scope = this; |
| while (scope->is_catch_scope() || |
| scope->is_block_scope()) { |
| scope = scope->outer_scope(); |
| } |
| return scope; |
| } |
| |
| |
| Handle<SerializedScopeInfo> Scope::GetSerializedScopeInfo() { |
| if (scope_info_.is_null()) { |
| scope_info_ = SerializedScopeInfo::Create(this); |
| } |
| return scope_info_; |
| } |
| |
| |
| #ifdef DEBUG |
| static const char* Header(Scope::Type type) { |
| switch (type) { |
| case Scope::EVAL_SCOPE: return "eval"; |
| case Scope::FUNCTION_SCOPE: return "function"; |
| case Scope::GLOBAL_SCOPE: return "global"; |
| case Scope::CATCH_SCOPE: return "catch"; |
| case Scope::BLOCK_SCOPE: return "block"; |
| } |
| UNREACHABLE(); |
| return NULL; |
| } |
| |
| |
| static void Indent(int n, const char* str) { |
| PrintF("%*s%s", n, "", str); |
| } |
| |
| |
| static void PrintName(Handle<String> name) { |
| SmartArrayPointer<char> s = name->ToCString(DISALLOW_NULLS); |
| PrintF("%s", *s); |
| } |
| |
| |
| static void PrintLocation(Variable* var) { |
| switch (var->location()) { |
| case Variable::UNALLOCATED: |
| break; |
| case Variable::PARAMETER: |
| PrintF("parameter[%d]", var->index()); |
| break; |
| case Variable::LOCAL: |
| PrintF("local[%d]", var->index()); |
| break; |
| case Variable::CONTEXT: |
| PrintF("context[%d]", var->index()); |
| break; |
| case Variable::LOOKUP: |
| PrintF("lookup"); |
| break; |
| } |
| } |
| |
| |
| static void PrintVar(int indent, Variable* var) { |
| if (var->is_used() || !var->IsUnallocated()) { |
| Indent(indent, Variable::Mode2String(var->mode())); |
| PrintF(" "); |
| PrintName(var->name()); |
| PrintF("; // "); |
| PrintLocation(var); |
| if (var->is_accessed_from_inner_scope()) { |
| if (!var->IsUnallocated()) PrintF(", "); |
| PrintF("inner scope access"); |
| } |
| PrintF("\n"); |
| } |
| } |
| |
| |
| static void PrintMap(int indent, VariableMap* map) { |
| for (VariableMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) { |
| Variable* var = reinterpret_cast<Variable*>(p->value); |
| PrintVar(indent, var); |
| } |
| } |
| |
| |
| void Scope::Print(int n) { |
| int n0 = (n > 0 ? n : 0); |
| int n1 = n0 + 2; // indentation |
| |
| // Print header. |
| Indent(n0, Header(type_)); |
| if (scope_name_->length() > 0) { |
| PrintF(" "); |
| PrintName(scope_name_); |
| } |
| |
| // Print parameters, if any. |
| if (is_function_scope()) { |
| PrintF(" ("); |
| for (int i = 0; i < params_.length(); i++) { |
| if (i > 0) PrintF(", "); |
| PrintName(params_[i]->name()); |
| } |
| PrintF(")"); |
| } |
| |
| PrintF(" {\n"); |
| |
| // Function name, if any (named function literals, only). |
| if (function_ != NULL) { |
| Indent(n1, "// (local) function name: "); |
| PrintName(function_->name()); |
| PrintF("\n"); |
| } |
| |
| // Scope info. |
| if (HasTrivialOuterContext()) { |
| Indent(n1, "// scope has trivial outer context\n"); |
| } |
| if (is_strict_mode()) Indent(n1, "// strict mode scope\n"); |
| if (scope_inside_with_) Indent(n1, "// scope inside 'with'\n"); |
| if (scope_contains_with_) Indent(n1, "// scope contains 'with'\n"); |
| if (scope_calls_eval_) Indent(n1, "// scope calls 'eval'\n"); |
| if (outer_scope_calls_eval_) Indent(n1, "// outer scope calls 'eval'\n"); |
| if (outer_scope_calls_non_strict_eval_) { |
| Indent(n1, "// outer scope calls 'eval' in non-strict context\n"); |
| } |
| if (inner_scope_calls_eval_) Indent(n1, "// inner scope calls 'eval'\n"); |
| if (outer_scope_is_eval_scope_) { |
| Indent(n1, "// outer scope is 'eval' scope\n"); |
| } |
| if (num_stack_slots_ > 0) { Indent(n1, "// "); |
| PrintF("%d stack slots\n", num_stack_slots_); } |
| if (num_heap_slots_ > 0) { Indent(n1, "// "); |
| PrintF("%d heap slots\n", num_heap_slots_); } |
| |
| // Print locals. |
| Indent(n1, "// function var\n"); |
| if (function_ != NULL) { |
| PrintVar(n1, function_->var()); |
| } |
| |
| Indent(n1, "// temporary vars\n"); |
| for (int i = 0; i < temps_.length(); i++) { |
| PrintVar(n1, temps_[i]); |
| } |
| |
| Indent(n1, "// local vars\n"); |
| PrintMap(n1, &variables_); |
| |
| Indent(n1, "// dynamic vars\n"); |
| if (dynamics_ != NULL) { |
| PrintMap(n1, dynamics_->GetMap(Variable::DYNAMIC)); |
| PrintMap(n1, dynamics_->GetMap(Variable::DYNAMIC_LOCAL)); |
| PrintMap(n1, dynamics_->GetMap(Variable::DYNAMIC_GLOBAL)); |
| } |
| |
| // Print inner scopes (disable by providing negative n). |
| if (n >= 0) { |
| for (int i = 0; i < inner_scopes_.length(); i++) { |
| PrintF("\n"); |
| inner_scopes_[i]->Print(n1); |
| } |
| } |
| |
| Indent(n0, "}\n"); |
| } |
| #endif // DEBUG |
| |
| |
| Variable* Scope::NonLocal(Handle<String> name, Variable::Mode mode) { |
| if (dynamics_ == NULL) dynamics_ = new DynamicScopePart(); |
| VariableMap* map = dynamics_->GetMap(mode); |
| Variable* var = map->Lookup(name); |
| if (var == NULL) { |
| // Declare a new non-local. |
| var = map->Declare(NULL, name, mode, true, Variable::NORMAL); |
| // Allocate it by giving it a dynamic lookup. |
| var->AllocateTo(Variable::LOOKUP, -1); |
| } |
| return var; |
| } |
| |
| |
| // Lookup a variable starting with this scope. The result is either |
| // the statically resolved variable belonging to an outer scope, or |
| // NULL. It may be NULL because a) we couldn't find a variable, or b) |
| // because the variable is just a guess (and may be shadowed by |
| // another variable that is introduced dynamically via an 'eval' call |
| // or a 'with' statement). |
| Variable* Scope::LookupRecursive(Handle<String> name, |
| bool from_inner_scope, |
| Variable** invalidated_local) { |
| // If we find a variable, but the current scope calls 'eval', the found |
| // variable may not be the correct one (the 'eval' may introduce a |
| // property with the same name). In that case, remember that the variable |
| // found is just a guess. |
| bool guess = scope_calls_eval_; |
| |
| // Try to find the variable in this scope. |
| Variable* var = LocalLookup(name); |
| |
| if (var != NULL) { |
| // We found a variable. If this is not an inner lookup, we are done. |
| // (Even if there is an 'eval' in this scope which introduces the |
| // same variable again, the resulting variable remains the same. |
| // Note that enclosing 'with' statements are handled at the call site.) |
| if (!from_inner_scope) |
| return var; |
| |
| } else { |
| // We did not find a variable locally. Check against the function variable, |
| // if any. We can do this for all scopes, since the function variable is |
| // only present - if at all - for function scopes. |
| // |
| // This lookup corresponds to a lookup in the "intermediate" scope sitting |
| // between this scope and the outer scope. (ECMA-262, 3rd., requires that |
| // the name of named function literal is kept in an intermediate scope |
| // in between this scope and the next outer scope.) |
| if (function_ != NULL && function_->name().is_identical_to(name)) { |
| var = function_->var(); |
| |
| } else if (outer_scope_ != NULL) { |
| var = outer_scope_->LookupRecursive(name, true, invalidated_local); |
| // We may have found a variable in an outer scope. However, if |
| // the current scope is inside a 'with', the actual variable may |
| // be a property introduced via the 'with' statement. Then, the |
| // variable we may have found is just a guess. |
| if (scope_inside_with_) |
| guess = true; |
| } |
| |
| // If we did not find a variable, we are done. |
| if (var == NULL) |
| return NULL; |
| } |
| |
| ASSERT(var != NULL); |
| |
| // If this is a lookup from an inner scope, mark the variable. |
| if (from_inner_scope) { |
| var->MarkAsAccessedFromInnerScope(); |
| } |
| |
| // If the variable we have found is just a guess, invalidate the |
| // result. If the found variable is local, record that fact so we |
| // can generate fast code to get it if it is not shadowed by eval. |
| if (guess) { |
| if (!var->is_global()) *invalidated_local = var; |
| var = NULL; |
| } |
| |
| return var; |
| } |
| |
| |
| void Scope::ResolveVariable(Scope* global_scope, |
| Handle<Context> context, |
| VariableProxy* proxy) { |
| ASSERT(global_scope == NULL || global_scope->is_global_scope()); |
| |
| // If the proxy is already resolved there's nothing to do |
| // (functions and consts may be resolved by the parser). |
| if (proxy->var() != NULL) return; |
| |
| // Otherwise, try to resolve the variable. |
| Variable* invalidated_local = NULL; |
| Variable* var = LookupRecursive(proxy->name(), false, &invalidated_local); |
| |
| if (proxy->inside_with()) { |
| // If we are inside a local 'with' statement, all bets are off |
| // and we cannot resolve the proxy to a local variable even if |
| // we found an outer matching variable. |
| // Note that we must do a lookup anyway, because if we find one, |
| // we must mark that variable as potentially accessed from this |
| // inner scope (the property may not be in the 'with' object). |
| var = NonLocal(proxy->name(), Variable::DYNAMIC); |
| |
| } else { |
| // We are not inside a local 'with' statement. |
| |
| if (var == NULL) { |
| // We did not find the variable. We have a global variable |
| // if we are in the global scope (we know already that we |
| // are outside a 'with' statement) or if there is no way |
| // that the variable might be introduced dynamically (through |
| // a local or outer eval() call, or an outer 'with' statement), |
| // or we don't know about the outer scope (because we are |
| // in an eval scope). |
| if (is_global_scope() || |
| !(scope_inside_with_ || outer_scope_is_eval_scope_ || |
| scope_calls_eval_ || outer_scope_calls_eval_)) { |
| // We must have a global variable. |
| ASSERT(global_scope != NULL); |
| var = global_scope->DeclareGlobal(proxy->name()); |
| |
| } else if (scope_inside_with_) { |
| // If we are inside a with statement we give up and look up |
| // the variable at runtime. |
| var = NonLocal(proxy->name(), Variable::DYNAMIC); |
| |
| } else if (invalidated_local != NULL) { |
| // No with statements are involved and we found a local |
| // variable that might be shadowed by eval introduced |
| // variables. |
| var = NonLocal(proxy->name(), Variable::DYNAMIC_LOCAL); |
| var->set_local_if_not_shadowed(invalidated_local); |
| |
| } else if (outer_scope_is_eval_scope_) { |
| // No with statements and we did not find a local and the code |
| // is executed with a call to eval. The context contains |
| // scope information that we can use to determine if the |
| // variable is global if it is not shadowed by eval-introduced |
| // variables. |
| if (context->GlobalIfNotShadowedByEval(proxy->name())) { |
| var = NonLocal(proxy->name(), Variable::DYNAMIC_GLOBAL); |
| |
| } else { |
| var = NonLocal(proxy->name(), Variable::DYNAMIC); |
| } |
| |
| } else { |
| // No with statements and we did not find a local and the code |
| // is not executed with a call to eval. We know that this |
| // variable is global unless it is shadowed by eval-introduced |
| // variables. |
| var = NonLocal(proxy->name(), Variable::DYNAMIC_GLOBAL); |
| } |
| } |
| } |
| |
| proxy->BindTo(var); |
| } |
| |
| |
| void Scope::ResolveVariablesRecursively(Scope* global_scope, |
| Handle<Context> context) { |
| ASSERT(global_scope == NULL || global_scope->is_global_scope()); |
| |
| // Resolve unresolved variables for this scope. |
| for (int i = 0; i < unresolved_.length(); i++) { |
| ResolveVariable(global_scope, context, unresolved_[i]); |
| } |
| |
| // Resolve unresolved variables for inner scopes. |
| for (int i = 0; i < inner_scopes_.length(); i++) { |
| inner_scopes_[i]->ResolveVariablesRecursively(global_scope, context); |
| } |
| } |
| |
| |
| bool Scope::PropagateScopeInfo(bool outer_scope_calls_eval, |
| bool outer_scope_calls_non_strict_eval, |
| bool outer_scope_is_eval_scope) { |
| if (outer_scope_calls_eval) { |
| outer_scope_calls_eval_ = true; |
| } |
| |
| if (outer_scope_calls_non_strict_eval) { |
| outer_scope_calls_non_strict_eval_ = true; |
| } |
| |
| if (outer_scope_is_eval_scope) { |
| outer_scope_is_eval_scope_ = true; |
| } |
| |
| bool calls_eval = scope_calls_eval_ || outer_scope_calls_eval_; |
| bool is_eval = is_eval_scope() || outer_scope_is_eval_scope_; |
| bool calls_non_strict_eval = |
| (scope_calls_eval_ && !is_strict_mode()) || |
| outer_scope_calls_non_strict_eval_; |
| for (int i = 0; i < inner_scopes_.length(); i++) { |
| Scope* inner_scope = inner_scopes_[i]; |
| if (inner_scope->PropagateScopeInfo(calls_eval, |
| calls_non_strict_eval, |
| is_eval)) { |
| inner_scope_calls_eval_ = true; |
| } |
| if (inner_scope->force_eager_compilation_) { |
| force_eager_compilation_ = true; |
| } |
| } |
| |
| return scope_calls_eval_ || inner_scope_calls_eval_; |
| } |
| |
| |
| bool Scope::MustAllocate(Variable* var) { |
| // Give var a read/write use if there is a chance it might be accessed |
| // via an eval() call. This is only possible if the variable has a |
| // visible name. |
| if ((var->is_this() || var->name()->length() > 0) && |
| (var->is_accessed_from_inner_scope() || |
| scope_calls_eval_ || |
| inner_scope_calls_eval_ || |
| scope_contains_with_ || |
| is_catch_scope() || |
| is_block_scope())) { |
| var->set_is_used(true); |
| } |
| // Global variables do not need to be allocated. |
| return !var->is_global() && var->is_used(); |
| } |
| |
| |
| bool Scope::MustAllocateInContext(Variable* var) { |
| // If var is accessed from an inner scope, or if there is a possibility |
| // that it might be accessed from the current or an inner scope (through |
| // an eval() call or a runtime with lookup), it must be allocated in the |
| // context. |
| // |
| // Exceptions: temporary variables are never allocated in a context; |
| // catch-bound variables are always allocated in a context. |
| if (var->mode() == Variable::TEMPORARY) return false; |
| if (is_catch_scope() || is_block_scope()) return true; |
| return var->is_accessed_from_inner_scope() || |
| scope_calls_eval_ || |
| inner_scope_calls_eval_ || |
| scope_contains_with_ || |
| var->is_global(); |
| } |
| |
| |
| bool Scope::HasArgumentsParameter() { |
| for (int i = 0; i < params_.length(); i++) { |
| if (params_[i]->name().is_identical_to( |
| isolate_->factory()->arguments_symbol())) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| |
| void Scope::AllocateStackSlot(Variable* var) { |
| var->AllocateTo(Variable::LOCAL, num_stack_slots_++); |
| } |
| |
| |
| void Scope::AllocateHeapSlot(Variable* var) { |
| var->AllocateTo(Variable::CONTEXT, num_heap_slots_++); |
| } |
| |
| |
| void Scope::AllocateParameterLocals() { |
| ASSERT(is_function_scope()); |
| Variable* arguments = LocalLookup(isolate_->factory()->arguments_symbol()); |
| ASSERT(arguments != NULL); // functions have 'arguments' declared implicitly |
| |
| bool uses_nonstrict_arguments = false; |
| |
| if (MustAllocate(arguments) && !HasArgumentsParameter()) { |
| // 'arguments' is used. Unless there is also a parameter called |
| // 'arguments', we must be conservative and allocate all parameters to |
| // the context assuming they will be captured by the arguments object. |
| // If we have a parameter named 'arguments', a (new) value is always |
| // assigned to it via the function invocation. Then 'arguments' denotes |
| // that specific parameter value and cannot be used to access the |
| // parameters, which is why we don't need to allocate an arguments |
| // object in that case. |
| |
| // We are using 'arguments'. Tell the code generator that is needs to |
| // allocate the arguments object by setting 'arguments_'. |
| arguments_ = arguments; |
| |
| // In strict mode 'arguments' does not alias formal parameters. |
| // Therefore in strict mode we allocate parameters as if 'arguments' |
| // were not used. |
| uses_nonstrict_arguments = !is_strict_mode(); |
| } |
| |
| // The same parameter may occur multiple times in the parameters_ list. |
| // If it does, and if it is not copied into the context object, it must |
| // receive the highest parameter index for that parameter; thus iteration |
| // order is relevant! |
| for (int i = params_.length() - 1; i >= 0; --i) { |
| Variable* var = params_[i]; |
| ASSERT(var->scope() == this); |
| if (uses_nonstrict_arguments) { |
| // Give the parameter a use from an inner scope, to force allocation |
| // to the context. |
| var->MarkAsAccessedFromInnerScope(); |
| } |
| |
| if (MustAllocate(var)) { |
| if (MustAllocateInContext(var)) { |
| ASSERT(var->IsUnallocated() || var->IsContextSlot()); |
| if (var->IsUnallocated()) { |
| AllocateHeapSlot(var); |
| } |
| } else { |
| ASSERT(var->IsUnallocated() || var->IsParameter()); |
| if (var->IsUnallocated()) { |
| var->AllocateTo(Variable::PARAMETER, i); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| void Scope::AllocateNonParameterLocal(Variable* var) { |
| ASSERT(var->scope() == this); |
| ASSERT(!var->IsVariable(isolate_->factory()->result_symbol()) || |
| !var->IsStackLocal()); |
| if (var->IsUnallocated() && MustAllocate(var)) { |
| if (MustAllocateInContext(var)) { |
| AllocateHeapSlot(var); |
| } else { |
| AllocateStackSlot(var); |
| } |
| } |
| } |
| |
| |
| void Scope::AllocateNonParameterLocals() { |
| // All variables that have no rewrite yet are non-parameter locals. |
| for (int i = 0; i < temps_.length(); i++) { |
| AllocateNonParameterLocal(temps_[i]); |
| } |
| |
| for (VariableMap::Entry* p = variables_.Start(); |
| p != NULL; |
| p = variables_.Next(p)) { |
| Variable* var = reinterpret_cast<Variable*>(p->value); |
| AllocateNonParameterLocal(var); |
| } |
| |
| // For now, function_ must be allocated at the very end. If it gets |
| // allocated in the context, it must be the last slot in the context, |
| // because of the current ScopeInfo implementation (see |
| // ScopeInfo::ScopeInfo(FunctionScope* scope) constructor). |
| if (function_ != NULL) { |
| AllocateNonParameterLocal(function_->var()); |
| } |
| } |
| |
| |
| void Scope::AllocateVariablesRecursively() { |
| // Allocate variables for inner scopes. |
| for (int i = 0; i < inner_scopes_.length(); i++) { |
| inner_scopes_[i]->AllocateVariablesRecursively(); |
| } |
| |
| // If scope is already resolved, we still need to allocate |
| // variables in inner scopes which might not had been resolved yet. |
| if (already_resolved()) return; |
| // The number of slots required for variables. |
| num_stack_slots_ = 0; |
| num_heap_slots_ = Context::MIN_CONTEXT_SLOTS; |
| |
| // Allocate variables for this scope. |
| // Parameters must be allocated first, if any. |
| if (is_function_scope()) AllocateParameterLocals(); |
| AllocateNonParameterLocals(); |
| |
| // Allocate context if necessary. |
| bool must_have_local_context = false; |
| if (scope_calls_eval_ || scope_contains_with_) { |
| // The context for the eval() call or 'with' statement in this scope. |
| // Unless we are in the global or an eval scope, we need a local |
| // context even if we didn't statically allocate any locals in it, |
| // and the compiler will access the context variable. If we are |
| // not in an inner scope, the scope is provided from the outside. |
| must_have_local_context = is_function_scope(); |
| } |
| |
| // If we didn't allocate any locals in the local context, then we only |
| // need the minimal number of slots if we must have a local context. |
| if (num_heap_slots_ == Context::MIN_CONTEXT_SLOTS && |
| !must_have_local_context) { |
| num_heap_slots_ = 0; |
| } |
| |
| // Allocation done. |
| ASSERT(num_heap_slots_ == 0 || num_heap_slots_ >= Context::MIN_CONTEXT_SLOTS); |
| } |
| |
| } } // namespace v8::internal |