| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_VARIABLES_H_ |
| #define V8_VARIABLES_H_ |
| |
| #include "zone.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // The AST refers to variables via VariableProxies - placeholders for the actual |
| // variables. Variables themselves are never directly referred to from the AST, |
| // they are maintained by scopes, and referred to from VariableProxies and Slots |
| // after binding and variable allocation. |
| |
| class Variable: public ZoneObject { |
| public: |
| enum Mode { |
| // User declared variables: |
| VAR, // declared via 'var', and 'function' declarations |
| |
| CONST, // declared via 'const' declarations |
| |
| LET, // declared via 'let' declarations |
| |
| // Variables introduced by the compiler: |
| DYNAMIC, // always require dynamic lookup (we don't know |
| // the declaration) |
| |
| DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the |
| // variable is global unless it has been shadowed |
| // by an eval-introduced variable |
| |
| DYNAMIC_LOCAL, // requires dynamic lookup, but we know that the |
| // variable is local and where it is unless it |
| // has been shadowed by an eval-introduced |
| // variable |
| |
| INTERNAL, // like VAR, but not user-visible (may or may not |
| // be in a context) |
| |
| TEMPORARY // temporary variables (not user-visible), never |
| // in a context |
| }; |
| |
| enum Kind { |
| NORMAL, |
| THIS, |
| ARGUMENTS |
| }; |
| |
| enum Location { |
| // Before and during variable allocation, a variable whose location is |
| // not yet determined. After allocation, a variable looked up as a |
| // property on the global object (and possibly absent). name() is the |
| // variable name, index() is invalid. |
| UNALLOCATED, |
| |
| // A slot in the parameter section on the stack. index() is the |
| // parameter index, counting left-to-right. The reciever is index -1; |
| // the first parameter is index 0. |
| PARAMETER, |
| |
| // A slot in the local section on the stack. index() is the variable |
| // index in the stack frame, starting at 0. |
| LOCAL, |
| |
| // An indexed slot in a heap context. index() is the variable index in |
| // the context object on the heap, starting at 0. scope() is the |
| // corresponding scope. |
| CONTEXT, |
| |
| // A named slot in a heap context. name() is the variable name in the |
| // context object on the heap, with lookup starting at the current |
| // context. index() is invalid. |
| LOOKUP |
| }; |
| |
| Variable(Scope* scope, |
| Handle<String> name, |
| Mode mode, |
| bool is_valid_lhs, |
| Kind kind); |
| |
| // Printing support |
| static const char* Mode2String(Mode mode); |
| |
| bool IsValidLeftHandSide() { return is_valid_LHS_; } |
| |
| // The source code for an eval() call may refer to a variable that is |
| // in an outer scope about which we don't know anything (it may not |
| // be the global scope). scope() is NULL in that case. Currently the |
| // scope is only used to follow the context chain length. |
| Scope* scope() const { return scope_; } |
| |
| Handle<String> name() const { return name_; } |
| Mode mode() const { return mode_; } |
| bool is_accessed_from_inner_scope() const { |
| return is_accessed_from_inner_scope_; |
| } |
| void MarkAsAccessedFromInnerScope() { |
| ASSERT(mode_ != TEMPORARY); |
| is_accessed_from_inner_scope_ = true; |
| } |
| bool is_used() { return is_used_; } |
| void set_is_used(bool flag) { is_used_ = flag; } |
| |
| bool IsVariable(Handle<String> n) const { |
| return !is_this() && name().is_identical_to(n); |
| } |
| |
| bool IsUnallocated() const { return location_ == UNALLOCATED; } |
| bool IsParameter() const { return location_ == PARAMETER; } |
| bool IsStackLocal() const { return location_ == LOCAL; } |
| bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); } |
| bool IsContextSlot() const { return location_ == CONTEXT; } |
| bool IsLookupSlot() const { return location_ == LOOKUP; } |
| |
| bool is_dynamic() const { |
| return (mode_ == DYNAMIC || |
| mode_ == DYNAMIC_GLOBAL || |
| mode_ == DYNAMIC_LOCAL); |
| } |
| |
| bool is_global() const; |
| bool is_this() const { return kind_ == THIS; } |
| bool is_arguments() const { return kind_ == ARGUMENTS; } |
| |
| // True if the variable is named eval and not known to be shadowed. |
| bool is_possibly_eval() const { |
| return IsVariable(FACTORY->eval_symbol()) && |
| (mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL); |
| } |
| |
| Variable* local_if_not_shadowed() const { |
| ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL); |
| return local_if_not_shadowed_; |
| } |
| |
| void set_local_if_not_shadowed(Variable* local) { |
| local_if_not_shadowed_ = local; |
| } |
| |
| Location location() const { return location_; } |
| int index() const { return index_; } |
| |
| void AllocateTo(Location location, int index) { |
| location_ = location; |
| index_ = index; |
| } |
| |
| private: |
| Scope* scope_; |
| Handle<String> name_; |
| Mode mode_; |
| Kind kind_; |
| Location location_; |
| int index_; |
| |
| Variable* local_if_not_shadowed_; |
| |
| // Valid as a LHS? (const and this are not valid LHS, for example) |
| bool is_valid_LHS_; |
| |
| // Usage info. |
| bool is_accessed_from_inner_scope_; // set by variable resolver |
| bool is_used_; |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_VARIABLES_H_ |