| // Copyright 2009 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <stdlib.h> |
| |
| #include "v8.h" |
| |
| #include "api.h" |
| #include "cctest.h" |
| #include "frames-inl.h" |
| #include "string-stream.h" |
| |
| using ::v8::ObjectTemplate; |
| using ::v8::Value; |
| using ::v8::Context; |
| using ::v8::Local; |
| using ::v8::String; |
| using ::v8::Script; |
| using ::v8::Function; |
| using ::v8::AccessorInfo; |
| using ::v8::Extension; |
| |
| namespace i = ::v8::internal; |
| |
| static v8::Handle<Value> handle_property(Local<String> name, |
| const AccessorInfo&) { |
| ApiTestFuzzer::Fuzz(); |
| return v8_num(900); |
| } |
| |
| |
| THREADED_TEST(PropertyHandler) { |
| v8::HandleScope scope; |
| Local<v8::FunctionTemplate> fun_templ = v8::FunctionTemplate::New(); |
| fun_templ->InstanceTemplate()->SetAccessor(v8_str("foo"), handle_property); |
| LocalContext env; |
| Local<Function> fun = fun_templ->GetFunction(); |
| env->Global()->Set(v8_str("Fun"), fun); |
| Local<Script> getter = v8_compile("var obj = new Fun(); obj.foo;"); |
| CHECK_EQ(900, getter->Run()->Int32Value()); |
| Local<Script> setter = v8_compile("obj.foo = 901;"); |
| CHECK_EQ(901, setter->Run()->Int32Value()); |
| } |
| |
| |
| static v8::Handle<Value> GetIntValue(Local<String> property, |
| const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| int* value = |
| static_cast<int*>(v8::Handle<v8::External>::Cast(info.Data())->Value()); |
| return v8_num(*value); |
| } |
| |
| |
| static void SetIntValue(Local<String> property, |
| Local<Value> value, |
| const AccessorInfo& info) { |
| int* field = |
| static_cast<int*>(v8::Handle<v8::External>::Cast(info.Data())->Value()); |
| *field = value->Int32Value(); |
| } |
| |
| int foo, bar, baz; |
| |
| THREADED_TEST(GlobalVariableAccess) { |
| foo = 0; |
| bar = -4; |
| baz = 10; |
| v8::HandleScope scope; |
| v8::Handle<v8::FunctionTemplate> templ = v8::FunctionTemplate::New(); |
| templ->InstanceTemplate()->SetAccessor(v8_str("foo"), |
| GetIntValue, |
| SetIntValue, |
| v8::External::New(&foo)); |
| templ->InstanceTemplate()->SetAccessor(v8_str("bar"), |
| GetIntValue, |
| SetIntValue, |
| v8::External::New(&bar)); |
| templ->InstanceTemplate()->SetAccessor(v8_str("baz"), |
| GetIntValue, |
| SetIntValue, |
| v8::External::New(&baz)); |
| LocalContext env(0, templ->InstanceTemplate()); |
| v8_compile("foo = (++bar) + baz")->Run(); |
| CHECK_EQ(bar, -3); |
| CHECK_EQ(foo, 7); |
| } |
| |
| |
| static int x_register = 0; |
| static v8::Handle<v8::Object> x_receiver; |
| static v8::Handle<v8::Object> x_holder; |
| |
| |
| static v8::Handle<Value> XGetter(Local<String> name, const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| CHECK_EQ(x_receiver, info.This()); |
| CHECK_EQ(x_holder, info.Holder()); |
| return v8_num(x_register); |
| } |
| |
| |
| static void XSetter(Local<String> name, |
| Local<Value> value, |
| const AccessorInfo& info) { |
| CHECK_EQ(x_holder, info.This()); |
| CHECK_EQ(x_holder, info.Holder()); |
| x_register = value->Int32Value(); |
| } |
| |
| |
| THREADED_TEST(AccessorIC) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("x"), XGetter, XSetter); |
| LocalContext context; |
| x_holder = obj->NewInstance(); |
| context->Global()->Set(v8_str("holder"), x_holder); |
| x_receiver = v8::Object::New(); |
| context->Global()->Set(v8_str("obj"), x_receiver); |
| v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(CompileRun( |
| "obj.__proto__ = holder;" |
| "var result = [];" |
| "for (var i = 0; i < 10; i++) {" |
| " holder.x = i;" |
| " result.push(obj.x);" |
| "}" |
| "result")); |
| CHECK_EQ(10, array->Length()); |
| for (int i = 0; i < 10; i++) { |
| v8::Handle<Value> entry = array->Get(v8::Integer::New(i)); |
| CHECK_EQ(v8::Integer::New(i), entry); |
| } |
| } |
| |
| |
| static v8::Handle<Value> AccessorProhibitsOverwritingGetter( |
| Local<String> name, |
| const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| return v8::True(); |
| } |
| |
| |
| THREADED_TEST(AccessorProhibitsOverwriting) { |
| v8::HandleScope scope; |
| LocalContext context; |
| Local<ObjectTemplate> templ = ObjectTemplate::New(); |
| templ->SetAccessor(v8_str("x"), |
| AccessorProhibitsOverwritingGetter, |
| 0, |
| v8::Handle<Value>(), |
| v8::PROHIBITS_OVERWRITING, |
| v8::ReadOnly); |
| Local<v8::Object> instance = templ->NewInstance(); |
| context->Global()->Set(v8_str("obj"), instance); |
| Local<Value> value = CompileRun( |
| "obj.__defineGetter__('x', function() { return false; });" |
| "obj.x"); |
| CHECK(value->BooleanValue()); |
| value = CompileRun( |
| "var setter_called = false;" |
| "obj.__defineSetter__('x', function() { setter_called = true; });" |
| "obj.x = 42;" |
| "setter_called"); |
| CHECK(!value->BooleanValue()); |
| value = CompileRun( |
| "obj2 = {};" |
| "obj2.__proto__ = obj;" |
| "obj2.__defineGetter__('x', function() { return false; });" |
| "obj2.x"); |
| CHECK(value->BooleanValue()); |
| value = CompileRun( |
| "var setter_called = false;" |
| "obj2 = {};" |
| "obj2.__proto__ = obj;" |
| "obj2.__defineSetter__('x', function() { setter_called = true; });" |
| "obj2.x = 42;" |
| "setter_called"); |
| CHECK(!value->BooleanValue()); |
| } |
| |
| |
| template <int C> |
| static v8::Handle<Value> HandleAllocatingGetter(Local<String> name, |
| const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| for (int i = 0; i < C; i++) |
| v8::String::New("foo"); |
| return v8::String::New("foo"); |
| } |
| |
| |
| THREADED_TEST(HandleScopePop) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("one"), HandleAllocatingGetter<1>); |
| obj->SetAccessor(v8_str("many"), HandleAllocatingGetter<1024>); |
| LocalContext context; |
| v8::Handle<v8::Object> inst = obj->NewInstance(); |
| context->Global()->Set(v8::String::New("obj"), inst); |
| int count_before = i::HandleScope::NumberOfHandles(); |
| { |
| v8::HandleScope scope; |
| CompileRun( |
| "for (var i = 0; i < 1000; i++) {" |
| " obj.one;" |
| " obj.many;" |
| "}"); |
| } |
| int count_after = i::HandleScope::NumberOfHandles(); |
| CHECK_EQ(count_before, count_after); |
| } |
| |
| static v8::Handle<Value> CheckAccessorArgsCorrect(Local<String> name, |
| const AccessorInfo& info) { |
| CHECK(info.This() == info.Holder()); |
| CHECK(info.Data()->Equals(v8::String::New("data"))); |
| ApiTestFuzzer::Fuzz(); |
| CHECK(info.This() == info.Holder()); |
| CHECK(info.Data()->Equals(v8::String::New("data"))); |
| i::Heap::CollectAllGarbage(true); |
| CHECK(info.This() == info.Holder()); |
| CHECK(info.Data()->Equals(v8::String::New("data"))); |
| return v8::Integer::New(17); |
| } |
| |
| THREADED_TEST(DirectCall) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), |
| CheckAccessorArgsCorrect, |
| NULL, |
| v8::String::New("data")); |
| LocalContext context; |
| v8::Handle<v8::Object> inst = obj->NewInstance(); |
| context->Global()->Set(v8::String::New("obj"), inst); |
| Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx")); |
| for (int i = 0; i < 10; i++) { |
| Local<Value> result = scr->Run(); |
| CHECK(!result.IsEmpty()); |
| CHECK_EQ(17, result->Int32Value()); |
| } |
| } |
| |
| static v8::Handle<Value> EmptyGetter(Local<String> name, |
| const AccessorInfo& info) { |
| CheckAccessorArgsCorrect(name, info); |
| ApiTestFuzzer::Fuzz(); |
| CheckAccessorArgsCorrect(name, info); |
| return v8::Handle<v8::Value>(); |
| } |
| |
| THREADED_TEST(EmptyResult) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), EmptyGetter, NULL, v8::String::New("data")); |
| LocalContext context; |
| v8::Handle<v8::Object> inst = obj->NewInstance(); |
| context->Global()->Set(v8::String::New("obj"), inst); |
| Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx")); |
| for (int i = 0; i < 10; i++) { |
| Local<Value> result = scr->Run(); |
| CHECK(result == v8::Undefined()); |
| } |
| } |
| |
| |
| THREADED_TEST(NoReuseRegress) { |
| // Check that the IC generated for the one test doesn't get reused |
| // for the other. |
| v8::HandleScope scope; |
| { |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), EmptyGetter, NULL, v8::String::New("data")); |
| LocalContext context; |
| v8::Handle<v8::Object> inst = obj->NewInstance(); |
| context->Global()->Set(v8::String::New("obj"), inst); |
| Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx")); |
| for (int i = 0; i < 2; i++) { |
| Local<Value> result = scr->Run(); |
| CHECK(result == v8::Undefined()); |
| } |
| } |
| { |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), |
| CheckAccessorArgsCorrect, |
| NULL, |
| v8::String::New("data")); |
| LocalContext context; |
| v8::Handle<v8::Object> inst = obj->NewInstance(); |
| context->Global()->Set(v8::String::New("obj"), inst); |
| Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx")); |
| for (int i = 0; i < 10; i++) { |
| Local<Value> result = scr->Run(); |
| CHECK(!result.IsEmpty()); |
| CHECK_EQ(17, result->Int32Value()); |
| } |
| } |
| } |
| |
| static v8::Handle<Value> ThrowingGetAccessor(Local<String> name, |
| const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| return v8::ThrowException(v8_str("g")); |
| } |
| |
| |
| static void ThrowingSetAccessor(Local<String> name, |
| Local<Value> value, |
| const AccessorInfo& info) { |
| v8::ThrowException(value); |
| } |
| |
| |
| THREADED_TEST(Regress1054726) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("x"), |
| ThrowingGetAccessor, |
| ThrowingSetAccessor, |
| Local<Value>()); |
| |
| LocalContext env; |
| env->Global()->Set(v8_str("obj"), obj->NewInstance()); |
| |
| // Use the throwing property setter/getter in a loop to force |
| // the accessor ICs to be initialized. |
| v8::Handle<Value> result; |
| result = Script::Compile(v8_str( |
| "var result = '';" |
| "for (var i = 0; i < 5; i++) {" |
| " try { obj.x; } catch (e) { result += e; }" |
| "}; result"))->Run(); |
| CHECK_EQ(v8_str("ggggg"), result); |
| |
| result = Script::Compile(String::New( |
| "var result = '';" |
| "for (var i = 0; i < 5; i++) {" |
| " try { obj.x = i; } catch (e) { result += e; }" |
| "}; result"))->Run(); |
| CHECK_EQ(v8_str("01234"), result); |
| } |
| |
| |
| static v8::Handle<Value> AllocGetter(Local<String> name, |
| const AccessorInfo& info) { |
| ApiTestFuzzer::Fuzz(); |
| return v8::Array::New(1000); |
| } |
| |
| |
| THREADED_TEST(Gc) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), AllocGetter); |
| LocalContext env; |
| env->Global()->Set(v8_str("obj"), obj->NewInstance()); |
| Script::Compile(String::New( |
| "var last = [];" |
| "for (var i = 0; i < 2048; i++) {" |
| " var result = obj.xxx;" |
| " result[0] = last;" |
| " last = result;" |
| "}"))->Run(); |
| } |
| |
| |
| static v8::Handle<Value> StackCheck(Local<String> name, |
| const AccessorInfo& info) { |
| i::StackFrameIterator iter; |
| for (int i = 0; !iter.done(); i++) { |
| i::StackFrame* frame = iter.frame(); |
| CHECK(i != 0 || (frame->type() == i::StackFrame::EXIT)); |
| CHECK(frame->code()->IsCode()); |
| i::Address pc = frame->pc(); |
| i::Code* code = frame->code(); |
| CHECK(code->contains(pc)); |
| iter.Advance(); |
| } |
| return v8::Undefined(); |
| } |
| |
| |
| THREADED_TEST(StackIteration) { |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| i::StringStream::ClearMentionedObjectCache(); |
| obj->SetAccessor(v8_str("xxx"), StackCheck); |
| LocalContext env; |
| env->Global()->Set(v8_str("obj"), obj->NewInstance()); |
| Script::Compile(String::New( |
| "function foo() {" |
| " return obj.xxx;" |
| "}" |
| "for (var i = 0; i < 100; i++) {" |
| " foo();" |
| "}"))->Run(); |
| } |
| |
| |
| static v8::Handle<Value> AllocateHandles(Local<String> name, |
| const AccessorInfo& info) { |
| for (int i = 0; i < i::kHandleBlockSize + 1; i++) { |
| v8::Local<v8::Value>::New(name); |
| } |
| return v8::Integer::New(100); |
| } |
| |
| |
| THREADED_TEST(HandleScopeSegment) { |
| // Check that we can return values past popping of handle scope |
| // segments. |
| v8::HandleScope scope; |
| v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New(); |
| obj->SetAccessor(v8_str("xxx"), AllocateHandles); |
| LocalContext env; |
| env->Global()->Set(v8_str("obj"), obj->NewInstance()); |
| v8::Handle<v8::Value> result = Script::Compile(String::New( |
| "var result;" |
| "for (var i = 0; i < 4; i++)" |
| " result = obj.xxx;" |
| "result;"))->Run(); |
| CHECK_EQ(100, result->Int32Value()); |
| } |