| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| |
| // Check that we can traverse very deep stacks of ConsStrings using |
| // StringInputBuffer. Check that Get(int) works on very deep stacks |
| // of ConsStrings. These operations may not be very fast, but they |
| // should be possible without getting errors due to too deep recursion. |
| |
| #include <stdlib.h> |
| |
| #include "v8.h" |
| |
| #include "api.h" |
| #include "factory.h" |
| #include "cctest.h" |
| #include "zone-inl.h" |
| |
| unsigned int seed = 123; |
| |
| static uint32_t gen() { |
| uint64_t z; |
| z = seed; |
| z *= 279470273; |
| z %= 4294967291U; |
| seed = static_cast<unsigned int>(z); |
| return static_cast<uint32_t>(seed >> 16); |
| } |
| |
| |
| using namespace v8::internal; |
| |
| static v8::Persistent<v8::Context> env; |
| |
| |
| static void InitializeVM() { |
| if (env.IsEmpty()) { |
| v8::HandleScope scope; |
| const char* extensions[] = { "v8/print" }; |
| v8::ExtensionConfiguration config(1, extensions); |
| env = v8::Context::New(&config); |
| } |
| v8::HandleScope scope; |
| env->Enter(); |
| } |
| |
| |
| static const int NUMBER_OF_BUILDING_BLOCKS = 128; |
| static const int DEEP_DEPTH = 8 * 1024; |
| static const int SUPER_DEEP_DEPTH = 80 * 1024; |
| |
| |
| class Resource: public v8::String::ExternalStringResource, |
| public ZoneObject { |
| public: |
| explicit Resource(Vector<const uc16> string): data_(string.start()) { |
| length_ = string.length(); |
| } |
| virtual const uint16_t* data() const { return data_; } |
| virtual size_t length() const { return length_; } |
| |
| private: |
| const uc16* data_; |
| size_t length_; |
| }; |
| |
| |
| class AsciiResource: public v8::String::ExternalAsciiStringResource, |
| public ZoneObject { |
| public: |
| explicit AsciiResource(Vector<const char> string): data_(string.start()) { |
| length_ = string.length(); |
| } |
| virtual const char* data() const { return data_; } |
| virtual size_t length() const { return length_; } |
| |
| private: |
| const char* data_; |
| size_t length_; |
| }; |
| |
| |
| static void InitializeBuildingBlocks( |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { |
| // A list of pointers that we don't have any interest in cleaning up. |
| // If they are reachable from a root then leak detection won't complain. |
| for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) { |
| int len = gen() % 16; |
| if (len > 14) { |
| len += 1234; |
| } |
| switch (gen() % 4) { |
| case 0: { |
| uc16 buf[2000]; |
| for (int j = 0; j < len; j++) { |
| buf[j] = gen() % 65536; |
| } |
| building_blocks[i] = |
| Factory::NewStringFromTwoByte(Vector<const uc16>(buf, len)); |
| for (int j = 0; j < len; j++) { |
| CHECK_EQ(buf[j], building_blocks[i]->Get(j)); |
| } |
| break; |
| } |
| case 1: { |
| char buf[2000]; |
| for (int j = 0; j < len; j++) { |
| buf[j] = gen() % 128; |
| } |
| building_blocks[i] = |
| Factory::NewStringFromAscii(Vector<const char>(buf, len)); |
| for (int j = 0; j < len; j++) { |
| CHECK_EQ(buf[j], building_blocks[i]->Get(j)); |
| } |
| break; |
| } |
| case 2: { |
| uc16* buf = Zone::NewArray<uc16>(len); |
| for (int j = 0; j < len; j++) { |
| buf[j] = gen() % 65536; |
| } |
| Resource* resource = new Resource(Vector<const uc16>(buf, len)); |
| building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource); |
| for (int j = 0; j < len; j++) { |
| CHECK_EQ(buf[j], building_blocks[i]->Get(j)); |
| } |
| break; |
| } |
| case 3: { |
| char* buf = NewArray<char>(len); |
| for (int j = 0; j < len; j++) { |
| buf[j] = gen() % 128; |
| } |
| building_blocks[i] = |
| Factory::NewStringFromAscii(Vector<const char>(buf, len)); |
| for (int j = 0; j < len; j++) { |
| CHECK_EQ(buf[j], building_blocks[i]->Get(j)); |
| } |
| DeleteArray<char>(buf); |
| break; |
| } |
| } |
| } |
| } |
| |
| |
| static Handle<String> ConstructLeft( |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], |
| int depth) { |
| Handle<String> answer = Factory::NewStringFromAscii(CStrVector("")); |
| for (int i = 0; i < depth; i++) { |
| answer = Factory::NewConsString( |
| answer, |
| building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]); |
| } |
| return answer; |
| } |
| |
| |
| static Handle<String> ConstructRight( |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], |
| int depth) { |
| Handle<String> answer = Factory::NewStringFromAscii(CStrVector("")); |
| for (int i = depth - 1; i >= 0; i--) { |
| answer = Factory::NewConsString( |
| building_blocks[i % NUMBER_OF_BUILDING_BLOCKS], |
| answer); |
| } |
| return answer; |
| } |
| |
| |
| static Handle<String> ConstructBalancedHelper( |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], |
| int from, |
| int to) { |
| CHECK(to > from); |
| if (to - from == 1) { |
| return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]; |
| } |
| if (to - from == 2) { |
| return Factory::NewConsString( |
| building_blocks[from % NUMBER_OF_BUILDING_BLOCKS], |
| building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]); |
| } |
| Handle<String> part1 = |
| ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)); |
| Handle<String> part2 = |
| ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to); |
| return Factory::NewConsString(part1, part2); |
| } |
| |
| |
| static Handle<String> ConstructBalanced( |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { |
| return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH); |
| } |
| |
| |
| static StringInputBuffer buffer; |
| |
| |
| static void Traverse(Handle<String> s1, Handle<String> s2) { |
| int i = 0; |
| buffer.Reset(*s1); |
| StringInputBuffer buffer2(*s2); |
| while (buffer.has_more()) { |
| CHECK(buffer2.has_more()); |
| uint16_t c = buffer.GetNext(); |
| CHECK_EQ(c, buffer2.GetNext()); |
| i++; |
| } |
| CHECK_EQ(s1->length(), i); |
| CHECK_EQ(s2->length(), i); |
| } |
| |
| |
| static void TraverseFirst(Handle<String> s1, Handle<String> s2, int chars) { |
| int i = 0; |
| buffer.Reset(*s1); |
| StringInputBuffer buffer2(*s2); |
| while (buffer.has_more() && i < chars) { |
| CHECK(buffer2.has_more()); |
| uint16_t c = buffer.GetNext(); |
| CHECK_EQ(c, buffer2.GetNext()); |
| i++; |
| } |
| s1->Get(s1->length() - 1); |
| s2->Get(s2->length() - 1); |
| } |
| |
| |
| TEST(Traverse) { |
| printf("TestTraverse\n"); |
| InitializeVM(); |
| v8::HandleScope scope; |
| Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]; |
| ZoneScope zone(DELETE_ON_EXIT); |
| InitializeBuildingBlocks(building_blocks); |
| Handle<String> flat = ConstructBalanced(building_blocks); |
| FlattenString(flat); |
| Handle<String> left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH); |
| Handle<String> right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH); |
| Handle<String> symmetric = ConstructBalanced(building_blocks); |
| printf("1\n"); |
| Traverse(flat, symmetric); |
| printf("2\n"); |
| Traverse(flat, left_asymmetric); |
| printf("3\n"); |
| Traverse(flat, right_asymmetric); |
| printf("4\n"); |
| Handle<String> left_deep_asymmetric = |
| ConstructLeft(building_blocks, SUPER_DEEP_DEPTH); |
| Handle<String> right_deep_asymmetric = |
| ConstructRight(building_blocks, SUPER_DEEP_DEPTH); |
| printf("5\n"); |
| TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050); |
| printf("6\n"); |
| TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536); |
| printf("7\n"); |
| FlattenString(left_asymmetric); |
| printf("10\n"); |
| Traverse(flat, left_asymmetric); |
| printf("11\n"); |
| FlattenString(right_asymmetric); |
| printf("12\n"); |
| Traverse(flat, right_asymmetric); |
| printf("14\n"); |
| FlattenString(symmetric); |
| printf("15\n"); |
| Traverse(flat, symmetric); |
| printf("16\n"); |
| FlattenString(left_deep_asymmetric); |
| printf("18\n"); |
| } |
| |
| |
| static const int DEEP_ASCII_DEPTH = 100000; |
| |
| |
| TEST(DeepAscii) { |
| printf("TestDeepAscii\n"); |
| InitializeVM(); |
| v8::HandleScope scope; |
| |
| char* foo = NewArray<char>(DEEP_ASCII_DEPTH); |
| for (int i = 0; i < DEEP_ASCII_DEPTH; i++) { |
| foo[i] = "foo "[i % 4]; |
| } |
| Handle<String> string = |
| Factory::NewStringFromAscii(Vector<const char>(foo, DEEP_ASCII_DEPTH)); |
| Handle<String> foo_string = Factory::NewStringFromAscii(CStrVector("foo")); |
| for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) { |
| string = Factory::NewConsString(string, foo_string); |
| } |
| Handle<String> flat_string = Factory::NewConsString(string, foo_string); |
| FlattenString(flat_string); |
| |
| for (int i = 0; i < 500; i++) { |
| TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH); |
| } |
| DeleteArray<char>(foo); |
| } |
| |
| |
| TEST(Utf8Conversion) { |
| // Smoke test for converting strings to utf-8. |
| InitializeVM(); |
| v8::HandleScope handle_scope; |
| // A simple ascii string |
| const char* ascii_string = "abcdef12345"; |
| int len = |
| v8::String::New(ascii_string, |
| StrLength(ascii_string))->Utf8Length(); |
| CHECK_EQ(StrLength(ascii_string), len); |
| // A mixed ascii and non-ascii string |
| // U+02E4 -> CB A4 |
| // U+0064 -> 64 |
| // U+12E4 -> E1 8B A4 |
| // U+0030 -> 30 |
| // U+3045 -> E3 81 85 |
| const uint16_t mixed_string[] = {0x02E4, 0x0064, 0x12E4, 0x0030, 0x3045}; |
| // The characters we expect to be output |
| const unsigned char as_utf8[11] = {0xCB, 0xA4, 0x64, 0xE1, 0x8B, 0xA4, 0x30, |
| 0xE3, 0x81, 0x85, 0x00}; |
| // The number of bytes expected to be written for each length |
| const int lengths[12] = {0, 0, 2, 3, 3, 3, 6, 7, 7, 7, 10, 11}; |
| const int char_lengths[12] = {0, 0, 1, 2, 2, 2, 3, 4, 4, 4, 5, 5}; |
| v8::Handle<v8::String> mixed = v8::String::New(mixed_string, 5); |
| CHECK_EQ(10, mixed->Utf8Length()); |
| // Try encoding the string with all capacities |
| char buffer[11]; |
| const char kNoChar = static_cast<char>(-1); |
| for (int i = 0; i <= 11; i++) { |
| // Clear the buffer before reusing it |
| for (int j = 0; j < 11; j++) |
| buffer[j] = kNoChar; |
| int chars_written; |
| int written = mixed->WriteUtf8(buffer, i, &chars_written); |
| CHECK_EQ(lengths[i], written); |
| CHECK_EQ(char_lengths[i], chars_written); |
| // Check that the contents are correct |
| for (int j = 0; j < lengths[i]; j++) |
| CHECK_EQ(as_utf8[j], static_cast<unsigned char>(buffer[j])); |
| // Check that the rest of the buffer hasn't been touched |
| for (int j = lengths[i]; j < 11; j++) |
| CHECK_EQ(kNoChar, buffer[j]); |
| } |
| } |
| |
| |
| TEST(ExternalShortStringAdd) { |
| ZoneScope zone(DELETE_ON_EXIT); |
| |
| InitializeVM(); |
| v8::HandleScope handle_scope; |
| |
| // Make sure we cover all always-flat lengths and at least one above. |
| static const int kMaxLength = 20; |
| CHECK_GT(kMaxLength, i::String::kMinNonFlatLength); |
| |
| // Allocate two JavaScript arrays for holding short strings. |
| v8::Handle<v8::Array> ascii_external_strings = |
| v8::Array::New(kMaxLength + 1); |
| v8::Handle<v8::Array> non_ascii_external_strings = |
| v8::Array::New(kMaxLength + 1); |
| |
| // Generate short ascii and non-ascii external strings. |
| for (int i = 0; i <= kMaxLength; i++) { |
| char* ascii = Zone::NewArray<char>(i + 1); |
| for (int j = 0; j < i; j++) { |
| ascii[j] = 'a'; |
| } |
| // Terminating '\0' is left out on purpose. It is not required for external |
| // string data. |
| AsciiResource* ascii_resource = |
| new AsciiResource(Vector<const char>(ascii, i)); |
| v8::Local<v8::String> ascii_external_string = |
| v8::String::NewExternal(ascii_resource); |
| |
| ascii_external_strings->Set(v8::Integer::New(i), ascii_external_string); |
| uc16* non_ascii = Zone::NewArray<uc16>(i + 1); |
| for (int j = 0; j < i; j++) { |
| non_ascii[j] = 0x1234; |
| } |
| // Terminating '\0' is left out on purpose. It is not required for external |
| // string data. |
| Resource* resource = new Resource(Vector<const uc16>(non_ascii, i)); |
| v8::Local<v8::String> non_ascii_external_string = |
| v8::String::NewExternal(resource); |
| non_ascii_external_strings->Set(v8::Integer::New(i), |
| non_ascii_external_string); |
| } |
| |
| // Add the arrays with the short external strings in the global object. |
| v8::Handle<v8::Object> global = env->Global(); |
| global->Set(v8_str("external_ascii"), ascii_external_strings); |
| global->Set(v8_str("external_non_ascii"), non_ascii_external_strings); |
| global->Set(v8_str("max_length"), v8::Integer::New(kMaxLength)); |
| |
| // Add short external ascii and non-ascii strings checking the result. |
| static const char* source = |
| "function test() {" |
| " var ascii_chars = 'aaaaaaaaaaaaaaaaaaaa';" |
| " var non_ascii_chars = '\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234';" //NOLINT |
| " if (ascii_chars.length != max_length) return 1;" |
| " if (non_ascii_chars.length != max_length) return 2;" |
| " var ascii = Array(max_length + 1);" |
| " var non_ascii = Array(max_length + 1);" |
| " for (var i = 0; i <= max_length; i++) {" |
| " ascii[i] = ascii_chars.substring(0, i);" |
| " non_ascii[i] = non_ascii_chars.substring(0, i);" |
| " };" |
| " for (var i = 0; i <= max_length; i++) {" |
| " if (ascii[i] != external_ascii[i]) return 3;" |
| " if (non_ascii[i] != external_non_ascii[i]) return 4;" |
| " for (var j = 0; j < i; j++) {" |
| " if (external_ascii[i] !=" |
| " (external_ascii[j] + external_ascii[i - j])) return 5;" |
| " if (external_non_ascii[i] !=" |
| " (external_non_ascii[j] + external_non_ascii[i - j])) return 6;" |
| " if (non_ascii[i] != (non_ascii[j] + non_ascii[i - j])) return 7;" |
| " if (ascii[i] != (ascii[j] + ascii[i - j])) return 8;" |
| " if (ascii[i] != (external_ascii[j] + ascii[i - j])) return 9;" |
| " if (ascii[i] != (ascii[j] + external_ascii[i - j])) return 10;" |
| " if (non_ascii[i] !=" |
| " (external_non_ascii[j] + non_ascii[i - j])) return 11;" |
| " if (non_ascii[i] !=" |
| " (non_ascii[j] + external_non_ascii[i - j])) return 12;" |
| " }" |
| " }" |
| " return 0;" |
| "};" |
| "test()"; |
| CHECK_EQ(0, |
| v8::Script::Compile(v8::String::New(source))->Run()->Int32Value()); |
| } |