| # Copyright 2008 the V8 project authors. All rights reserved. |
| # Redistribution and use in source and binary forms, with or without |
| # modification, are permitted provided that the following conditions are |
| # met: |
| # |
| # * Redistributions of source code must retain the above copyright |
| # notice, this list of conditions and the following disclaimer. |
| # * Redistributions in binary form must reproduce the above |
| # copyright notice, this list of conditions and the following |
| # disclaimer in the documentation and/or other materials provided |
| # with the distribution. |
| # * Neither the name of Google Inc. nor the names of its |
| # contributors may be used to endorse or promote products derived |
| # from this software without specific prior written permission. |
| # |
| # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| |
| class Node(object): |
| """Nodes in the splay tree.""" |
| |
| def __init__(self, key, value): |
| self.key = key |
| self.value = value |
| self.left = None |
| self.right = None |
| |
| |
| class KeyNotFoundError(Exception): |
| """KeyNotFoundError is raised when removing a non-existing node.""" |
| |
| def __init__(self, key): |
| self.key = key |
| |
| |
| class SplayTree(object): |
| """The splay tree itself is just a reference to the root of the tree.""" |
| |
| def __init__(self): |
| """Create a new SplayTree.""" |
| self.root = None |
| |
| def IsEmpty(self): |
| """Is the SplayTree empty?""" |
| return not self.root |
| |
| def Insert(self, key, value): |
| """Insert a new node in the SplayTree.""" |
| # If the tree is empty, insert the new node. |
| if self.IsEmpty(): |
| self.root = Node(key, value) |
| return |
| # Splay on the key to move the last node on the search path for |
| # the key to the root of the tree. |
| self.Splay(key) |
| # Ignore repeated insertions with the same key. |
| if self.root.key == key: |
| return |
| # Insert the new node. |
| node = Node(key, value) |
| if key > self.root.key: |
| node.left = self.root |
| node.right = self.root.right |
| self.root.right = None |
| else: |
| node.right = self.root |
| node.left = self.root.left |
| self.root.left = None |
| self.root = node |
| |
| def Remove(self, key): |
| """Remove the node with the given key from the SplayTree.""" |
| # Raise exception for key that is not found if the tree is empty. |
| if self.IsEmpty(): |
| raise KeyNotFoundError(key) |
| # Splay on the key to move the node with the given key to the top. |
| self.Splay(key) |
| # Raise exception for key that is not found. |
| if self.root.key != key: |
| raise KeyNotFoundError(key) |
| removed = self.root |
| # Link out the root node. |
| if not self.root.left: |
| # No left child, so the new tree is just the right child. |
| self.root = self.root.right |
| else: |
| # Left child exists. |
| right = self.root.right |
| # Make the original left child the new root. |
| self.root = self.root.left |
| # Splay to make sure that the new root has an empty right child. |
| self.Splay(key) |
| # Insert the original right child as the right child of the new |
| # root. |
| self.root.right = right |
| return removed |
| |
| def Find(self, key): |
| """Returns the node with the given key or None if no such node exists.""" |
| if self.IsEmpty(): |
| return None |
| self.Splay(key) |
| if self.root.key == key: |
| return self.root |
| return None |
| |
| def FindMax(self): |
| """Returns the node with the largest key value.""" |
| if self.IsEmpty(): |
| return None |
| current = self.root |
| while current.right != None: |
| current = current.right |
| return current |
| |
| # Returns the node with the smallest key value. |
| def FindMin(self): |
| if self.IsEmpty(): |
| return None |
| current = self.root |
| while current.left != None: |
| current = current.left |
| return current |
| |
| def FindGreatestsLessThan(self, key): |
| """Returns node with greatest key less than or equal to the given key.""" |
| if self.IsEmpty(): |
| return None |
| # Splay on the key to move the node with the given key or the last |
| # node on the search path to the top of the tree. |
| self.Splay(key) |
| # Now the result is either the root node or the greatest node in |
| # the left subtree. |
| if self.root.key <= key: |
| return self.root |
| else: |
| tmp = self.root |
| self.root = self.root.left |
| result = self.FindMax() |
| self.root = tmp |
| return result |
| |
| def ExportValueList(self): |
| """Returns a list containing all the values of the nodes in the tree.""" |
| result = [] |
| nodes_to_visit = [self.root] |
| while len(nodes_to_visit) > 0: |
| node = nodes_to_visit.pop() |
| if not node: |
| continue |
| result.append(node.value) |
| nodes_to_visit.append(node.left) |
| nodes_to_visit.append(node.right) |
| return result |
| |
| def Splay(self, key): |
| """Perform splay operation. |
| |
| Perform the splay operation for the given key. Moves the node with |
| the given key to the top of the tree. If no node has the given |
| key, the last node on the search path is moved to the top of the |
| tree. |
| |
| This uses the simplified top-down splaying algorithm from: |
| |
| "Self-adjusting Binary Search Trees" by Sleator and Tarjan |
| |
| """ |
| if self.IsEmpty(): |
| return |
| # Create a dummy node. The use of the dummy node is a bit |
| # counter-intuitive: The right child of the dummy node will hold |
| # the L tree of the algorithm. The left child of the dummy node |
| # will hold the R tree of the algorithm. Using a dummy node, left |
| # and right will always be nodes and we avoid special cases. |
| dummy = left = right = Node(None, None) |
| current = self.root |
| while True: |
| if key < current.key: |
| if not current.left: |
| break |
| if key < current.left.key: |
| # Rotate right. |
| tmp = current.left |
| current.left = tmp.right |
| tmp.right = current |
| current = tmp |
| if not current.left: |
| break |
| # Link right. |
| right.left = current |
| right = current |
| current = current.left |
| elif key > current.key: |
| if not current.right: |
| break |
| if key > current.right.key: |
| # Rotate left. |
| tmp = current.right |
| current.right = tmp.left |
| tmp.left = current |
| current = tmp |
| if not current.right: |
| break |
| # Link left. |
| left.right = current |
| left = current |
| current = current.right |
| else: |
| break |
| # Assemble. |
| left.right = current.left |
| right.left = current.right |
| current.left = dummy.right |
| current.right = dummy.left |
| self.root = current |