| // Copyright 2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_D8_DEBUG_H_ |
| #define V8_D8_DEBUG_H_ |
| |
| |
| #include "d8.h" |
| #include "debug.h" |
| |
| |
| namespace v8 { |
| |
| |
| void HandleDebugEvent(DebugEvent event, |
| Handle<Object> exec_state, |
| Handle<Object> event_data, |
| Handle<Value> data); |
| |
| // Start the remove debugger connecting to a V8 debugger agent on the specified |
| // port. |
| void RunRemoteDebugger(int port); |
| |
| // Forward declerations. |
| class RemoteDebuggerEvent; |
| class ReceiverThread; |
| |
| |
| // Remote debugging class. |
| class RemoteDebugger { |
| public: |
| explicit RemoteDebugger(int port) |
| : port_(port), |
| event_access_(i::OS::CreateMutex()), |
| event_available_(i::OS::CreateSemaphore(0)), |
| head_(NULL), tail_(NULL) {} |
| void Run(); |
| |
| // Handle events from the subordinate threads. |
| void MessageReceived(i::SmartPointer<char> message); |
| void KeyboardCommand(i::SmartPointer<char> command); |
| void ConnectionClosed(); |
| |
| private: |
| // Add new debugger event to the list. |
| void AddEvent(RemoteDebuggerEvent* event); |
| // Read next debugger event from the list. |
| RemoteDebuggerEvent* GetEvent(); |
| |
| // Handle a message from the debugged V8. |
| void HandleMessageReceived(char* message); |
| // Handle a keyboard command. |
| void HandleKeyboardCommand(char* command); |
| |
| // Get connection to agent in debugged V8. |
| i::Socket* conn() { return conn_; } |
| |
| int port_; // Port used to connect to debugger V8. |
| i::Socket* conn_; // Connection to debugger agent in debugged V8. |
| |
| // Linked list of events from debugged V8 and from keyboard input. Access to |
| // the list is guarded by a mutex and a semaphore signals new items in the |
| // list. |
| i::Mutex* event_access_; |
| i::Semaphore* event_available_; |
| RemoteDebuggerEvent* head_; |
| RemoteDebuggerEvent* tail_; |
| |
| friend class ReceiverThread; |
| }; |
| |
| |
| // Thread reading from debugged V8 instance. |
| class ReceiverThread: public i::Thread { |
| public: |
| explicit ReceiverThread(RemoteDebugger* remote_debugger) |
| : Thread("d8:ReceiverThrd"), |
| remote_debugger_(remote_debugger) {} |
| ~ReceiverThread() {} |
| |
| void Run(); |
| |
| private: |
| RemoteDebugger* remote_debugger_; |
| }; |
| |
| |
| // Thread reading keyboard input. |
| class KeyboardThread: public i::Thread { |
| public: |
| explicit KeyboardThread(RemoteDebugger* remote_debugger) |
| : Thread("d8:KeyboardThrd"), |
| remote_debugger_(remote_debugger) {} |
| ~KeyboardThread() {} |
| |
| void Run(); |
| |
| private: |
| RemoteDebugger* remote_debugger_; |
| }; |
| |
| |
| // Events processed by the main deubgger thread. |
| class RemoteDebuggerEvent { |
| public: |
| RemoteDebuggerEvent(int type, i::SmartPointer<char> data) |
| : type_(type), data_(data), next_(NULL) { |
| ASSERT(type == kMessage || type == kKeyboard || type == kDisconnect); |
| } |
| |
| static const int kMessage = 1; |
| static const int kKeyboard = 2; |
| static const int kDisconnect = 3; |
| |
| int type() { return type_; } |
| char* data() { return *data_; } |
| |
| private: |
| void set_next(RemoteDebuggerEvent* event) { next_ = event; } |
| RemoteDebuggerEvent* next() { return next_; } |
| |
| int type_; |
| i::SmartPointer<char> data_; |
| RemoteDebuggerEvent* next_; |
| |
| friend class RemoteDebugger; |
| }; |
| |
| |
| } // namespace v8 |
| |
| |
| #endif // V8_D8_DEBUG_H_ |