| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <stdlib.h> |
| |
| #include "v8.h" |
| |
| #include "scopeinfo.h" |
| #include "scopes.h" |
| |
| #include "allocation-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| static int CompareLocal(Variable* const* v, Variable* const* w) { |
| Slot* s = (*v)->AsSlot(); |
| Slot* t = (*w)->AsSlot(); |
| // We may have rewritten parameters (that are in the arguments object) |
| // and which may have a NULL slot... - find a better solution... |
| int x = (s != NULL ? s->index() : 0); |
| int y = (t != NULL ? t->index() : 0); |
| // Consider sorting them according to type as well? |
| return x - y; |
| } |
| |
| |
| template<class Allocator> |
| ScopeInfo<Allocator>::ScopeInfo(Scope* scope) |
| : function_name_(FACTORY->empty_symbol()), |
| calls_eval_(scope->calls_eval()), |
| is_strict_mode_(scope->is_strict_mode()), |
| parameters_(scope->num_parameters()), |
| stack_slots_(scope->num_stack_slots()), |
| context_slots_(scope->num_heap_slots()), |
| context_modes_(scope->num_heap_slots()) { |
| // Add parameters. |
| for (int i = 0; i < scope->num_parameters(); i++) { |
| ASSERT(parameters_.length() == i); |
| parameters_.Add(scope->parameter(i)->name()); |
| } |
| |
| // Add stack locals and collect heap locals. |
| // We are assuming that the locals' slots are allocated in |
| // increasing order, so we can simply add them to the |
| // ScopeInfo lists. However, due to usage analysis, this is |
| // not true for context-allocated locals: Some of them |
| // may be parameters which are allocated before the |
| // non-parameter locals. When the non-parameter locals are |
| // sorted according to usage, the allocated slot indices may |
| // not be in increasing order with the variable list anymore. |
| // Thus, we first collect the context-allocated locals, and then |
| // sort them by context slot index before adding them to the |
| // ScopeInfo list. |
| List<Variable*, Allocator> locals(32); // 32 is a wild guess |
| ASSERT(locals.is_empty()); |
| scope->CollectUsedVariables(&locals); |
| locals.Sort(&CompareLocal); |
| |
| List<Variable*, Allocator> heap_locals(locals.length()); |
| for (int i = 0; i < locals.length(); i++) { |
| Variable* var = locals[i]; |
| if (var->is_used()) { |
| Slot* slot = var->AsSlot(); |
| if (slot != NULL) { |
| switch (slot->type()) { |
| case Slot::PARAMETER: |
| // explicitly added to parameters_ above - ignore |
| break; |
| |
| case Slot::LOCAL: |
| ASSERT(stack_slots_.length() == slot->index()); |
| stack_slots_.Add(var->name()); |
| break; |
| |
| case Slot::CONTEXT: |
| heap_locals.Add(var); |
| break; |
| |
| case Slot::LOOKUP: |
| // This is currently not used. |
| UNREACHABLE(); |
| break; |
| } |
| } |
| } |
| } |
| |
| // Add heap locals. |
| if (scope->num_heap_slots() > 0) { |
| // Add user-defined slots. |
| for (int i = 0; i < heap_locals.length(); i++) { |
| ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
| context_slots_.length()); |
| ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
| context_modes_.length()); |
| context_slots_.Add(heap_locals[i]->name()); |
| context_modes_.Add(heap_locals[i]->mode()); |
| } |
| |
| } else { |
| ASSERT(heap_locals.length() == 0); |
| } |
| |
| // Add the function context slot, if present. |
| // For now, this must happen at the very end because of the |
| // ordering of the scope info slots and the respective slot indices. |
| if (scope->is_function_scope()) { |
| Variable* var = scope->function(); |
| if (var != NULL && |
| var->is_used() && |
| var->AsSlot()->type() == Slot::CONTEXT) { |
| function_name_ = var->name(); |
| // Note that we must not find the function name in the context slot |
| // list - instead it must be handled separately in the |
| // Contexts::Lookup() function. Thus record an empty symbol here so we |
| // get the correct number of context slots. |
| ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
| context_slots_.length()); |
| ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
| context_modes_.length()); |
| context_slots_.Add(FACTORY->empty_symbol()); |
| context_modes_.Add(Variable::INTERNAL); |
| } |
| } |
| } |
| |
| |
| // Encoding format in a FixedArray object: |
| // |
| // - function name |
| // |
| // - calls eval boolean flag |
| // |
| // - number of variables in the context object (smi) (= function context |
| // slot index + 1) |
| // - list of pairs (name, Var mode) of context-allocated variables (starting |
| // with context slot 0) |
| // |
| // - number of parameters (smi) |
| // - list of parameter names (starting with parameter 0 first) |
| // |
| // - number of variables on the stack (smi) |
| // - list of names of stack-allocated variables (starting with stack slot 0) |
| |
| // The ScopeInfo representation could be simplified and the ScopeInfo |
| // re-implemented (with almost the same interface). Here is a |
| // suggestion for the new format: |
| // |
| // - have a single list with all variable names (parameters, stack locals, |
| // context locals), followed by a list of non-Object* values containing |
| // the variables information (what kind, index, attributes) |
| // - searching the linear list of names is fast and yields an index into the |
| // list if the variable name is found |
| // - that list index is then used to find the variable information in the |
| // subsequent list |
| // - the list entries don't have to be in any particular order, so all the |
| // current sorting business can go away |
| // - the ScopeInfo lookup routines can be reduced to perhaps a single lookup |
| // which returns all information at once |
| // - when gathering the information from a Scope, we only need to iterate |
| // through the local variables (parameters and context info is already |
| // present) |
| |
| |
| static inline Object** ReadInt(Object** p, int* x) { |
| *x = (reinterpret_cast<Smi*>(*p++))->value(); |
| return p; |
| } |
| |
| |
| static inline Object** ReadBool(Object** p, bool* x) { |
| *x = (reinterpret_cast<Smi*>(*p++))->value() != 0; |
| return p; |
| } |
| |
| |
| static inline Object** ReadSymbol(Object** p, Handle<String>* s) { |
| *s = Handle<String>(reinterpret_cast<String*>(*p++)); |
| return p; |
| } |
| |
| |
| template <class Allocator> |
| static Object** ReadList(Object** p, List<Handle<String>, Allocator >* list) { |
| ASSERT(list->is_empty()); |
| int n; |
| p = ReadInt(p, &n); |
| while (n-- > 0) { |
| Handle<String> s; |
| p = ReadSymbol(p, &s); |
| list->Add(s); |
| } |
| return p; |
| } |
| |
| |
| template <class Allocator> |
| static Object** ReadList(Object** p, |
| List<Handle<String>, Allocator>* list, |
| List<Variable::Mode, Allocator>* modes) { |
| ASSERT(list->is_empty()); |
| int n; |
| p = ReadInt(p, &n); |
| while (n-- > 0) { |
| Handle<String> s; |
| int m; |
| p = ReadSymbol(p, &s); |
| p = ReadInt(p, &m); |
| list->Add(s); |
| modes->Add(static_cast<Variable::Mode>(m)); |
| } |
| return p; |
| } |
| |
| |
| template<class Allocator> |
| ScopeInfo<Allocator>::ScopeInfo(SerializedScopeInfo* data) |
| : function_name_(FACTORY->empty_symbol()), |
| parameters_(4), |
| stack_slots_(8), |
| context_slots_(8), |
| context_modes_(8) { |
| if (data->length() > 0) { |
| Object** p0 = data->data_start(); |
| Object** p = p0; |
| p = ReadSymbol(p, &function_name_); |
| p = ReadBool(p, &calls_eval_); |
| p = ReadBool(p, &is_strict_mode_); |
| p = ReadList<Allocator>(p, &context_slots_, &context_modes_); |
| p = ReadList<Allocator>(p, ¶meters_); |
| p = ReadList<Allocator>(p, &stack_slots_); |
| ASSERT((p - p0) == FixedArray::cast(data)->length()); |
| } |
| } |
| |
| |
| static inline Object** WriteInt(Object** p, int x) { |
| *p++ = Smi::FromInt(x); |
| return p; |
| } |
| |
| |
| static inline Object** WriteBool(Object** p, bool b) { |
| *p++ = Smi::FromInt(b ? 1 : 0); |
| return p; |
| } |
| |
| |
| static inline Object** WriteSymbol(Object** p, Handle<String> s) { |
| *p++ = *s; |
| return p; |
| } |
| |
| |
| template <class Allocator> |
| static Object** WriteList(Object** p, List<Handle<String>, Allocator >* list) { |
| const int n = list->length(); |
| p = WriteInt(p, n); |
| for (int i = 0; i < n; i++) { |
| p = WriteSymbol(p, list->at(i)); |
| } |
| return p; |
| } |
| |
| |
| template <class Allocator> |
| static Object** WriteList(Object** p, |
| List<Handle<String>, Allocator>* list, |
| List<Variable::Mode, Allocator>* modes) { |
| const int n = list->length(); |
| p = WriteInt(p, n); |
| for (int i = 0; i < n; i++) { |
| p = WriteSymbol(p, list->at(i)); |
| p = WriteInt(p, modes->at(i)); |
| } |
| return p; |
| } |
| |
| |
| template<class Allocator> |
| Handle<SerializedScopeInfo> ScopeInfo<Allocator>::Serialize() { |
| // function name, calls eval, is_strict_mode, length for 3 tables: |
| const int extra_slots = 1 + 1 + 1 + 3; |
| int length = extra_slots + |
| context_slots_.length() * 2 + |
| parameters_.length() + |
| stack_slots_.length(); |
| |
| Handle<SerializedScopeInfo> data( |
| SerializedScopeInfo::cast(*FACTORY->NewSerializedScopeInfo(length))); |
| AssertNoAllocation nogc; |
| |
| Object** p0 = data->data_start(); |
| Object** p = p0; |
| p = WriteSymbol(p, function_name_); |
| p = WriteBool(p, calls_eval_); |
| p = WriteBool(p, is_strict_mode_); |
| p = WriteList(p, &context_slots_, &context_modes_); |
| p = WriteList(p, ¶meters_); |
| p = WriteList(p, &stack_slots_); |
| ASSERT((p - p0) == length); |
| |
| return data; |
| } |
| |
| |
| template<class Allocator> |
| Handle<String> ScopeInfo<Allocator>::LocalName(int i) const { |
| // A local variable can be allocated either on the stack or in the context. |
| // For variables allocated in the context they are always preceded by |
| // Context::MIN_CONTEXT_SLOTS of fixed allocated slots in the context. |
| if (i < number_of_stack_slots()) { |
| return stack_slot_name(i); |
| } else { |
| return context_slot_name(i - number_of_stack_slots() + |
| Context::MIN_CONTEXT_SLOTS); |
| } |
| } |
| |
| |
| template<class Allocator> |
| int ScopeInfo<Allocator>::NumberOfLocals() const { |
| int number_of_locals = number_of_stack_slots(); |
| if (number_of_context_slots() > 0) { |
| ASSERT(number_of_context_slots() >= Context::MIN_CONTEXT_SLOTS); |
| number_of_locals += number_of_context_slots() - Context::MIN_CONTEXT_SLOTS; |
| } |
| return number_of_locals; |
| } |
| |
| |
| Handle<SerializedScopeInfo> SerializedScopeInfo::Create(Scope* scope) { |
| ScopeInfo<ZoneListAllocationPolicy> sinfo(scope); |
| return sinfo.Serialize(); |
| } |
| |
| |
| SerializedScopeInfo* SerializedScopeInfo::Empty() { |
| return reinterpret_cast<SerializedScopeInfo*>(HEAP->empty_fixed_array()); |
| } |
| |
| |
| Object** SerializedScopeInfo::ContextEntriesAddr() { |
| ASSERT(length() > 0); |
| // +3 for function name, calls eval, strict mode. |
| return data_start() + 3; |
| } |
| |
| |
| Object** SerializedScopeInfo::ParameterEntriesAddr() { |
| ASSERT(length() > 0); |
| Object** p = ContextEntriesAddr(); |
| int number_of_context_slots; |
| p = ReadInt(p, &number_of_context_slots); |
| return p + number_of_context_slots*2; // *2 for pairs |
| } |
| |
| |
| Object** SerializedScopeInfo::StackSlotEntriesAddr() { |
| ASSERT(length() > 0); |
| Object** p = ParameterEntriesAddr(); |
| int number_of_parameter_slots; |
| p = ReadInt(p, &number_of_parameter_slots); |
| return p + number_of_parameter_slots; |
| } |
| |
| |
| bool SerializedScopeInfo::CallsEval() { |
| if (length() > 0) { |
| Object** p = data_start() + 1; // +1 for function name. |
| bool calls_eval; |
| p = ReadBool(p, &calls_eval); |
| return calls_eval; |
| } |
| return false; |
| } |
| |
| |
| bool SerializedScopeInfo::IsStrictMode() { |
| if (length() > 0) { |
| Object** p = data_start() + 2; // +2 for function name, calls eval. |
| bool strict_mode; |
| p = ReadBool(p, &strict_mode); |
| return strict_mode; |
| } |
| return false; |
| } |
| |
| |
| int SerializedScopeInfo::NumberOfStackSlots() { |
| if (length() > 0) { |
| Object** p = StackSlotEntriesAddr(); |
| int number_of_stack_slots; |
| ReadInt(p, &number_of_stack_slots); |
| return number_of_stack_slots; |
| } |
| return 0; |
| } |
| |
| |
| int SerializedScopeInfo::NumberOfContextSlots() { |
| if (length() > 0) { |
| Object** p = ContextEntriesAddr(); |
| int number_of_context_slots; |
| ReadInt(p, &number_of_context_slots); |
| return number_of_context_slots + Context::MIN_CONTEXT_SLOTS; |
| } |
| return 0; |
| } |
| |
| |
| bool SerializedScopeInfo::HasHeapAllocatedLocals() { |
| if (length() > 0) { |
| Object** p = ContextEntriesAddr(); |
| int number_of_context_slots; |
| ReadInt(p, &number_of_context_slots); |
| return number_of_context_slots > 0; |
| } |
| return false; |
| } |
| |
| |
| int SerializedScopeInfo::StackSlotIndex(String* name) { |
| ASSERT(name->IsSymbol()); |
| if (length() > 0) { |
| // Slots start after length entry. |
| Object** p0 = StackSlotEntriesAddr(); |
| int number_of_stack_slots; |
| p0 = ReadInt(p0, &number_of_stack_slots); |
| Object** p = p0; |
| Object** end = p0 + number_of_stack_slots; |
| while (p != end) { |
| if (*p == name) return static_cast<int>(p - p0); |
| p++; |
| } |
| } |
| return -1; |
| } |
| |
| int SerializedScopeInfo::ContextSlotIndex(String* name, Variable::Mode* mode) { |
| ASSERT(name->IsSymbol()); |
| Isolate* isolate = GetIsolate(); |
| int result = isolate->context_slot_cache()->Lookup(this, name, mode); |
| if (result != ContextSlotCache::kNotFound) return result; |
| if (length() > 0) { |
| // Slots start after length entry. |
| Object** p0 = ContextEntriesAddr(); |
| int number_of_context_slots; |
| p0 = ReadInt(p0, &number_of_context_slots); |
| Object** p = p0; |
| Object** end = p0 + number_of_context_slots * 2; |
| while (p != end) { |
| if (*p == name) { |
| ASSERT(((p - p0) & 1) == 0); |
| int v; |
| ReadInt(p + 1, &v); |
| Variable::Mode mode_value = static_cast<Variable::Mode>(v); |
| if (mode != NULL) *mode = mode_value; |
| result = static_cast<int>((p - p0) >> 1) + Context::MIN_CONTEXT_SLOTS; |
| isolate->context_slot_cache()->Update(this, name, mode_value, result); |
| return result; |
| } |
| p += 2; |
| } |
| } |
| isolate->context_slot_cache()->Update(this, name, Variable::INTERNAL, -1); |
| return -1; |
| } |
| |
| |
| int SerializedScopeInfo::ParameterIndex(String* name) { |
| ASSERT(name->IsSymbol()); |
| if (length() > 0) { |
| // We must read parameters from the end since for |
| // multiply declared parameters the value of the |
| // last declaration of that parameter is used |
| // inside a function (and thus we need to look |
| // at the last index). Was bug# 1110337. |
| // |
| // Eventually, we should only register such parameters |
| // once, with corresponding index. This requires a new |
| // implementation of the ScopeInfo code. See also other |
| // comments in this file regarding this. |
| Object** p = ParameterEntriesAddr(); |
| int number_of_parameter_slots; |
| Object** p0 = ReadInt(p, &number_of_parameter_slots); |
| p = p0 + number_of_parameter_slots; |
| while (p > p0) { |
| p--; |
| if (*p == name) return static_cast<int>(p - p0); |
| } |
| } |
| return -1; |
| } |
| |
| |
| int SerializedScopeInfo::FunctionContextSlotIndex(String* name) { |
| ASSERT(name->IsSymbol()); |
| if (length() > 0) { |
| Object** p = data_start(); |
| if (*p == name) { |
| p = ContextEntriesAddr(); |
| int number_of_context_slots; |
| ReadInt(p, &number_of_context_slots); |
| ASSERT(number_of_context_slots != 0); |
| // The function context slot is the last entry. |
| return number_of_context_slots + Context::MIN_CONTEXT_SLOTS - 1; |
| } |
| } |
| return -1; |
| } |
| |
| |
| int ContextSlotCache::Hash(Object* data, String* name) { |
| // Uses only lower 32 bits if pointers are larger. |
| uintptr_t addr_hash = |
| static_cast<uint32_t>(reinterpret_cast<uintptr_t>(data)) >> 2; |
| return static_cast<int>((addr_hash ^ name->Hash()) % kLength); |
| } |
| |
| |
| int ContextSlotCache::Lookup(Object* data, |
| String* name, |
| Variable::Mode* mode) { |
| int index = Hash(data, name); |
| Key& key = keys_[index]; |
| if ((key.data == data) && key.name->Equals(name)) { |
| Value result(values_[index]); |
| if (mode != NULL) *mode = result.mode(); |
| return result.index() + kNotFound; |
| } |
| return kNotFound; |
| } |
| |
| |
| void ContextSlotCache::Update(Object* data, |
| String* name, |
| Variable::Mode mode, |
| int slot_index) { |
| String* symbol; |
| ASSERT(slot_index > kNotFound); |
| if (HEAP->LookupSymbolIfExists(name, &symbol)) { |
| int index = Hash(data, symbol); |
| Key& key = keys_[index]; |
| key.data = data; |
| key.name = symbol; |
| // Please note value only takes a uint as index. |
| values_[index] = Value(mode, slot_index - kNotFound).raw(); |
| #ifdef DEBUG |
| ValidateEntry(data, name, mode, slot_index); |
| #endif |
| } |
| } |
| |
| |
| void ContextSlotCache::Clear() { |
| for (int index = 0; index < kLength; index++) keys_[index].data = NULL; |
| } |
| |
| |
| #ifdef DEBUG |
| |
| void ContextSlotCache::ValidateEntry(Object* data, |
| String* name, |
| Variable::Mode mode, |
| int slot_index) { |
| String* symbol; |
| if (HEAP->LookupSymbolIfExists(name, &symbol)) { |
| int index = Hash(data, name); |
| Key& key = keys_[index]; |
| ASSERT(key.data == data); |
| ASSERT(key.name->Equals(name)); |
| Value result(values_[index]); |
| ASSERT(result.mode() == mode); |
| ASSERT(result.index() + kNotFound == slot_index); |
| } |
| } |
| |
| |
| template <class Allocator> |
| static void PrintList(const char* list_name, |
| int nof_internal_slots, |
| List<Handle<String>, Allocator>& list) { |
| if (list.length() > 0) { |
| PrintF("\n // %s\n", list_name); |
| if (nof_internal_slots > 0) { |
| PrintF(" %2d - %2d [internal slots]\n", 0 , nof_internal_slots - 1); |
| } |
| for (int i = 0; i < list.length(); i++) { |
| PrintF(" %2d ", i + nof_internal_slots); |
| list[i]->ShortPrint(); |
| PrintF("\n"); |
| } |
| } |
| } |
| |
| |
| template<class Allocator> |
| void ScopeInfo<Allocator>::Print() { |
| PrintF("ScopeInfo "); |
| if (function_name_->length() > 0) |
| function_name_->ShortPrint(); |
| else |
| PrintF("/* no function name */"); |
| PrintF("{"); |
| |
| PrintList<Allocator>("parameters", 0, parameters_); |
| PrintList<Allocator>("stack slots", 0, stack_slots_); |
| PrintList<Allocator>("context slots", Context::MIN_CONTEXT_SLOTS, |
| context_slots_); |
| |
| PrintF("}\n"); |
| } |
| #endif // DEBUG |
| |
| |
| // Make sure the classes get instantiated by the template system. |
| template class ScopeInfo<FreeStoreAllocationPolicy>; |
| template class ScopeInfo<PreallocatedStorage>; |
| template class ScopeInfo<ZoneListAllocationPolicy>; |
| |
| } } // namespace v8::internal |