| // Copyright 2007-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "v8.h" |
| #include "accessors.h" |
| |
| #include "cctest.h" |
| |
| |
| using namespace v8::internal; |
| |
| |
| static MaybeObject* AllocateAfterFailures() { |
| static int attempts = 0; |
| if (++attempts < 3) return Failure::RetryAfterGC(); |
| Heap* heap = Isolate::Current()->heap(); |
| |
| // New space. |
| NewSpace* new_space = heap->new_space(); |
| static const int kNewSpaceFillerSize = ByteArray::SizeFor(0); |
| while (new_space->Available() > kNewSpaceFillerSize) { |
| int available_before = static_cast<int>(new_space->Available()); |
| CHECK(!heap->AllocateByteArray(0)->IsFailure()); |
| if (available_before == new_space->Available()) { |
| // It seems that we are avoiding new space allocations when |
| // allocation is forced, so no need to fill up new space |
| // in order to make the test harder. |
| break; |
| } |
| } |
| CHECK(!heap->AllocateByteArray(100)->IsFailure()); |
| CHECK(!heap->AllocateFixedArray(100, NOT_TENURED)->IsFailure()); |
| |
| // Make sure we can allocate through optimized allocation functions |
| // for specific kinds. |
| CHECK(!heap->AllocateFixedArray(100)->IsFailure()); |
| CHECK(!heap->AllocateHeapNumber(0.42)->IsFailure()); |
| CHECK(!heap->AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure()); |
| Object* object = heap->AllocateJSObject( |
| *Isolate::Current()->object_function())->ToObjectChecked(); |
| CHECK(!heap->CopyJSObject(JSObject::cast(object))->IsFailure()); |
| |
| // Old data space. |
| OldSpace* old_data_space = heap->old_data_space(); |
| static const int kOldDataSpaceFillerSize = ByteArray::SizeFor(0); |
| while (old_data_space->Available() > kOldDataSpaceFillerSize) { |
| CHECK(!heap->AllocateByteArray(0, TENURED)->IsFailure()); |
| } |
| CHECK(!heap->AllocateRawAsciiString(100, TENURED)->IsFailure()); |
| |
| // Large object space. |
| while (!heap->OldGenerationAllocationLimitReached()) { |
| CHECK(!heap->AllocateFixedArray(10000, TENURED)->IsFailure()); |
| } |
| CHECK(!heap->AllocateFixedArray(10000, TENURED)->IsFailure()); |
| |
| // Map space. |
| MapSpace* map_space = heap->map_space(); |
| static const int kMapSpaceFillerSize = Map::kSize; |
| InstanceType instance_type = JS_OBJECT_TYPE; |
| int instance_size = JSObject::kHeaderSize; |
| while (map_space->Available() > kMapSpaceFillerSize) { |
| CHECK(!heap->AllocateMap(instance_type, instance_size)->IsFailure()); |
| } |
| CHECK(!heap->AllocateMap(instance_type, instance_size)->IsFailure()); |
| |
| // Test that we can allocate in old pointer space and code space. |
| CHECK(!heap->AllocateFixedArray(100, TENURED)->IsFailure()); |
| CHECK(!heap->CopyCode(Isolate::Current()->builtins()->builtin( |
| Builtins::kIllegal))->IsFailure()); |
| |
| // Return success. |
| return Smi::FromInt(42); |
| } |
| |
| |
| static Handle<Object> Test() { |
| CALL_HEAP_FUNCTION(ISOLATE, AllocateAfterFailures(), Object); |
| } |
| |
| |
| TEST(StressHandles) { |
| v8::Persistent<v8::Context> env = v8::Context::New(); |
| v8::HandleScope scope; |
| env->Enter(); |
| Handle<Object> o = Test(); |
| CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42); |
| env->Exit(); |
| } |
| |
| |
| static MaybeObject* TestAccessorGet(Object* object, void*) { |
| return AllocateAfterFailures(); |
| } |
| |
| |
| const AccessorDescriptor kDescriptor = { |
| TestAccessorGet, |
| 0, |
| 0 |
| }; |
| |
| |
| TEST(StressJS) { |
| v8::Persistent<v8::Context> env = v8::Context::New(); |
| v8::HandleScope scope; |
| env->Enter(); |
| Handle<JSFunction> function = |
| FACTORY->NewFunction(FACTORY->function_symbol(), FACTORY->null_value()); |
| // Force the creation of an initial map and set the code to |
| // something empty. |
| FACTORY->NewJSObject(function); |
| function->ReplaceCode(Isolate::Current()->builtins()->builtin( |
| Builtins::kEmptyFunction)); |
| // Patch the map to have an accessor for "get". |
| Handle<Map> map(function->initial_map()); |
| Handle<DescriptorArray> instance_descriptors(map->instance_descriptors()); |
| Handle<Foreign> foreign = FACTORY->NewForeign(&kDescriptor); |
| instance_descriptors = FACTORY->CopyAppendForeignDescriptor( |
| instance_descriptors, |
| FACTORY->NewStringFromAscii(Vector<const char>("get", 3)), |
| foreign, |
| static_cast<PropertyAttributes>(0)); |
| map->set_instance_descriptors(*instance_descriptors); |
| // Add the Foo constructor the global object. |
| env->Global()->Set(v8::String::New("Foo"), v8::Utils::ToLocal(function)); |
| // Call the accessor through JavaScript. |
| v8::Handle<v8::Value> result = |
| v8::Script::Compile(v8::String::New("(new Foo).get"))->Run(); |
| CHECK_EQ(42, result->Int32Value()); |
| env->Exit(); |
| } |
| |
| |
| // CodeRange test. |
| // Tests memory management in a CodeRange by allocating and freeing blocks, |
| // using a pseudorandom generator to choose block sizes geometrically |
| // distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize. |
| // Ensure that the freed chunks are collected and reused by allocating (in |
| // total) more than the size of the CodeRange. |
| |
| // This pseudorandom generator does not need to be particularly good. |
| // Use the lower half of the V8::Random() generator. |
| unsigned int Pseudorandom() { |
| static uint32_t lo = 2345; |
| lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0. |
| return lo & 0xFFFF; |
| } |
| |
| |
| // Plain old data class. Represents a block of allocated memory. |
| class Block { |
| public: |
| Block(void* base_arg, int size_arg) |
| : base(base_arg), size(size_arg) {} |
| |
| void *base; |
| int size; |
| }; |
| |
| |
| TEST(CodeRange) { |
| const int code_range_size = 16*MB; |
| OS::Setup(); |
| Isolate::Current()->InitializeLoggingAndCounters(); |
| CodeRange* code_range = new CodeRange(Isolate::Current()); |
| code_range->Setup(code_range_size); |
| int current_allocated = 0; |
| int total_allocated = 0; |
| List<Block> blocks(1000); |
| |
| while (total_allocated < 5 * code_range_size) { |
| if (current_allocated < code_range_size / 10) { |
| // Allocate a block. |
| // Geometrically distributed sizes, greater than Page::kPageSize. |
| size_t requested = (Page::kPageSize << (Pseudorandom() % 6)) + |
| Pseudorandom() % 5000 + 1; |
| size_t allocated = 0; |
| void* base = code_range->AllocateRawMemory(requested, &allocated); |
| CHECK(base != NULL); |
| blocks.Add(Block(base, static_cast<int>(allocated))); |
| current_allocated += static_cast<int>(allocated); |
| total_allocated += static_cast<int>(allocated); |
| } else { |
| // Free a block. |
| int index = Pseudorandom() % blocks.length(); |
| code_range->FreeRawMemory(blocks[index].base, blocks[index].size); |
| current_allocated -= blocks[index].size; |
| if (index < blocks.length() - 1) { |
| blocks[index] = blocks.RemoveLast(); |
| } else { |
| blocks.RemoveLast(); |
| } |
| } |
| } |
| |
| code_range->TearDown(); |
| delete code_range; |
| } |