| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_COMPILER_H_ |
| #define V8_COMPILER_H_ |
| |
| #include "ast.h" |
| #include "frame-element.h" |
| #include "parser.h" |
| #include "register-allocator.h" |
| #include "zone.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // CompilationInfo encapsulates some information known at compile time. It |
| // is constructed based on the resources available at compile-time. |
| class CompilationInfo BASE_EMBEDDED { |
| public: |
| // Compilation mode. Either the compiler is used as the primary |
| // compiler and needs to setup everything or the compiler is used as |
| // the secondary compiler for split compilation and has to handle |
| // bailouts. |
| enum Mode { |
| PRIMARY, |
| SECONDARY |
| }; |
| |
| // A description of the compilation state at a bailout to the secondary |
| // code generator. |
| // |
| // The state is currently simple: there are no parameters or local |
| // variables to worry about ('this' can be found in the stack frame). |
| // There are at most two live values. |
| // |
| // There is a label that should be bound to the beginning of the bailout |
| // stub code. |
| class Bailout : public ZoneObject { |
| public: |
| Bailout(Register left, Register right) : left_(left), right_(right) {} |
| |
| Label* label() { return &label_; } |
| |
| private: |
| Register left_; |
| Register right_; |
| Label label_; |
| }; |
| |
| |
| // Lazy compilation of a JSFunction. |
| CompilationInfo(Handle<JSFunction> closure, |
| int loop_nesting, |
| Handle<Object> receiver) |
| : closure_(closure), |
| function_(NULL), |
| is_eval_(false), |
| loop_nesting_(loop_nesting), |
| receiver_(receiver) { |
| Initialize(); |
| ASSERT(!closure_.is_null() && |
| shared_info_.is_null() && |
| script_.is_null()); |
| } |
| |
| // Lazy compilation based on SharedFunctionInfo. |
| explicit CompilationInfo(Handle<SharedFunctionInfo> shared_info) |
| : shared_info_(shared_info), |
| function_(NULL), |
| is_eval_(false), |
| loop_nesting_(0) { |
| Initialize(); |
| ASSERT(closure_.is_null() && |
| !shared_info_.is_null() && |
| script_.is_null()); |
| } |
| |
| // Eager compilation. |
| CompilationInfo(FunctionLiteral* literal, Handle<Script> script, bool is_eval) |
| : script_(script), |
| function_(literal), |
| is_eval_(is_eval), |
| loop_nesting_(0) { |
| Initialize(); |
| ASSERT(closure_.is_null() && |
| shared_info_.is_null() && |
| !script_.is_null()); |
| } |
| |
| // We can only get a JSFunction if we actually have one. |
| Handle<JSFunction> closure() { return closure_; } |
| |
| // We can get a SharedFunctionInfo from a JSFunction or if we actually |
| // have one. |
| Handle<SharedFunctionInfo> shared_info() { |
| if (!closure().is_null()) { |
| return Handle<SharedFunctionInfo>(closure()->shared()); |
| } else { |
| return shared_info_; |
| } |
| } |
| |
| // We can always get a script. Either we have one or we can get a shared |
| // function info. |
| Handle<Script> script() { |
| if (!script_.is_null()) { |
| return script_; |
| } else { |
| ASSERT(shared_info()->script()->IsScript()); |
| return Handle<Script>(Script::cast(shared_info()->script())); |
| } |
| } |
| |
| // There should always be a function literal, but it may be set after |
| // construction (for lazy compilation). |
| FunctionLiteral* function() { return function_; } |
| void set_function(FunctionLiteral* literal) { |
| ASSERT(function_ == NULL); |
| function_ = literal; |
| } |
| |
| // Simple accessors. |
| bool is_eval() { return is_eval_; } |
| int loop_nesting() { return loop_nesting_; } |
| bool has_receiver() { return !receiver_.is_null(); } |
| Handle<Object> receiver() { return receiver_; } |
| List<Bailout*>* bailouts() { return &bailouts_; } |
| |
| // Accessors for mutable fields (possibly set by analysis passes) with |
| // default values given by Initialize. |
| Mode mode() { return mode_; } |
| void set_mode(Mode mode) { mode_ = mode; } |
| |
| bool has_this_properties() { return has_this_properties_; } |
| void set_has_this_properties(bool flag) { has_this_properties_ = flag; } |
| |
| bool has_global_object() { |
| return !closure().is_null() && (closure()->context()->global() != NULL); |
| } |
| |
| GlobalObject* global_object() { |
| return has_global_object() ? closure()->context()->global() : NULL; |
| } |
| |
| bool has_globals() { return has_globals_; } |
| void set_has_globals(bool flag) { has_globals_ = flag; } |
| |
| // Derived accessors. |
| Scope* scope() { return function()->scope(); } |
| |
| // Add a bailout with two live values. |
| Label* AddBailout(Register left, Register right) { |
| Bailout* bailout = new Bailout(left, right); |
| bailouts_.Add(bailout); |
| return bailout->label(); |
| } |
| |
| // Add a bailout with no live values. |
| Label* AddBailout() { return AddBailout(no_reg, no_reg); } |
| |
| private: |
| void Initialize() { |
| mode_ = PRIMARY; |
| has_this_properties_ = false; |
| has_globals_ = false; |
| } |
| |
| Handle<JSFunction> closure_; |
| Handle<SharedFunctionInfo> shared_info_; |
| Handle<Script> script_; |
| |
| FunctionLiteral* function_; |
| Mode mode_; |
| |
| bool is_eval_; |
| int loop_nesting_; |
| |
| Handle<Object> receiver_; |
| |
| bool has_this_properties_; |
| bool has_globals_; |
| |
| // An ordered list of bailout points encountered during fast-path |
| // compilation. |
| List<Bailout*> bailouts_; |
| |
| DISALLOW_COPY_AND_ASSIGN(CompilationInfo); |
| }; |
| |
| |
| // The V8 compiler |
| // |
| // General strategy: Source code is translated into an anonymous function w/o |
| // parameters which then can be executed. If the source code contains other |
| // functions, they will be compiled and allocated as part of the compilation |
| // of the source code. |
| |
| // Please note this interface returns function boilerplates. |
| // This means you need to call Factory::NewFunctionFromBoilerplate |
| // before you have a real function with context. |
| |
| class Compiler : public AllStatic { |
| public: |
| enum ValidationState { VALIDATE_JSON, DONT_VALIDATE_JSON }; |
| |
| // All routines return a JSFunction. |
| // If an error occurs an exception is raised and |
| // the return handle contains NULL. |
| |
| // Compile a String source within a context. |
| static Handle<JSFunction> Compile(Handle<String> source, |
| Handle<Object> script_name, |
| int line_offset, int column_offset, |
| v8::Extension* extension, |
| ScriptDataImpl* pre_data, |
| Handle<Object> script_data, |
| NativesFlag is_natives_code); |
| |
| // Compile a String source within a context for Eval. |
| static Handle<JSFunction> CompileEval(Handle<String> source, |
| Handle<Context> context, |
| bool is_global, |
| ValidationState validation); |
| |
| // Compile from function info (used for lazy compilation). Returns |
| // true on success and false if the compilation resulted in a stack |
| // overflow. |
| static bool CompileLazy(CompilationInfo* info); |
| |
| // Compile a function boilerplate object (the function is possibly |
| // lazily compiled). Called recursively from a backend code |
| // generator 'caller' to build the boilerplate. |
| static Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node, |
| Handle<Script> script, |
| AstVisitor* caller); |
| |
| // Set the function info for a newly compiled function. |
| static void SetFunctionInfo(Handle<JSFunction> fun, |
| FunctionLiteral* lit, |
| bool is_toplevel, |
| Handle<Script> script); |
| |
| private: |
| |
| #if defined ENABLE_LOGGING_AND_PROFILING || defined ENABLE_OPROFILE_AGENT |
| static void LogCodeCreateEvent(Logger::LogEventsAndTags tag, |
| Handle<String> name, |
| Handle<String> inferred_name, |
| int start_position, |
| Handle<Script> script, |
| Handle<Code> code); |
| #endif |
| }; |
| |
| |
| // During compilation we need a global list of handles to constants |
| // for frame elements. When the zone gets deleted, we make sure to |
| // clear this list of handles as well. |
| class CompilationZoneScope : public ZoneScope { |
| public: |
| explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { } |
| virtual ~CompilationZoneScope() { |
| if (ShouldDeleteOnExit()) { |
| FrameElement::ClearConstantList(); |
| Result::ClearConstantList(); |
| } |
| } |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_COMPILER_H_ |