| ## |
| ## |
| ## Copyright 2009, The Android Open Source Project |
| ## |
| ## Licensed under the Apache License, Version 2.0 (the "License"); |
| ## you may not use this file except in compliance with the License. |
| ## You may obtain a copy of the License at |
| ## |
| ## http://www.apache.org/licenses/LICENSE-2.0 |
| ## |
| ## Unless required by applicable law or agreed to in writing, software |
| ## distributed under the License is distributed on an "AS IS" BASIS, |
| ## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ## See the License for the specific language governing permissions and |
| ## limitations under the License. |
| ## |
| |
| BASE_PATH := $(call my-dir) |
| include $(CLEAR_VARS) |
| |
| # Two ways to control which JS engine is used: |
| # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' |
| # This is the preferred way. |
| # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks |
| # up a default engine to build. |
| # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, |
| # can be set to true, so that two builds can be different but without |
| # specifying which JS engine to use. |
| |
| # Build libv8 and v8shell |
| # TODO: remove the check when the v8 build is fixed for x86 |
| ifeq ($(TARGET_ARCH),arm) |
| ENABLE_V8_SNAPSHOT = true |
| include $(BASE_PATH)/Android.mksnapshot.mk |
| include $(BASE_PATH)/Android.libv8.mk |
| include $(BASE_PATH)/Android.v8shell.mk |
| endif |