| // Copyright 2010 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| |
| #ifndef V8_MIPS_CODEGEN_MIPS_H_ |
| #define V8_MIPS_CODEGEN_MIPS_H_ |
| |
| |
| #include "ast.h" |
| #include "code-stubs-mips.h" |
| #include "ic-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| #if(defined(__mips_hard_float) && __mips_hard_float != 0) |
| // Use floating-point coprocessor instructions. This flag is raised when |
| // -mhard-float is passed to the compiler. |
| static const bool IsMipsSoftFloatABI = false; |
| #elif(defined(__mips_soft_float) && __mips_soft_float != 0) |
| // Not using floating-point coprocessor instructions. This flag is raised when |
| // -msoft-float is passed to the compiler. |
| static const bool IsMipsSoftFloatABI = true; |
| #else |
| static const bool IsMipsSoftFloatABI = true; |
| #endif |
| |
| // Forward declarations |
| class CompilationInfo; |
| class DeferredCode; |
| class JumpTarget; |
| class RegisterAllocator; |
| class RegisterFile; |
| |
| enum InitState { CONST_INIT, NOT_CONST_INIT }; |
| enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; |
| enum GenerateInlineSmi { DONT_GENERATE_INLINE_SMI, GENERATE_INLINE_SMI }; |
| enum WriteBarrierCharacter { UNLIKELY_SMI, LIKELY_SMI, NEVER_NEWSPACE }; |
| |
| |
| // ----------------------------------------------------------------------------- |
| // Reference support |
| |
| // A reference is a C++ stack-allocated object that keeps an ECMA |
| // reference on the execution stack while in scope. For variables |
| // the reference is empty, indicating that it isn't necessary to |
| // store state on the stack for keeping track of references to those. |
| // For properties, we keep either one (named) or two (indexed) values |
| // on the execution stack to represent the reference. |
| class Reference BASE_EMBEDDED { |
| public: |
| // The values of the types is important, see size(). |
| enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; |
| Reference(CodeGenerator* cgen, |
| Expression* expression, |
| bool persist_after_get = false); |
| ~Reference(); |
| |
| Expression* expression() const { return expression_; } |
| Type type() const { return type_; } |
| void set_type(Type value) { |
| ASSERT_EQ(ILLEGAL, type_); |
| type_ = value; |
| } |
| |
| void set_unloaded() { |
| ASSERT_NE(ILLEGAL, type_); |
| ASSERT_NE(UNLOADED, type_); |
| type_ = UNLOADED; |
| } |
| // The size the reference takes up on the stack. |
| int size() const { |
| return (type_ < SLOT) ? 0 : type_; |
| } |
| |
| bool is_illegal() const { return type_ == ILLEGAL; } |
| bool is_slot() const { return type_ == SLOT; } |
| bool is_property() const { return type_ == NAMED || type_ == KEYED; } |
| bool is_unloaded() const { return type_ == UNLOADED; } |
| |
| // Return the name. Only valid for named property references. |
| Handle<String> GetName(); |
| |
| // Generate code to push the value of the reference on top of the |
| // expression stack. The reference is expected to be already on top of |
| // the expression stack, and it is consumed by the call unless the |
| // reference is for a compound assignment. |
| // If the reference is not consumed, it is left in place under its value. |
| void GetValue(); |
| |
| // Generate code to pop a reference, push the value of the reference, |
| // and then spill the stack frame. |
| inline void GetValueAndSpill(); |
| |
| // Generate code to store the value on top of the expression stack in the |
| // reference. The reference is expected to be immediately below the value |
| // on the expression stack. The value is stored in the location specified |
| // by the reference, and is left on top of the stack, after the reference |
| // is popped from beneath it (unloaded). |
| void SetValue(InitState init_state, WriteBarrierCharacter wb); |
| |
| // This is in preparation for something that uses the reference on the stack. |
| // If we need this reference afterwards get then dup it now. Otherwise mark |
| // it as used. |
| inline void DupIfPersist(); |
| |
| private: |
| CodeGenerator* cgen_; |
| Expression* expression_; |
| Type type_; |
| // Keep the reference on the stack after get, so it can be used by set later. |
| bool persist_after_get_; |
| }; |
| |
| |
| // ----------------------------------------------------------------------------- |
| // Code generation state |
| |
| // The state is passed down the AST by the code generator (and back up, in |
| // the form of the state of the label pair). It is threaded through the |
| // call stack. Constructing a state implicitly pushes it on the owning code |
| // generator's stack of states, and destroying one implicitly pops it. |
| |
| class CodeGenState BASE_EMBEDDED { |
| public: |
| // Create an initial code generator state. Destroying the initial state |
| // leaves the code generator with a NULL state. |
| explicit CodeGenState(CodeGenerator* owner); |
| |
| |
| |
| // Destroy a code generator state and restore the owning code generator's |
| // previous state. |
| virtual ~CodeGenState(); |
| |
| virtual JumpTarget* true_target() const { return NULL; } |
| virtual JumpTarget* false_target() const { return NULL; } |
| |
| protected: |
| inline CodeGenerator* owner() { return owner_; } |
| inline CodeGenState* previous() const { return previous_; } |
| |
| private: |
| // The owning code generator. |
| CodeGenerator* owner_; |
| |
| |
| |
| // The previous state of the owning code generator, restored when |
| // this state is destroyed. |
| CodeGenState* previous_; |
| }; |
| |
| |
| class ConditionCodeGenState : public CodeGenState { |
| public: |
| // Create a code generator state based on a code generator's current |
| // state. The new state has its own pair of branch labels. |
| ConditionCodeGenState(CodeGenerator* owner, |
| JumpTarget* true_target, |
| JumpTarget* false_target); |
| |
| virtual JumpTarget* true_target() const { return true_target_; } |
| virtual JumpTarget* false_target() const { return false_target_; } |
| |
| private: |
| JumpTarget* true_target_; |
| JumpTarget* false_target_; |
| }; |
| |
| |
| class TypeInfoCodeGenState : public CodeGenState { |
| public: |
| TypeInfoCodeGenState(CodeGenerator* owner, |
| Slot* slot_number, |
| TypeInfo info); |
| virtual ~TypeInfoCodeGenState(); |
| |
| virtual JumpTarget* true_target() const { return previous()->true_target(); } |
| virtual JumpTarget* false_target() const { |
| return previous()->false_target(); |
| } |
| |
| private: |
| Slot* slot_; |
| TypeInfo old_type_info_; |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Arguments allocation mode |
| |
| enum ArgumentsAllocationMode { |
| NO_ARGUMENTS_ALLOCATION, |
| EAGER_ARGUMENTS_ALLOCATION, |
| LAZY_ARGUMENTS_ALLOCATION |
| }; |
| |
| |
| // ----------------------------------------------------------------------------- |
| // CodeGenerator |
| |
| class CodeGenerator: public AstVisitor { |
| public: |
| // Compilation mode. Either the compiler is used as the primary |
| // compiler and needs to setup everything or the compiler is used as |
| // the secondary compiler for split compilation and has to handle |
| // bailouts. |
| enum Mode { |
| PRIMARY, |
| SECONDARY |
| }; |
| |
| static bool MakeCode(CompilationInfo* info); |
| |
| // Printing of AST, etc. as requested by flags. |
| static void MakeCodePrologue(CompilationInfo* info); |
| |
| // Allocate and install the code. |
| static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm, |
| Code::Flags flags, |
| CompilationInfo* info); |
| |
| // Print the code after compiling it. |
| static void PrintCode(Handle<Code> code, CompilationInfo* info); |
| |
| #ifdef ENABLE_LOGGING_AND_PROFILING |
| static bool ShouldGenerateLog(Expression* type); |
| #endif |
| |
| static void SetFunctionInfo(Handle<JSFunction> fun, |
| FunctionLiteral* lit, |
| bool is_toplevel, |
| Handle<Script> script); |
| |
| static bool RecordPositions(MacroAssembler* masm, |
| int pos, |
| bool right_here = false); |
| |
| // Accessors |
| MacroAssembler* masm() { return masm_; } |
| VirtualFrame* frame() const { return frame_; } |
| inline Handle<Script> script(); |
| |
| bool has_valid_frame() const { return frame_ != NULL; } |
| |
| // Set the virtual frame to be new_frame, with non-frame register |
| // reference counts given by non_frame_registers. The non-frame |
| // register reference counts of the old frame are returned in |
| // non_frame_registers. |
| void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers); |
| |
| void DeleteFrame(); |
| |
| RegisterAllocator* allocator() const { return allocator_; } |
| |
| CodeGenState* state() { return state_; } |
| void set_state(CodeGenState* state) { state_ = state; } |
| |
| TypeInfo type_info(Slot* slot) { |
| int index = NumberOfSlot(slot); |
| if (index == kInvalidSlotNumber) return TypeInfo::Unknown(); |
| return (*type_info_)[index]; |
| } |
| |
| TypeInfo set_type_info(Slot* slot, TypeInfo info) { |
| int index = NumberOfSlot(slot); |
| ASSERT(index >= kInvalidSlotNumber); |
| if (index != kInvalidSlotNumber) { |
| TypeInfo previous_value = (*type_info_)[index]; |
| (*type_info_)[index] = info; |
| return previous_value; |
| } |
| return TypeInfo::Unknown(); |
| } |
| void AddDeferred(DeferredCode* code) { deferred_.Add(code); } |
| |
| // Constants related to patching of inlined load/store. |
| static int GetInlinedKeyedLoadInstructionsAfterPatch() { |
| // This is in correlation with the padding in MacroAssembler::Abort. |
| return FLAG_debug_code ? 45 : 20; |
| } |
| static const int kInlinedKeyedStoreInstructionsAfterPatch = 9; |
| static int GetInlinedNamedStoreInstructionsAfterPatch() { |
| ASSERT(Isolate::Current()->inlined_write_barrier_size() != -1); |
| // Magic number 5: instruction count after patched map load: |
| // li: 2 (liu & ori), Branch : 2 (bne & nop), sw : 1 |
| return Isolate::Current()->inlined_write_barrier_size() + 5; |
| } |
| |
| private: |
| // Type of a member function that generates inline code for a native function. |
| typedef void (CodeGenerator::*InlineFunctionGenerator) |
| (ZoneList<Expression*>*); |
| |
| static const InlineFunctionGenerator kInlineFunctionGenerators[]; |
| |
| |
| // Construction/Destruction. |
| explicit CodeGenerator(MacroAssembler* masm); |
| |
| // Accessors. |
| inline bool is_eval(); |
| inline Scope* scope(); |
| inline bool is_strict_mode(); |
| inline StrictModeFlag strict_mode_flag(); |
| |
| // Generating deferred code. |
| void ProcessDeferred(); |
| |
| static const int kInvalidSlotNumber = -1; |
| |
| int NumberOfSlot(Slot* slot); |
| // State |
| bool has_cc() const { return cc_reg_ != cc_always; } |
| |
| JumpTarget* true_target() const { return state_->true_target(); } |
| JumpTarget* false_target() const { return state_->false_target(); } |
| |
| // Track loop nesting level. |
| int loop_nesting() const { return loop_nesting_; } |
| void IncrementLoopNesting() { loop_nesting_++; } |
| void DecrementLoopNesting() { loop_nesting_--; } |
| |
| // Node visitors. |
| void VisitStatements(ZoneList<Statement*>* statements); |
| |
| virtual void VisitSlot(Slot* node); |
| #define DEF_VISIT(type) \ |
| virtual void Visit##type(type* node); |
| AST_NODE_LIST(DEF_VISIT) |
| #undef DEF_VISIT |
| |
| // Main code generation function |
| void Generate(CompilationInfo* info); |
| |
| // Generate the return sequence code. Should be called no more than |
| // once per compiled function, immediately after binding the return |
| // target (which can not be done more than once). The return value should |
| // be in v0. |
| void GenerateReturnSequence(); |
| |
| // Returns the arguments allocation mode. |
| ArgumentsAllocationMode ArgumentsMode(); |
| |
| // Store the arguments object and allocate it if necessary. |
| void StoreArgumentsObject(bool initial); |
| |
| // The following are used by class Reference. |
| void LoadReference(Reference* ref); |
| void UnloadReference(Reference* ref); |
| |
| MemOperand SlotOperand(Slot* slot, Register tmp); |
| |
| MemOperand ContextSlotOperandCheckExtensions(Slot* slot, |
| Register tmp, |
| Register tmp2, |
| JumpTarget* slow); |
| |
| void LoadCondition(Expression* x, |
| JumpTarget* true_target, |
| JumpTarget* false_target, |
| bool force_cc); |
| void Load(Expression* x); |
| void LoadGlobal(); |
| void LoadGlobalReceiver(Register scratch); |
| |
| |
| // Special code for typeof expressions: Unfortunately, we must |
| // be careful when loading the expression in 'typeof' |
| // expressions. We are not allowed to throw reference errors for |
| // non-existing properties of the global object, so we must make it |
| // look like an explicit property access, instead of an access |
| // through the context chain. |
| void LoadTypeofExpression(Expression* x); |
| |
| // Store a keyed property. Key and receiver are on the stack and the value is |
| // in a0. Result is returned in r0. |
| void EmitKeyedStore(StaticType* key_type, WriteBarrierCharacter wb_info); |
| |
| // Read a value from a slot and leave it on top of the expression stack. |
| void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
| void LoadFromGlobalSlotCheckExtensions(Slot* slot, |
| TypeofState typeof_state, |
| JumpTarget* slow); |
| void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state); |
| |
| // Support for loading from local/global variables and arguments |
| // whose location is known unless they are shadowed by |
| // eval-introduced bindings. Generates no code for unsupported slot |
| // types and therefore expects to fall through to the slow jump target. |
| void EmitDynamicLoadFromSlotFastCase(Slot* slot, |
| TypeofState typeof_state, |
| JumpTarget* slow, |
| JumpTarget* done); |
| |
| // Store the value on top of the stack to a slot. |
| void StoreToSlot(Slot* slot, InitState init_state); |
| |
| // Support for compiling assignment expressions. |
| void EmitSlotAssignment(Assignment* node); |
| void EmitNamedPropertyAssignment(Assignment* node); |
| void EmitKeyedPropertyAssignment(Assignment* node); |
| |
| // Load a named property, returning it in v0. The receiver is passed on the |
| // stack, and remains there. |
| void EmitNamedLoad(Handle<String> name, bool is_contextual); |
| |
| // Store to a named property. If the store is contextual, value is passed on |
| // the frame and consumed. Otherwise, receiver and value are passed on the |
| // frame and consumed. The result is returned in v0. |
| void EmitNamedStore(Handle<String> name, bool is_contextual); |
| |
| // Load a keyed property, leaving it in v0. The receiver and key are |
| // passed on the stack, and remain there. |
| void EmitKeyedLoad(); |
| |
| void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); |
| |
| // Generate code that computes a shortcutting logical operation. |
| void GenerateLogicalBooleanOperation(BinaryOperation* node); |
| |
| void GenericBinaryOperation(Token::Value op, |
| OverwriteMode overwrite_mode, |
| GenerateInlineSmi inline_smi, |
| int known_rhs = |
| GenericBinaryOpStub::kUnknownIntValue); |
| |
| void VirtualFrameBinaryOperation(Token::Value op, |
| OverwriteMode overwrite_mode, |
| int known_rhs = |
| GenericBinaryOpStub::kUnknownIntValue); |
| |
| void SmiOperation(Token::Value op, |
| Handle<Object> value, |
| bool reversed, |
| OverwriteMode mode); |
| |
| void Comparison(Condition cc, |
| Expression* left, |
| Expression* right, |
| bool strict = false); |
| |
| void CallWithArguments(ZoneList<Expression*>* arguments, |
| CallFunctionFlags flags, |
| int position); |
| |
| // An optimized implementation of expressions of the form |
| // x.apply(y, arguments). We call x the applicand and y the receiver. |
| // The optimization avoids allocating an arguments object if possible. |
| void CallApplyLazy(Expression* applicand, |
| Expression* receiver, |
| VariableProxy* arguments, |
| int position); |
| |
| // Control flow |
| void Branch(bool if_true, JumpTarget* target); |
| void CheckStack(); |
| |
| bool CheckForInlineRuntimeCall(CallRuntime* node); |
| |
| static Handle<Code> ComputeLazyCompile(int argc); |
| void ProcessDeclarations(ZoneList<Declaration*>* declarations); |
| |
| // Declare global variables and functions in the given array of |
| // name/value pairs. |
| void DeclareGlobals(Handle<FixedArray> pairs); |
| |
| // Instantiate the function based on the shared function info. |
| void InstantiateFunction(Handle<SharedFunctionInfo> function_info, |
| bool pretenure); |
| |
| // Support for type checks. |
| void GenerateIsSmi(ZoneList<Expression*>* args); |
| void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args); |
| void GenerateIsArray(ZoneList<Expression*>* args); |
| void GenerateIsRegExp(ZoneList<Expression*>* args); |
| |
| // Support for construct call checks. |
| void GenerateIsConstructCall(ZoneList<Expression*>* args); |
| |
| // Support for arguments.length and arguments[?]. |
| void GenerateArgumentsLength(ZoneList<Expression*>* args); |
| void GenerateArguments(ZoneList<Expression*>* args); |
| |
| // Support for accessing the class and value fields of an object. |
| void GenerateClassOf(ZoneList<Expression*>* args); |
| void GenerateValueOf(ZoneList<Expression*>* args); |
| void GenerateSetValueOf(ZoneList<Expression*>* args); |
| |
| // Fast support for charCodeAt(n). |
| void GenerateStringCharCodeAt(ZoneList<Expression*>* args); |
| |
| // Fast support for string.charAt(n) and string[n]. |
| void GenerateStringCharFromCode(ZoneList<Expression*>* args); |
| |
| // Fast support for string.charAt(n) and string[n]. |
| void GenerateStringCharAt(ZoneList<Expression*>* args); |
| |
| // Fast support for object equality testing. |
| void GenerateObjectEquals(ZoneList<Expression*>* args); |
| |
| void GenerateLog(ZoneList<Expression*>* args); |
| |
| // Fast support for Math.random(). |
| void GenerateRandomHeapNumber(ZoneList<Expression*>* args); |
| |
| void GenerateIsObject(ZoneList<Expression*>* args); |
| void GenerateIsSpecObject(ZoneList<Expression*>* args); |
| void GenerateIsFunction(ZoneList<Expression*>* args); |
| void GenerateIsUndetectableObject(ZoneList<Expression*>* args); |
| void GenerateStringAdd(ZoneList<Expression*>* args); |
| void GenerateSubString(ZoneList<Expression*>* args); |
| void GenerateStringCompare(ZoneList<Expression*>* args); |
| void GenerateIsStringWrapperSafeForDefaultValueOf( |
| ZoneList<Expression*>* args); |
| |
| // Support for direct calls from JavaScript to native RegExp code. |
| void GenerateRegExpExec(ZoneList<Expression*>* args); |
| |
| void GenerateRegExpConstructResult(ZoneList<Expression*>* args); |
| |
| // Support for fast native caches. |
| void GenerateGetFromCache(ZoneList<Expression*>* args); |
| |
| // Fast support for number to string. |
| void GenerateNumberToString(ZoneList<Expression*>* args); |
| |
| // Fast swapping of elements. |
| void GenerateSwapElements(ZoneList<Expression*>* args); |
| |
| // Fast call for custom callbacks. |
| void GenerateCallFunction(ZoneList<Expression*>* args); |
| |
| // Fast call to math functions. |
| void GenerateMathPow(ZoneList<Expression*>* args); |
| void GenerateMathSin(ZoneList<Expression*>* args); |
| void GenerateMathCos(ZoneList<Expression*>* args); |
| void GenerateMathSqrt(ZoneList<Expression*>* args); |
| void GenerateMathLog(ZoneList<Expression*>* args); |
| |
| void GenerateIsRegExpEquivalent(ZoneList<Expression*>* args); |
| |
| void GenerateHasCachedArrayIndex(ZoneList<Expression*>* args); |
| void GenerateGetCachedArrayIndex(ZoneList<Expression*>* args); |
| void GenerateFastAsciiArrayJoin(ZoneList<Expression*>* args); |
| |
| // Simple condition analysis. |
| enum ConditionAnalysis { |
| ALWAYS_TRUE, |
| ALWAYS_FALSE, |
| DONT_KNOW |
| }; |
| ConditionAnalysis AnalyzeCondition(Expression* cond); |
| |
| // Methods used to indicate which source code is generated for. Source |
| // positions are collected by the assembler and emitted with the relocation |
| // information. |
| void CodeForFunctionPosition(FunctionLiteral* fun); |
| void CodeForReturnPosition(FunctionLiteral* fun); |
| void CodeForStatementPosition(Statement* node); |
| void CodeForDoWhileConditionPosition(DoWhileStatement* stmt); |
| void CodeForSourcePosition(int pos); |
| |
| #ifdef DEBUG |
| // True if the registers are valid for entry to a block. |
| bool HasValidEntryRegisters(); |
| #endif |
| |
| List<DeferredCode*> deferred_; |
| |
| // Assembler |
| MacroAssembler* masm_; // to generate code |
| |
| CompilationInfo* info_; |
| |
| // Code generation state |
| VirtualFrame* frame_; |
| RegisterAllocator* allocator_; |
| Condition cc_reg_; |
| CodeGenState* state_; |
| int loop_nesting_; |
| |
| Vector<TypeInfo>* type_info_; |
| // Jump targets |
| BreakTarget function_return_; |
| |
| // True if the function return is shadowed (ie, jumping to the target |
| // function_return_ does not jump to the true function return, but rather |
| // to some unlinking code). |
| bool function_return_is_shadowed_; |
| |
| friend class VirtualFrame; |
| friend class Isolate; |
| friend class JumpTarget; |
| friend class Reference; |
| friend class FastCodeGenerator; |
| friend class FullCodeGenerator; |
| friend class FullCodeGenSyntaxChecker; |
| friend class InlineRuntimeFunctionsTable; |
| friend class LCodeGen; |
| |
| DISALLOW_COPY_AND_ASSIGN(CodeGenerator); |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_MIPS_CODEGEN_MIPS_H_ |