| // Copyright 2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_JUMP_TARGET_LIGHT_H_ |
| #define V8_JUMP_TARGET_LIGHT_H_ |
| |
| #include "macro-assembler.h" |
| #include "zone-inl.h" |
| #include "virtual-frame.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Forward declarations. |
| class FrameElement; |
| class Result; |
| |
| // ------------------------------------------------------------------------- |
| // Jump targets |
| // |
| // A jump target is an abstraction of a basic-block entry in generated |
| // code. It collects all the virtual frames reaching the block by |
| // forward jumps and pairs them with labels for the merge code along |
| // all forward-reaching paths. When bound, an expected frame for the |
| // block is determined and code is generated to merge to the expected |
| // frame. For backward jumps, the merge code is generated at the edge |
| // leaving the predecessor block. |
| // |
| // A jump target must have been reached via control flow (either by |
| // jumping, branching, or falling through) at the time it is bound. |
| // In particular, this means that at least one of the control-flow |
| // graph edges reaching the target must be a forward edge. |
| |
| class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
| public: |
| // Forward-only jump targets can only be reached by forward CFG edges. |
| enum Directionality { FORWARD_ONLY, BIDIRECTIONAL }; |
| |
| // Construct a jump target. |
| explicit inline JumpTarget(Directionality direction); |
| |
| inline JumpTarget(); |
| |
| virtual ~JumpTarget() {} |
| |
| void Unuse() { |
| entry_frame_set_ = false; |
| entry_label_.Unuse(); |
| } |
| |
| inline CodeGenerator* cgen(); |
| |
| Label* entry_label() { return &entry_label_; } |
| |
| const VirtualFrame* entry_frame() const { |
| return entry_frame_set_ ? &entry_frame_ : NULL; |
| } |
| |
| void set_entry_frame(VirtualFrame* frame) { |
| entry_frame_ = *frame; |
| entry_frame_set_ = true; |
| } |
| |
| // Predicates testing the state of the encapsulated label. |
| bool is_bound() const { return entry_label_.is_bound(); } |
| bool is_linked() const { return entry_label_.is_linked(); } |
| bool is_unused() const { return entry_label_.is_unused(); } |
| |
| // Copy the state of this jump target to the destination. |
| inline void CopyTo(JumpTarget* destination) { |
| *destination = *this; |
| } |
| |
| // Emit a jump to the target. There must be a current frame at the |
| // jump and there will be no current frame after the jump. |
| virtual void Jump(); |
| |
| // Emit a conditional branch to the target. There must be a current |
| // frame at the branch. The current frame will fall through to the |
| // code after the branch. |
| virtual void Branch(Condition cc, Hint hint = no_hint); |
| |
| // Bind a jump target. If there is no current frame at the binding |
| // site, there must be at least one frame reaching via a forward |
| // jump. |
| virtual void Bind(); |
| |
| // Emit a call to a jump target. There must be a current frame at |
| // the call. The frame at the target is the same as the current |
| // frame except for an extra return address on top of it. The frame |
| // after the call is the same as the frame before the call. |
| void Call(); |
| |
| protected: |
| // Has an entry frame been found? |
| bool entry_frame_set_; |
| |
| // Can we branch backwards to this label? |
| Directionality direction_; |
| |
| // The frame used on entry to the block and expected at backward |
| // jumps to the block. Set the first time something branches to this |
| // jump target. |
| VirtualFrame entry_frame_; |
| |
| // The actual entry label of the block. |
| Label entry_label_; |
| |
| // Implementations of Jump, Branch, and Bind with all arguments and |
| // return values using the virtual frame. |
| void DoJump(); |
| void DoBranch(Condition cc, Hint hint); |
| void DoBind(); |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Break targets |
| // |
| // A break target is a jump target that can be used to break out of a |
| // statement that keeps extra state on the stack (eg, for/in or |
| // try/finally). They know the expected stack height at the target |
| // and will drop state from nested statements as part of merging. |
| // |
| // Break targets are used for return, break, and continue targets. |
| |
| class BreakTarget : public JumpTarget { |
| public: |
| // Construct a break target. |
| inline BreakTarget(); |
| inline BreakTarget(JumpTarget::Directionality direction); |
| |
| virtual ~BreakTarget() {} |
| |
| // Copy the state of this jump target to the destination. |
| inline void CopyTo(BreakTarget* destination) { |
| *destination = *this; |
| } |
| |
| // Emit a jump to the target. There must be a current frame at the |
| // jump and there will be no current frame after the jump. |
| virtual void Jump(); |
| |
| // Emit a conditional branch to the target. There must be a current |
| // frame at the branch. The current frame will fall through to the |
| // code after the branch. |
| virtual void Branch(Condition cc, Hint hint = no_hint); |
| |
| // Bind a break target. If there is no current frame at the binding |
| // site, there must be at least one frame reaching via a forward |
| // jump. |
| virtual void Bind(); |
| |
| // Setter for expected height. |
| void set_expected_height(int expected) { expected_height_ = expected; } |
| |
| // Uses the current frame to set the expected height. |
| void SetExpectedHeight(); |
| |
| private: |
| // The expected height of the expression stack where the target will |
| // be bound, statically known at initialization time. |
| int expected_height_; |
| }; |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_JUMP_TARGET_LIGHT_H_ |