| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_LIVEOBJECTLIST_H_ |
| #define V8_LIVEOBJECTLIST_H_ |
| |
| #include "v8.h" |
| |
| #include "checks.h" |
| #include "heap.h" |
| #include "objects.h" |
| #include "globals.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| #ifdef LIVE_OBJECT_LIST |
| |
| #ifdef DEBUG |
| // The following symbol when defined enables thorough verification of lol data. |
| // FLAG_verify_lol will also need to set to true to enable the verification. |
| #define VERIFY_LOL |
| #endif |
| |
| |
| typedef int LiveObjectType; |
| class LolFilter; |
| class LiveObjectSummary; |
| class DumpWriter; |
| class SummaryWriter; |
| |
| |
| // The LiveObjectList is both a mechanism for tracking a live capture of |
| // objects in the JS heap, as well as is the data structure which represents |
| // each of those captures. Unlike a snapshot, the lol is live. For example, |
| // if an object in a captured lol dies and is collected by the GC, the lol |
| // will reflect that the object is no longer available. The term |
| // LiveObjectList (and lol) is used to describe both the mechanism and the |
| // data structure depending on context of use. |
| // |
| // In captured lols, objects are tracked using their address and an object id. |
| // The object id is unique. Once assigned to an object, the object id can never |
| // be assigned to another object. That is unless all captured lols are deleted |
| // which allows the user to start over with a fresh set of lols and object ids. |
| // The uniqueness of the object ids allows the user to track specific objects |
| // and inspect its longevity while debugging JS code in execution. |
| // |
| // The lol comes with utility functions to capture, dump, summarize, and diff |
| // captured lols amongst other functionality. These functionality are |
| // accessible via the v8 debugger interface. |
| class LiveObjectList { |
| public: |
| inline static void GCEpilogue(); |
| inline static void GCPrologue(); |
| inline static void IterateElements(ObjectVisitor* v); |
| inline static void ProcessNonLive(HeapObject *obj); |
| inline static void UpdateReferencesForScavengeGC(); |
| |
| // Note: LOLs can be listed by calling Dump(0, <lol id>), and 2 LOLs can be |
| // compared/diff'ed using Dump(<lol id1>, <lol id2>, ...). This will yield |
| // a verbose dump of all the objects in the resultant lists. |
| // Similarly, a summarized result of a LOL listing or a diff can be |
| // attained using the Summarize(0, <lol id>) and Summarize(<lol id1, |
| // <lol id2>, ...) respectively. |
| |
| static MaybeObject* Capture(); |
| static bool Delete(int id); |
| static MaybeObject* Dump(int id1, |
| int id2, |
| int start_idx, |
| int dump_limit, |
| Handle<JSObject> filter_obj); |
| static MaybeObject* Info(int start_idx, int dump_limit); |
| static MaybeObject* Summarize(int id1, int id2, Handle<JSObject> filter_obj); |
| |
| static void Reset(); |
| static Object* GetObj(int obj_id); |
| static int GetObjId(Object* obj); |
| static Object* GetObjId(Handle<String> address); |
| static MaybeObject* GetObjRetainers(int obj_id, |
| Handle<JSObject> instance_filter, |
| bool verbose, |
| int start, |
| int count, |
| Handle<JSObject> filter_obj); |
| |
| static Object* GetPath(int obj_id1, |
| int obj_id2, |
| Handle<JSObject> instance_filter); |
| static Object* PrintObj(int obj_id); |
| |
| private: |
| |
| struct Element { |
| int id_; |
| HeapObject* obj_; |
| }; |
| |
| explicit LiveObjectList(LiveObjectList* prev, int capacity); |
| ~LiveObjectList(); |
| |
| static void GCEpiloguePrivate(); |
| static void IterateElementsPrivate(ObjectVisitor* v); |
| |
| static void DoProcessNonLive(HeapObject *obj); |
| |
| static int CompareElement(const Element* a, const Element* b); |
| |
| static Object* GetPathPrivate(HeapObject* obj1, HeapObject* obj2); |
| |
| static int GetRetainers(Handle<HeapObject> target, |
| Handle<JSObject> instance_filter, |
| Handle<FixedArray> retainers_arr, |
| int start, |
| int dump_limit, |
| int* total_count, |
| LolFilter* filter, |
| LiveObjectSummary *summary, |
| JSFunction* arguments_function, |
| Handle<Object> error); |
| |
| static MaybeObject* DumpPrivate(DumpWriter* writer, |
| int start, |
| int dump_limit, |
| LolFilter* filter); |
| static MaybeObject* SummarizePrivate(SummaryWriter* writer, |
| LolFilter* filter, |
| bool is_tracking_roots); |
| |
| static bool NeedLOLProcessing() { return (last() != NULL); } |
| static void NullifyNonLivePointer(HeapObject **p) { |
| // Mask out the low bit that marks this as a heap object. We'll use this |
| // cleared bit as an indicator that this pointer needs to be collected. |
| // |
| // Meanwhile, we still preserve its approximate value so that we don't |
| // have to resort the elements list all the time. |
| // |
| // Note: Doing so also makes this HeapObject* look like an SMI. Hence, |
| // GC pointer updater will ignore it when it gets scanned. |
| *p = reinterpret_cast<HeapObject*>((*p)->address()); |
| } |
| |
| LiveObjectList* prev() { return prev_; } |
| LiveObjectList* next() { return next_; } |
| int id() { return id_; } |
| |
| static int list_count() { return list_count_; } |
| static LiveObjectList* last() { return last_; } |
| |
| inline static LiveObjectList* FindLolForId(int id, LiveObjectList* start_lol); |
| int TotalObjCount() { return GetTotalObjCountAndSize(NULL); } |
| int GetTotalObjCountAndSize(int* size_p); |
| |
| bool Add(HeapObject* obj); |
| Element* Find(HeapObject* obj); |
| static void NullifyMostRecent(HeapObject* obj); |
| void Sort(); |
| static void SortAll(); |
| |
| static void PurgeDuplicates(); // Only to be called by GCEpilogue. |
| |
| #ifdef VERIFY_LOL |
| static void Verify(bool match_heap_exactly = false); |
| static void VerifyNotInFromSpace(); |
| #endif |
| |
| // Iterates the elements in every lol and returns the one that matches the |
| // specified key. If no matching element is found, then it returns NULL. |
| template <typename T> |
| inline static LiveObjectList::Element* |
| FindElementFor(T (*GetValue)(LiveObjectList::Element*), T key); |
| |
| inline static int GetElementId(Element* element); |
| inline static HeapObject* GetElementObj(Element* element); |
| |
| // Instance fields. |
| LiveObjectList* prev_; |
| LiveObjectList* next_; |
| int id_; |
| int capacity_; |
| int obj_count_; |
| Element *elements_; |
| |
| // Statics for managing all the lists. |
| static uint32_t next_element_id_; |
| static int list_count_; |
| static int last_id_; |
| static LiveObjectList* first_; |
| static LiveObjectList* last_; |
| |
| friend class LolIterator; |
| friend class LolForwardIterator; |
| friend class LolDumpWriter; |
| friend class RetainersDumpWriter; |
| friend class RetainersSummaryWriter; |
| friend class UpdateLiveObjectListVisitor; |
| }; |
| |
| |
| // Helper class for updating the LiveObjectList HeapObject pointers. |
| class UpdateLiveObjectListVisitor: public ObjectVisitor { |
| public: |
| |
| void VisitPointer(Object** p) { UpdatePointer(p); } |
| |
| void VisitPointers(Object** start, Object** end) { |
| // Copy all HeapObject pointers in [start, end). |
| for (Object** p = start; p < end; p++) UpdatePointer(p); |
| } |
| |
| private: |
| // Based on Heap::ScavengeObject() but only does forwarding of pointers |
| // to live new space objects, and not actually keep them alive. |
| void UpdatePointer(Object** p) { |
| Object* object = *p; |
| if (!Heap::InNewSpace(object)) return; |
| |
| HeapObject* heap_obj = HeapObject::cast(object); |
| ASSERT(Heap::InFromSpace(heap_obj)); |
| |
| // We use the first word (where the map pointer usually is) of a heap |
| // object to record the forwarding pointer. A forwarding pointer can |
| // point to an old space, the code space, or the to space of the new |
| // generation. |
| MapWord first_word = heap_obj->map_word(); |
| |
| // If the first word is a forwarding address, the object has already been |
| // copied. |
| if (first_word.IsForwardingAddress()) { |
| *p = first_word.ToForwardingAddress(); |
| return; |
| |
| // Else, it's a dead object. |
| } else { |
| LiveObjectList::NullifyNonLivePointer(reinterpret_cast<HeapObject**>(p)); |
| } |
| } |
| }; |
| |
| |
| #else // !LIVE_OBJECT_LIST |
| |
| |
| class LiveObjectList { |
| public: |
| inline static void GCEpilogue() {} |
| inline static void GCPrologue() {} |
| inline static void IterateElements(ObjectVisitor* v) {} |
| inline static void ProcessNonLive(HeapObject* obj) {} |
| inline static void UpdateReferencesForScavengeGC() {} |
| |
| inline static MaybeObject* Capture() { return HEAP->undefined_value(); } |
| inline static bool Delete(int id) { return false; } |
| inline static MaybeObject* Dump(int id1, |
| int id2, |
| int start_idx, |
| int dump_limit, |
| Handle<JSObject> filter_obj) { |
| return HEAP->undefined_value(); |
| } |
| inline static MaybeObject* Info(int start_idx, int dump_limit) { |
| return HEAP->undefined_value(); |
| } |
| inline static MaybeObject* Summarize(int id1, |
| int id2, |
| Handle<JSObject> filter_obj) { |
| return HEAP->undefined_value(); |
| } |
| |
| inline static void Reset() {} |
| inline static Object* GetObj(int obj_id) { return HEAP->undefined_value(); } |
| inline static Object* GetObjId(Handle<String> address) { |
| return HEAP->undefined_value(); |
| } |
| inline static MaybeObject* GetObjRetainers(int obj_id, |
| Handle<JSObject> instance_filter, |
| bool verbose, |
| int start, |
| int count, |
| Handle<JSObject> filter_obj) { |
| return HEAP->undefined_value(); |
| } |
| |
| inline static Object* GetPath(int obj_id1, |
| int obj_id2, |
| Handle<JSObject> instance_filter) { |
| return HEAP->undefined_value(); |
| } |
| inline static Object* PrintObj(int obj_id) { return HEAP->undefined_value(); } |
| }; |
| |
| |
| #endif // LIVE_OBJECT_LIST |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_LIVEOBJECTLIST_H_ |
| |