| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_DEBUG_H_ |
| #define V8_DEBUG_H_ |
| |
| #include "assembler.h" |
| #include "code-stubs.h" |
| #include "debug-agent.h" |
| #include "execution.h" |
| #include "factory.h" |
| #include "hashmap.h" |
| #include "platform.h" |
| #include "string-stream.h" |
| #include "v8threads.h" |
| |
| #ifdef ENABLE_DEBUGGER_SUPPORT |
| #include "../include/v8-debug.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| // Forward declarations. |
| class EnterDebugger; |
| |
| |
| // Step actions. NOTE: These values are in macros.py as well. |
| enum StepAction { |
| StepNone = -1, // Stepping not prepared. |
| StepOut = 0, // Step out of the current function. |
| StepNext = 1, // Step to the next statement in the current function. |
| StepIn = 2, // Step into new functions invoked or the next statement |
| // in the current function. |
| StepMin = 3, // Perform a minimum step in the current function. |
| StepInMin = 4 // Step into new functions invoked or perform a minimum step |
| // in the current function. |
| }; |
| |
| |
| // Type of exception break. NOTE: These values are in macros.py as well. |
| enum ExceptionBreakType { |
| BreakException = 0, |
| BreakUncaughtException = 1 |
| }; |
| |
| |
| // Type of exception break. NOTE: These values are in macros.py as well. |
| enum BreakLocatorType { |
| ALL_BREAK_LOCATIONS = 0, |
| SOURCE_BREAK_LOCATIONS = 1 |
| }; |
| |
| |
| // Class for iterating through the break points in a function and changing |
| // them. |
| class BreakLocationIterator { |
| public: |
| explicit BreakLocationIterator(Handle<DebugInfo> debug_info, |
| BreakLocatorType type); |
| virtual ~BreakLocationIterator(); |
| |
| void Next(); |
| void Next(int count); |
| void FindBreakLocationFromAddress(Address pc); |
| void FindBreakLocationFromPosition(int position); |
| void Reset(); |
| bool Done() const; |
| void SetBreakPoint(Handle<Object> break_point_object); |
| void ClearBreakPoint(Handle<Object> break_point_object); |
| void SetOneShot(); |
| void ClearOneShot(); |
| void PrepareStepIn(); |
| bool IsExit() const; |
| bool HasBreakPoint(); |
| bool IsDebugBreak(); |
| Object* BreakPointObjects(); |
| void ClearAllDebugBreak(); |
| |
| |
| inline int code_position() { |
| return static_cast<int>(pc() - debug_info_->code()->entry()); |
| } |
| inline int break_point() { return break_point_; } |
| inline int position() { return position_; } |
| inline int statement_position() { return statement_position_; } |
| inline Address pc() { return reloc_iterator_->rinfo()->pc(); } |
| inline Code* code() { return debug_info_->code(); } |
| inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); } |
| inline RelocInfo::Mode rmode() const { |
| return reloc_iterator_->rinfo()->rmode(); |
| } |
| inline RelocInfo* original_rinfo() { |
| return reloc_iterator_original_->rinfo(); |
| } |
| inline RelocInfo::Mode original_rmode() const { |
| return reloc_iterator_original_->rinfo()->rmode(); |
| } |
| |
| bool IsDebuggerStatement(); |
| |
| protected: |
| bool RinfoDone() const; |
| void RinfoNext(); |
| |
| BreakLocatorType type_; |
| int break_point_; |
| int position_; |
| int statement_position_; |
| Handle<DebugInfo> debug_info_; |
| RelocIterator* reloc_iterator_; |
| RelocIterator* reloc_iterator_original_; |
| |
| private: |
| void SetDebugBreak(); |
| void ClearDebugBreak(); |
| |
| void SetDebugBreakAtIC(); |
| void ClearDebugBreakAtIC(); |
| |
| bool IsDebugBreakAtReturn(); |
| void SetDebugBreakAtReturn(); |
| void ClearDebugBreakAtReturn(); |
| |
| DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator); |
| }; |
| |
| |
| // Cache of all script objects in the heap. When a script is added a weak handle |
| // to it is created and that weak handle is stored in the cache. The weak handle |
| // callback takes care of removing the script from the cache. The key used in |
| // the cache is the script id. |
| class ScriptCache : private HashMap { |
| public: |
| ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {} |
| virtual ~ScriptCache() { Clear(); } |
| |
| // Add script to the cache. |
| void Add(Handle<Script> script); |
| |
| // Return the scripts in the cache. |
| Handle<FixedArray> GetScripts(); |
| |
| // Generate debugger events for collected scripts. |
| void ProcessCollectedScripts(); |
| |
| private: |
| // Calculate the hash value from the key (script id). |
| static uint32_t Hash(int key) { return ComputeIntegerHash(key); } |
| |
| // Scripts match if their keys (script id) match. |
| static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; } |
| |
| // Clear the cache releasing all the weak handles. |
| void Clear(); |
| |
| // Weak handle callback for scripts in the cache. |
| static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data); |
| |
| // List used during GC to temporarily store id's of collected scripts. |
| List<int> collected_scripts_; |
| }; |
| |
| |
| // Linked list holding debug info objects. The debug info objects are kept as |
| // weak handles to avoid a debug info object to keep a function alive. |
| class DebugInfoListNode { |
| public: |
| explicit DebugInfoListNode(DebugInfo* debug_info); |
| virtual ~DebugInfoListNode(); |
| |
| DebugInfoListNode* next() { return next_; } |
| void set_next(DebugInfoListNode* next) { next_ = next; } |
| Handle<DebugInfo> debug_info() { return debug_info_; } |
| |
| private: |
| // Global (weak) handle to the debug info object. |
| Handle<DebugInfo> debug_info_; |
| |
| // Next pointer for linked list. |
| DebugInfoListNode* next_; |
| }; |
| |
| |
| // This class contains the debugger support. The main purpose is to handle |
| // setting break points in the code. |
| // |
| // This class controls the debug info for all functions which currently have |
| // active breakpoints in them. This debug info is held in the heap root object |
| // debug_info which is a FixedArray. Each entry in this list is of class |
| // DebugInfo. |
| class Debug { |
| public: |
| static void Setup(bool create_heap_objects); |
| static bool Load(); |
| static void Unload(); |
| static bool IsLoaded() { return !debug_context_.is_null(); } |
| static bool InDebugger() { return thread_local_.debugger_entry_ != NULL; } |
| static void PreemptionWhileInDebugger(); |
| static void Iterate(ObjectVisitor* v); |
| |
| static Object* Break(Arguments args); |
| static void SetBreakPoint(Handle<SharedFunctionInfo> shared, |
| int source_position, |
| Handle<Object> break_point_object); |
| static void ClearBreakPoint(Handle<Object> break_point_object); |
| static void ClearAllBreakPoints(); |
| static void FloodWithOneShot(Handle<SharedFunctionInfo> shared); |
| static void FloodHandlerWithOneShot(); |
| static void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
| static void PrepareStep(StepAction step_action, int step_count); |
| static void ClearStepping(); |
| static bool StepNextContinue(BreakLocationIterator* break_location_iterator, |
| JavaScriptFrame* frame); |
| static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared); |
| static bool HasDebugInfo(Handle<SharedFunctionInfo> shared); |
| |
| // Returns whether the operation succeeded. |
| static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared); |
| |
| // Returns true if the current stub call is patched to call the debugger. |
| static bool IsDebugBreak(Address addr); |
| // Returns true if the current return statement has been patched to be |
| // a debugger breakpoint. |
| static bool IsDebugBreakAtReturn(RelocInfo* rinfo); |
| |
| // Check whether a code stub with the specified major key is a possible break |
| // point location. |
| static bool IsSourceBreakStub(Code* code); |
| static bool IsBreakStub(Code* code); |
| |
| // Find the builtin to use for invoking the debug break |
| static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode); |
| |
| static Handle<Object> GetSourceBreakLocations( |
| Handle<SharedFunctionInfo> shared); |
| |
| // Getter for the debug_context. |
| inline static Handle<Context> debug_context() { return debug_context_; } |
| |
| // Check whether a global object is the debug global object. |
| static bool IsDebugGlobal(GlobalObject* global); |
| |
| // Fast check to see if any break points are active. |
| inline static bool has_break_points() { return has_break_points_; } |
| |
| static void NewBreak(StackFrame::Id break_frame_id); |
| static void SetBreak(StackFrame::Id break_frame_id, int break_id); |
| static StackFrame::Id break_frame_id() { |
| return thread_local_.break_frame_id_; |
| } |
| static int break_id() { return thread_local_.break_id_; } |
| |
| static bool StepInActive() { return thread_local_.step_into_fp_ != 0; } |
| static void HandleStepIn(Handle<JSFunction> function, |
| Handle<Object> holder, |
| Address fp, |
| bool is_constructor); |
| static Address step_in_fp() { return thread_local_.step_into_fp_; } |
| static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; } |
| |
| static bool StepOutActive() { return thread_local_.step_out_fp_ != 0; } |
| static Address step_out_fp() { return thread_local_.step_out_fp_; } |
| |
| static EnterDebugger* debugger_entry() { |
| return thread_local_.debugger_entry_; |
| } |
| static void set_debugger_entry(EnterDebugger* entry) { |
| thread_local_.debugger_entry_ = entry; |
| } |
| |
| // Check whether any of the specified interrupts are pending. |
| static bool is_interrupt_pending(InterruptFlag what) { |
| return (thread_local_.pending_interrupts_ & what) != 0; |
| } |
| |
| // Set specified interrupts as pending. |
| static void set_interrupts_pending(InterruptFlag what) { |
| thread_local_.pending_interrupts_ |= what; |
| } |
| |
| // Clear specified interrupts from pending. |
| static void clear_interrupt_pending(InterruptFlag what) { |
| thread_local_.pending_interrupts_ &= ~static_cast<int>(what); |
| } |
| |
| // Getter and setter for the disable break state. |
| static bool disable_break() { return disable_break_; } |
| static void set_disable_break(bool disable_break) { |
| disable_break_ = disable_break; |
| } |
| |
| // Getters for the current exception break state. |
| static bool break_on_exception() { return break_on_exception_; } |
| static bool break_on_uncaught_exception() { |
| return break_on_uncaught_exception_; |
| } |
| |
| enum AddressId { |
| k_after_break_target_address, |
| k_debug_break_return_address, |
| k_register_address |
| }; |
| |
| // Support for setting the address to jump to when returning from break point. |
| static Address* after_break_target_address() { |
| return reinterpret_cast<Address*>(&thread_local_.after_break_target_); |
| } |
| |
| // Support for saving/restoring registers when handling debug break calls. |
| static Object** register_address(int r) { |
| return ®isters_[r]; |
| } |
| |
| // Access to the debug break on return code. |
| static Code* debug_break_return() { return debug_break_return_; } |
| static Code** debug_break_return_address() { |
| return &debug_break_return_; |
| } |
| |
| static const int kEstimatedNofDebugInfoEntries = 16; |
| static const int kEstimatedNofBreakPointsInFunction = 16; |
| |
| static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data); |
| |
| friend class Debugger; |
| friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc |
| friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc |
| |
| // Threading support. |
| static char* ArchiveDebug(char* to); |
| static char* RestoreDebug(char* from); |
| static int ArchiveSpacePerThread(); |
| static void FreeThreadResources() { } |
| |
| // Mirror cache handling. |
| static void ClearMirrorCache(); |
| |
| // Script cache handling. |
| static void CreateScriptCache(); |
| static void DestroyScriptCache(); |
| static void AddScriptToScriptCache(Handle<Script> script); |
| static Handle<FixedArray> GetLoadedScripts(); |
| |
| // Garbage collection notifications. |
| static void AfterGarbageCollection(); |
| |
| // Code generator routines. |
| static void GenerateLoadICDebugBreak(MacroAssembler* masm); |
| static void GenerateStoreICDebugBreak(MacroAssembler* masm); |
| static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm); |
| static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm); |
| static void GenerateConstructCallDebugBreak(MacroAssembler* masm); |
| static void GenerateReturnDebugBreak(MacroAssembler* masm); |
| static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm); |
| |
| // Called from stub-cache.cc. |
| static void GenerateCallICDebugBreak(MacroAssembler* masm); |
| |
| private: |
| static bool CompileDebuggerScript(int index); |
| static void ClearOneShot(); |
| static void ActivateStepIn(StackFrame* frame); |
| static void ClearStepIn(); |
| static void ActivateStepOut(StackFrame* frame); |
| static void ClearStepOut(); |
| static void ClearStepNext(); |
| // Returns whether the compile succeeded. |
| static void RemoveDebugInfo(Handle<DebugInfo> debug_info); |
| static void SetAfterBreakTarget(JavaScriptFrame* frame); |
| static Handle<Object> CheckBreakPoints(Handle<Object> break_point); |
| static bool CheckBreakPoint(Handle<Object> break_point_object); |
| |
| // Global handle to debug context where all the debugger JavaScript code is |
| // loaded. |
| static Handle<Context> debug_context_; |
| |
| // Boolean state indicating whether any break points are set. |
| static bool has_break_points_; |
| |
| // Cache of all scripts in the heap. |
| static ScriptCache* script_cache_; |
| |
| // List of active debug info objects. |
| static DebugInfoListNode* debug_info_list_; |
| |
| static bool disable_break_; |
| static bool break_on_exception_; |
| static bool break_on_uncaught_exception_; |
| |
| // Per-thread data. |
| class ThreadLocal { |
| public: |
| // Counter for generating next break id. |
| int break_count_; |
| |
| // Current break id. |
| int break_id_; |
| |
| // Frame id for the frame of the current break. |
| StackFrame::Id break_frame_id_; |
| |
| // Step action for last step performed. |
| StepAction last_step_action_; |
| |
| // Source statement position from last step next action. |
| int last_statement_position_; |
| |
| // Number of steps left to perform before debug event. |
| int step_count_; |
| |
| // Frame pointer from last step next action. |
| Address last_fp_; |
| |
| // Frame pointer for frame from which step in was performed. |
| Address step_into_fp_; |
| |
| // Frame pointer for the frame where debugger should be called when current |
| // step out action is completed. |
| Address step_out_fp_; |
| |
| // Storage location for jump when exiting debug break calls. |
| Address after_break_target_; |
| |
| // Top debugger entry. |
| EnterDebugger* debugger_entry_; |
| |
| // Pending interrupts scheduled while debugging. |
| int pending_interrupts_; |
| }; |
| |
| // Storage location for registers when handling debug break calls |
| static JSCallerSavedBuffer registers_; |
| static ThreadLocal thread_local_; |
| static void ThreadInit(); |
| |
| // Code to call for handling debug break on return. |
| static Code* debug_break_return_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Debug); |
| }; |
| |
| |
| // Message delivered to the message handler callback. This is either a debugger |
| // event or the response to a command. |
| class MessageImpl: public v8::Debug::Message { |
| public: |
| // Create a message object for a debug event. |
| static MessageImpl NewEvent(DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data); |
| |
| // Create a message object for the response to a debug command. |
| static MessageImpl NewResponse(DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| Handle<String> response_json, |
| v8::Debug::ClientData* client_data); |
| |
| // Implementation of interface v8::Debug::Message. |
| virtual bool IsEvent() const; |
| virtual bool IsResponse() const; |
| virtual DebugEvent GetEvent() const; |
| virtual bool WillStartRunning() const; |
| virtual v8::Handle<v8::Object> GetExecutionState() const; |
| virtual v8::Handle<v8::Object> GetEventData() const; |
| virtual v8::Handle<v8::String> GetJSON() const; |
| virtual v8::Handle<v8::Context> GetEventContext() const; |
| virtual v8::Debug::ClientData* GetClientData() const; |
| |
| private: |
| MessageImpl(bool is_event, |
| DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| Handle<String> response_json, |
| v8::Debug::ClientData* client_data); |
| |
| bool is_event_; // Does this message represent a debug event? |
| DebugEvent event_; // Debug event causing the break. |
| bool running_; // Will the VM start running after this event? |
| Handle<JSObject> exec_state_; // Current execution state. |
| Handle<JSObject> event_data_; // Data associated with the event. |
| Handle<String> response_json_; // Response JSON if message holds a response. |
| v8::Debug::ClientData* client_data_; // Client data passed with the request. |
| }; |
| |
| |
| // Message send by user to v8 debugger or debugger output message. |
| // In addition to command text it may contain a pointer to some user data |
| // which are expected to be passed along with the command reponse to message |
| // handler. |
| class CommandMessage { |
| public: |
| static CommandMessage New(const Vector<uint16_t>& command, |
| v8::Debug::ClientData* data); |
| CommandMessage(); |
| ~CommandMessage(); |
| |
| // Deletes user data and disposes of the text. |
| void Dispose(); |
| Vector<uint16_t> text() const { return text_; } |
| v8::Debug::ClientData* client_data() const { return client_data_; } |
| private: |
| CommandMessage(const Vector<uint16_t>& text, |
| v8::Debug::ClientData* data); |
| |
| Vector<uint16_t> text_; |
| v8::Debug::ClientData* client_data_; |
| }; |
| |
| // A Queue of CommandMessage objects. A thread-safe version is |
| // LockingCommandMessageQueue, based on this class. |
| class CommandMessageQueue BASE_EMBEDDED { |
| public: |
| explicit CommandMessageQueue(int size); |
| ~CommandMessageQueue(); |
| bool IsEmpty() const { return start_ == end_; } |
| CommandMessage Get(); |
| void Put(const CommandMessage& message); |
| void Clear() { start_ = end_ = 0; } // Queue is empty after Clear(). |
| private: |
| // Doubles the size of the message queue, and copies the messages. |
| void Expand(); |
| |
| CommandMessage* messages_; |
| int start_; |
| int end_; |
| int size_; // The size of the queue buffer. Queue can hold size-1 messages. |
| }; |
| |
| |
| class MessageDispatchHelperThread; |
| |
| |
| // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage |
| // messages. The message data is not managed by LockingCommandMessageQueue. |
| // Pointers to the data are passed in and out. Implemented by adding a |
| // Mutex to CommandMessageQueue. Includes logging of all puts and gets. |
| class LockingCommandMessageQueue BASE_EMBEDDED { |
| public: |
| explicit LockingCommandMessageQueue(int size); |
| ~LockingCommandMessageQueue(); |
| bool IsEmpty() const; |
| CommandMessage Get(); |
| void Put(const CommandMessage& message); |
| void Clear(); |
| private: |
| CommandMessageQueue queue_; |
| Mutex* lock_; |
| DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue); |
| }; |
| |
| |
| class Debugger { |
| public: |
| static void DebugRequest(const uint16_t* json_request, int length); |
| |
| static Handle<Object> MakeJSObject(Vector<const char> constructor_name, |
| int argc, Object*** argv, |
| bool* caught_exception); |
| static Handle<Object> MakeExecutionState(bool* caught_exception); |
| static Handle<Object> MakeBreakEvent(Handle<Object> exec_state, |
| Handle<Object> break_points_hit, |
| bool* caught_exception); |
| static Handle<Object> MakeExceptionEvent(Handle<Object> exec_state, |
| Handle<Object> exception, |
| bool uncaught, |
| bool* caught_exception); |
| static Handle<Object> MakeNewFunctionEvent(Handle<Object> func, |
| bool* caught_exception); |
| static Handle<Object> MakeCompileEvent(Handle<Script> script, |
| bool before, |
| bool* caught_exception); |
| static Handle<Object> MakeScriptCollectedEvent(int id, |
| bool* caught_exception); |
| static void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
| static void OnException(Handle<Object> exception, bool uncaught); |
| static void OnBeforeCompile(Handle<Script> script); |
| static void OnAfterCompile(Handle<Script> script, |
| Handle<JSFunction> fun); |
| static void OnNewFunction(Handle<JSFunction> fun); |
| static void OnScriptCollected(int id); |
| static void ProcessDebugEvent(v8::DebugEvent event, |
| Handle<JSObject> event_data, |
| bool auto_continue); |
| static void NotifyMessageHandler(v8::DebugEvent event, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| bool auto_continue); |
| static void SetEventListener(Handle<Object> callback, Handle<Object> data); |
| static void SetMessageHandler(v8::Debug::MessageHandler2 handler); |
| static void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler, |
| int period); |
| static void SetDebugMessageDispatchHandler( |
| v8::Debug::DebugMessageDispatchHandler handler, |
| bool provide_locker); |
| |
| // Invoke the message handler function. |
| static void InvokeMessageHandler(MessageImpl message); |
| |
| // Add a debugger command to the command queue. |
| static void ProcessCommand(Vector<const uint16_t> command, |
| v8::Debug::ClientData* client_data = NULL); |
| |
| // Check whether there are commands in the command queue. |
| static bool HasCommands(); |
| |
| static Handle<Object> Call(Handle<JSFunction> fun, |
| Handle<Object> data, |
| bool* pending_exception); |
| |
| // Start the debugger agent listening on the provided port. |
| static bool StartAgent(const char* name, int port, |
| bool wait_for_connection = false); |
| |
| // Stop the debugger agent. |
| static void StopAgent(); |
| |
| // Blocks until the agent has started listening for connections |
| static void WaitForAgent(); |
| |
| static void CallMessageDispatchHandler(); |
| |
| // Unload the debugger if possible. Only called when no debugger is currently |
| // active. |
| static void UnloadDebugger(); |
| |
| inline static bool EventActive(v8::DebugEvent event) { |
| ScopedLock with(debugger_access_); |
| |
| // Check whether the message handler was been cleared. |
| if (debugger_unload_pending_) { |
| if (Debug::debugger_entry() == NULL) { |
| UnloadDebugger(); |
| } |
| } |
| |
| // Currently argument event is not used. |
| return !compiling_natives_ && Debugger::IsDebuggerActive(); |
| } |
| |
| static void set_compiling_natives(bool compiling_natives) { |
| Debugger::compiling_natives_ = compiling_natives; |
| } |
| static bool compiling_natives() { return Debugger::compiling_natives_; } |
| static void set_loading_debugger(bool v) { is_loading_debugger_ = v; } |
| static bool is_loading_debugger() { return Debugger::is_loading_debugger_; } |
| |
| private: |
| static bool IsDebuggerActive(); |
| static void ListenersChanged(); |
| |
| static Mutex* debugger_access_; // Mutex guarding debugger variables. |
| static Handle<Object> event_listener_; // Global handle to listener. |
| static Handle<Object> event_listener_data_; |
| static bool compiling_natives_; // Are we compiling natives? |
| static bool is_loading_debugger_; // Are we loading the debugger? |
| static bool never_unload_debugger_; // Can we unload the debugger? |
| static v8::Debug::MessageHandler2 message_handler_; |
| static bool debugger_unload_pending_; // Was message handler cleared? |
| static v8::Debug::HostDispatchHandler host_dispatch_handler_; |
| static Mutex* dispatch_handler_access_; // Mutex guarding dispatch handler. |
| static v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_; |
| static MessageDispatchHelperThread* message_dispatch_helper_thread_; |
| static int host_dispatch_micros_; |
| |
| static DebuggerAgent* agent_; |
| |
| static const int kQueueInitialSize = 4; |
| static LockingCommandMessageQueue command_queue_; |
| static Semaphore* command_received_; // Signaled for each command received. |
| |
| friend class EnterDebugger; |
| }; |
| |
| |
| // This class is used for entering the debugger. Create an instance in the stack |
| // to enter the debugger. This will set the current break state, make sure the |
| // debugger is loaded and switch to the debugger context. If the debugger for |
| // some reason could not be entered FailedToEnter will return true. |
| class EnterDebugger BASE_EMBEDDED { |
| public: |
| EnterDebugger() |
| : prev_(Debug::debugger_entry()), |
| has_js_frames_(!it_.done()) { |
| ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(PREEMPT)); |
| ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(DEBUGBREAK)); |
| |
| // Link recursive debugger entry. |
| Debug::set_debugger_entry(this); |
| |
| // Store the previous break id and frame id. |
| break_id_ = Debug::break_id(); |
| break_frame_id_ = Debug::break_frame_id(); |
| |
| // Create the new break info. If there is no JavaScript frames there is no |
| // break frame id. |
| if (has_js_frames_) { |
| Debug::NewBreak(it_.frame()->id()); |
| } else { |
| Debug::NewBreak(StackFrame::NO_ID); |
| } |
| |
| // Make sure that debugger is loaded and enter the debugger context. |
| load_failed_ = !Debug::Load(); |
| if (!load_failed_) { |
| // NOTE the member variable save which saves the previous context before |
| // this change. |
| Top::set_context(*Debug::debug_context()); |
| } |
| } |
| |
| ~EnterDebugger() { |
| // Restore to the previous break state. |
| Debug::SetBreak(break_frame_id_, break_id_); |
| |
| // Check for leaving the debugger. |
| if (prev_ == NULL) { |
| // Clear mirror cache when leaving the debugger. Skip this if there is a |
| // pending exception as clearing the mirror cache calls back into |
| // JavaScript. This can happen if the v8::Debug::Call is used in which |
| // case the exception should end up in the calling code. |
| if (!Top::has_pending_exception()) { |
| // Try to avoid any pending debug break breaking in the clear mirror |
| // cache JavaScript code. |
| if (StackGuard::IsDebugBreak()) { |
| Debug::set_interrupts_pending(DEBUGBREAK); |
| StackGuard::Continue(DEBUGBREAK); |
| } |
| Debug::ClearMirrorCache(); |
| } |
| |
| // Request preemption and debug break when leaving the last debugger entry |
| // if any of these where recorded while debugging. |
| if (Debug::is_interrupt_pending(PREEMPT)) { |
| // This re-scheduling of preemption is to avoid starvation in some |
| // debugging scenarios. |
| Debug::clear_interrupt_pending(PREEMPT); |
| StackGuard::Preempt(); |
| } |
| if (Debug::is_interrupt_pending(DEBUGBREAK)) { |
| Debug::clear_interrupt_pending(DEBUGBREAK); |
| StackGuard::DebugBreak(); |
| } |
| |
| // If there are commands in the queue when leaving the debugger request |
| // that these commands are processed. |
| if (Debugger::HasCommands()) { |
| StackGuard::DebugCommand(); |
| } |
| |
| // If leaving the debugger with the debugger no longer active unload it. |
| if (!Debugger::IsDebuggerActive()) { |
| Debugger::UnloadDebugger(); |
| } |
| } |
| |
| // Leaving this debugger entry. |
| Debug::set_debugger_entry(prev_); |
| } |
| |
| // Check whether the debugger could be entered. |
| inline bool FailedToEnter() { return load_failed_; } |
| |
| // Check whether there are any JavaScript frames on the stack. |
| inline bool HasJavaScriptFrames() { return has_js_frames_; } |
| |
| // Get the active context from before entering the debugger. |
| inline Handle<Context> GetContext() { return save_.context(); } |
| |
| private: |
| EnterDebugger* prev_; // Previous debugger entry if entered recursively. |
| JavaScriptFrameIterator it_; |
| const bool has_js_frames_; // Were there any JavaScript frames? |
| StackFrame::Id break_frame_id_; // Previous break frame id. |
| int break_id_; // Previous break id. |
| bool load_failed_; // Did the debugger fail to load? |
| SaveContext save_; // Saves previous context. |
| }; |
| |
| |
| // Stack allocated class for disabling break. |
| class DisableBreak BASE_EMBEDDED { |
| public: |
| // Enter the debugger by storing the previous top context and setting the |
| // current top context to the debugger context. |
| explicit DisableBreak(bool disable_break) { |
| prev_disable_break_ = Debug::disable_break(); |
| Debug::set_disable_break(disable_break); |
| } |
| ~DisableBreak() { |
| Debug::set_disable_break(prev_disable_break_); |
| } |
| |
| private: |
| // The previous state of the disable break used to restore the value when this |
| // object is destructed. |
| bool prev_disable_break_; |
| }; |
| |
| |
| // Debug_Address encapsulates the Address pointers used in generating debug |
| // code. |
| class Debug_Address { |
| public: |
| Debug_Address(Debug::AddressId id, int reg = 0) |
| : id_(id), reg_(reg) { |
| ASSERT(reg == 0 || id == Debug::k_register_address); |
| } |
| |
| static Debug_Address AfterBreakTarget() { |
| return Debug_Address(Debug::k_after_break_target_address); |
| } |
| |
| static Debug_Address DebugBreakReturn() { |
| return Debug_Address(Debug::k_debug_break_return_address); |
| } |
| |
| static Debug_Address Register(int reg) { |
| return Debug_Address(Debug::k_register_address, reg); |
| } |
| |
| Address address() const { |
| switch (id_) { |
| case Debug::k_after_break_target_address: |
| return reinterpret_cast<Address>(Debug::after_break_target_address()); |
| case Debug::k_debug_break_return_address: |
| return reinterpret_cast<Address>(Debug::debug_break_return_address()); |
| case Debug::k_register_address: |
| return reinterpret_cast<Address>(Debug::register_address(reg_)); |
| default: |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| private: |
| Debug::AddressId id_; |
| int reg_; |
| }; |
| |
| // The optional thread that Debug Agent may use to temporary call V8 to process |
| // pending debug requests if debuggee is not running V8 at the moment. |
| // Techincally it does not call V8 itself, rather it asks embedding program |
| // to do this via v8::Debug::HostDispatchHandler |
| class MessageDispatchHelperThread: public Thread { |
| public: |
| MessageDispatchHelperThread(); |
| ~MessageDispatchHelperThread(); |
| |
| void Schedule(); |
| |
| private: |
| void Run(); |
| |
| Semaphore* const sem_; |
| Mutex* const mutex_; |
| bool already_signalled_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread); |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // ENABLE_DEBUGGER_SUPPORT |
| |
| #endif // V8_DEBUG_H_ |