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// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "debug.h"
#include "debug-agent.h"
#ifdef ENABLE_DEBUGGER_SUPPORT
namespace v8 {
namespace internal {
// Public V8 debugger API message handler function. This function just delegates
// to the debugger agent through it's data parameter.
void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
DebuggerAgent::instance_->DebuggerMessage(message);
}
// static
DebuggerAgent* DebuggerAgent::instance_ = NULL;
// Debugger agent main thread.
void DebuggerAgent::Run() {
const int kOneSecondInMicros = 1000000;
// Allow this socket to reuse port even if still in TIME_WAIT.
server_->SetReuseAddress(true);
// First bind the socket to the requested port.
bool bound = false;
while (!bound && !terminate_) {
bound = server_->Bind(port_);
// If an error occurred wait a bit before retrying. The most common error
// would be that the port is already in use so this avoids a busy loop and
// make the agent take over the port when it becomes free.
if (!bound) {
PrintF("Failed to open socket on port %d, "
"waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000);
terminate_now_->Wait(kOneSecondInMicros);
}
}
// Accept connections on the bound port.
while (!terminate_) {
bool ok = server_->Listen(1);
listening_->Signal();
if (ok) {
// Accept the new connection.
Socket* client = server_->Accept();
ok = client != NULL;
if (ok) {
// Create and start a new session.
CreateSession(client);
}
}
}
}
void DebuggerAgent::Shutdown() {
// Set the termination flag.
terminate_ = true;
// Signal termination and make the server exit either its listen call or its
// binding loop. This makes sure that no new sessions can be established.
terminate_now_->Signal();
server_->Shutdown();
Join();
// Close existing session if any.
CloseSession();
}
void DebuggerAgent::WaitUntilListening() {
listening_->Wait();
}
void DebuggerAgent::CreateSession(Socket* client) {
ScopedLock with(session_access_);
// If another session is already established terminate this one.
if (session_ != NULL) {
static const char* message = "Remote debugging session already active\r\n";
client->Send(message, StrLength(message));
delete client;
return;
}
// Create a new session and hook up the debug message handler.
session_ = new DebuggerAgentSession(this, client);
v8::Debug::SetMessageHandler2(DebuggerAgentMessageHandler);
session_->Start();
}
void DebuggerAgent::CloseSession() {
ScopedLock with(session_access_);
// Terminate the session.
if (session_ != NULL) {
session_->Shutdown();
session_->Join();
delete session_;
session_ = NULL;
}
}
void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
ScopedLock with(session_access_);
// Forward the message handling to the session.
if (session_ != NULL) {
v8::String::Value val(message.GetJSON());
session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val),
val.length()));
}
}
void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) {
// Don't do anything during termination.
if (terminate_) {
return;
}
// Terminate the session.
ScopedLock with(session_access_);
ASSERT(session == session_);
if (session == session_) {
CloseSession();
}
}
void DebuggerAgentSession::Run() {
// Send the hello message.
bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_);
if (!ok) return;
while (true) {
// Read data from the debugger front end.
SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_);
const char* msg = *message;
bool is_closing_session = (msg == NULL);
if (msg == NULL) {
// If we lost the connection, then simulate a disconnect msg:
msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}";
} else {
// Check if we're getting a disconnect request:
const char* disconnectRequestStr =
"\"type\":\"request\",\"command\":\"disconnect\"}";
const char* result = strstr(msg, disconnectRequestStr);
if (result != NULL) {
is_closing_session = true;
}
}
// Convert UTF-8 to UTF-16.
unibrow::Utf8InputBuffer<> buf(msg, StrLength(msg));
int len = 0;
while (buf.has_more()) {
buf.GetNext();
len++;
}
ScopedVector<int16_t> temp(len + 1);
buf.Reset(msg, StrLength(msg));
for (int i = 0; i < len; i++) {
temp[i] = buf.GetNext();
}
// Send the request received to the debugger.
v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()),
len);
if (is_closing_session) {
// Session is closed.
agent_->OnSessionClosed(this);
return;
}
}
}
void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) {
DebuggerAgentUtil::SendMessage(client_, message);
}
void DebuggerAgentSession::Shutdown() {
// Shutdown the socket to end the blocking receive.
client_->Shutdown();
}
const char* DebuggerAgentUtil::kContentLength = "Content-Length";
int DebuggerAgentUtil::kContentLengthSize =
StrLength(kContentLength);
SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
int received;
// Read header.
int content_length = 0;
while (true) {
const int kHeaderBufferSize = 80;
char header_buffer[kHeaderBufferSize];
int header_buffer_position = 0;
char c = '\0'; // One character receive buffer.
char prev_c = '\0'; // Previous character.
// Read until CRLF.
while (!(c == '\n' && prev_c == '\r')) {
prev_c = c;
received = conn->Receive(&c, 1);
if (received <= 0) {
PrintF("Error %d\n", Socket::LastError());
return SmartPointer<char>();
}
// Add character to header buffer.
if (header_buffer_position < kHeaderBufferSize) {
header_buffer[header_buffer_position++] = c;
}
}
// Check for end of header (empty header line).
if (header_buffer_position == 2) { // Receive buffer contains CRLF.
break;
}
// Terminate header.
ASSERT(header_buffer_position > 1); // At least CRLF is received.
ASSERT(header_buffer_position <= kHeaderBufferSize);
header_buffer[header_buffer_position - 2] = '\0';
// Split header.
char* key = header_buffer;
char* value = NULL;
for (int i = 0; header_buffer[i] != '\0'; i++) {
if (header_buffer[i] == ':') {
header_buffer[i] = '\0';
value = header_buffer + i + 1;
while (*value == ' ') {
value++;
}
break;
}
}
// Check that key is Content-Length.
if (strcmp(key, kContentLength) == 0) {
// Get the content length value if present and within a sensible range.
if (value == NULL || strlen(value) > 7) {
return SmartPointer<char>();
}
for (int i = 0; value[i] != '\0'; i++) {
// Bail out if illegal data.
if (value[i] < '0' || value[i] > '9') {
return SmartPointer<char>();
}
content_length = 10 * content_length + (value[i] - '0');
}
} else {
// For now just print all other headers than Content-Length.
PrintF("%s: %s\n", key, value != NULL ? value : "(no value)");
}
}
// Return now if no body.
if (content_length == 0) {
return SmartPointer<char>();
}
// Read body.
char* buffer = NewArray<char>(content_length + 1);
received = ReceiveAll(conn, buffer, content_length);
if (received < content_length) {
PrintF("Error %d\n", Socket::LastError());
return SmartPointer<char>();
}
buffer[content_length] = '\0';
return SmartPointer<char>(buffer);
}
bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn,
const char* embedding_host) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer.
bool ok;
int len;
// Send the header.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"Type: connect\r\n");
ok = conn->Send(buffer, len);
if (!ok) return false;
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"V8-Version: %s\r\n", v8::V8::GetVersion());
ok = conn->Send(buffer, len);
if (!ok) return false;
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"Protocol-Version: 1\r\n");
ok = conn->Send(buffer, len);
if (!ok) return false;
if (embedding_host != NULL) {
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"Embedding-Host: %s\r\n", embedding_host);
ok = conn->Send(buffer, len);
if (!ok) return false;
}
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"%s: 0\r\n", kContentLength);
ok = conn->Send(buffer, len);
if (!ok) return false;
// Terminate header with empty line.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
ok = conn->Send(buffer, len);
if (!ok) return false;
// No body for connect message.
return true;
}
bool DebuggerAgentUtil::SendMessage(const Socket* conn,
const Vector<uint16_t> message) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer both for header and body.
// Calculate the message size in UTF-8 encoding.
int utf8_len = 0;
for (int i = 0; i < message.length(); i++) {
utf8_len += unibrow::Utf8::Length(message[i]);
}
// Send the header.
int len;
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"%s: %d\r\n", kContentLength, utf8_len);
conn->Send(buffer, len);
// Terminate header with empty line.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
conn->Send(buffer, len);
// Send message body as UTF-8.
int buffer_position = 0; // Current buffer position.
for (int i = 0; i < message.length(); i++) {
// Write next UTF-8 encoded character to buffer.
buffer_position +=
unibrow::Utf8::Encode(buffer + buffer_position, message[i]);
ASSERT(buffer_position < kBufferSize);
// Send buffer if full or last character is encoded.
if (kBufferSize - buffer_position < 3 || i == message.length() - 1) {
conn->Send(buffer, buffer_position);
buffer_position = 0;
}
}
return true;
}
bool DebuggerAgentUtil::SendMessage(const Socket* conn,
const v8::Handle<v8::String> request) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer both for header and body.
// Convert the request to UTF-8 encoding.
v8::String::Utf8Value utf8_request(request);
// Send the header.
int len;
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
"Content-Length: %d\r\n", utf8_request.length());
conn->Send(buffer, len);
// Terminate header with empty line.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
conn->Send(buffer, len);
// Send message body as UTF-8.
conn->Send(*utf8_request, utf8_request.length());
return true;
}
// Receive the full buffer before returning unless an error occours.
int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) {
int total_received = 0;
while (total_received < len) {
int received = conn->Receive(data + total_received, len - total_received);
if (received <= 0) {
return total_received;
}
total_received += received;
}
return total_received;
}
} } // namespace v8::internal
#endif // ENABLE_DEBUGGER_SUPPORT