| // Copyright 2009 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| |
| #include "v8.h" |
| #include "debug.h" |
| #include "debug-agent.h" |
| |
| #ifdef ENABLE_DEBUGGER_SUPPORT |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Public V8 debugger API message handler function. This function just delegates |
| // to the debugger agent through it's data parameter. |
| void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { |
| DebuggerAgent::instance_->DebuggerMessage(message); |
| } |
| |
| // static |
| DebuggerAgent* DebuggerAgent::instance_ = NULL; |
| |
| // Debugger agent main thread. |
| void DebuggerAgent::Run() { |
| const int kOneSecondInMicros = 1000000; |
| |
| // Allow this socket to reuse port even if still in TIME_WAIT. |
| server_->SetReuseAddress(true); |
| |
| // First bind the socket to the requested port. |
| bool bound = false; |
| while (!bound && !terminate_) { |
| bound = server_->Bind(port_); |
| |
| // If an error occurred wait a bit before retrying. The most common error |
| // would be that the port is already in use so this avoids a busy loop and |
| // make the agent take over the port when it becomes free. |
| if (!bound) { |
| PrintF("Failed to open socket on port %d, " |
| "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000); |
| terminate_now_->Wait(kOneSecondInMicros); |
| } |
| } |
| |
| // Accept connections on the bound port. |
| while (!terminate_) { |
| bool ok = server_->Listen(1); |
| listening_->Signal(); |
| if (ok) { |
| // Accept the new connection. |
| Socket* client = server_->Accept(); |
| ok = client != NULL; |
| if (ok) { |
| // Create and start a new session. |
| CreateSession(client); |
| } |
| } |
| } |
| } |
| |
| |
| void DebuggerAgent::Shutdown() { |
| // Set the termination flag. |
| terminate_ = true; |
| |
| // Signal termination and make the server exit either its listen call or its |
| // binding loop. This makes sure that no new sessions can be established. |
| terminate_now_->Signal(); |
| server_->Shutdown(); |
| Join(); |
| |
| // Close existing session if any. |
| CloseSession(); |
| } |
| |
| |
| void DebuggerAgent::WaitUntilListening() { |
| listening_->Wait(); |
| } |
| |
| void DebuggerAgent::CreateSession(Socket* client) { |
| ScopedLock with(session_access_); |
| |
| // If another session is already established terminate this one. |
| if (session_ != NULL) { |
| static const char* message = "Remote debugging session already active\r\n"; |
| |
| client->Send(message, StrLength(message)); |
| delete client; |
| return; |
| } |
| |
| // Create a new session and hook up the debug message handler. |
| session_ = new DebuggerAgentSession(this, client); |
| v8::Debug::SetMessageHandler2(DebuggerAgentMessageHandler); |
| session_->Start(); |
| } |
| |
| |
| void DebuggerAgent::CloseSession() { |
| ScopedLock with(session_access_); |
| |
| // Terminate the session. |
| if (session_ != NULL) { |
| session_->Shutdown(); |
| session_->Join(); |
| delete session_; |
| session_ = NULL; |
| } |
| } |
| |
| |
| void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) { |
| ScopedLock with(session_access_); |
| |
| // Forward the message handling to the session. |
| if (session_ != NULL) { |
| v8::String::Value val(message.GetJSON()); |
| session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val), |
| val.length())); |
| } |
| } |
| |
| |
| void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { |
| // Don't do anything during termination. |
| if (terminate_) { |
| return; |
| } |
| |
| // Terminate the session. |
| ScopedLock with(session_access_); |
| ASSERT(session == session_); |
| if (session == session_) { |
| CloseSession(); |
| } |
| } |
| |
| |
| void DebuggerAgentSession::Run() { |
| // Send the hello message. |
| bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); |
| if (!ok) return; |
| |
| while (true) { |
| // Read data from the debugger front end. |
| SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); |
| |
| const char* msg = *message; |
| bool is_closing_session = (msg == NULL); |
| |
| if (msg == NULL) { |
| // If we lost the connection, then simulate a disconnect msg: |
| msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}"; |
| |
| } else { |
| // Check if we're getting a disconnect request: |
| const char* disconnectRequestStr = |
| "\"type\":\"request\",\"command\":\"disconnect\"}"; |
| const char* result = strstr(msg, disconnectRequestStr); |
| if (result != NULL) { |
| is_closing_session = true; |
| } |
| } |
| |
| // Convert UTF-8 to UTF-16. |
| unibrow::Utf8InputBuffer<> buf(msg, StrLength(msg)); |
| int len = 0; |
| while (buf.has_more()) { |
| buf.GetNext(); |
| len++; |
| } |
| ScopedVector<int16_t> temp(len + 1); |
| buf.Reset(msg, StrLength(msg)); |
| for (int i = 0; i < len; i++) { |
| temp[i] = buf.GetNext(); |
| } |
| |
| // Send the request received to the debugger. |
| v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()), |
| len); |
| |
| if (is_closing_session) { |
| // Session is closed. |
| agent_->OnSessionClosed(this); |
| return; |
| } |
| } |
| } |
| |
| |
| void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { |
| DebuggerAgentUtil::SendMessage(client_, message); |
| } |
| |
| |
| void DebuggerAgentSession::Shutdown() { |
| // Shutdown the socket to end the blocking receive. |
| client_->Shutdown(); |
| } |
| |
| |
| const char* DebuggerAgentUtil::kContentLength = "Content-Length"; |
| int DebuggerAgentUtil::kContentLengthSize = |
| StrLength(kContentLength); |
| |
| |
| SmartPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { |
| int received; |
| |
| // Read header. |
| int content_length = 0; |
| while (true) { |
| const int kHeaderBufferSize = 80; |
| char header_buffer[kHeaderBufferSize]; |
| int header_buffer_position = 0; |
| char c = '\0'; // One character receive buffer. |
| char prev_c = '\0'; // Previous character. |
| |
| // Read until CRLF. |
| while (!(c == '\n' && prev_c == '\r')) { |
| prev_c = c; |
| received = conn->Receive(&c, 1); |
| if (received <= 0) { |
| PrintF("Error %d\n", Socket::LastError()); |
| return SmartPointer<char>(); |
| } |
| |
| // Add character to header buffer. |
| if (header_buffer_position < kHeaderBufferSize) { |
| header_buffer[header_buffer_position++] = c; |
| } |
| } |
| |
| // Check for end of header (empty header line). |
| if (header_buffer_position == 2) { // Receive buffer contains CRLF. |
| break; |
| } |
| |
| // Terminate header. |
| ASSERT(header_buffer_position > 1); // At least CRLF is received. |
| ASSERT(header_buffer_position <= kHeaderBufferSize); |
| header_buffer[header_buffer_position - 2] = '\0'; |
| |
| // Split header. |
| char* key = header_buffer; |
| char* value = NULL; |
| for (int i = 0; header_buffer[i] != '\0'; i++) { |
| if (header_buffer[i] == ':') { |
| header_buffer[i] = '\0'; |
| value = header_buffer + i + 1; |
| while (*value == ' ') { |
| value++; |
| } |
| break; |
| } |
| } |
| |
| // Check that key is Content-Length. |
| if (strcmp(key, kContentLength) == 0) { |
| // Get the content length value if present and within a sensible range. |
| if (value == NULL || strlen(value) > 7) { |
| return SmartPointer<char>(); |
| } |
| for (int i = 0; value[i] != '\0'; i++) { |
| // Bail out if illegal data. |
| if (value[i] < '0' || value[i] > '9') { |
| return SmartPointer<char>(); |
| } |
| content_length = 10 * content_length + (value[i] - '0'); |
| } |
| } else { |
| // For now just print all other headers than Content-Length. |
| PrintF("%s: %s\n", key, value != NULL ? value : "(no value)"); |
| } |
| } |
| |
| // Return now if no body. |
| if (content_length == 0) { |
| return SmartPointer<char>(); |
| } |
| |
| // Read body. |
| char* buffer = NewArray<char>(content_length + 1); |
| received = ReceiveAll(conn, buffer, content_length); |
| if (received < content_length) { |
| PrintF("Error %d\n", Socket::LastError()); |
| return SmartPointer<char>(); |
| } |
| buffer[content_length] = '\0'; |
| |
| return SmartPointer<char>(buffer); |
| } |
| |
| |
| bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn, |
| const char* embedding_host) { |
| static const int kBufferSize = 80; |
| char buffer[kBufferSize]; // Sending buffer. |
| bool ok; |
| int len; |
| |
| // Send the header. |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "Type: connect\r\n"); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "V8-Version: %s\r\n", v8::V8::GetVersion()); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "Protocol-Version: 1\r\n"); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| |
| if (embedding_host != NULL) { |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "Embedding-Host: %s\r\n", embedding_host); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| } |
| |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "%s: 0\r\n", kContentLength); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| |
| // Terminate header with empty line. |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); |
| ok = conn->Send(buffer, len); |
| if (!ok) return false; |
| |
| // No body for connect message. |
| |
| return true; |
| } |
| |
| |
| bool DebuggerAgentUtil::SendMessage(const Socket* conn, |
| const Vector<uint16_t> message) { |
| static const int kBufferSize = 80; |
| char buffer[kBufferSize]; // Sending buffer both for header and body. |
| |
| // Calculate the message size in UTF-8 encoding. |
| int utf8_len = 0; |
| for (int i = 0; i < message.length(); i++) { |
| utf8_len += unibrow::Utf8::Length(message[i]); |
| } |
| |
| // Send the header. |
| int len; |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "%s: %d\r\n", kContentLength, utf8_len); |
| conn->Send(buffer, len); |
| |
| // Terminate header with empty line. |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); |
| conn->Send(buffer, len); |
| |
| // Send message body as UTF-8. |
| int buffer_position = 0; // Current buffer position. |
| for (int i = 0; i < message.length(); i++) { |
| // Write next UTF-8 encoded character to buffer. |
| buffer_position += |
| unibrow::Utf8::Encode(buffer + buffer_position, message[i]); |
| ASSERT(buffer_position < kBufferSize); |
| |
| // Send buffer if full or last character is encoded. |
| if (kBufferSize - buffer_position < 3 || i == message.length() - 1) { |
| conn->Send(buffer, buffer_position); |
| buffer_position = 0; |
| } |
| } |
| |
| return true; |
| } |
| |
| |
| bool DebuggerAgentUtil::SendMessage(const Socket* conn, |
| const v8::Handle<v8::String> request) { |
| static const int kBufferSize = 80; |
| char buffer[kBufferSize]; // Sending buffer both for header and body. |
| |
| // Convert the request to UTF-8 encoding. |
| v8::String::Utf8Value utf8_request(request); |
| |
| // Send the header. |
| int len; |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), |
| "Content-Length: %d\r\n", utf8_request.length()); |
| conn->Send(buffer, len); |
| |
| // Terminate header with empty line. |
| len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); |
| conn->Send(buffer, len); |
| |
| // Send message body as UTF-8. |
| conn->Send(*utf8_request, utf8_request.length()); |
| |
| return true; |
| } |
| |
| |
| // Receive the full buffer before returning unless an error occours. |
| int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) { |
| int total_received = 0; |
| while (total_received < len) { |
| int received = conn->Receive(data + total_received, len - total_received); |
| if (received <= 0) { |
| return total_received; |
| } |
| total_received += received; |
| } |
| return total_received; |
| } |
| |
| } } // namespace v8::internal |
| |
| #endif // ENABLE_DEBUGGER_SUPPORT |