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// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_FACTORY_H_
#define V8_FACTORY_H_
#include "globals.h"
#include "handles.h"
#include "heap.h"
namespace v8 {
namespace internal {
// Interface for handle based allocation.
class Factory {
public:
// Allocate a new uninitialized fixed array.
Handle<FixedArray> NewFixedArray(
int size,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new fixed array with non-existing entries (the hole).
Handle<FixedArray> NewFixedArrayWithHoles(
int size,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new uninitialized fixed double array.
Handle<FixedArray> NewFixedDoubleArray(
int size,
PretenureFlag pretenure = NOT_TENURED);
Handle<SeededNumberDictionary> NewSeededNumberDictionary(
int at_least_space_for);
Handle<UnseededNumberDictionary> NewUnseededNumberDictionary(
int at_least_space_for);
Handle<StringDictionary> NewStringDictionary(int at_least_space_for);
Handle<ObjectHashTable> NewObjectHashTable(int at_least_space_for);
Handle<DescriptorArray> NewDescriptorArray(int number_of_descriptors);
Handle<DeoptimizationInputData> NewDeoptimizationInputData(
int deopt_entry_count,
PretenureFlag pretenure);
Handle<DeoptimizationOutputData> NewDeoptimizationOutputData(
int deopt_entry_count,
PretenureFlag pretenure);
Handle<String> LookupSymbol(Vector<const char> str);
Handle<String> LookupSymbol(Handle<String> str);
Handle<String> LookupAsciiSymbol(Vector<const char> str);
Handle<String> LookupAsciiSymbol(Handle<SeqAsciiString>,
int from,
int length);
Handle<String> LookupTwoByteSymbol(Vector<const uc16> str);
Handle<String> LookupAsciiSymbol(const char* str) {
return LookupSymbol(CStrVector(str));
}
// String creation functions. Most of the string creation functions take
// a Heap::PretenureFlag argument to optionally request that they be
// allocated in the old generation. The pretenure flag defaults to
// DONT_TENURE.
//
// Creates a new String object. There are two String encodings: ASCII and
// two byte. One should choose between the three string factory functions
// based on the encoding of the string buffer that the string is
// initialized from.
// - ...FromAscii initializes the string from a buffer that is ASCII
// encoded (it does not check that the buffer is ASCII encoded) and
// the result will be ASCII encoded.
// - ...FromUtf8 initializes the string from a buffer that is UTF-8
// encoded. If the characters are all single-byte characters, the
// result will be ASCII encoded, otherwise it will converted to two
// byte.
// - ...FromTwoByte initializes the string from a buffer that is two
// byte encoded. If the characters are all single-byte characters,
// the result will be converted to ASCII, otherwise it will be left as
// two byte.
//
// ASCII strings are pretenured when used as keys in the SourceCodeCache.
Handle<String> NewStringFromAscii(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
// UTF8 strings are pretenured when used for regexp literal patterns and
// flags in the parser.
Handle<String> NewStringFromUtf8(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
Handle<String> NewStringFromTwoByte(
Vector<const uc16> str,
PretenureFlag pretenure = NOT_TENURED);
// Allocates and partially initializes an ASCII or TwoByte String. The
// characters of the string are uninitialized. Currently used in regexp code
// only, where they are pretenured.
Handle<SeqAsciiString> NewRawAsciiString(
int length,
PretenureFlag pretenure = NOT_TENURED);
Handle<SeqTwoByteString> NewRawTwoByteString(
int length,
PretenureFlag pretenure = NOT_TENURED);
// Create a new cons string object which consists of a pair of strings.
Handle<String> NewConsString(Handle<String> first,
Handle<String> second);
// Create a new string object which holds a substring of a string.
Handle<String> NewSubString(Handle<String> str,
int begin,
int end);
// Create a new string object which holds a proper substring of a string.
Handle<String> NewProperSubString(Handle<String> str,
int begin,
int end);
// Creates a new external String object. There are two String encodings
// in the system: ASCII and two byte. Unlike other String types, it does
// not make sense to have a UTF-8 factory function for external strings,
// because we cannot change the underlying buffer.
Handle<String> NewExternalStringFromAscii(
ExternalAsciiString::Resource* resource);
Handle<String> NewExternalStringFromTwoByte(
ExternalTwoByteString::Resource* resource);
// Create a global (but otherwise uninitialized) context.
Handle<Context> NewGlobalContext();
// Create a function context.
Handle<Context> NewFunctionContext(int length,
Handle<JSFunction> function);
// Create a catch context.
Handle<Context> NewCatchContext(Handle<JSFunction> function,
Handle<Context> previous,
Handle<String> name,
Handle<Object> thrown_object);
// Create a 'with' context.
Handle<Context> NewWithContext(Handle<JSFunction> function,
Handle<Context> previous,
Handle<JSObject> extension);
// Create a 'block' context.
Handle<Context> NewBlockContext(Handle<JSFunction> function,
Handle<Context> previous,
Handle<SerializedScopeInfo> scope_info);
// Return the Symbol matching the passed in string.
Handle<String> SymbolFromString(Handle<String> value);
// Allocate a new struct. The struct is pretenured (allocated directly in
// the old generation).
Handle<Struct> NewStruct(InstanceType type);
Handle<AccessorInfo> NewAccessorInfo();
Handle<Script> NewScript(Handle<String> source);
// Foreign objects are pretenured when allocated by the bootstrapper.
Handle<Foreign> NewForeign(Address addr,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new foreign object. The foreign is pretenured (allocated
// directly in the old generation).
Handle<Foreign> NewForeign(const AccessorDescriptor* foreign);
Handle<ByteArray> NewByteArray(int length,
PretenureFlag pretenure = NOT_TENURED);
Handle<ExternalArray> NewExternalArray(
int length,
ExternalArrayType array_type,
void* external_pointer,
PretenureFlag pretenure = NOT_TENURED);
Handle<JSGlobalPropertyCell> NewJSGlobalPropertyCell(
Handle<Object> value);
Handle<Map> NewMap(InstanceType type, int instance_size);
Handle<JSObject> NewFunctionPrototype(Handle<JSFunction> function);
Handle<Map> CopyMapDropDescriptors(Handle<Map> map);
// Copy the map adding more inobject properties if possible without
// overflowing the instance size.
Handle<Map> CopyMap(Handle<Map> map, int extra_inobject_props);
Handle<Map> CopyMapDropTransitions(Handle<Map> map);
Handle<Map> GetFastElementsMap(Handle<Map> map);
Handle<Map> GetSlowElementsMap(Handle<Map> map);
Handle<Map> GetElementsTransitionMap(Handle<Map> map,
ElementsKind elements_kind,
bool safe_to_add_transition);
Handle<FixedArray> CopyFixedArray(Handle<FixedArray> array);
// Numbers (eg, literals) are pretenured by the parser.
Handle<Object> NewNumber(double value,
PretenureFlag pretenure = NOT_TENURED);
Handle<Object> NewNumberFromInt(int value);
Handle<Object> NewNumberFromUint(uint32_t value);
// These objects are used by the api to create env-independent data
// structures in the heap.
Handle<JSObject> NewNeanderObject();
Handle<JSObject> NewArgumentsObject(Handle<Object> callee, int length);
// JS objects are pretenured when allocated by the bootstrapper and
// runtime.
Handle<JSObject> NewJSObject(Handle<JSFunction> constructor,
PretenureFlag pretenure = NOT_TENURED);
// Global objects are pretenured.
Handle<GlobalObject> NewGlobalObject(Handle<JSFunction> constructor);
// JS objects are pretenured when allocated by the bootstrapper and
// runtime.
Handle<JSObject> NewJSObjectFromMap(Handle<Map> map);
// JS arrays are pretenured when allocated by the parser.
Handle<JSArray> NewJSArray(int capacity,
PretenureFlag pretenure = NOT_TENURED);
Handle<JSArray> NewJSArrayWithElements(
Handle<FixedArray> elements,
PretenureFlag pretenure = NOT_TENURED);
Handle<JSProxy> NewJSProxy(Handle<Object> handler, Handle<Object> prototype);
// Change the type of the argument into a JS object/function and reinitialize.
void BecomeJSObject(Handle<JSReceiver> object);
void BecomeJSFunction(Handle<JSReceiver> object);
Handle<JSFunction> NewFunction(Handle<String> name,
Handle<Object> prototype);
Handle<JSFunction> NewFunctionWithoutPrototype(
Handle<String> name,
StrictModeFlag strict_mode);
Handle<JSFunction> NewFunction(Handle<Object> super, bool is_global);
Handle<JSFunction> BaseNewFunctionFromSharedFunctionInfo(
Handle<SharedFunctionInfo> function_info,
Handle<Map> function_map,
PretenureFlag pretenure);
Handle<JSFunction> NewFunctionFromSharedFunctionInfo(
Handle<SharedFunctionInfo> function_info,
Handle<Context> context,
PretenureFlag pretenure = TENURED);
Handle<SerializedScopeInfo> NewSerializedScopeInfo(int length);
Handle<Code> NewCode(const CodeDesc& desc,
Code::Flags flags,
Handle<Object> self_reference,
bool immovable = false);
Handle<Code> CopyCode(Handle<Code> code);
Handle<Code> CopyCode(Handle<Code> code, Vector<byte> reloc_info);
Handle<Object> ToObject(Handle<Object> object);
Handle<Object> ToObject(Handle<Object> object,
Handle<Context> global_context);
// Interface for creating error objects.
Handle<Object> NewError(const char* maker, const char* type,
Handle<JSArray> args);
Handle<Object> NewError(const char* maker, const char* type,
Vector< Handle<Object> > args);
Handle<Object> NewError(const char* type,
Vector< Handle<Object> > args);
Handle<Object> NewError(Handle<String> message);
Handle<Object> NewError(const char* constructor,
Handle<String> message);
Handle<Object> NewTypeError(const char* type,
Vector< Handle<Object> > args);
Handle<Object> NewTypeError(Handle<String> message);
Handle<Object> NewRangeError(const char* type,
Vector< Handle<Object> > args);
Handle<Object> NewRangeError(Handle<String> message);
Handle<Object> NewSyntaxError(const char* type, Handle<JSArray> args);
Handle<Object> NewSyntaxError(Handle<String> message);
Handle<Object> NewReferenceError(const char* type,
Vector< Handle<Object> > args);
Handle<Object> NewReferenceError(Handle<String> message);
Handle<Object> NewEvalError(const char* type,
Vector< Handle<Object> > args);
Handle<JSFunction> NewFunction(Handle<String> name,
InstanceType type,
int instance_size,
Handle<Code> code,
bool force_initial_map);
Handle<JSFunction> NewFunction(Handle<Map> function_map,
Handle<SharedFunctionInfo> shared, Handle<Object> prototype);
Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name,
InstanceType type,
int instance_size,
Handle<JSObject> prototype,
Handle<Code> code,
bool force_initial_map);
Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name,
Handle<Code> code);
Handle<DescriptorArray> CopyAppendForeignDescriptor(
Handle<DescriptorArray> array,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes);
Handle<String> NumberToString(Handle<Object> number);
enum ApiInstanceType {
JavaScriptObject,
InnerGlobalObject,
OuterGlobalObject
};
Handle<JSFunction> CreateApiFunction(
Handle<FunctionTemplateInfo> data,
ApiInstanceType type = JavaScriptObject);
Handle<JSFunction> InstallMembers(Handle<JSFunction> function);
// Installs interceptors on the instance. 'desc' is a function template,
// and instance is an object instance created by the function of this
// function template.
void ConfigureInstance(Handle<FunctionTemplateInfo> desc,
Handle<JSObject> instance,
bool* pending_exception);
#define ROOT_ACCESSOR(type, name, camel_name) \
inline Handle<type> name() { \
return Handle<type>(BitCast<type**>( \
&isolate()->heap()->roots_[Heap::k##camel_name##RootIndex])); \
}
ROOT_LIST(ROOT_ACCESSOR)
#undef ROOT_ACCESSOR_ACCESSOR
#define SYMBOL_ACCESSOR(name, str) \
inline Handle<String> name() { \
return Handle<String>(BitCast<String**>( \
&isolate()->heap()->roots_[Heap::k##name##RootIndex])); \
}
SYMBOL_LIST(SYMBOL_ACCESSOR)
#undef SYMBOL_ACCESSOR
Handle<String> hidden_symbol() {
return Handle<String>(&isolate()->heap()->hidden_symbol_);
}
Handle<SharedFunctionInfo> NewSharedFunctionInfo(
Handle<String> name,
int number_of_literals,
Handle<Code> code,
Handle<SerializedScopeInfo> scope_info);
Handle<SharedFunctionInfo> NewSharedFunctionInfo(Handle<String> name);
Handle<JSMessageObject> NewJSMessageObject(
Handle<String> type,
Handle<JSArray> arguments,
int start_position,
int end_position,
Handle<Object> script,
Handle<Object> stack_trace,
Handle<Object> stack_frames);
Handle<SeededNumberDictionary> DictionaryAtNumberPut(
Handle<SeededNumberDictionary>,
uint32_t key,
Handle<Object> value);
Handle<UnseededNumberDictionary> DictionaryAtNumberPut(
Handle<UnseededNumberDictionary>,
uint32_t key,
Handle<Object> value);
#ifdef ENABLE_DEBUGGER_SUPPORT
Handle<DebugInfo> NewDebugInfo(Handle<SharedFunctionInfo> shared);
#endif
// Return a map using the map cache in the global context.
// The key the an ordered set of property names.
Handle<Map> ObjectLiteralMapFromCache(Handle<Context> context,
Handle<FixedArray> keys);
// Creates a new FixedArray that holds the data associated with the
// atom regexp and stores it in the regexp.
void SetRegExpAtomData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
Handle<Object> match_pattern);
// Creates a new FixedArray that holds the data associated with the
// irregexp regexp and stores it in the regexp.
void SetRegExpIrregexpData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
int capture_count);
private:
Isolate* isolate() { return reinterpret_cast<Isolate*>(this); }
Handle<JSFunction> NewFunctionHelper(Handle<String> name,
Handle<Object> prototype);
Handle<JSFunction> NewFunctionWithoutPrototypeHelper(
Handle<String> name,
StrictModeFlag strict_mode);
Handle<DescriptorArray> CopyAppendCallbackDescriptors(
Handle<DescriptorArray> array,
Handle<Object> descriptors);
// Create a new map cache.
Handle<MapCache> NewMapCache(int at_least_space_for);
// Update the map cache in the global context with (keys, map)
Handle<MapCache> AddToMapCache(Handle<Context> context,
Handle<FixedArray> keys,
Handle<Map> map);
};
} } // namespace v8::internal
#endif // V8_FACTORY_H_