| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioGainNode.h" |
| |
| #include "AudioBus.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| |
| namespace WebCore { |
| |
| AudioGainNode::AudioGainNode(AudioContext* context, double sampleRate) |
| : AudioNode(context, sampleRate) |
| , m_lastGain(1.0) |
| { |
| m_gain = AudioGain::create("gain", 1.0, 0.0, 1.0); |
| |
| addInput(adoptPtr(new AudioNodeInput(this))); |
| addOutput(adoptPtr(new AudioNodeOutput(this, 1))); |
| |
| setType(NodeTypeGain); |
| |
| initialize(); |
| } |
| |
| void AudioGainNode::process(size_t /*framesToProcess*/) |
| { |
| // FIXME: there is a nice optimization to avoid processing here, and let the gain change |
| // happen in the summing junction input of the AudioNode we're connected to. |
| // Then we can avoid all of the following: |
| |
| AudioBus* outputBus = output(0)->bus(); |
| ASSERT(outputBus); |
| |
| // The realtime thread can't block on this lock, so we call tryLock() instead. |
| if (m_processLock.tryLock()) { |
| if (!isInitialized() || !input(0)->isConnected()) |
| outputBus->zero(); |
| else { |
| AudioBus* inputBus = input(0)->bus(); |
| |
| // Apply the gain with de-zippering into the output bus. |
| outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value()); |
| } |
| |
| m_processLock.unlock(); |
| } else { |
| // Too bad - the tryLock() failed. We must be in the middle of re-connecting and were already outputting silence anyway... |
| outputBus->zero(); |
| } |
| } |
| |
| void AudioGainNode::reset() |
| { |
| // Snap directly to desired gain. |
| m_lastGain = gain()->value(); |
| } |
| |
| // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput |
| // |
| // As soon as we know the channel count of our input, we can lazily initialize. |
| // Sometimes this may be called more than once with different channel counts, in which case we must safely |
| // uninitialize and then re-initialize with the new channel count. |
| void AudioGainNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| { |
| ASSERT(input && input == this->input(0)); |
| if (input != this->input(0)) |
| return; |
| |
| unsigned numberOfChannels = input->numberOfChannels(); |
| |
| if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { |
| // We're already initialized but the channel count has changed. |
| // We need to be careful since we may be actively processing right now, so synchronize with process(). |
| MutexLocker locker(m_processLock); |
| uninitialize(); |
| } |
| |
| if (!isInitialized()) { |
| // This will propagate the channel count to any nodes connected further downstream in the graph. |
| output(0)->setNumberOfChannels(numberOfChannels); |
| initialize(); |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |