| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "GraphicsContext3D.h" |
| |
| #include "CachedImage.h" |
| #include "WebGLLayerChromium.h" |
| #include "CanvasRenderingContext.h" |
| #include "Chrome.h" |
| #include "ChromeClientImpl.h" |
| #include "Extensions3DChromium.h" |
| #include "GraphicsContext3DInternal.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "WebGraphicsContext3D.h" |
| #include "WebKit.h" |
| #include "WebKitClient.h" |
| #include "WebViewImpl.h" |
| |
| #include <stdio.h> |
| #include <wtf/FastMalloc.h> |
| #include <wtf/text/CString.h> |
| |
| #if PLATFORM(CG) |
| #include "GraphicsContext.h" |
| #include "WebGLRenderingContext.h" |
| #include <CoreGraphics/CGContext.h> |
| #include <CoreGraphics/CGImage.h> |
| #endif |
| |
| // There are two levels of delegation in this file: |
| // |
| // 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done |
| // so that we have some place to store data members common among |
| // implementations; GraphicsContext3D only provides us the m_internal |
| // pointer. We always delegate to the GraphicsContext3DInternal. While we |
| // could sidestep it and go directly to the WebGraphicsContext3D in some |
| // cases, it is better for consistency to always delegate through it. |
| // |
| // 2. GraphicsContext3DInternal delegates to an implementation of |
| // WebGraphicsContext3D. This is done so we have a place to inject an |
| // implementation which remotes the OpenGL calls across processes. |
| |
| namespace WebCore { |
| |
| //---------------------------------------------------------------------- |
| // GraphicsContext3DInternal |
| |
| GraphicsContext3DInternal::GraphicsContext3DInternal() |
| : m_webViewImpl(0) |
| , m_initializedAvailableExtensions(false) |
| , m_layerComposited(false) |
| #if USE(SKIA) |
| #elif PLATFORM(CG) |
| , m_renderOutput(0) |
| #else |
| #error Must port to your platform |
| #endif |
| { |
| } |
| |
| GraphicsContext3DInternal::~GraphicsContext3DInternal() |
| { |
| #if PLATFORM(CG) |
| if (m_renderOutput) |
| delete[] m_renderOutput; |
| #endif |
| } |
| |
| bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow) |
| { |
| WebKit::WebGraphicsContext3D::Attributes webAttributes; |
| webAttributes.alpha = attrs.alpha; |
| webAttributes.depth = attrs.depth; |
| webAttributes.stencil = attrs.stencil; |
| webAttributes.antialias = attrs.antialias; |
| webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; |
| webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss; |
| WebKit::WebGraphicsContext3D* webContext = WebKit::webKitClient()->createGraphicsContext3D(); |
| if (!webContext) |
| return false; |
| |
| Chrome* chrome = static_cast<Chrome*>(hostWindow); |
| WebKit::ChromeClientImpl* chromeClientImpl = static_cast<WebKit::ChromeClientImpl*>(chrome->client()); |
| |
| m_webViewImpl = chromeClientImpl->webView(); |
| |
| if (!m_webViewImpl) |
| return false; |
| if (!webContext->initialize(webAttributes, m_webViewImpl, renderDirectlyToHostWindow)) { |
| delete webContext; |
| return false; |
| } |
| m_impl.set(webContext); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| m_compositingLayer = WebGLLayerChromium::create(0); |
| #endif |
| return true; |
| } |
| |
| WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context) |
| { |
| if (!context) |
| return 0; |
| return context->m_internal->m_impl.get(); |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const |
| { |
| return m_impl.get(); |
| } |
| |
| Platform3DObject GraphicsContext3DInternal::platformTexture() const |
| { |
| return m_impl->getPlatformTextureId(); |
| } |
| |
| void GraphicsContext3DInternal::prepareTexture() |
| { |
| m_impl->prepareTexture(); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| WebGLLayerChromium* GraphicsContext3DInternal::platformLayer() const |
| { |
| return m_compositingLayer.get(); |
| } |
| #endif |
| |
| void GraphicsContext3DInternal::markContextChanged() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| platformLayer()->setTextureUpdated(); |
| #endif |
| m_layerComposited = false; |
| } |
| |
| void GraphicsContext3DInternal::markLayerComposited() |
| { |
| m_layerComposited = true; |
| } |
| |
| bool GraphicsContext3DInternal::layerComposited() const |
| { |
| return m_layerComposited; |
| } |
| |
| void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context) |
| { |
| HTMLCanvasElement* canvas = context->canvas(); |
| ImageBuffer* imageBuffer = canvas->buffer(); |
| unsigned char* pixels = 0; |
| #if USE(SKIA) |
| const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap(); |
| const SkBitmap* readbackBitmap = 0; |
| ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config); |
| if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) { |
| // This is the fastest and most common case. We read back |
| // directly into the canvas's backing store. |
| readbackBitmap = canvasBitmap; |
| m_resizingBitmap.reset(); |
| } else { |
| // We need to allocate a temporary bitmap for reading back the |
| // pixel data. We will then use Skia to rescale this bitmap to |
| // the size of the canvas's backing store. |
| if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) { |
| m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, |
| m_impl->width(), |
| m_impl->height()); |
| if (!m_resizingBitmap.allocPixels()) |
| return; |
| } |
| readbackBitmap = &m_resizingBitmap; |
| } |
| |
| // Read back the frame buffer. |
| SkAutoLockPixels bitmapLock(*readbackBitmap); |
| pixels = static_cast<unsigned char*>(readbackBitmap->getPixels()); |
| #elif PLATFORM(CG) |
| if (m_renderOutput) |
| pixels = m_renderOutput; |
| #else |
| #error Must port to your platform |
| #endif |
| |
| m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height()); |
| |
| if (!m_impl->getContextAttributes().premultipliedAlpha) { |
| size_t bufferSize = 4 * m_impl->width() * m_impl->height(); |
| |
| for (size_t i = 0; i < bufferSize; i += 4) { |
| pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255); |
| pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255); |
| pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255); |
| } |
| } |
| |
| #if USE(SKIA) |
| if (m_resizingBitmap.readyToDraw()) { |
| // We need to draw the resizing bitmap into the canvas's backing store. |
| SkCanvas canvas(*canvasBitmap); |
| SkRect dst; |
| dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap->width()), SkIntToScalar(canvasBitmap->height())); |
| canvas.drawBitmapRect(m_resizingBitmap, 0, dst); |
| } |
| #elif PLATFORM(CG) |
| if (m_renderOutput && context->is3d()) { |
| WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context); |
| webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext()); |
| } |
| #else |
| #error Must port to your platform |
| #endif |
| } |
| |
| PassRefPtr<ImageData> GraphicsContext3DInternal::paintRenderingResultsToImageData() |
| { |
| if (m_impl->getContextAttributes().premultipliedAlpha) |
| return 0; |
| |
| RefPtr<ImageData> imageData = ImageData::create(IntSize(m_impl->width(), m_impl->height())); |
| unsigned char* pixels = imageData->data()->data()->data(); |
| size_t bufferSize = 4 * m_impl->width() * m_impl->height(); |
| |
| m_impl->readBackFramebuffer(pixels, bufferSize); |
| |
| for (size_t i = 0; i < bufferSize; i += 4) |
| std::swap(pixels[i], pixels[i + 2]); |
| |
| return imageData.release(); |
| } |
| |
| bool GraphicsContext3DInternal::paintsIntoCanvasBuffer() const |
| { |
| // If the gpu compositor is on then skip the readback and software rendering path. |
| return !m_webViewImpl->isAcceleratedCompositingActive(); |
| } |
| |
| void GraphicsContext3DInternal::reshape(int width, int height) |
| { |
| if (width == m_impl->width() && height == m_impl->height()) |
| return; |
| |
| m_impl->reshape(width, height); |
| |
| #if PLATFORM(CG) |
| // Need to reallocate the client-side backing store. |
| // FIXME: make this more efficient. |
| if (m_renderOutput) { |
| delete[] m_renderOutput; |
| m_renderOutput = 0; |
| } |
| int rowBytes = width * 4; |
| m_renderOutput = new unsigned char[height * rowBytes]; |
| #endif // PLATFORM(CG) |
| } |
| |
| IntSize GraphicsContext3DInternal::getInternalFramebufferSize() |
| { |
| return IntSize(m_impl->width(), m_impl->height()); |
| } |
| |
| bool GraphicsContext3DInternal::isContextLost() |
| { |
| return m_impl->isContextLost(); |
| } |
| |
| // Macros to assist in delegating from GraphicsContext3DInternal to |
| // WebGraphicsContext3D. |
| |
| #define DELEGATE_TO_IMPL(name) \ |
| void GraphicsContext3DInternal::name() \ |
| { \ |
| m_impl->name(); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_R(name, rt) \ |
| rt GraphicsContext3DInternal::name() \ |
| { \ |
| return m_impl->name(); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_1(name, t1) \ |
| void GraphicsContext3DInternal::name(t1 a1) \ |
| { \ |
| m_impl->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_1R(name, t1, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1) \ |
| { \ |
| return m_impl->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_2(name, t1, t2) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2) \ |
| { \ |
| m_impl->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2) \ |
| { \ |
| return m_impl->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| m_impl->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| return m_impl->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_10(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9, t10 a10) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \ |
| } |
| |
| DELEGATE_TO_IMPL_R(makeContextCurrent, bool) |
| |
| bool GraphicsContext3DInternal::isGLES2Compliant() const |
| { |
| return m_impl->isGLES2Compliant(); |
| } |
| |
| DELEGATE_TO_IMPL_1(activeTexture, GC3Denum) |
| DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject) |
| |
| void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) |
| { |
| m_impl->bindAttribLocation(program, index, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_IMPL_1(blendEquation, GC3Denum) |
| DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum) |
| DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum) |
| DELEGATE_TO_IMPL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) |
| |
| void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage) |
| { |
| m_impl->bufferData(target, size, 0, usage); |
| } |
| |
| void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage) |
| { |
| m_impl->bufferData(target, size, data, usage); |
| } |
| |
| void GraphicsContext3DInternal::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data) |
| { |
| m_impl->bufferSubData(target, offset, size, data); |
| } |
| |
| DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum) |
| DELEGATE_TO_IMPL_1(clear, GC3Dbitfield) |
| DELEGATE_TO_IMPL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf) |
| DELEGATE_TO_IMPL_1(clearStencil, GC3Dint) |
| DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) |
| DELEGATE_TO_IMPL_1(compileShader, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) |
| DELEGATE_TO_IMPL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| DELEGATE_TO_IMPL_1(cullFace, GC3Denum) |
| DELEGATE_TO_IMPL_1(depthFunc, GC3Denum) |
| DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean) |
| DELEGATE_TO_IMPL_2(depthRange, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_IMPL_1(disable, GC3Denum) |
| DELEGATE_TO_IMPL_1(disableVertexAttribArray, GC3Duint) |
| DELEGATE_TO_IMPL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) |
| DELEGATE_TO_IMPL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizeiptr) |
| |
| DELEGATE_TO_IMPL_1(enable, GC3Denum) |
| DELEGATE_TO_IMPL_1(enableVertexAttribArray, GC3Duint) |
| DELEGATE_TO_IMPL(finish) |
| DELEGATE_TO_IMPL(flush) |
| DELEGATE_TO_IMPL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) |
| DELEGATE_TO_IMPL_1(frontFace, GC3Denum) |
| DELEGATE_TO_IMPL_1(generateMipmap, GC3Denum) |
| |
| bool GraphicsContext3DInternal::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info) |
| { |
| WebKit::WebGraphicsContext3D::ActiveInfo webInfo; |
| if (!m_impl->getActiveAttrib(program, index, webInfo)) |
| return false; |
| info.name = webInfo.name; |
| info.type = webInfo.type; |
| info.size = webInfo.size; |
| return true; |
| } |
| |
| bool GraphicsContext3DInternal::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info) |
| { |
| WebKit::WebGraphicsContext3D::ActiveInfo webInfo; |
| if (!m_impl->getActiveUniform(program, index, webInfo)) |
| return false; |
| info.name = webInfo.name; |
| info.type = webInfo.type; |
| info.size = webInfo.size; |
| return true; |
| } |
| |
| DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) |
| |
| GC3Dint GraphicsContext3DInternal::getAttribLocation(Platform3DObject program, const String& name) |
| { |
| return m_impl->getAttribLocation(program, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*) |
| |
| DELEGATE_TO_IMPL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| |
| GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes() |
| { |
| WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); |
| GraphicsContext3D::Attributes attributes; |
| attributes.alpha = webAttributes.alpha; |
| attributes.depth = webAttributes.depth; |
| attributes.stencil = webAttributes.stencil; |
| attributes.antialias = webAttributes.antialias; |
| attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; |
| return attributes; |
| } |
| |
| DELEGATE_TO_IMPL_R(getError, GC3Denum) |
| |
| DELEGATE_TO_IMPL_2(getFloatv, GC3Denum, GC3Dfloat*) |
| |
| DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) |
| |
| DELEGATE_TO_IMPL_2(getIntegerv, GC3Denum, GC3Dint*) |
| |
| DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) |
| |
| String GraphicsContext3DInternal::getProgramInfoLog(Platform3DObject program) |
| { |
| return m_impl->getProgramInfoLog(program); |
| } |
| |
| DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| |
| DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) |
| |
| String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader) |
| { |
| return m_impl->getShaderInfoLog(shader); |
| } |
| |
| String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader) |
| { |
| return m_impl->getShaderSource(shader); |
| } |
| |
| String GraphicsContext3DInternal::getString(GC3Denum name) |
| { |
| return m_impl->getString(name); |
| } |
| |
| DELEGATE_TO_IMPL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) |
| DELEGATE_TO_IMPL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| |
| DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) |
| DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) |
| |
| GC3Dint GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name) |
| { |
| return m_impl->getUniformLocation(program, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) |
| DELEGATE_TO_IMPL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) |
| |
| DELEGATE_TO_IMPL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) |
| |
| DELEGATE_TO_IMPL_2(hint, GC3Denum, GC3Denum) |
| DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_IMPL_1(lineWidth, GC3Dfloat) |
| DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_2(pixelStorei, GC3Denum, GC3Dint) |
| DELEGATE_TO_IMPL_2(polygonOffset, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_IMPL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) |
| DELEGATE_TO_IMPL(releaseShaderCompiler) |
| DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) |
| DELEGATE_TO_IMPL_2(sampleCoverage, GC3Dclampf, GC3Dboolean) |
| DELEGATE_TO_IMPL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| |
| void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string) |
| { |
| m_impl->shaderSource(shader, string.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) |
| DELEGATE_TO_IMPL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) |
| DELEGATE_TO_IMPL_1(stencilMask, GC3Duint) |
| DELEGATE_TO_IMPL_2(stencilMaskSeparate, GC3Denum, GC3Duint) |
| DELEGATE_TO_IMPL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) |
| DELEGATE_TO_IMPL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) |
| |
| bool GraphicsContext3DInternal::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels) |
| { |
| m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| return true; |
| } |
| |
| DELEGATE_TO_IMPL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) |
| DELEGATE_TO_IMPL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) |
| |
| void GraphicsContext3DInternal::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels) |
| { |
| m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| DELEGATE_TO_IMPL_2(uniform1f, GC3Dint, GC3Dfloat) |
| |
| void GraphicsContext3DInternal::uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) |
| { |
| m_impl->uniform1fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_2(uniform1i, GC3Dint, GC3Dint) |
| |
| void GraphicsContext3DInternal::uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) |
| { |
| m_impl->uniform1iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) |
| |
| void GraphicsContext3DInternal::uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) |
| { |
| m_impl->uniform2fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) |
| |
| void GraphicsContext3DInternal::uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) |
| { |
| m_impl->uniform2iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| |
| void GraphicsContext3DInternal::uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) |
| { |
| m_impl->uniform3fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| |
| void GraphicsContext3DInternal::uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) |
| { |
| m_impl->uniform3iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| |
| void GraphicsContext3DInternal::uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) |
| { |
| m_impl->uniform4fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| |
| void GraphicsContext3DInternal::uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) |
| { |
| m_impl->uniform4iv(location, size, v); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) |
| { |
| m_impl->uniformMatrix2fv(location, size, transpose, value); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) |
| { |
| m_impl->uniformMatrix3fv(location, size, transpose, value); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) |
| { |
| m_impl->uniformMatrix4fv(location, size, transpose, value); |
| } |
| |
| DELEGATE_TO_IMPL_1(useProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_2(vertexAttrib1f, GC3Duint, GC3Dfloat) |
| DELEGATE_TO_IMPL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_IMPL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_IMPL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_IMPL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_IMPL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_IMPL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_IMPL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_IMPL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dsizeiptr) |
| |
| DELEGATE_TO_IMPL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| |
| DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_R(createFramebuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_R(createProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_R(createRenderbuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_1R(createShader, GC3Denum, Platform3DObject) |
| DELEGATE_TO_IMPL_R(createTexture, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_1(deleteBuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_1(deleteFramebuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_1(deleteProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_1(deleteRenderbuffer, Platform3DObject) |
| DELEGATE_TO_IMPL_1(deleteShader, Platform3DObject) |
| DELEGATE_TO_IMPL_1(deleteTexture, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_1(synthesizeGLError, GC3Denum) |
| |
| Extensions3D* GraphicsContext3DInternal::getExtensions() |
| { |
| if (!m_extensions) |
| m_extensions = adoptPtr(new Extensions3DChromium(this)); |
| return m_extensions.get(); |
| } |
| |
| namespace { |
| |
| void splitStringHelper(const String& str, HashSet<String>& set) |
| { |
| Vector<String> substrings; |
| str.split(" ", substrings); |
| for (size_t i = 0; i < substrings.size(); ++i) |
| set.add(substrings[i]); |
| } |
| |
| String mapExtensionName(const String& name) |
| { |
| if (name == "GL_ANGLE_framebuffer_blit" |
| || name == "GL_ANGLE_framebuffer_multisample") |
| return "GL_CHROMIUM_framebuffer_multisample"; |
| return name; |
| } |
| |
| } // anonymous namespace |
| |
| void GraphicsContext3DInternal::initializeExtensions() |
| { |
| if (!m_initializedAvailableExtensions) { |
| String extensionsString = getString(GraphicsContext3D::EXTENSIONS); |
| splitStringHelper(extensionsString, m_enabledExtensions); |
| |
| String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM(); |
| splitStringHelper(requestableExtensionsString, m_requestableExtensions); |
| |
| m_initializedAvailableExtensions = true; |
| } |
| } |
| |
| |
| bool GraphicsContext3DInternal::supportsExtension(const String& name) |
| { |
| initializeExtensions(); |
| String mappedName = mapExtensionName(name); |
| return m_enabledExtensions.contains(mappedName) || m_requestableExtensions.contains(mappedName); |
| } |
| |
| bool GraphicsContext3DInternal::ensureExtensionEnabled(const String& name) |
| { |
| initializeExtensions(); |
| |
| String mappedName = mapExtensionName(name); |
| if (m_enabledExtensions.contains(mappedName)) |
| return true; |
| |
| if (m_requestableExtensions.contains(mappedName)) { |
| m_impl->requestExtensionCHROMIUM(mappedName.ascii().data()); |
| m_enabledExtensions.clear(); |
| m_requestableExtensions.clear(); |
| m_initializedAvailableExtensions = false; |
| } |
| |
| initializeExtensions(); |
| return m_enabledExtensions.contains(mappedName); |
| } |
| |
| DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, GC3Denum, GC3Dsizeiptr, GC3Dsizei, GC3Denum, void*) |
| DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*) |
| DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Denum, void*) |
| DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*) |
| DELEGATE_TO_IMPL_2(copyTextureToParentTextureCHROMIUM, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_IMPL_10(blitFramebufferCHROMIUM, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum) |
| DELEGATE_TO_IMPL_5(renderbufferStorageMultisampleCHROMIUM, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei) |
| |
| //---------------------------------------------------------------------- |
| // GraphicsContext3D |
| // |
| |
| // Macros to assist in delegating from GraphicsContext3D to |
| // GraphicsContext3DInternal. |
| |
| #define DELEGATE_TO_INTERNAL(name) \ |
| void GraphicsContext3D::name() \ |
| { \ |
| m_internal->name(); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_R(name, rt) \ |
| rt GraphicsContext3D::name() \ |
| { \ |
| return m_internal->name(); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_1(name, t1) \ |
| void GraphicsContext3D::name(t1 a1) \ |
| { \ |
| m_internal->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \ |
| rt GraphicsContext3D::name(t1 a1) \ |
| { \ |
| return m_internal->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_2(name, t1, t2) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2) \ |
| { \ |
| m_internal->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2) \ |
| { \ |
| return m_internal->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| m_internal->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| return m_internal->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool) |
| { |
| } |
| |
| GraphicsContext3D::~GraphicsContext3D() |
| { |
| } |
| |
| PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) |
| { |
| OwnPtr<GraphicsContext3DInternal> internal = adoptPtr(new GraphicsContext3DInternal()); |
| if (!internal->initialize(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)) { |
| return 0; |
| } |
| RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)); |
| result->m_internal = internal.release(); |
| return result.release(); |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const |
| { |
| return m_internal->platformGraphicsContext3D(); |
| } |
| |
| Platform3DObject GraphicsContext3D::platformTexture() const |
| { |
| return m_internal->platformTexture(); |
| } |
| |
| void GraphicsContext3D::prepareTexture() |
| { |
| return m_internal->prepareTexture(); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| PlatformLayer* GraphicsContext3D::platformLayer() const |
| { |
| WebGLLayerChromium* canvasLayer = m_internal->platformLayer(); |
| canvasLayer->setContext(this); |
| return canvasLayer; |
| } |
| #endif |
| |
| DELEGATE_TO_INTERNAL(makeContextCurrent) |
| DELEGATE_TO_INTERNAL_2(reshape, int, int) |
| DELEGATE_TO_INTERNAL_R(getInternalFramebufferSize, IntSize) |
| |
| DELEGATE_TO_INTERNAL_1(activeTexture, GC3Denum) |
| DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, GC3Duint, const String&) |
| |
| DELEGATE_TO_INTERNAL_2(bindBuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindFramebuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindRenderbuffer, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindTexture, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_INTERNAL_1(blendEquation, GC3Denum) |
| DELEGATE_TO_INTERNAL_2(blendEquationSeparate, GC3Denum, GC3Denum) |
| DELEGATE_TO_INTERNAL_2(blendFunc, GC3Denum, GC3Denum) |
| DELEGATE_TO_INTERNAL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) |
| |
| DELEGATE_TO_INTERNAL_3(bufferData, GC3Denum, GC3Dsizeiptr, GC3Denum) |
| DELEGATE_TO_INTERNAL_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum) |
| DELEGATE_TO_INTERNAL_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*) |
| |
| DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, GC3Denum, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(clear, GC3Dbitfield) |
| DELEGATE_TO_INTERNAL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_INTERNAL_1(clearDepth, GC3Dclampf) |
| DELEGATE_TO_INTERNAL_1(clearStencil, GC3Dint) |
| DELEGATE_TO_INTERNAL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) |
| DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_1(cullFace, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(depthFunc, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_2(depthRange, GC3Dclampf, GC3Dclampf) |
| DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(disable, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, GC3Duint) |
| DELEGATE_TO_INTERNAL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) |
| |
| DELEGATE_TO_INTERNAL_1(enable, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, GC3Duint) |
| DELEGATE_TO_INTERNAL(finish) |
| DELEGATE_TO_INTERNAL(flush) |
| DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) |
| DELEGATE_TO_INTERNAL_1(frontFace, GC3Denum) |
| DELEGATE_TO_INTERNAL_1(generateMipmap, GC3Denum) |
| |
| DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, GC3Duint, ActiveInfo&, bool) |
| DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, GC3Duint, ActiveInfo&, bool) |
| DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) |
| DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, GC3Dint) |
| DELEGATE_TO_INTERNAL_2(getBooleanv, GC3Denum, GC3Dboolean*) |
| DELEGATE_TO_INTERNAL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes) |
| DELEGATE_TO_INTERNAL_R(getError, GC3Denum) |
| DELEGATE_TO_INTERNAL_2(getFloatv, GC3Denum, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_2(getIntegerv, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String) |
| DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String) |
| DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String) |
| DELEGATE_TO_INTERNAL_1R(getString, GC3Denum, String) |
| DELEGATE_TO_INTERNAL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) |
| DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, GC3Dint) |
| DELEGATE_TO_INTERNAL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) |
| DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) |
| |
| DELEGATE_TO_INTERNAL_2(hint, GC3Denum, GC3Denum) |
| DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isEnabled, GC3Denum, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_1(lineWidth, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(pixelStorei, GC3Denum, GC3Dint) |
| DELEGATE_TO_INTERNAL_2(polygonOffset, GC3Dfloat, GC3Dfloat) |
| |
| DELEGATE_TO_INTERNAL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) |
| |
| DELEGATE_TO_INTERNAL(releaseShaderCompiler) |
| DELEGATE_TO_INTERNAL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_2(sampleCoverage, GC3Dclampf, GC3Dboolean) |
| DELEGATE_TO_INTERNAL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&) |
| DELEGATE_TO_INTERNAL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) |
| DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) |
| DELEGATE_TO_INTERNAL_1(stencilMask, GC3Duint) |
| DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, GC3Denum, GC3Duint) |
| DELEGATE_TO_INTERNAL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) |
| DELEGATE_TO_INTERNAL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) |
| |
| DELEGATE_TO_INTERNAL_9R(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*, bool) |
| DELEGATE_TO_INTERNAL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) |
| DELEGATE_TO_INTERNAL_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*) |
| |
| DELEGATE_TO_INTERNAL_2(uniform1f, GC3Dint, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_3(uniform1fv, GC3Dint, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_2(uniform1i, GC3Dint, GC3Dint) |
| DELEGATE_TO_INTERNAL_3(uniform1iv, GC3Dint, GC3Dint*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_3(uniform2fv, GC3Dint, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) |
| DELEGATE_TO_INTERNAL_3(uniform2iv, GC3Dint, GC3Dint*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_3(uniform3fv, GC3Dint, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| DELEGATE_TO_INTERNAL_3(uniform3iv, GC3Dint, GC3Dint*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_3(uniform4fv, GC3Dint, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| DELEGATE_TO_INTERNAL_3(uniform4iv, GC3Dint, GC3Dint*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) |
| |
| DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_2(vertexAttrib1f, GC3Duint, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) |
| DELEGATE_TO_INTERNAL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr) |
| |
| DELEGATE_TO_INTERNAL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| |
| DELEGATE_TO_INTERNAL(markLayerComposited) |
| DELEGATE_TO_INTERNAL(markContextChanged) |
| |
| bool GraphicsContext3D::layerComposited() const |
| { |
| return m_internal->layerComposited(); |
| } |
| |
| DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*) |
| DELEGATE_TO_INTERNAL_R(paintRenderingResultsToImageData, PassRefPtr<ImageData>) |
| |
| bool GraphicsContext3D::paintsIntoCanvasBuffer() const |
| { |
| return m_internal->paintsIntoCanvasBuffer(); |
| } |
| |
| DELEGATE_TO_INTERNAL_R(createBuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_R(createFramebuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_R(createProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_R(createRenderbuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1R(createShader, GC3Denum, Platform3DObject) |
| DELEGATE_TO_INTERNAL_R(createTexture, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_1(deleteBuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(deleteFramebuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(deleteProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(deleteShader, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(deleteTexture, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_1(synthesizeGLError, GC3Denum) |
| DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*) |
| |
| DELEGATE_TO_INTERNAL_1(setContextLostCallback, PassOwnPtr<GraphicsContext3D::ContextLostCallback>) |
| |
| class GraphicsContextLostCallbackAdapter : public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback { |
| public: |
| virtual void onContextLost(); |
| static PassOwnPtr<GraphicsContextLostCallbackAdapter> create(PassOwnPtr<GraphicsContext3D::ContextLostCallback>); |
| virtual ~GraphicsContextLostCallbackAdapter() {} |
| private: |
| GraphicsContextLostCallbackAdapter(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb) : m_contextLostCallback(cb) {} |
| OwnPtr<GraphicsContext3D::ContextLostCallback> m_contextLostCallback; |
| }; |
| |
| void GraphicsContextLostCallbackAdapter::onContextLost() |
| { |
| if (m_contextLostCallback) |
| m_contextLostCallback->onContextLost(); |
| } |
| |
| PassOwnPtr<GraphicsContextLostCallbackAdapter> GraphicsContextLostCallbackAdapter::create(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb) |
| { |
| return adoptPtr(new GraphicsContextLostCallbackAdapter(cb)); |
| } |
| |
| void GraphicsContext3DInternal::setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb) |
| { |
| m_contextLostCallbackAdapter = GraphicsContextLostCallbackAdapter::create(cb); |
| m_impl->setContextLostCallback(m_contextLostCallbackAdapter.get()); |
| } |
| |
| bool GraphicsContext3D::isGLES2Compliant() const |
| { |
| return m_internal->isGLES2Compliant(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |