| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef EventDispatcher_h |
| #define EventDispatcher_h |
| |
| #include <wtf/Forward.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class Event; |
| class EventContext; |
| class EventDispatchMediator; |
| class EventTarget; |
| class FrameView; |
| class Node; |
| class PlatformKeyboardEvent; |
| class PlatformMouseEvent; |
| class PlatformWheelEvent; |
| |
| enum EventDispatchBehavior { |
| RetargetEvent, |
| StayInsideShadowDOM |
| }; |
| |
| class EventDispatcher { |
| public: |
| static bool dispatchEvent(Node*, const EventDispatchMediator&); |
| static void dispatchScopedEvent(Node*, PassRefPtr<Event>); |
| |
| static void dispatchSimulatedClick(Node*, PassRefPtr<Event> underlyingEvent, bool sendMouseEvents, bool showPressedLook); |
| |
| bool dispatchEvent(PassRefPtr<Event>); |
| PassRefPtr<EventTarget> adjustRelatedTarget(Event*, PassRefPtr<EventTarget>); |
| Node* node() const; |
| |
| private: |
| EventDispatcher(Node*); |
| |
| PassRefPtr<EventTarget> adjustToShadowBoundaries(PassRefPtr<Node> relatedTarget, const Vector<Node*> relatedTargetAncestors); |
| EventDispatchBehavior determineDispatchBehavior(Event*); |
| void ensureEventAncestors(Event*); |
| const EventContext* topEventContext(); |
| |
| Vector<EventContext> m_ancestors; |
| RefPtr<Node> m_node; |
| RefPtr<EventTarget> m_originalTarget; |
| RefPtr<FrameView> m_view; |
| bool m_ancestorsInitialized; |
| }; |
| |
| inline Node* EventDispatcher::node() const |
| { |
| return m_node.get(); |
| } |
| |
| } |
| |
| #endif |