| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef RenderBoxModelObject_h |
| #define RenderBoxModelObject_h |
| |
| #include "RenderObject.h" |
| #include "ShadowData.h" |
| |
| namespace WebCore { |
| |
| // Modes for some of the line-related functions. |
| enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes }; |
| enum LineDirectionMode { HorizontalLine, VerticalLine }; |
| typedef unsigned BorderEdgeFlags; |
| |
| // This class is the base for all objects that adhere to the CSS box model as described |
| // at http://www.w3.org/TR/CSS21/box.html |
| |
| class RenderBoxModelObject : public RenderObject { |
| public: |
| RenderBoxModelObject(Node*); |
| virtual ~RenderBoxModelObject(); |
| |
| virtual void destroy(); |
| |
| int relativePositionOffsetX() const; |
| int relativePositionOffsetY() const; |
| IntSize relativePositionOffset() const { return IntSize(relativePositionOffsetX(), relativePositionOffsetY()); } |
| IntSize relativePositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? relativePositionOffset() : relativePositionOffset().transposedSize(); } |
| |
| // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) |
| // to return the remaining width on a given line (and the height of a single line). |
| virtual int offsetLeft() const; |
| virtual int offsetTop() const; |
| virtual int offsetWidth() const = 0; |
| virtual int offsetHeight() const = 0; |
| |
| virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| virtual void updateBoxModelInfoFromStyle(); |
| |
| bool hasSelfPaintingLayer() const; |
| RenderLayer* layer() const { return m_layer; } |
| virtual bool requiresLayer() const { return isRoot() || isPositioned() || isRelPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection() || style()->specifiesColumns(); } |
| |
| // This will work on inlines to return the bounding box of all of the lines' border boxes. |
| virtual IntRect borderBoundingBox() const = 0; |
| |
| // Virtual since table cells override |
| virtual int paddingTop(bool includeIntrinsicPadding = true) const; |
| virtual int paddingBottom(bool includeIntrinsicPadding = true) const; |
| virtual int paddingLeft(bool includeIntrinsicPadding = true) const; |
| virtual int paddingRight(bool includeIntrinsicPadding = true) const; |
| virtual int paddingBefore(bool includeIntrinsicPadding = true) const; |
| virtual int paddingAfter(bool includeIntrinsicPadding = true) const; |
| virtual int paddingStart(bool includeIntrinsicPadding = true) const; |
| virtual int paddingEnd(bool includeIntrinsicPadding = true) const; |
| |
| virtual int borderTop() const { return style()->borderTopWidth(); } |
| virtual int borderBottom() const { return style()->borderBottomWidth(); } |
| virtual int borderLeft() const { return style()->borderLeftWidth(); } |
| virtual int borderRight() const { return style()->borderRightWidth(); } |
| virtual int borderBefore() const { return style()->borderBeforeWidth(); } |
| virtual int borderAfter() const { return style()->borderAfterWidth(); } |
| virtual int borderStart() const { return style()->borderStartWidth(); } |
| virtual int borderEnd() const { return style()->borderEndWidth(); } |
| |
| int borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); } |
| int borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); } |
| int borderAndPaddingLogicalHeight() const { return borderBefore() + borderAfter() + paddingBefore() + paddingAfter(); } |
| int borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); } |
| int borderAndPaddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } |
| |
| int borderAndPaddingStart() const { return borderStart() + paddingStart(); } |
| int borderLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() : borderTop(); } |
| int borderLogicalRight() const { return style()->isHorizontalWritingMode() ? borderRight() : borderBottom(); } |
| |
| virtual int marginTop() const = 0; |
| virtual int marginBottom() const = 0; |
| virtual int marginLeft() const = 0; |
| virtual int marginRight() const = 0; |
| virtual int marginBefore() const = 0; |
| virtual int marginAfter() const = 0; |
| virtual int marginStart() const = 0; |
| virtual int marginEnd() const = 0; |
| |
| bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); } |
| bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); } |
| |
| virtual int containingBlockLogicalWidthForContent() const; |
| |
| virtual void childBecameNonInline(RenderObject* /*child*/) { } |
| |
| void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); |
| bool paintNinePieceImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver); |
| void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); |
| void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, InlineFlowBox* = 0, int inlineBoxWidth = 0, int inlineBoxHeight = 0, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); |
| |
| // Overridden by subclasses to determine line height and baseline position. |
| virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; |
| virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; |
| |
| // Called by RenderObject::destroy() (and RenderWidget::destroy()) and is the only way layers should ever be destroyed |
| void destroyLayer(); |
| |
| void highQualityRepaintTimerFired(Timer<RenderBoxModelObject>*); |
| |
| virtual void setSelectionState(SelectionState s); |
| protected: |
| void calculateBackgroundImageGeometry(const FillLayer*, int tx, int ty, int w, int h, IntRect& destRect, IntPoint& phase, IntSize& tileSize); |
| |
| bool shouldPaintAtLowQuality(GraphicsContext*, Image*, const void*, const IntSize&); |
| |
| RenderBoxModelObject* continuation() const; |
| void setContinuation(RenderBoxModelObject*); |
| |
| private: |
| virtual bool isBoxModelObject() const { return true; } |
| |
| IntSize calculateFillTileSize(const FillLayer*, IntSize scaledSize) const; |
| |
| RoundedIntRect getBackgroundRoundedRect(const IntRect&, InlineFlowBox*, int inlineBoxWidth, int inlineBoxHeight, |
| bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
| |
| void clipBorderSidePolygon(GraphicsContext*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder, |
| BoxSide, bool firstEdgeMatches, bool secondEdgeMatches); |
| void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder, |
| const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[], |
| const Path*, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0); |
| void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder, |
| const class BorderEdge[], bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false); |
| void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder, |
| const class BorderEdge[], BorderEdgeFlags, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0); |
| void drawBoxSideFromPath(GraphicsContext*, const IntRect&, const Path&, const class BorderEdge[], |
| float thickness, float drawThickness, BoxSide, const RenderStyle*, |
| Color, EBorderStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
| |
| friend class RenderView; |
| |
| RenderLayer* m_layer; |
| |
| // Used to store state between styleWillChange and styleDidChange |
| static bool s_wasFloating; |
| static bool s_hadLayer; |
| static bool s_layerWasSelfPainting; |
| }; |
| |
| inline RenderBoxModelObject* toRenderBoxModelObject(RenderObject* object) |
| { |
| ASSERT(!object || object->isBoxModelObject()); |
| return static_cast<RenderBoxModelObject*>(object); |
| } |
| |
| inline const RenderBoxModelObject* toRenderBoxModelObject(const RenderObject* object) |
| { |
| ASSERT(!object || object->isBoxModelObject()); |
| return static_cast<const RenderBoxModelObject*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderBoxModelObject(const RenderBoxModelObject*); |
| |
| } // namespace WebCore |
| |
| #endif // RenderBoxModelObject_h |