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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef HTMLTreeBuilder_h
#define HTMLTreeBuilder_h
#include "Element.h"
#include "FragmentScriptingPermission.h"
#include "HTMLConstructionSite.h"
#include "HTMLElementStack.h"
#include "HTMLFormattingElementList.h"
#include "HTMLTokenizer.h"
#include <wtf/text/TextPosition.h>
#include <wtf/Noncopyable.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
#include <wtf/unicode/Unicode.h>
namespace WebCore {
class AtomicHTMLToken;
class Document;
class DocumentFragment;
class Frame;
class HTMLToken;
class HTMLDocument;
class Node;
class HTMLDocumentParser;
class HTMLTreeBuilder {
WTF_MAKE_NONCOPYABLE(HTMLTreeBuilder); WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, HTMLDocument* document, bool reportErrors, bool usePreHTML5ParserQuirks)
{
return adoptPtr(new HTMLTreeBuilder(parser, document, reportErrors, usePreHTML5ParserQuirks));
}
static PassOwnPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, DocumentFragment* fragment, Element* contextElement, FragmentScriptingPermission scriptingPermission, bool usePreHTML5ParserQuirks)
{
return adoptPtr(new HTMLTreeBuilder(parser, fragment, contextElement, scriptingPermission, usePreHTML5ParserQuirks));
}
~HTMLTreeBuilder();
bool isParsingFragment() const { return !!m_fragmentContext.fragment(); }
void detach();
void setPaused(bool paused) { m_isPaused = paused; }
bool isPaused() const { return m_isPaused; }
// The token really should be passed as a const& since it's never modified.
void constructTreeFromToken(HTMLToken&);
void constructTreeFromAtomicToken(AtomicHTMLToken&);
// Must be called when parser is paused before calling the parser again.
PassRefPtr<Element> takeScriptToProcess(TextPosition1& scriptStartPosition);
// Done, close any open tags, etc.
void finished();
static bool scriptEnabled(Frame*);
static bool pluginsEnabled(Frame*);
private:
class FakeInsertionMode;
class ExternalCharacterTokenBuffer;
// Represents HTML5 "insertion mode"
// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
enum InsertionMode {
InitialMode,
BeforeHTMLMode,
BeforeHeadMode,
InHeadMode,
InHeadNoscriptMode,
AfterHeadMode,
InBodyMode,
TextMode,
InTableMode,
InTableTextMode,
InCaptionMode,
InColumnGroupMode,
InTableBodyMode,
InRowMode,
InCellMode,
InSelectMode,
InSelectInTableMode,
InForeignContentMode,
AfterBodyMode,
InFramesetMode,
AfterFramesetMode,
AfterAfterBodyMode,
AfterAfterFramesetMode,
};
HTMLTreeBuilder(HTMLDocumentParser* parser, HTMLDocument*, bool reportErrors, bool usePreHTML5ParserQuirks);
HTMLTreeBuilder(HTMLDocumentParser* parser, DocumentFragment*, Element* contextElement, FragmentScriptingPermission, bool usePreHTML5ParserQuirks);
void processToken(AtomicHTMLToken&);
void processDoctypeToken(AtomicHTMLToken&);
void processStartTag(AtomicHTMLToken&);
void processEndTag(AtomicHTMLToken&);
void processComment(AtomicHTMLToken&);
void processCharacter(AtomicHTMLToken&);
void processEndOfFile(AtomicHTMLToken&);
bool processStartTagForInHead(AtomicHTMLToken&);
void processStartTagForInBody(AtomicHTMLToken&);
void processStartTagForInTable(AtomicHTMLToken&);
void processEndTagForInBody(AtomicHTMLToken&);
void processEndTagForInTable(AtomicHTMLToken&);
void processEndTagForInTableBody(AtomicHTMLToken&);
void processEndTagForInRow(AtomicHTMLToken&);
void processEndTagForInCell(AtomicHTMLToken&);
void processIsindexStartTagForInBody(AtomicHTMLToken&);
bool processBodyEndTagForInBody(AtomicHTMLToken&);
bool processTableEndTagForInTable();
bool processCaptionEndTagForInCaption();
bool processColgroupEndTagForInColumnGroup();
bool processTrEndTagForInRow();
// FIXME: This function should be inlined into its one call site or it
// needs to assert which tokens it can be called with.
void processAnyOtherEndTagForInBody(AtomicHTMLToken&);
void processCharacterBuffer(ExternalCharacterTokenBuffer&);
void processFakeStartTag(const QualifiedName&, PassRefPtr<NamedNodeMap> attributes = 0);
void processFakeEndTag(const QualifiedName&);
void processFakeCharacters(const String&);
void processFakePEndTagIfPInButtonScope();
void processGenericRCDATAStartTag(AtomicHTMLToken&);
void processGenericRawTextStartTag(AtomicHTMLToken&);
void processScriptStartTag(AtomicHTMLToken&);
// Default processing for the different insertion modes.
void defaultForInitial();
void defaultForBeforeHTML();
void defaultForBeforeHead();
void defaultForInHead();
void defaultForInHeadNoscript();
void defaultForAfterHead();
void defaultForInTableText();
void prepareToReprocessToken();
void reprocessStartTag(AtomicHTMLToken&);
void reprocessEndTag(AtomicHTMLToken&);
PassRefPtr<NamedNodeMap> attributesForIsindexInput(AtomicHTMLToken&);
HTMLElementStack::ElementRecord* furthestBlockForFormattingElement(Element*);
void callTheAdoptionAgency(AtomicHTMLToken&);
void closeTheCell();
template <bool shouldClose(const ContainerNode*)>
void processCloseWhenNestedTag(AtomicHTMLToken&);
bool m_framesetOk;
void parseError(AtomicHTMLToken&);
InsertionMode insertionMode() const { return m_insertionMode; }
void setInsertionMode(InsertionMode mode)
{
m_insertionMode = mode;
m_isFakeInsertionMode = false;
}
bool isFakeInsertionMode() { return m_isFakeInsertionMode; }
void setFakeInsertionMode(InsertionMode mode)
{
m_insertionMode = mode;
m_isFakeInsertionMode = true;
}
void resetInsertionModeAppropriately();
void processForeignContentUsingInBodyModeAndResetMode(AtomicHTMLToken& token);
void resetForeignInsertionMode();
class FragmentParsingContext {
WTF_MAKE_NONCOPYABLE(FragmentParsingContext);
public:
FragmentParsingContext();
FragmentParsingContext(DocumentFragment*, Element* contextElement, FragmentScriptingPermission);
~FragmentParsingContext();
DocumentFragment* fragment() const { return m_fragment; }
Element* contextElement() const { ASSERT(m_fragment); return m_contextElement; }
FragmentScriptingPermission scriptingPermission() const { ASSERT(m_fragment); return m_scriptingPermission; }
private:
DocumentFragment* m_fragment;
Element* m_contextElement;
// FragmentScriptingNotAllowed causes the Parser to remove children
// from <script> tags (so javascript doesn't show up in pastes).
FragmentScriptingPermission m_scriptingPermission;
};
FragmentParsingContext m_fragmentContext;
Document* m_document;
HTMLConstructionSite m_tree;
bool m_reportErrors;
bool m_isPaused;
bool m_isFakeInsertionMode;
// FIXME: InsertionModes should be a separate object to prevent direct
// manipulation of these variables. For now, be careful to always use
// setInsertionMode and never set m_insertionMode directly.
InsertionMode m_insertionMode;
InsertionMode m_originalInsertionMode;
// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#pending-table-character-tokens
Vector<UChar> m_pendingTableCharacters;
// We access parser because HTML5 spec requires that we be able to change the state of the tokenizer
// from within parser actions. We also need it to track the current position.
HTMLDocumentParser* m_parser;
RefPtr<Element> m_scriptToProcess; // <script> tag which needs processing before resuming the parser.
TextPosition1 m_scriptToProcessStartPosition; // Starting line number of the script tag needing processing.
// FIXME: We probably want to remove this member. Originally, it was
// created to service the legacy tree builder, but it seems to be used for
// some other things now.
TextPosition0 m_lastScriptElementStartPosition;
bool m_usePreHTML5ParserQuirks;
bool m_hasPendingForeignInsertionModeSteps;
};
}
#endif