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/*
* Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "TextControlInnerElements.h"
#include "BeforeTextInsertedEvent.h"
#include "Document.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "Frame.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "HTMLTextAreaElement.h"
#include "MouseEvent.h"
#include "Page.h"
#include "RenderLayer.h"
#include "RenderTextControlSingleLine.h"
#include "ScrollbarTheme.h"
#include "SpeechInput.h"
#include "SpeechInputEvent.h"
namespace WebCore {
using namespace HTMLNames;
TextControlInnerElement::TextControlInnerElement(Document* document, HTMLElement* shadowParent)
: HTMLDivElement(divTag, document)
{
setShadowHost(shadowParent);
}
PassRefPtr<TextControlInnerElement> TextControlInnerElement::create(HTMLElement* shadowParent)
{
return adoptRef(new TextControlInnerElement(shadowParent->document(), shadowParent));
}
void TextControlInnerElement::attachInnerElement(Node* parent, PassRefPtr<RenderStyle> style, RenderArena* arena)
{
// When adding these elements, create the renderer & style first before adding to the DOM.
// Otherwise, the render tree will create some anonymous blocks that will mess up our layout.
// Create the renderer with the specified style
RenderObject* renderer = createRenderer(arena, style.get());
if (renderer) {
setRenderer(renderer);
renderer->setStyle(style);
}
// Set these explicitly since this normally happens during an attach()
setAttached();
setInDocument();
// For elements not yet in shadow DOM, add the node to the DOM normally.
if (!isShadowRoot()) {
// FIXME: This code seems very wrong. Why are we magically adding |this| to the DOM here?
// We shouldn't be calling parser API methods outside of the parser!
parent->deprecatedParserAddChild(this);
}
// Add the renderer to the render tree
if (renderer)
parent->renderer()->addChild(renderer);
}
void TextControlInnerElement::detach()
{
HTMLDivElement::detach();
// FIXME: Remove once shadow DOM uses Element::setShadowRoot().
if (shadowHost())
setShadowHost(0);
}
// ----------------------------
inline TextControlInnerTextElement::TextControlInnerTextElement(Document* document, HTMLElement* shadowParent)
: TextControlInnerElement(document, shadowParent)
{
}
PassRefPtr<TextControlInnerTextElement> TextControlInnerTextElement::create(Document* document, HTMLElement* shadowParent)
{
return adoptRef(new TextControlInnerTextElement(document, shadowParent));
}
void TextControlInnerTextElement::defaultEventHandler(Event* event)
{
// FIXME: In the future, we should add a way to have default event listeners.
// Then we would add one to the text field's inner div, and we wouldn't need this subclass.
// Or possibly we could just use a normal event listener.
if (event->isBeforeTextInsertedEvent() || event->type() == eventNames().webkitEditableContentChangedEvent) {
Node* shadowAncestor = shadowAncestorNode();
// A TextControlInnerTextElement can be its own shadow ancestor if its been detached, but kept alive by an EditCommand.
// In this case, an undo/redo can cause events to be sent to the TextControlInnerTextElement.
// To prevent an infinite loop, we must check for this case before sending the event up the chain.
if (shadowAncestor && shadowAncestor != this)
shadowAncestor->defaultEventHandler(event);
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
RenderObject* TextControlInnerTextElement::createRenderer(RenderArena* arena, RenderStyle*)
{
bool multiLine = false;
Node* shadowAncestor = shadowAncestorNode();
if (shadowAncestor && shadowAncestor->renderer()) {
ASSERT(shadowAncestor->renderer()->isTextField() || shadowAncestor->renderer()->isTextArea());
multiLine = shadowAncestor->renderer()->isTextArea();
}
return new (arena) RenderTextControlInnerBlock(this, multiLine);
}
// ----------------------------
inline SearchFieldResultsButtonElement::SearchFieldResultsButtonElement(Document* document)
: TextControlInnerElement(document)
{
}
PassRefPtr<SearchFieldResultsButtonElement> SearchFieldResultsButtonElement::create(Document* document)
{
return adoptRef(new SearchFieldResultsButtonElement(document));
}
void SearchFieldResultsButtonElement::defaultEventHandler(Event* event)
{
// On mousedown, bring up a menu, if needed
HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
if (event->type() == eventNames().mousedownEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
input->focus();
input->select();
RenderTextControlSingleLine* renderer = toRenderTextControlSingleLine(input->renderer());
if (renderer->popupIsVisible())
renderer->hidePopup();
else if (input->maxResults() > 0)
renderer->showPopup();
event->setDefaultHandled();
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
// ----------------------------
inline SearchFieldCancelButtonElement::SearchFieldCancelButtonElement(Document* document)
: TextControlInnerElement(document)
, m_capturing(false)
{
}
PassRefPtr<SearchFieldCancelButtonElement> SearchFieldCancelButtonElement::create(Document* document)
{
return adoptRef(new SearchFieldCancelButtonElement(document));
}
void SearchFieldCancelButtonElement::detach()
{
if (m_capturing) {
if (Frame* frame = document()->frame())
frame->eventHandler()->setCapturingMouseEventsNode(0);
}
TextControlInnerElement::detach();
}
void SearchFieldCancelButtonElement::defaultEventHandler(Event* event)
{
// If the element is visible, on mouseup, clear the value, and set selection
RefPtr<HTMLInputElement> input(static_cast<HTMLInputElement*>(shadowAncestorNode()));
if (event->type() == eventNames().mousedownEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
if (renderer() && renderer()->visibleToHitTesting()) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(this);
m_capturing = true;
}
}
input->focus();
input->select();
event->setDefaultHandled();
}
if (event->type() == eventNames().mouseupEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
if (m_capturing) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(0);
m_capturing = false;
}
if (hovered()) {
String oldValue = input->value();
input->setValueForUser("");
input->onSearch();
event->setDefaultHandled();
}
}
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
// ----------------------------
inline SpinButtonElement::SpinButtonElement(HTMLElement* shadowParent)
: TextControlInnerElement(shadowParent->document(), shadowParent)
, m_capturing(false)
, m_upDownState(Indeterminate)
, m_pressStartingState(Indeterminate)
, m_repeatingTimer(this, &SpinButtonElement::repeatingTimerFired)
{
}
PassRefPtr<SpinButtonElement> SpinButtonElement::create(HTMLElement* shadowParent)
{
return adoptRef(new SpinButtonElement(shadowParent));
}
void SpinButtonElement::detach()
{
stopRepeatingTimer();
if (m_capturing) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(0);
m_capturing = false;
}
}
TextControlInnerElement::detach();
}
void SpinButtonElement::defaultEventHandler(Event* event)
{
if (!event->isMouseEvent()) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
RenderBox* box = renderBox();
if (!box) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
RefPtr<HTMLInputElement> input(static_cast<HTMLInputElement*>(shadowAncestorNode()));
if (input->disabled() || input->isReadOnlyFormControl()) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
MouseEvent* mouseEvent = static_cast<MouseEvent*>(event);
IntPoint local = roundedIntPoint(box->absoluteToLocal(mouseEvent->absoluteLocation(), false, true));
if (mouseEvent->type() == eventNames().mousedownEvent && mouseEvent->button() == LeftButton) {
if (box->borderBoxRect().contains(local)) {
// The following functions of HTMLInputElement may run JavaScript
// code which detaches this shadow node. We need to take a reference
// and check renderer() after such function calls.
RefPtr<Node> protector(this);
input->focus();
input->select();
if (renderer()) {
input->stepUpFromRenderer(m_upDownState == Up ? 1 : -1);
if (renderer())
startRepeatingTimer();
}
event->setDefaultHandled();
}
} else if (mouseEvent->type() == eventNames().mouseupEvent && mouseEvent->button() == LeftButton)
stopRepeatingTimer();
else if (event->type() == eventNames().mousemoveEvent) {
if (box->borderBoxRect().contains(local)) {
if (!m_capturing) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(this);
m_capturing = true;
}
}
UpDownState oldUpDownState = m_upDownState;
m_upDownState = local.y() < box->height() / 2 ? Up : Down;
if (m_upDownState != oldUpDownState)
renderer()->repaint();
} else {
if (m_capturing) {
stopRepeatingTimer();
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(0);
m_capturing = false;
}
}
}
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
void SpinButtonElement::startRepeatingTimer()
{
m_pressStartingState = m_upDownState;
ScrollbarTheme* theme = ScrollbarTheme::nativeTheme();
m_repeatingTimer.start(theme->initialAutoscrollTimerDelay(), theme->autoscrollTimerDelay());
}
void SpinButtonElement::stopRepeatingTimer()
{
m_repeatingTimer.stop();
}
void SpinButtonElement::repeatingTimerFired(Timer<SpinButtonElement>*)
{
HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
if (input->disabled() || input->isReadOnlyFormControl())
return;
// On Mac OS, NSStepper updates the value for the button under the mouse
// cursor regardless of the button pressed at the beginning. So the
// following check is not needed for Mac OS.
#if !OS(MAC_OS_X)
if (m_upDownState != m_pressStartingState)
return;
#endif
input->stepUpFromRenderer(m_upDownState == Up ? 1 : -1);
}
void SpinButtonElement::setHovered(bool flag)
{
if (!hovered() && flag)
m_upDownState = Indeterminate;
TextControlInnerElement::setHovered(flag);
}
// ----------------------------
#if ENABLE(INPUT_SPEECH)
inline InputFieldSpeechButtonElement::InputFieldSpeechButtonElement(HTMLElement* shadowParent)
: TextControlInnerElement(shadowParent->document(), shadowParent)
, m_capturing(false)
, m_state(Idle)
, m_listenerId(document()->page()->speechInput()->registerListener(this))
{
}
InputFieldSpeechButtonElement::~InputFieldSpeechButtonElement()
{
SpeechInput* speech = speechInput();
if (speech && m_listenerId) { // Could be null when page is unloading.
if (m_state != Idle)
speech->cancelRecognition(m_listenerId);
speech->unregisterListener(m_listenerId);
}
}
PassRefPtr<InputFieldSpeechButtonElement> InputFieldSpeechButtonElement::create(HTMLElement* shadowParent)
{
return adoptRef(new InputFieldSpeechButtonElement(shadowParent));
}
void InputFieldSpeechButtonElement::defaultEventHandler(Event* event)
{
// For privacy reasons, only allow clicks directly coming from the user.
if (!event->fromUserGesture()) {
HTMLDivElement::defaultEventHandler(event);
return;
}
// The call to focus() below dispatches a focus event, and an event handler in the page might
// remove the input element from DOM. To make sure it remains valid until we finish our work
// here, we take a temporary reference.
RefPtr<HTMLInputElement> input(static_cast<HTMLInputElement*>(shadowAncestorNode()));
if (input->disabled() || input->isReadOnlyFormControl()) {
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
return;
}
// On mouse down, select the text and set focus.
if (event->type() == eventNames().mousedownEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
if (renderer() && renderer()->visibleToHitTesting()) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(this);
m_capturing = true;
}
}
RefPtr<InputFieldSpeechButtonElement> holdRefButton(this);
input->focus();
input->select();
event->setDefaultHandled();
}
// On mouse up, release capture cleanly.
if (event->type() == eventNames().mouseupEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
if (m_capturing && renderer() && renderer()->visibleToHitTesting()) {
if (Frame* frame = document()->frame()) {
frame->eventHandler()->setCapturingMouseEventsNode(0);
m_capturing = false;
}
}
}
if (event->type() == eventNames().clickEvent) {
switch (m_state) {
case Idle: {
AtomicString language = input->computeInheritedLanguage();
String grammar = input->getAttribute(webkitgrammarAttr);
IntRect rect = input->renderer()->absoluteBoundingBoxRect();
if (speechInput()->startRecognition(m_listenerId, rect, language, grammar, document()->securityOrigin()))
setState(Recording);
}
break;
case Recording:
speechInput()->stopRecording(m_listenerId);
break;
case Recognizing:
// Nothing to do here, we will continue to wait for results.
break;
}
event->setDefaultHandled();
}
if (!event->defaultHandled())
HTMLDivElement::defaultEventHandler(event);
}
void InputFieldSpeechButtonElement::setState(SpeechInputState state)
{
if (m_state != state) {
m_state = state;
shadowAncestorNode()->renderer()->repaint();
}
}
SpeechInput* InputFieldSpeechButtonElement::speechInput()
{
return document()->page() ? document()->page()->speechInput() : 0;
}
void InputFieldSpeechButtonElement::didCompleteRecording(int)
{
setState(Recognizing);
}
void InputFieldSpeechButtonElement::didCompleteRecognition(int)
{
setState(Idle);
}
void InputFieldSpeechButtonElement::setRecognitionResult(int, const SpeechInputResultArray& results)
{
m_results = results;
// The call to setValue() below dispatches an event, and an event handler in the page might
// remove the input element from DOM. To make sure it remains valid until we finish our work
// here, we take a temporary reference.
RefPtr<HTMLInputElement> input(static_cast<HTMLInputElement*>(shadowAncestorNode()));
if (input->disabled() || input->isReadOnlyFormControl())
return;
RefPtr<InputFieldSpeechButtonElement> holdRefButton(this);
input->setValue(results.isEmpty() ? "" : results[0]->utterance());
input->dispatchEvent(SpeechInputEvent::create(eventNames().webkitspeechchangeEvent, results));
// Check before accessing the renderer as the above event could have potentially turned off
// speech in the input element, hence removing this button and renderer from the hierarchy.
if (renderer())
renderer()->repaint();
}
void InputFieldSpeechButtonElement::detach()
{
if (m_capturing) {
if (Frame* frame = document()->frame())
frame->eventHandler()->setCapturingMouseEventsNode(0);
}
if (m_listenerId) {
if (m_state != Idle)
speechInput()->cancelRecognition(m_listenerId);
speechInput()->unregisterListener(m_listenerId);
m_listenerId = 0;
}
TextControlInnerElement::detach();
}
#endif // ENABLE(INPUT_SPEECH)
}