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/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CompositeAnimation.h"
#include "AnimationControllerPrivate.h"
#include "CSSPropertyLonghand.h"
#include "CSSPropertyNames.h"
#include "ImplicitAnimation.h"
#include "KeyframeAnimation.h"
#include "RenderObject.h"
#include "RenderStyle.h"
#include "WebKitAnimation.h"
#include "WebKitAnimationList.h"
namespace WebCore {
CompositeAnimation::~CompositeAnimation()
{
// Toss the refs to all animations, but make sure we remove them from
// any waiting lists first.
clearRenderer();
m_transitions.clear();
m_keyframeAnimations.clear();
}
void CompositeAnimation::clearRenderer()
{
if (!m_transitions.isEmpty()) {
// Clear the renderers from all running animations, in case we are in the middle of
// an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052)
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* transition = it->second.get();
animationController()->animationWillBeRemoved(transition);
transition->clear();
}
}
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
animationController()->animationWillBeRemoved(anim);
anim->clear();
}
}
}
void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
{
// If currentStyle is null or there are no old or new transitions, just skip it
if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty()))
return;
// Mark all existing transitions as no longer active. We will mark the still active ones
// in the next loop and then toss the ones that didn't get marked.
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it)
it->second->setActive(false);
RefPtr<RenderStyle> modifiedCurrentStyle;
// Check to see if we need to update the active transitions
if (targetStyle->transitions()) {
for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {
const Animation* anim = targetStyle->transitions()->animation(i);
bool isActiveTransition = anim->duration() || anim->delay() > 0;
int prop = anim->property();
if (prop == cAnimateNone)
continue;
bool all = prop == cAnimateAll;
// Handle both the 'all' and single property cases. For the single prop case, we make only one pass
// through the loop.
for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {
if (all) {
// Get the next property which is not a shorthand.
bool isShorthand;
prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand);
if (isShorthand)
continue;
}
// ImplicitAnimations are always hashed by actual properties, never cAnimateAll
ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));
// If there is a running animation for this property, the transition is overridden
// and we have to use the unanimatedStyle from the animation. We do the test
// against the unanimated style here, but we "override" the transition later.
RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop);
RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;
// See if there is a current transition for this prop
ImplicitAnimation* implAnim = m_transitions.get(prop).get();
bool equal = true;
if (implAnim) {
// If we are post active don't bother setting the active flag. This will cause
// this animation to get removed at the end of this function.
if (!implAnim->postActive())
implAnim->setActive(true);
// This might be a transition that is just finishing. That would be the case
// if it were postActive. But we still need to check for equality because
// it could be just finishing AND changing to a new goal state.
//
// This implAnim might also not be an already running transition. It might be
// newly added to the list in a previous iteration. This would happen if
// you have both an explicit transition-property and 'all' in the same
// list. In this case, the latter one overrides the earlier one, so we
// behave as though this is a running animation being replaced.
if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
#if USE(ACCELERATED_COMPOSITING)
// For accelerated animations we need to return a new RenderStyle with the _current_ value
// of the property, so that restarted transitions use the correct starting point.
if (AnimationBase::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) {
if (!modifiedCurrentStyle)
modifiedCurrentStyle = RenderStyle::clone(currentStyle);
implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get());
}
#endif
animationController()->animationWillBeRemoved(implAnim);
m_transitions.remove(prop);
equal = false;
}
} else {
// We need to start a transition if it is active and the properties don't match
equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);
}
// We can be in this loop with an inactive transition (!isActiveTransition). We need
// to do that to check to see if we are canceling a transition. But we don't want to
// start one of the inactive transitions. So short circuit that here. (See
// <https://bugs.webkit.org/show_bug.cgi?id=24787>
if (!equal && isActiveTransition) {
// Add the new transition
m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle));
}
// We only need one pass for the single prop case
if (!all)
break;
}
}
}
// Make a list of transitions to be removed
Vector<int> toBeRemoved;
end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
ImplicitAnimation* anim = it->second.get();
if (!anim->active()) {
animationController()->animationWillBeRemoved(anim);
toBeRemoved.append(anim->animatingProperty());
}
}
// Now remove the transitions from the list
for (size_t j = 0; j < toBeRemoved.size(); ++j)
m_transitions.remove(toBeRemoved[j]);
}
void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
{
// Nothing to do if we don't have any animations, and didn't have any before
if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
return;
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
// The current and target animations are the same so we just need to toss any
// animation which is finished (postActive).
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
if (it->second->postActive())
it->second->setIndex(-1);
}
} else {
// Mark all existing animations as no longer active.
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
it->second->setIndex(-1);
// Toss the animation order map.
m_keyframeAnimationOrderMap.clear();
DEFINE_STATIC_LOCAL(const AtomicString, none, ("none"));
// Now mark any still active animations as active and add any new animations.
if (targetStyle->animations()) {
int numAnims = targetStyle->animations()->size();
for (int i = 0; i < numAnims; ++i) {
const Animation* anim = targetStyle->animations()->animation(i);
AtomicString animationName(anim->name());
if (!anim->isValidAnimation())
continue;
// See if there is a current animation for this name.
RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
if (keyframeAnim) {
// If this animation is postActive, skip it so it gets removed at the end of this function.
if (keyframeAnim->postActive())
continue;
// This one is still active.
// Animations match, but play states may differ. Update if needed.
keyframeAnim->updatePlayState(anim->playState());
// Set the saved animation to this new one, just in case the play state has changed.
keyframeAnim->setAnimation(anim);
keyframeAnim->setIndex(i);
} else if ((anim->duration() || anim->delay()) && anim->iterationCount() && animationName != none) {
keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, targetStyle);
m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
}
// Add this to the animation order map.
if (keyframeAnim)
m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
}
}
}
// Make a list of animations to be removed.
Vector<AtomicStringImpl*> animsToBeRemoved;
kfend = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
KeyframeAnimation* keyframeAnim = it->second.get();
if (keyframeAnim->index() < 0) {
animsToBeRemoved.append(keyframeAnim->name().impl());
animationController()->animationWillBeRemoved(keyframeAnim);
keyframeAnim->clear();
}
}
// Now remove the animations from the list.
for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
m_keyframeAnimations.remove(animsToBeRemoved[j]);
}
PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
{
RefPtr<RenderStyle> resultStyle;
// We don't do any transitions if we don't have a currentStyle (on startup).
updateTransitions(renderer, currentStyle, targetStyle);
updateKeyframeAnimations(renderer, currentStyle, targetStyle);
m_keyframeAnimations.checkConsistency();
if (currentStyle) {
// Now that we have transition objects ready, let them know about the new goal state. We want them
// to fill in a RenderStyle*& only if needed.
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
if (ImplicitAnimation* anim = it->second.get())
anim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
}
}
}
// Now that we have animation objects ready, let them know about the new goal state. We want them
// to fill in a RenderStyle*& only if needed.
for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it);
if (keyframeAnim)
keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
}
return resultStyle ? resultStyle.release() : targetStyle;
}
PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle() const
{
RefPtr<RenderStyle> resultStyle;
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
if (ImplicitAnimation* implicitAnimation = it->second.get())
implicitAnimation->getAnimatedStyle(resultStyle);
}
m_keyframeAnimations.checkConsistency();
for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);
if (keyframeAnimation)
keyframeAnimation->getAnimatedStyle(resultStyle);
}
return resultStyle;
}
// "animating" means that something is running that requires the timer to keep firing
void CompositeAnimation::setAnimating(bool animating)
{
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* transition = it->second.get();
transition->setAnimating(animating);
}
}
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
anim->setAnimating(animating);
}
}
}
double CompositeAnimation::timeToNextService() const
{
// Returns the time at which next service is required. -1 means no service is required. 0 means
// service is required now, and > 0 means service is required that many seconds in the future.
double minT = -1;
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* transition = it->second.get();
double t = transition ? transition->timeToNextService() : -1;
if (t < minT || minT == -1)
minT = t;
if (minT == 0)
return 0;
}
}
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* animation = it->second.get();
double t = animation ? animation->timeToNextService() : -1;
if (t < minT || minT == -1)
minT = t;
if (minT == 0)
return 0;
}
}
return minT;
}
PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int property) const
{
RefPtr<KeyframeAnimation> retval;
// We want to send back the last animation with the property if there are multiples.
// So we need to iterate through all animations
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
RefPtr<KeyframeAnimation> anim = it->second;
if (anim->hasAnimationForProperty(property))
retval = anim;
}
}
return retval;
}
void CompositeAnimation::suspendAnimations()
{
if (m_suspended)
return;
m_suspended = true;
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
if (KeyframeAnimation* anim = it->second.get())
anim->updatePlayState(AnimPlayStatePaused);
}
}
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->hasStyle())
anim->updatePlayState(AnimPlayStatePaused);
}
}
}
void CompositeAnimation::resumeAnimations()
{
if (!m_suspended)
return;
m_suspended = false;
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
if (anim && anim->playStatePlaying())
anim->updatePlayState(AnimPlayStatePlaying);
}
}
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->hasStyle())
anim->updatePlayState(AnimPlayStatePlaying);
}
}
}
void CompositeAnimation::overrideImplicitAnimations(int property)
{
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
if (!m_transitions.isEmpty()) {
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->animatingProperty() == property)
anim->setOverridden(true);
}
}
}
void CompositeAnimation::resumeOverriddenImplicitAnimations(int property)
{
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->animatingProperty() == property)
anim->setOverridden(false);
}
}
}
bool CompositeAnimation::isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const
{
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
return true;
}
}
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
return true;
}
}
return false;
}
bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t)
{
if (!name)
return false;
m_keyframeAnimations.checkConsistency();
RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(name.impl());
if (!keyframeAnim || !keyframeAnim->running())
return false;
int count = keyframeAnim->m_animation->iterationCount();
if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) {
keyframeAnim->freezeAtTime(t);
return true;
}
return false;
}
bool CompositeAnimation::pauseTransitionAtTime(int property, double t)
{
if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties))
return false;
ImplicitAnimation* implAnim = m_transitions.get(property).get();
if (!implAnim) {
// Check to see if this property is being animated via a shorthand.
// This code is only used for testing, so performance is not critical here.
HashSet<int> shorthandProperties = AnimationBase::animatableShorthandsAffectingProperty(property);
bool anyPaused = false;
HashSet<int>::const_iterator end = shorthandProperties.end();
for (HashSet<int>::const_iterator it = shorthandProperties.begin(); it != end; ++it) {
if (pauseTransitionAtTime(*it, t))
anyPaused = true;
}
return anyPaused;
}
if (!implAnim->running())
return false;
if ((t >= 0.0) && (t <= implAnim->duration())) {
implAnim->freezeAtTime(t);
return true;
}
return false;
}
unsigned CompositeAnimation::numberOfActiveAnimations() const
{
unsigned count = 0;
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
KeyframeAnimation* anim = it->second.get();
if (anim->running())
++count;
}
}
if (!m_transitions.isEmpty()) {
CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
ImplicitAnimation* anim = it->second.get();
if (anim->running())
++count;
}
}
return count;
}
PassRefPtr<WebKitAnimationList> CompositeAnimation::animations() const
{
RefPtr<WebKitAnimationList> animations = WebKitAnimationList::create();
if (!m_keyframeAnimations.isEmpty()) {
m_keyframeAnimations.checkConsistency();
for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);
if (keyframeAnimation) {
RefPtr<WebKitAnimation> anim = WebKitAnimation::create(keyframeAnimation);
animations->append(anim);
}
}
}
return animations;
}
} // namespace WebCore