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/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderStyle.h"
#include "ContentData.h"
#include "CursorList.h"
#include "CSSPropertyNames.h"
#include "CSSStyleSelector.h"
#include "FontSelector.h"
#include "QuotesData.h"
#include "RenderArena.h"
#include "RenderObject.h"
#include "ScaleTransformOperation.h"
#include "ShadowData.h"
#include "StyleImage.h"
#include <wtf/StdLibExtras.h>
#include <algorithm>
using namespace std;
namespace WebCore {
inline RenderStyle* defaultStyle()
{
static RenderStyle* s_defaultStyle = RenderStyle::createDefaultStyle().releaseRef();
return s_defaultStyle;
}
PassRefPtr<RenderStyle> RenderStyle::create()
{
return adoptRef(new RenderStyle());
}
PassRefPtr<RenderStyle> RenderStyle::createDefaultStyle()
{
return adoptRef(new RenderStyle(true));
}
PassRefPtr<RenderStyle> RenderStyle::createAnonymousStyle(const RenderStyle* parentStyle)
{
RefPtr<RenderStyle> newStyle = RenderStyle::create();
newStyle->inheritFrom(parentStyle);
newStyle->inheritUnicodeBidiFrom(parentStyle);
return newStyle;
}
PassRefPtr<RenderStyle> RenderStyle::clone(const RenderStyle* other)
{
return adoptRef(new RenderStyle(*other));
}
ALWAYS_INLINE RenderStyle::RenderStyle()
: m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
, m_box(defaultStyle()->m_box)
, visual(defaultStyle()->visual)
, m_background(defaultStyle()->m_background)
, surround(defaultStyle()->surround)
, rareNonInheritedData(defaultStyle()->rareNonInheritedData)
, rareInheritedData(defaultStyle()->rareInheritedData)
, inherited(defaultStyle()->inherited)
#if ENABLE(SVG)
, m_svgStyle(defaultStyle()->m_svgStyle)
#endif
{
setBitDefaults(); // Would it be faster to copy this from the default style?
}
ALWAYS_INLINE RenderStyle::RenderStyle(bool)
: m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
{
setBitDefaults();
m_box.init();
visual.init();
m_background.init();
surround.init();
rareNonInheritedData.init();
rareNonInheritedData.access()->flexibleBox.init();
rareNonInheritedData.access()->marquee.init();
rareNonInheritedData.access()->m_multiCol.init();
rareNonInheritedData.access()->m_transform.init();
rareInheritedData.init();
inherited.init();
#if ENABLE(SVG)
m_svgStyle.init();
#endif
}
ALWAYS_INLINE RenderStyle::RenderStyle(const RenderStyle& o)
: RefCounted<RenderStyle>()
, m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
, m_box(o.m_box)
, visual(o.visual)
, m_background(o.m_background)
, surround(o.surround)
, rareNonInheritedData(o.rareNonInheritedData)
, rareInheritedData(o.rareInheritedData)
, inherited(o.inherited)
#if ENABLE(SVG)
, m_svgStyle(o.m_svgStyle)
#endif
, inherited_flags(o.inherited_flags)
, noninherited_flags(o.noninherited_flags)
{
}
void RenderStyle::inheritFrom(const RenderStyle* inheritParent)
{
rareInheritedData = inheritParent->rareInheritedData;
inherited = inheritParent->inherited;
inherited_flags = inheritParent->inherited_flags;
#if ENABLE(SVG)
if (m_svgStyle != inheritParent->m_svgStyle)
m_svgStyle.access()->inheritFrom(inheritParent->m_svgStyle.get());
#endif
}
RenderStyle::~RenderStyle()
{
}
bool RenderStyle::operator==(const RenderStyle& o) const
{
// compare everything except the pseudoStyle pointer
return inherited_flags == o.inherited_flags
&& noninherited_flags == o.noninherited_flags
&& m_box == o.m_box
&& visual == o.visual
&& m_background == o.m_background
&& surround == o.surround
&& rareNonInheritedData == o.rareNonInheritedData
&& rareInheritedData == o.rareInheritedData
&& inherited == o.inherited
#if ENABLE(SVG)
&& m_svgStyle == o.m_svgStyle
#endif
;
}
bool RenderStyle::isStyleAvailable() const
{
return this != CSSStyleSelector::styleNotYetAvailable();
}
static inline int pseudoBit(PseudoId pseudo)
{
return 1 << (pseudo - 1);
}
bool RenderStyle::hasAnyPublicPseudoStyles() const
{
return PUBLIC_PSEUDOID_MASK & noninherited_flags._pseudoBits;
}
bool RenderStyle::hasPseudoStyle(PseudoId pseudo) const
{
ASSERT(pseudo > NOPSEUDO);
ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID);
return pseudoBit(pseudo) & noninherited_flags._pseudoBits;
}
void RenderStyle::setHasPseudoStyle(PseudoId pseudo)
{
ASSERT(pseudo > NOPSEUDO);
ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID);
noninherited_flags._pseudoBits |= pseudoBit(pseudo);
}
RenderStyle* RenderStyle::getCachedPseudoStyle(PseudoId pid) const
{
ASSERT(styleType() != VISITED_LINK);
if (!m_cachedPseudoStyles || !m_cachedPseudoStyles->size())
return 0;
if (styleType() != NOPSEUDO) {
if (pid == VISITED_LINK)
return m_cachedPseudoStyles->at(0)->styleType() == VISITED_LINK ? m_cachedPseudoStyles->at(0).get() : 0;
return 0;
}
for (size_t i = 0; i < m_cachedPseudoStyles->size(); ++i) {
RenderStyle* pseudoStyle = m_cachedPseudoStyles->at(i).get();
if (pseudoStyle->styleType() == pid)
return pseudoStyle;
}
return 0;
}
RenderStyle* RenderStyle::addCachedPseudoStyle(PassRefPtr<RenderStyle> pseudo)
{
if (!pseudo)
return 0;
RenderStyle* result = pseudo.get();
if (!m_cachedPseudoStyles)
m_cachedPseudoStyles.set(new PseudoStyleCache);
m_cachedPseudoStyles->append(pseudo);
return result;
}
void RenderStyle::removeCachedPseudoStyle(PseudoId pid)
{
if (!m_cachedPseudoStyles)
return;
for (size_t i = 0; i < m_cachedPseudoStyles->size(); ++i) {
RenderStyle* pseudoStyle = m_cachedPseudoStyles->at(i).get();
if (pseudoStyle->styleType() == pid) {
m_cachedPseudoStyles->remove(i);
return;
}
}
}
bool RenderStyle::inheritedNotEqual(const RenderStyle* other) const
{
return inherited_flags != other->inherited_flags
|| inherited != other->inherited
#if ENABLE(SVG)
|| m_svgStyle->inheritedNotEqual(other->m_svgStyle.get())
#endif
|| rareInheritedData != other->rareInheritedData;
}
static bool positionedObjectMoved(const LengthBox& a, const LengthBox& b)
{
// If any unit types are different, then we can't guarantee
// that this was just a movement.
if (a.left().type() != b.left().type()
|| a.right().type() != b.right().type()
|| a.top().type() != b.top().type()
|| a.bottom().type() != b.bottom().type())
return false;
// Only one unit can be non-auto in the horizontal direction and
// in the vertical direction. Otherwise the adjustment of values
// is changing the size of the box.
if (!a.left().isIntrinsicOrAuto() && !a.right().isIntrinsicOrAuto())
return false;
if (!a.top().isIntrinsicOrAuto() && !a.bottom().isIntrinsicOrAuto())
return false;
// One of the units is fixed or percent in both directions and stayed
// that way in the new style. Therefore all we are doing is moving.
return true;
}
StyleDifference RenderStyle::diff(const RenderStyle* other, unsigned& changedContextSensitiveProperties) const
{
changedContextSensitiveProperties = ContextSensitivePropertyNone;
#if ENABLE(SVG)
StyleDifference svgChange = StyleDifferenceEqual;
if (m_svgStyle != other->m_svgStyle) {
svgChange = m_svgStyle->diff(other->m_svgStyle.get());
if (svgChange == StyleDifferenceLayout)
return svgChange;
}
#endif
if (m_box->width() != other->m_box->width()
|| m_box->minWidth() != other->m_box->minWidth()
|| m_box->maxWidth() != other->m_box->maxWidth()
|| m_box->height() != other->m_box->height()
|| m_box->minHeight() != other->m_box->minHeight()
|| m_box->maxHeight() != other->m_box->maxHeight())
return StyleDifferenceLayout;
if (m_box->verticalAlign() != other->m_box->verticalAlign() || noninherited_flags._vertical_align != other->noninherited_flags._vertical_align)
return StyleDifferenceLayout;
if (m_box->boxSizing() != other->m_box->boxSizing())
return StyleDifferenceLayout;
if (surround->margin != other->surround->margin)
return StyleDifferenceLayout;
if (surround->padding != other->surround->padding)
return StyleDifferenceLayout;
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_appearance != other->rareNonInheritedData->m_appearance
|| rareNonInheritedData->marginBeforeCollapse != other->rareNonInheritedData->marginBeforeCollapse
|| rareNonInheritedData->marginAfterCollapse != other->rareNonInheritedData->marginAfterCollapse
|| rareNonInheritedData->lineClamp != other->rareNonInheritedData->lineClamp
|| rareNonInheritedData->textOverflow != other->rareNonInheritedData->textOverflow)
return StyleDifferenceLayout;
if (rareNonInheritedData->flexibleBox.get() != other->rareNonInheritedData->flexibleBox.get()
&& *rareNonInheritedData->flexibleBox.get() != *other->rareNonInheritedData->flexibleBox.get())
return StyleDifferenceLayout;
// FIXME: We should add an optimized form of layout that just recomputes visual overflow.
if (!rareNonInheritedData->shadowDataEquivalent(*other->rareNonInheritedData.get()))
return StyleDifferenceLayout;
if (!rareNonInheritedData->reflectionDataEquivalent(*other->rareNonInheritedData.get()))
return StyleDifferenceLayout;
if (rareNonInheritedData->m_multiCol.get() != other->rareNonInheritedData->m_multiCol.get()
&& *rareNonInheritedData->m_multiCol.get() != *other->rareNonInheritedData->m_multiCol.get())
return StyleDifferenceLayout;
if (rareNonInheritedData->m_transform.get() != other->rareNonInheritedData->m_transform.get()
&& *rareNonInheritedData->m_transform.get() != *other->rareNonInheritedData->m_transform.get()) {
#if USE(ACCELERATED_COMPOSITING)
changedContextSensitiveProperties |= ContextSensitivePropertyTransform;
// Don't return; keep looking for another change
#else
return StyleDifferenceLayout;
#endif
}
#if !USE(ACCELERATED_COMPOSITING)
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D
|| rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility
|| rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective
|| rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX
|| rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY)
return StyleDifferenceLayout;
}
#endif
#if ENABLE(DASHBOARD_SUPPORT)
// If regions change, trigger a relayout to re-calc regions.
if (rareNonInheritedData->m_dashboardRegions != other->rareNonInheritedData->m_dashboardRegions)
return StyleDifferenceLayout;
#endif
}
if (rareInheritedData.get() != other->rareInheritedData.get()) {
if (rareInheritedData->highlight != other->rareInheritedData->highlight
|| rareInheritedData->indent != other->rareInheritedData->indent
|| rareInheritedData->m_effectiveZoom != other->rareInheritedData->m_effectiveZoom
|| rareInheritedData->textSizeAdjust != other->rareInheritedData->textSizeAdjust
|| rareInheritedData->wordBreak != other->rareInheritedData->wordBreak
|| rareInheritedData->wordWrap != other->rareInheritedData->wordWrap
|| rareInheritedData->nbspMode != other->rareInheritedData->nbspMode
|| rareInheritedData->khtmlLineBreak != other->rareInheritedData->khtmlLineBreak
|| rareInheritedData->textSecurity != other->rareInheritedData->textSecurity
|| rareInheritedData->hyphens != other->rareInheritedData->hyphens
|| rareInheritedData->hyphenationLimitBefore != other->rareInheritedData->hyphenationLimitBefore
|| rareInheritedData->hyphenationLimitAfter != other->rareInheritedData->hyphenationLimitAfter
|| rareInheritedData->hyphenationString != other->rareInheritedData->hyphenationString
|| rareInheritedData->locale != other->rareInheritedData->locale
|| rareInheritedData->textEmphasisMark != other->rareInheritedData->textEmphasisMark
|| rareInheritedData->textEmphasisPosition != other->rareInheritedData->textEmphasisPosition
|| rareInheritedData->textEmphasisCustomMark != other->rareInheritedData->textEmphasisCustomMark
|| rareInheritedData->m_lineBoxContain != other->rareInheritedData->m_lineBoxContain)
return StyleDifferenceLayout;
if (!rareInheritedData->shadowDataEquivalent(*other->rareInheritedData.get()))
return StyleDifferenceLayout;
if (textStrokeWidth() != other->textStrokeWidth())
return StyleDifferenceLayout;
}
if (inherited->line_height != other->inherited->line_height
|| inherited->list_style_image != other->inherited->list_style_image
|| inherited->font != other->inherited->font
|| inherited->horizontal_border_spacing != other->inherited->horizontal_border_spacing
|| inherited->vertical_border_spacing != other->inherited->vertical_border_spacing
|| inherited_flags._box_direction != other->inherited_flags._box_direction
|| inherited_flags._visuallyOrdered != other->inherited_flags._visuallyOrdered
|| noninherited_flags._position != other->noninherited_flags._position
|| noninherited_flags._floating != other->noninherited_flags._floating
|| noninherited_flags._originalDisplay != other->noninherited_flags._originalDisplay)
return StyleDifferenceLayout;
if (((int)noninherited_flags._effectiveDisplay) >= TABLE) {
if (inherited_flags._border_collapse != other->inherited_flags._border_collapse
|| inherited_flags._empty_cells != other->inherited_flags._empty_cells
|| inherited_flags._caption_side != other->inherited_flags._caption_side
|| noninherited_flags._table_layout != other->noninherited_flags._table_layout)
return StyleDifferenceLayout;
// In the collapsing border model, 'hidden' suppresses other borders, while 'none'
// does not, so these style differences can be width differences.
if (inherited_flags._border_collapse
&& ((borderTopStyle() == BHIDDEN && other->borderTopStyle() == BNONE)
|| (borderTopStyle() == BNONE && other->borderTopStyle() == BHIDDEN)
|| (borderBottomStyle() == BHIDDEN && other->borderBottomStyle() == BNONE)
|| (borderBottomStyle() == BNONE && other->borderBottomStyle() == BHIDDEN)
|| (borderLeftStyle() == BHIDDEN && other->borderLeftStyle() == BNONE)
|| (borderLeftStyle() == BNONE && other->borderLeftStyle() == BHIDDEN)
|| (borderRightStyle() == BHIDDEN && other->borderRightStyle() == BNONE)
|| (borderRightStyle() == BNONE && other->borderRightStyle() == BHIDDEN)))
return StyleDifferenceLayout;
}
if (noninherited_flags._effectiveDisplay == LIST_ITEM) {
if (inherited_flags._list_style_type != other->inherited_flags._list_style_type
|| inherited_flags._list_style_position != other->inherited_flags._list_style_position)
return StyleDifferenceLayout;
}
if (inherited_flags._text_align != other->inherited_flags._text_align
|| inherited_flags._text_transform != other->inherited_flags._text_transform
|| inherited_flags._direction != other->inherited_flags._direction
|| inherited_flags._white_space != other->inherited_flags._white_space
|| noninherited_flags._clear != other->noninherited_flags._clear
|| noninherited_flags._unicodeBidi != other->noninherited_flags._unicodeBidi)
return StyleDifferenceLayout;
// Check block flow direction.
if (inherited_flags.m_writingMode != other->inherited_flags.m_writingMode)
return StyleDifferenceLayout;
// Check text combine mode.
if (rareNonInheritedData->m_textCombine != other->rareNonInheritedData->m_textCombine)
return StyleDifferenceLayout;
// Overflow returns a layout hint.
if (noninherited_flags._overflowX != other->noninherited_flags._overflowX
|| noninherited_flags._overflowY != other->noninherited_flags._overflowY)
return StyleDifferenceLayout;
// If our border widths change, then we need to layout. Other changes to borders
// only necessitate a repaint.
if (borderLeftWidth() != other->borderLeftWidth()
|| borderTopWidth() != other->borderTopWidth()
|| borderBottomWidth() != other->borderBottomWidth()
|| borderRightWidth() != other->borderRightWidth())
return StyleDifferenceLayout;
// If the counter directives change, trigger a relayout to re-calculate counter values and rebuild the counter node tree.
const CounterDirectiveMap* mapA = rareNonInheritedData->m_counterDirectives.get();
const CounterDirectiveMap* mapB = other->rareNonInheritedData->m_counterDirectives.get();
if (!(mapA == mapB || (mapA && mapB && *mapA == *mapB)))
return StyleDifferenceLayout;
if (rareNonInheritedData->m_counterIncrement != other->rareNonInheritedData->m_counterIncrement
|| rareNonInheritedData->m_counterReset != other->rareNonInheritedData->m_counterReset)
return StyleDifferenceLayout;
if ((visibility() == COLLAPSE) != (other->visibility() == COLLAPSE))
return StyleDifferenceLayout;
if ((rareNonInheritedData->opacity == 1 && other->rareNonInheritedData->opacity < 1)
|| (rareNonInheritedData->opacity < 1 && other->rareNonInheritedData->opacity == 1)) {
// FIXME: We would like to use SimplifiedLayout here, but we can't quite do that yet.
// We need to make sure SimplifiedLayout can operate correctly on RenderInlines (we will need
// to add a selfNeedsSimplifiedLayout bit in order to not get confused and taint every line).
// In addition we need to solve the floating object issue when layers come and go. Right now
// a full layout is necessary to keep floating object lists sane.
return StyleDifferenceLayout;
}
#if ENABLE(SVG)
// SVGRenderStyle::diff() might have returned StyleDifferenceRepaint, eg. if fill changes.
// If eg. the font-size changed at the same time, we're not allowed to return StyleDifferenceRepaint,
// but have to return StyleDifferenceLayout, that's why this if branch comes after all branches
// that are relevant for SVG and might return StyleDifferenceLayout.
if (svgChange != StyleDifferenceEqual)
return svgChange;
#endif
// Make sure these left/top/right/bottom checks stay below all layout checks and above
// all visible checks.
if (position() != StaticPosition) {
if (surround->offset != other->surround->offset) {
// Optimize for the case where a positioned layer is moving but not changing size.
if (position() == AbsolutePosition && positionedObjectMoved(surround->offset, other->surround->offset))
return StyleDifferenceLayoutPositionedMovementOnly;
// FIXME: We would like to use SimplifiedLayout for relative positioning, but we can't quite do that yet.
// We need to make sure SimplifiedLayout can operate correctly on RenderInlines (we will need
// to add a selfNeedsSimplifiedLayout bit in order to not get confused and taint every line).
return StyleDifferenceLayout;
} else if (m_box->zIndex() != other->m_box->zIndex() || m_box->hasAutoZIndex() != other->m_box->hasAutoZIndex()
|| visual->clip != other->visual->clip || visual->hasClip != other->visual->hasClip)
return StyleDifferenceRepaintLayer;
}
if (rareNonInheritedData->opacity != other->rareNonInheritedData->opacity) {
#if USE(ACCELERATED_COMPOSITING)
changedContextSensitiveProperties |= ContextSensitivePropertyOpacity;
// Don't return; keep looking for another change.
#else
return StyleDifferenceRepaintLayer;
#endif
}
if (rareNonInheritedData->m_mask != other->rareNonInheritedData->m_mask
|| rareNonInheritedData->m_maskBoxImage != other->rareNonInheritedData->m_maskBoxImage)
return StyleDifferenceRepaintLayer;
if (inherited->color != other->inherited->color
|| inherited_flags._visibility != other->inherited_flags._visibility
|| inherited_flags._text_decorations != other->inherited_flags._text_decorations
|| inherited_flags._force_backgrounds_to_white != other->inherited_flags._force_backgrounds_to_white
|| inherited_flags._insideLink != other->inherited_flags._insideLink
|| surround->border != other->surround->border
|| *m_background.get() != *other->m_background.get()
|| visual->textDecoration != other->visual->textDecoration
|| rareInheritedData->userModify != other->rareInheritedData->userModify
|| rareInheritedData->userSelect != other->rareInheritedData->userSelect
|| rareNonInheritedData->userDrag != other->rareNonInheritedData->userDrag
|| rareNonInheritedData->m_borderFit != other->rareNonInheritedData->m_borderFit
|| rareInheritedData->textFillColor != other->rareInheritedData->textFillColor
|| rareInheritedData->textStrokeColor != other->rareInheritedData->textStrokeColor
|| rareInheritedData->textEmphasisColor != other->rareInheritedData->textEmphasisColor
|| rareInheritedData->textEmphasisFill != other->rareInheritedData->textEmphasisFill)
return StyleDifferenceRepaint;
#if USE(ACCELERATED_COMPOSITING)
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D
|| rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility
|| rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective
|| rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX
|| rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY)
return StyleDifferenceRecompositeLayer;
}
#endif
// Cursors are not checked, since they will be set appropriately in response to mouse events,
// so they don't need to cause any repaint or layout.
// Animations don't need to be checked either. We always set the new style on the RenderObject, so we will get a chance to fire off
// the resulting transition properly.
return StyleDifferenceEqual;
}
void RenderStyle::setClip(Length top, Length right, Length bottom, Length left)
{
StyleVisualData* data = visual.access();
data->clip.m_top = top;
data->clip.m_right = right;
data->clip.m_bottom = bottom;
data->clip.m_left = left;
}
void RenderStyle::addCursor(PassRefPtr<StyleImage> image, const IntPoint& hotSpot)
{
if (!rareInheritedData.access()->cursorData)
rareInheritedData.access()->cursorData = CursorList::create();
rareInheritedData.access()->cursorData->append(CursorData(image, hotSpot));
}
void RenderStyle::setCursorList(PassRefPtr<CursorList> other)
{
rareInheritedData.access()->cursorData = other;
}
void RenderStyle::setQuotes(PassRefPtr<QuotesData> q)
{
if (*rareInheritedData->quotes.get() == *q.get())
return;
rareInheritedData.access()->quotes = q;
}
void RenderStyle::clearCursorList()
{
if (rareInheritedData->cursorData)
rareInheritedData.access()->cursorData = 0;
}
void RenderStyle::clearContent()
{
if (rareNonInheritedData->m_content)
rareNonInheritedData->m_content->clear();
}
ContentData* RenderStyle::prepareToSetContent(StringImpl* string, bool add)
{
OwnPtr<ContentData>& content = rareNonInheritedData.access()->m_content;
ContentData* lastContent = content.get();
while (lastContent && lastContent->next())
lastContent = lastContent->next();
if (string && add && lastContent && lastContent->isText()) {
// Augment the existing string and share the existing ContentData node.
String newText = lastContent->text();
newText.append(string);
lastContent->setText(newText.impl());
return 0;
}
bool reuseContent = !add;
OwnPtr<ContentData> newContentData;
if (reuseContent && content) {
content->clear();
newContentData = content.release();
} else
newContentData = adoptPtr(new ContentData);
ContentData* result = newContentData.get();
if (lastContent && !reuseContent)
lastContent->setNext(newContentData.release());
else
content = newContentData.release();
return result;
}
void RenderStyle::setContent(PassRefPtr<StyleImage> image, bool add)
{
if (!image)
return;
prepareToSetContent(0, add)->setImage(image);
}
void RenderStyle::setContent(PassRefPtr<StringImpl> string, bool add)
{
if (!string)
return;
if (ContentData* data = prepareToSetContent(string.get(), add))
data->setText(string);
}
void RenderStyle::setContent(PassOwnPtr<CounterContent> counter, bool add)
{
if (!counter)
return;
prepareToSetContent(0, add)->setCounter(counter);
}
void RenderStyle::setContent(QuoteType quote, bool add)
{
prepareToSetContent(0, add)->setQuote(quote);
}
void RenderStyle::applyTransform(TransformationMatrix& transform, const IntSize& borderBoxSize, ApplyTransformOrigin applyOrigin) const
{
// transform-origin brackets the transform with translate operations.
// Optimize for the case where the only transform is a translation, since the transform-origin is irrelevant
// in that case.
bool applyTransformOrigin = false;
unsigned s = rareNonInheritedData->m_transform->m_operations.operations().size();
unsigned i;
if (applyOrigin == IncludeTransformOrigin) {
for (i = 0; i < s; i++) {
TransformOperation::OperationType type = rareNonInheritedData->m_transform->m_operations.operations()[i]->getOperationType();
if (type != TransformOperation::TRANSLATE_X
&& type != TransformOperation::TRANSLATE_Y
&& type != TransformOperation::TRANSLATE
&& type != TransformOperation::TRANSLATE_Z
&& type != TransformOperation::TRANSLATE_3D
) {
applyTransformOrigin = true;
break;
}
}
}
if (applyTransformOrigin) {
transform.translate3d(transformOriginX().calcFloatValue(borderBoxSize.width()), transformOriginY().calcFloatValue(borderBoxSize.height()), transformOriginZ());
}
for (i = 0; i < s; i++)
rareNonInheritedData->m_transform->m_operations.operations()[i]->apply(transform, borderBoxSize);
if (applyTransformOrigin) {
transform.translate3d(-transformOriginX().calcFloatValue(borderBoxSize.width()), -transformOriginY().calcFloatValue(borderBoxSize.height()), -transformOriginZ());
}
}
void RenderStyle::setPageScaleTransform(float scale)
{
if (scale == 1)
return;
TransformOperations transform;
transform.operations().append(ScaleTransformOperation::create(scale, scale, ScaleTransformOperation::SCALE));
setTransform(transform);
setTransformOriginX(Length(0, Fixed));
setTransformOriginY(Length(0, Fixed));
}
void RenderStyle::setTextShadow(ShadowData* val, bool add)
{
ASSERT(!val || (!val->spread() && val->style() == Normal));
StyleRareInheritedData* rareData = rareInheritedData.access();
if (!add) {
delete rareData->textShadow;
rareData->textShadow = val;
return;
}
val->setNext(rareData->textShadow);
rareData->textShadow = val;
}
void RenderStyle::setBoxShadow(ShadowData* shadowData, bool add)
{
StyleRareNonInheritedData* rareData = rareNonInheritedData.access();
if (!add) {
rareData->m_boxShadow.set(shadowData);
return;
}
shadowData->setNext(rareData->m_boxShadow.leakPtr());
rareData->m_boxShadow.set(shadowData);
}
static RoundedIntRect::Radii calcRadiiFor(const BorderData& border, int width, int height)
{
return RoundedIntRect::Radii(IntSize(border.topLeft().width().calcValue(width),
border.topLeft().height().calcValue(height)),
IntSize(border.topRight().width().calcValue(width),
border.topRight().height().calcValue(height)),
IntSize(border.bottomLeft().width().calcValue(width),
border.bottomLeft().height().calcValue(height)),
IntSize(border.bottomRight().width().calcValue(width),
border.bottomRight().height().calcValue(height)));
}
static float calcConstraintScaleFor(const IntRect& rect, const RoundedIntRect::Radii& radii)
{
// Constrain corner radii using CSS3 rules:
// http://www.w3.org/TR/css3-background/#the-border-radius
float factor = 1;
unsigned radiiSum;
// top
radiiSum = static_cast<unsigned>(radii.topLeft().width()) + static_cast<unsigned>(radii.topRight().width()); // Casts to avoid integer overflow.
if (radiiSum > static_cast<unsigned>(rect.width()))
factor = min(static_cast<float>(rect.width()) / radiiSum, factor);
// bottom
radiiSum = static_cast<unsigned>(radii.bottomLeft().width()) + static_cast<unsigned>(radii.bottomRight().width());
if (radiiSum > static_cast<unsigned>(rect.width()))
factor = min(static_cast<float>(rect.width()) / radiiSum, factor);
// left
radiiSum = static_cast<unsigned>(radii.topLeft().height()) + static_cast<unsigned>(radii.bottomLeft().height());
if (radiiSum > static_cast<unsigned>(rect.height()))
factor = min(static_cast<float>(rect.height()) / radiiSum, factor);
// right
radiiSum = static_cast<unsigned>(radii.topRight().height()) + static_cast<unsigned>(radii.bottomRight().height());
if (radiiSum > static_cast<unsigned>(rect.height()))
factor = min(static_cast<float>(rect.height()) / radiiSum, factor);
ASSERT(factor <= 1);
return factor;
}
RoundedIntRect RenderStyle::getRoundedBorderFor(const IntRect& borderRect, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
RoundedIntRect roundedRect(borderRect);
if (hasBorderRadius()) {
RoundedIntRect::Radii radii = calcRadiiFor(surround->border, borderRect.width(), borderRect.height());
radii.scale(calcConstraintScaleFor(borderRect, radii));
roundedRect.includeLogicalEdges(radii, isHorizontalWritingMode(), includeLogicalLeftEdge, includeLogicalRightEdge);
}
return roundedRect;
}
RoundedIntRect RenderStyle::getRoundedInnerBorderFor(const IntRect& borderRect, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
bool horizontal = isHorizontalWritingMode();
int leftWidth = (!horizontal || includeLogicalLeftEdge) ? borderLeftWidth() : 0;
int rightWidth = (!horizontal || includeLogicalRightEdge) ? borderRightWidth() : 0;
int topWidth = (horizontal || includeLogicalLeftEdge) ? borderTopWidth() : 0;
int bottomWidth = (horizontal || includeLogicalRightEdge) ? borderBottomWidth() : 0;
return getRoundedInnerBorderFor(borderRect, topWidth, bottomWidth, leftWidth, rightWidth, includeLogicalLeftEdge, includeLogicalRightEdge);
}
RoundedIntRect RenderStyle::getRoundedInnerBorderFor(const IntRect& borderRect,
int topWidth, int bottomWidth, int leftWidth, int rightWidth, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
{
IntRect innerRect(borderRect.x() + leftWidth,
borderRect.y() + topWidth,
borderRect.width() - leftWidth - rightWidth,
borderRect.height() - topWidth - bottomWidth);
RoundedIntRect roundedRect(innerRect);
if (hasBorderRadius()) {
RoundedIntRect::Radii radii = getRoundedBorderFor(borderRect).radii();
radii.shrink(topWidth, bottomWidth, leftWidth, rightWidth);
roundedRect.includeLogicalEdges(radii, isHorizontalWritingMode(), includeLogicalLeftEdge, includeLogicalRightEdge);
}
return roundedRect;
}
const CounterDirectiveMap* RenderStyle::counterDirectives() const
{
return rareNonInheritedData->m_counterDirectives.get();
}
CounterDirectiveMap& RenderStyle::accessCounterDirectives()
{
OwnPtr<CounterDirectiveMap>& map = rareNonInheritedData.access()->m_counterDirectives;
if (!map)
map.set(new CounterDirectiveMap);
return *map.get();
}
const AtomicString& RenderStyle::hyphenString() const
{
ASSERT(hyphens() != HyphensNone);
const AtomicString& hyphenationString = rareInheritedData.get()->hyphenationString;
if (!hyphenationString.isNull())
return hyphenationString;
// FIXME: This should depend on locale.
DEFINE_STATIC_LOCAL(AtomicString, hyphenMinusString, (&hyphenMinus, 1));
DEFINE_STATIC_LOCAL(AtomicString, hyphenString, (&hyphen, 1));
return font().primaryFontHasGlyphForCharacter(hyphen) ? hyphenString : hyphenMinusString;
}
const AtomicString& RenderStyle::textEmphasisMarkString() const
{
switch (textEmphasisMark()) {
case TextEmphasisMarkNone:
return nullAtom;
case TextEmphasisMarkCustom:
return textEmphasisCustomMark();
case TextEmphasisMarkDot: {
DEFINE_STATIC_LOCAL(AtomicString, filledDotString, (&bullet, 1));
DEFINE_STATIC_LOCAL(AtomicString, openDotString, (&whiteBullet, 1));
return textEmphasisFill() == TextEmphasisFillFilled ? filledDotString : openDotString;
}
case TextEmphasisMarkCircle: {
DEFINE_STATIC_LOCAL(AtomicString, filledCircleString, (&blackCircle, 1));
DEFINE_STATIC_LOCAL(AtomicString, openCircleString, (&whiteCircle, 1));
return textEmphasisFill() == TextEmphasisFillFilled ? filledCircleString : openCircleString;
}
case TextEmphasisMarkDoubleCircle: {
DEFINE_STATIC_LOCAL(AtomicString, filledDoubleCircleString, (&fisheye, 1));
DEFINE_STATIC_LOCAL(AtomicString, openDoubleCircleString, (&bullseye, 1));
return textEmphasisFill() == TextEmphasisFillFilled ? filledDoubleCircleString : openDoubleCircleString;
}
case TextEmphasisMarkTriangle: {
DEFINE_STATIC_LOCAL(AtomicString, filledTriangleString, (&blackUpPointingTriangle, 1));
DEFINE_STATIC_LOCAL(AtomicString, openTriangleString, (&whiteUpPointingTriangle, 1));
return textEmphasisFill() == TextEmphasisFillFilled ? filledTriangleString : openTriangleString;
}
case TextEmphasisMarkSesame: {
DEFINE_STATIC_LOCAL(AtomicString, filledSesameString, (&sesameDot, 1));
DEFINE_STATIC_LOCAL(AtomicString, openSesameString, (&whiteSesameDot, 1));
return textEmphasisFill() == TextEmphasisFillFilled ? filledSesameString : openSesameString;
}
case TextEmphasisMarkAuto:
ASSERT_NOT_REACHED();
return nullAtom;
}
ASSERT_NOT_REACHED();
return nullAtom;
}
#if ENABLE(DASHBOARD_SUPPORT)
const Vector<StyleDashboardRegion>& RenderStyle::initialDashboardRegions()
{
DEFINE_STATIC_LOCAL(Vector<StyleDashboardRegion>, emptyList, ());
return emptyList;
}
const Vector<StyleDashboardRegion>& RenderStyle::noneDashboardRegions()
{
DEFINE_STATIC_LOCAL(Vector<StyleDashboardRegion>, noneList, ());
static bool noneListInitialized = false;
if (!noneListInitialized) {
StyleDashboardRegion region;
region.label = "";
region.offset.m_top = Length();
region.offset.m_right = Length();
region.offset.m_bottom = Length();
region.offset.m_left = Length();
region.type = StyleDashboardRegion::None;
noneList.append(region);
noneListInitialized = true;
}
return noneList;
}
#endif
void RenderStyle::adjustAnimations()
{
AnimationList* animationList = rareNonInheritedData->m_animations.get();
if (!animationList)
return;
// Get rid of empty animations and anything beyond them
for (size_t i = 0; i < animationList->size(); ++i) {
if (animationList->animation(i)->isEmpty()) {
animationList->resize(i);
break;
}
}
if (animationList->isEmpty()) {
clearAnimations();
return;
}
// Repeat patterns into layers that don't have some properties set.
animationList->fillUnsetProperties();
}
void RenderStyle::adjustTransitions()
{
AnimationList* transitionList = rareNonInheritedData->m_transitions.get();
if (!transitionList)
return;
// Get rid of empty transitions and anything beyond them
for (size_t i = 0; i < transitionList->size(); ++i) {
if (transitionList->animation(i)->isEmpty()) {
transitionList->resize(i);
break;
}
}
if (transitionList->isEmpty()) {
clearTransitions();
return;
}
// Repeat patterns into layers that don't have some properties set.
transitionList->fillUnsetProperties();
// Make sure there are no duplicate properties. This is an O(n^2) algorithm
// but the lists tend to be very short, so it is probably ok
for (size_t i = 0; i < transitionList->size(); ++i) {
for (size_t j = i+1; j < transitionList->size(); ++j) {
if (transitionList->animation(i)->property() == transitionList->animation(j)->property()) {
// toss i
transitionList->remove(i);
j = i;
}
}
}
}
AnimationList* RenderStyle::accessAnimations()
{
if (!rareNonInheritedData.access()->m_animations)
rareNonInheritedData.access()->m_animations.set(new AnimationList());
return rareNonInheritedData->m_animations.get();
}
AnimationList* RenderStyle::accessTransitions()
{
if (!rareNonInheritedData.access()->m_transitions)
rareNonInheritedData.access()->m_transitions.set(new AnimationList());
return rareNonInheritedData->m_transitions.get();
}
const Animation* RenderStyle::transitionForProperty(int property) const
{
if (transitions()) {
for (size_t i = 0; i < transitions()->size(); ++i) {
const Animation* p = transitions()->animation(i);
if (p->property() == cAnimateAll || p->property() == property) {
return p;
}
}
}
return 0;
}
void RenderStyle::setBlendedFontSize(int size)
{
FontSelector* currentFontSelector = font().fontSelector();
FontDescription desc(fontDescription());
desc.setSpecifiedSize(size);
desc.setComputedSize(size);
setFontDescription(desc);
font().update(currentFontSelector);
}
void RenderStyle::getShadowExtent(const ShadowData* shadow, int &top, int &right, int &bottom, int &left) const
{
top = 0;
right = 0;
bottom = 0;
left = 0;
for ( ; shadow; shadow = shadow->next()) {
if (shadow->style() == Inset)
continue;
int blurAndSpread = shadow->blur() + shadow->spread();
top = min(top, shadow->y() - blurAndSpread);
right = max(right, shadow->x() + blurAndSpread);
bottom = max(bottom, shadow->y() + blurAndSpread);
left = min(left, shadow->x() - blurAndSpread);
}
}
void RenderStyle::getShadowHorizontalExtent(const ShadowData* shadow, int &left, int &right) const
{
left = 0;
right = 0;
for ( ; shadow; shadow = shadow->next()) {
if (shadow->style() == Inset)
continue;
int blurAndSpread = shadow->blur() + shadow->spread();
left = min(left, shadow->x() - blurAndSpread);
right = max(right, shadow->x() + blurAndSpread);
}
}
void RenderStyle::getShadowVerticalExtent(const ShadowData* shadow, int &top, int &bottom) const
{
top = 0;
bottom = 0;
for ( ; shadow; shadow = shadow->next()) {
if (shadow->style() == Inset)
continue;
int blurAndSpread = shadow->blur() + shadow->spread();
top = min(top, shadow->y() - blurAndSpread);
bottom = max(bottom, shadow->y() + blurAndSpread);
}
}
static EBorderStyle borderStyleForColorProperty(const RenderStyle* style, int colorProperty)
{
EBorderStyle borderStyle;
switch (colorProperty) {
case CSSPropertyBorderLeftColor:
borderStyle = style->borderLeftStyle();
break;
case CSSPropertyBorderRightColor:
borderStyle = style->borderRightStyle();
break;
case CSSPropertyBorderTopColor:
borderStyle = style->borderTopStyle();
break;
case CSSPropertyBorderBottomColor:
borderStyle = style->borderBottomStyle();
break;
default:
borderStyle = BNONE;
break;
}
return borderStyle;
}
const Color RenderStyle::colorIncludingFallback(int colorProperty, EBorderStyle borderStyle) const
{
Color result;
switch (colorProperty) {
case CSSPropertyBackgroundColor:
return backgroundColor(); // Background color doesn't fall back.
case CSSPropertyBorderLeftColor:
result = borderLeftColor();
borderStyle = borderLeftStyle();
break;
case CSSPropertyBorderRightColor:
result = borderRightColor();
borderStyle = borderRightStyle();
break;
case CSSPropertyBorderTopColor:
result = borderTopColor();
borderStyle = borderTopStyle();
break;
case CSSPropertyBorderBottomColor:
result = borderBottomColor();
borderStyle = borderBottomStyle();
break;
case CSSPropertyColor:
result = color();
break;
case CSSPropertyOutlineColor:
result = outlineColor();
break;
case CSSPropertyWebkitColumnRuleColor:
result = columnRuleColor();
break;
case CSSPropertyWebkitTextEmphasisColor:
result = textEmphasisColor();
break;
case CSSPropertyWebkitTextFillColor:
result = textFillColor();
break;
case CSSPropertyWebkitTextStrokeColor:
result = textStrokeColor();
break;
default:
ASSERT_NOT_REACHED();
break;
}
if (!result.isValid()) {
if ((colorProperty == CSSPropertyBorderLeftColor || colorProperty == CSSPropertyBorderRightColor
|| colorProperty == CSSPropertyBorderTopColor || colorProperty == CSSPropertyBorderBottomColor)
&& (borderStyle == INSET || borderStyle == OUTSET || borderStyle == RIDGE || borderStyle == GROOVE))
result.setRGB(238, 238, 238);
else
result = color();
}
return result;
}
const Color RenderStyle::visitedDependentColor(int colorProperty) const
{
EBorderStyle borderStyle = borderStyleForColorProperty(this, colorProperty);
Color unvisitedColor = colorIncludingFallback(colorProperty, borderStyle);
if (insideLink() != InsideVisitedLink)
return unvisitedColor;
RenderStyle* visitedStyle = getCachedPseudoStyle(VISITED_LINK);
if (!visitedStyle)
return unvisitedColor;
Color visitedColor = visitedStyle->colorIncludingFallback(colorProperty, borderStyle);
// FIXME: Technically someone could explicitly specify the color transparent, but for now we'll just
// assume that if the background color is transparent that it wasn't set. Note that it's weird that
// we're returning unvisited info for a visited link, but given our restriction that the alpha values
// have to match, it makes more sense to return the unvisited background color if specified than it
// does to return black. This behavior matches what Firefox 4 does as well.
if (colorProperty == CSSPropertyBackgroundColor && visitedColor == Color::transparent)
return unvisitedColor;
// Take the alpha from the unvisited color, but get the RGB values from the visited color.
return Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), unvisitedColor.alpha());
}
Length RenderStyle::logicalWidth() const
{
if (isHorizontalWritingMode())
return width();
return height();
}
Length RenderStyle::logicalHeight() const
{
if (isHorizontalWritingMode())
return height();
return width();
}
Length RenderStyle::logicalMinWidth() const
{
if (isHorizontalWritingMode())
return minWidth();
return minHeight();
}
Length RenderStyle::logicalMaxWidth() const
{
if (isHorizontalWritingMode())
return maxWidth();
return maxHeight();
}
Length RenderStyle::logicalMinHeight() const
{
if (isHorizontalWritingMode())
return minHeight();
return minWidth();
}
Length RenderStyle::logicalMaxHeight() const
{
if (isHorizontalWritingMode())
return maxHeight();
return maxWidth();
}
const BorderValue& RenderStyle::borderBefore() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return borderTop();
case BottomToTopWritingMode:
return borderBottom();
case LeftToRightWritingMode:
return borderLeft();
case RightToLeftWritingMode:
return borderRight();
}
ASSERT_NOT_REACHED();
return borderTop();
}
const BorderValue& RenderStyle::borderAfter() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return borderBottom();
case BottomToTopWritingMode:
return borderTop();
case LeftToRightWritingMode:
return borderRight();
case RightToLeftWritingMode:
return borderLeft();
}
ASSERT_NOT_REACHED();
return borderBottom();
}
const BorderValue& RenderStyle::borderStart() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? borderLeft() : borderRight();
return isLeftToRightDirection() ? borderTop() : borderBottom();
}
const BorderValue& RenderStyle::borderEnd() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? borderRight() : borderLeft();
return isLeftToRightDirection() ? borderBottom() : borderTop();
}
unsigned short RenderStyle::borderBeforeWidth() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return borderTopWidth();
case BottomToTopWritingMode:
return borderBottomWidth();
case LeftToRightWritingMode:
return borderLeftWidth();
case RightToLeftWritingMode:
return borderRightWidth();
}
ASSERT_NOT_REACHED();
return borderTopWidth();
}
unsigned short RenderStyle::borderAfterWidth() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return borderBottomWidth();
case BottomToTopWritingMode:
return borderTopWidth();
case LeftToRightWritingMode:
return borderRightWidth();
case RightToLeftWritingMode:
return borderLeftWidth();
}
ASSERT_NOT_REACHED();
return borderBottomWidth();
}
unsigned short RenderStyle::borderStartWidth() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? borderLeftWidth() : borderRightWidth();
return isLeftToRightDirection() ? borderTopWidth() : borderBottomWidth();
}
unsigned short RenderStyle::borderEndWidth() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? borderRightWidth() : borderLeftWidth();
return isLeftToRightDirection() ? borderBottomWidth() : borderTopWidth();
}
Length RenderStyle::marginBefore() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return marginTop();
case BottomToTopWritingMode:
return marginBottom();
case LeftToRightWritingMode:
return marginLeft();
case RightToLeftWritingMode:
return marginRight();
}
ASSERT_NOT_REACHED();
return marginTop();
}
Length RenderStyle::marginAfter() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return marginBottom();
case BottomToTopWritingMode:
return marginTop();
case LeftToRightWritingMode:
return marginRight();
case RightToLeftWritingMode:
return marginLeft();
}
ASSERT_NOT_REACHED();
return marginBottom();
}
Length RenderStyle::marginBeforeUsing(const RenderStyle* otherStyle) const
{
switch (otherStyle->writingMode()) {
case TopToBottomWritingMode:
return marginTop();
case BottomToTopWritingMode:
return marginBottom();
case LeftToRightWritingMode:
return marginLeft();
case RightToLeftWritingMode:
return marginRight();
}
ASSERT_NOT_REACHED();
return marginTop();
}
Length RenderStyle::marginAfterUsing(const RenderStyle* otherStyle) const
{
switch (otherStyle->writingMode()) {
case TopToBottomWritingMode:
return marginBottom();
case BottomToTopWritingMode:
return marginTop();
case LeftToRightWritingMode:
return marginRight();
case RightToLeftWritingMode:
return marginLeft();
}
ASSERT_NOT_REACHED();
return marginBottom();
}
Length RenderStyle::marginStart() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? marginLeft() : marginRight();
return isLeftToRightDirection() ? marginTop() : marginBottom();
}
Length RenderStyle::marginEnd() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? marginRight() : marginLeft();
return isLeftToRightDirection() ? marginBottom() : marginTop();
}
Length RenderStyle::marginStartUsing(const RenderStyle* otherStyle) const
{
if (otherStyle->isHorizontalWritingMode())
return otherStyle->isLeftToRightDirection() ? marginLeft() : marginRight();
return otherStyle->isLeftToRightDirection() ? marginTop() : marginBottom();
}
Length RenderStyle::marginEndUsing(const RenderStyle* otherStyle) const
{
if (otherStyle->isHorizontalWritingMode())
return otherStyle->isLeftToRightDirection() ? marginRight() : marginLeft();
return otherStyle->isLeftToRightDirection() ? marginBottom() : marginTop();
}
void RenderStyle::setMarginStart(Length margin)
{
if (isHorizontalWritingMode()) {
if (isLeftToRightDirection())
setMarginLeft(margin);
else
setMarginRight(margin);
} else {
if (isLeftToRightDirection())
setMarginTop(margin);
else
setMarginBottom(margin);
}
}
void RenderStyle::setMarginEnd(Length margin)
{
if (isHorizontalWritingMode()) {
if (isLeftToRightDirection())
setMarginRight(margin);
else
setMarginLeft(margin);
} else {
if (isLeftToRightDirection())
setMarginBottom(margin);
else
setMarginTop(margin);
}
}
Length RenderStyle::paddingBefore() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return paddingTop();
case BottomToTopWritingMode:
return paddingBottom();
case LeftToRightWritingMode:
return paddingLeft();
case RightToLeftWritingMode:
return paddingRight();
}
ASSERT_NOT_REACHED();
return paddingTop();
}
Length RenderStyle::paddingAfter() const
{
switch (writingMode()) {
case TopToBottomWritingMode:
return paddingBottom();
case BottomToTopWritingMode:
return paddingTop();
case LeftToRightWritingMode:
return paddingRight();
case RightToLeftWritingMode:
return paddingLeft();
}
ASSERT_NOT_REACHED();
return paddingBottom();
}
Length RenderStyle::paddingStart() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? paddingLeft() : paddingRight();
return isLeftToRightDirection() ? paddingTop() : paddingBottom();
}
Length RenderStyle::paddingEnd() const
{
if (isHorizontalWritingMode())
return isLeftToRightDirection() ? paddingRight() : paddingLeft();
return isLeftToRightDirection() ? paddingBottom() : paddingTop();
}
TextEmphasisMark RenderStyle::textEmphasisMark() const
{
TextEmphasisMark mark = static_cast<TextEmphasisMark>(rareInheritedData->textEmphasisMark);
if (mark != TextEmphasisMarkAuto)
return mark;
if (isHorizontalWritingMode())
return TextEmphasisMarkDot;
return TextEmphasisMarkSesame;
}
} // namespace WebCore