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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGRoot.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "RenderSVGContainer.h"
#include "RenderSVGResource.h"
#include "RenderView.h"
#include "SVGLength.h"
#include "SVGRenderSupport.h"
#include "SVGResources.h"
#include "SVGSVGElement.h"
#include "SVGStyledElement.h"
#include "TransformState.h"
#if ENABLE(FILTERS)
#include "RenderSVGResourceFilter.h"
#endif
using namespace std;
namespace WebCore {
RenderSVGRoot::RenderSVGRoot(SVGStyledElement* node)
: RenderBox(node)
, m_isLayoutSizeChanged(false)
, m_needsBoundariesOrTransformUpdate(true)
{
setReplaced(true);
}
RenderSVGRoot::~RenderSVGRoot()
{
}
void RenderSVGRoot::computePreferredLogicalWidths()
{
ASSERT(preferredLogicalWidthsDirty());
int borderAndPadding = borderAndPaddingWidth();
int width = computeReplacedLogicalWidth(false) + borderAndPadding;
if (style()->maxWidth().isFixed() && style()->maxWidth().value() != undefinedLength)
width = min(width, style()->maxWidth().value() + (style()->boxSizing() == CONTENT_BOX ? borderAndPadding : 0));
if (style()->width().isPercent() || (style()->width().isAuto() && style()->height().isPercent())) {
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = width;
} else
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = width;
setPreferredLogicalWidthsDirty(false);
}
int RenderSVGRoot::computeReplacedLogicalWidth(bool includeMaxWidth) const
{
int replacedWidth = RenderBox::computeReplacedLogicalWidth(includeMaxWidth);
if (!style()->logicalWidth().isPercent())
return replacedWidth;
// FIXME: Investigate in size rounding issues
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
return static_cast<int>(roundf(replacedWidth * svg->currentScale()));
}
int RenderSVGRoot::computeReplacedLogicalHeight() const
{
int replacedHeight = RenderBox::computeReplacedLogicalHeight();
if (!style()->logicalHeight().isPercent())
return replacedHeight;
// FIXME: Investigate in size rounding issues
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
return static_cast<int>(roundf(replacedHeight * svg->currentScale()));
}
void RenderSVGRoot::layout()
{
ASSERT(needsLayout());
// Arbitrary affine transforms are incompatible with LayoutState.
view()->disableLayoutState();
bool needsLayout = selfNeedsLayout();
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);
IntSize oldSize(width(), height());
computeLogicalWidth();
computeLogicalHeight();
calcViewport();
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
m_isLayoutSizeChanged = svg->hasRelativeLengths() && oldSize != size();
SVGRenderSupport::layoutChildren(this, needsLayout);
m_isLayoutSizeChanged = false;
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds.
if (m_needsBoundariesOrTransformUpdate) {
updateCachedBoundaries();
m_needsBoundariesOrTransformUpdate = false;
}
repainter.repaintAfterLayout();
view()->enableLayoutState();
setNeedsLayout(false);
}
bool RenderSVGRoot::selfWillPaint()
{
#if ENABLE(FILTERS)
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
return resources && resources->filter();
#else
return false;
#endif
}
void RenderSVGRoot::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
if (paintInfo.context->paintingDisabled())
return;
bool isVisible = style()->visibility() == VISIBLE;
IntPoint parentOriginInContainer(parentX, parentY);
IntPoint borderBoxOriginInContainer = parentOriginInContainer + parentOriginToBorderBox();
if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) && isVisible)
paintBoxDecorations(paintInfo, borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y());
if (paintInfo.phase == PaintPhaseBlockBackground)
return;
// An empty viewport disables rendering. FIXME: Should we still render filters?
if (m_viewportSize.isEmpty())
return;
// Don't paint if we don't have kids, except if we have filters we should paint those.
if (!firstChild() && !selfWillPaint())
return;
// Make a copy of the PaintInfo because applyTransform will modify the damage rect.
PaintInfo childPaintInfo(paintInfo);
childPaintInfo.context->save();
// Apply initial viewport clip - not affected by overflow handling
childPaintInfo.context->clip(overflowClipRect(borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y()));
// Convert from container offsets (html renderers) to a relative transform (svg renderers).
// Transform from our paint container's coordinate system to our local coords.
childPaintInfo.applyTransform(localToRepaintContainerTransform(parentOriginInContainer));
bool continueRendering = true;
if (childPaintInfo.phase == PaintPhaseForeground)
continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo);
if (continueRendering)
RenderBox::paint(childPaintInfo, 0, 0);
if (childPaintInfo.phase == PaintPhaseForeground)
SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context);
childPaintInfo.context->restore();
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && isVisible)
paintOutline(paintInfo.context, borderBoxOriginInContainer.x(), borderBoxOriginInContainer.y(), width(), height());
}
void RenderSVGRoot::destroy()
{
SVGResourcesCache::clientDestroyed(this);
RenderBox::destroy();
}
void RenderSVGRoot::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (diff == StyleDifferenceLayout)
setNeedsBoundariesUpdate();
RenderBox::styleWillChange(diff, newStyle);
}
void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBox::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(this, diff, style());
}
void RenderSVGRoot::updateFromElement()
{
RenderBox::updateFromElement();
SVGResourcesCache::clientUpdatedFromElement(this, style());
}
void RenderSVGRoot::calcViewport()
{
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
if (!svg->hasSetContainerSize()) {
// In the normal case of <svg> being stand-alone or in a CSSBoxModel object we use
// RenderBox::width()/height() (which pulls data from RenderStyle)
m_viewportSize = FloatSize(width(), height());
return;
}
// In the SVGImage case grab the SVGLength values off of SVGSVGElement and use
// the special relativeWidthValue accessors which respect the specified containerSize
// FIXME: Check how SVGImage + zooming is supposed to be handled?
SVGLength width = svg->width();
SVGLength height = svg->height();
m_viewportSize = FloatSize(width.unitType() == LengthTypePercentage ? svg->relativeWidthValue() : width.value(svg),
height.unitType() == LengthTypePercentage ? svg->relativeHeightValue() : height.value(svg));
}
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin. This method gives us exactly that.
AffineTransform RenderSVGRoot::localToBorderBoxTransform() const
{
IntSize borderAndPadding = borderOriginToContentBox();
SVGSVGElement* svg = static_cast<SVGSVGElement*>(node());
float scale = svg->currentScale();
FloatPoint translate = svg->currentTranslate();
AffineTransform ctm(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
return ctm * svg->viewBoxToViewTransform(width() / scale, height() / scale);
}
IntSize RenderSVGRoot::parentOriginToBorderBox() const
{
return IntSize(x(), y());
}
IntSize RenderSVGRoot::borderOriginToContentBox() const
{
return IntSize(borderLeft() + paddingLeft(), borderTop() + paddingTop());
}
AffineTransform RenderSVGRoot::localToRepaintContainerTransform(const IntPoint& parentOriginInContainer) const
{
return AffineTransform::translation(parentOriginInContainer.x(), parentOriginInContainer.y()) * localToParentTransform();
}
const AffineTransform& RenderSVGRoot::localToParentTransform() const
{
IntSize parentToBorderBoxOffset = parentOriginToBorderBox();
m_localToParentTransform = AffineTransform::translation(parentToBorderBoxOffset.width(), parentToBorderBoxOffset.height()) * localToBorderBoxTransform();
return m_localToParentTransform;
}
IntRect RenderSVGRoot::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGRoot::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
{
// Apply our local transforms (except for x/y translation), then our shadow,
// and then call RenderBox's method to handle all the normal CSS Box model bits
repaintRect = localToBorderBoxTransform().mapRect(repaintRect);
// Apply initial viewport clip - not affected by overflow settings
repaintRect.intersect(enclosingIntRect(FloatRect(FloatPoint(), m_viewportSize)));
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (const ShadowData* shadow = svgStyle->shadow())
shadow->adjustRectForShadow(repaintRect);
RenderBox::computeRectForRepaint(repaintContainer, repaintRect, fixed);
}
void RenderSVGRoot::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
{
ASSERT(!fixed); // We should have no fixed content in the SVG rendering tree.
ASSERT(useTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
// Transform to our border box and let RenderBox transform the rest of the way.
transformState.applyTransform(localToBorderBoxTransform());
RenderBox::mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
}
void RenderSVGRoot::updateCachedBoundaries()
{
m_objectBoundingBox = FloatRect();
m_strokeBoundingBox = FloatRect();
m_repaintBoundingBox = FloatRect();
SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_strokeBoundingBox, m_repaintBoundingBox);
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
m_repaintBoundingBox.inflate(borderAndPaddingWidth());
}
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
IntPoint pointInContainer(x, y);
IntSize containerToParentOffset(tx, ty);
IntPoint pointInParent = pointInContainer - containerToParentOffset;
IntPoint pointInBorderBox = pointInParent - parentOriginToBorderBox();
// Note: For now, we're ignoring hits to border and padding for <svg>
IntPoint pointInContentBox = pointInBorderBox - borderOriginToContentBox();
if (!contentBoxRect().contains(pointInContentBox))
return false;
IntPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
// FIXME: CSS/HTML assumes the local point is relative to the border box, right?
updateHitTestResult(result, pointInBorderBox);
// FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
result.addNodeToRectBasedTestResult(child->node(), x, y);
return true;
}
}
// If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
if (hitTestAction == HitTestBlockBackground) {
// Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase,
// hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need
// to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able
// to detect these hits anymore.
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
return false;
}
}
#endif // ENABLE(SVG)