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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFESpecularLightingElement.h"
#include "Attribute.h"
#include "FilterEffect.h"
#include "RenderStyle.h"
#include "SVGColor.h"
#include "SVGFELightElement.h"
#include "SVGFilterBuilder.h"
#include "SVGNames.h"
#include "SVGParserUtilities.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_STRING(SVGFESpecularLightingElement, SVGNames::inAttr, In1, in1)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularConstantAttr, SpecularConstant, specularConstant)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularExponentAttr, SpecularExponent, specularExponent)
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::surfaceScaleAttr, SurfaceScale, surfaceScale)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthXIdentifier(), KernelUnitLengthX, kernelUnitLengthX)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthYIdentifier(), KernelUnitLengthY, kernelUnitLengthY)
inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(const QualifiedName& tagName, Document* document)
: SVGFilterPrimitiveStandardAttributes(tagName, document)
, m_specularConstant(1)
, m_specularExponent(1)
, m_surfaceScale(1)
{
}
PassRefPtr<SVGFESpecularLightingElement> SVGFESpecularLightingElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new SVGFESpecularLightingElement(tagName, document));
}
const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthXIdentifier()
{
DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthX"));
return s_identifier;
}
const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthYIdentifier()
{
DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthY"));
return s_identifier;
}
void SVGFESpecularLightingElement::parseMappedAttribute(Attribute* attr)
{
const String& value = attr->value();
if (attr->name() == SVGNames::inAttr)
setIn1BaseValue(value);
else if (attr->name() == SVGNames::surfaceScaleAttr)
setSurfaceScaleBaseValue(value.toFloat());
else if (attr->name() == SVGNames::specularConstantAttr)
setSpecularConstantBaseValue(value.toFloat());
else if (attr->name() == SVGNames::specularExponentAttr)
setSpecularExponentBaseValue(value.toFloat());
else if (attr->name() == SVGNames::kernelUnitLengthAttr) {
float x, y;
if (parseNumberOptionalNumber(value, x, y)) {
setKernelUnitLengthXBaseValue(x);
setKernelUnitLengthYBaseValue(y);
}
} else
SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
}
bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
if (attrName == SVGNames::lighting_colorAttr) {
RenderObject* renderer = this->renderer();
ASSERT(renderer);
ASSERT(renderer->style());
return specularLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
}
if (attrName == SVGNames::surfaceScaleAttr)
return specularLighting->setSurfaceScale(surfaceScale());
if (attrName == SVGNames::specularConstantAttr)
return specularLighting->setSpecularConstant(specularConstant());
if (attrName == SVGNames::specularExponentAttr)
return specularLighting->setSpecularExponent(specularExponent());
LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
ASSERT(lightSource);
ASSERT(lightElement);
if (attrName == SVGNames::azimuthAttr)
return lightSource->setAzimuth(lightElement->azimuth());
if (attrName == SVGNames::elevationAttr)
return lightSource->setElevation(lightElement->elevation());
if (attrName == SVGNames::xAttr)
return lightSource->setX(lightElement->x());
if (attrName == SVGNames::yAttr)
return lightSource->setY(lightElement->y());
if (attrName == SVGNames::zAttr)
return lightSource->setZ(lightElement->z());
if (attrName == SVGNames::pointsAtXAttr)
return lightSource->setPointsAtX(lightElement->pointsAtX());
if (attrName == SVGNames::pointsAtYAttr)
return lightSource->setPointsAtY(lightElement->pointsAtY());
if (attrName == SVGNames::pointsAtZAttr)
return lightSource->setPointsAtZ(lightElement->pointsAtZ());
if (attrName == SVGNames::specularExponentAttr)
return lightSource->setSpecularExponent(lightElement->specularExponent());
if (attrName == SVGNames::limitingConeAngleAttr)
return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
ASSERT_NOT_REACHED();
return false;
}
void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName)
{
SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
if (attrName == SVGNames::surfaceScaleAttr
|| attrName == SVGNames::specularConstantAttr
|| attrName == SVGNames::specularExponentAttr
|| attrName == SVGNames::kernelUnitLengthAttr)
primitiveAttributeChanged(attrName);
if (attrName == SVGNames::inAttr)
invalidate();
}
void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
{
if (SVGFELightElement::findLightElement(this) != lightElement)
return;
// The light element has different attribute names so attrName can identify the requested attribute.
primitiveAttributeChanged(attrName);
}
void SVGFESpecularLightingElement::synchronizeProperty(const QualifiedName& attrName)
{
SVGFilterPrimitiveStandardAttributes::synchronizeProperty(attrName);
if (attrName == anyQName()) {
synchronizeIn1();
synchronizeSurfaceScale();
synchronizeSpecularConstant();
synchronizeSpecularExponent();
synchronizeKernelUnitLengthX();
synchronizeKernelUnitLengthY();
return;
}
if (attrName == SVGNames::inAttr)
synchronizeIn1();
else if (attrName == SVGNames::surfaceScaleAttr)
synchronizeSurfaceScale();
else if (attrName == SVGNames::specularConstantAttr)
synchronizeSpecularConstant();
else if (attrName == SVGNames::specularExponentAttr)
synchronizeSpecularExponent();
else if (attrName == SVGNames::kernelUnitLengthAttr) {
synchronizeKernelUnitLengthX();
synchronizeKernelUnitLengthY();
}
}
AttributeToPropertyTypeMap& SVGFESpecularLightingElement::attributeToPropertyTypeMap()
{
DEFINE_STATIC_LOCAL(AttributeToPropertyTypeMap, s_attributeToPropertyTypeMap, ());
return s_attributeToPropertyTypeMap;
}
void SVGFESpecularLightingElement::fillAttributeToPropertyTypeMap()
{
AttributeToPropertyTypeMap& attributeToPropertyTypeMap = this->attributeToPropertyTypeMap();
SVGFilterPrimitiveStandardAttributes::fillPassedAttributeToPropertyTypeMap(attributeToPropertyTypeMap);
attributeToPropertyTypeMap.set(SVGNames::inAttr, AnimatedString);
attributeToPropertyTypeMap.set(SVGNames::specularConstantAttr, AnimatedNumber);
attributeToPropertyTypeMap.set(SVGNames::specularExponentAttr, AnimatedNumber);
attributeToPropertyTypeMap.set(SVGNames::surfaceScaleAttr, AnimatedNumber);
attributeToPropertyTypeMap.set(SVGNames::kernelUnitLengthAttr, AnimatedNumberOptionalNumber);
}
PassRefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
{
FilterEffect* input1 = filterBuilder->getEffectById(in1());
if (!input1)
return 0;
RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this);
if (!lightSource)
return 0;
RefPtr<RenderStyle> filterStyle = styleForRenderer();
Color color = filterStyle->svgStyle()->lightingColor();
RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surfaceScale(), specularConstant(),
specularExponent(), kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
effect->inputEffects().append(input1);
return effect.release();
}
}
#endif // ENABLE(SVG)