| /* |
| * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org> |
| * 1999 Lars Knoll <knoll@kde.org> |
| * 1999 Antti Koivisto <koivisto@kde.org> |
| * 2000 Dirk Mueller <mueller@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| * (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "FrameView.h" |
| |
| #include "AXObjectCache.h" |
| #include "CSSStyleSelector.h" |
| #include "Chrome.h" |
| #include "ChromeClient.h" |
| #include "CachedResourceLoader.h" |
| #include "EventHandler.h" |
| #include "FloatRect.h" |
| #include "FocusController.h" |
| #include "Frame.h" |
| #include "FrameLoader.h" |
| #include "FrameLoaderClient.h" |
| #include "FrameTree.h" |
| #include "GraphicsContext.h" |
| #include "HTMLDocument.h" |
| #include "HTMLFrameElement.h" |
| #include "HTMLFrameSetElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLPlugInImageElement.h" |
| #include "InspectorTimelineAgent.h" |
| #include "OverflowEvent.h" |
| #include "RenderEmbeddedObject.h" |
| #include "RenderLayer.h" |
| #include "RenderPart.h" |
| #include "RenderScrollbar.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include "TextResourceDecoder.h" |
| #include <wtf/CurrentTime.h> |
| |
| #ifdef ANDROID_INSTRUMENT |
| #include "FrameTree.h" |
| #include "TimeCounter.h" |
| #endif |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| #include "RenderLayerCompositor.h" |
| #endif |
| |
| #if ENABLE(SVG) |
| #include "SVGDocument.h" |
| #include "SVGLocatable.h" |
| #include "SVGNames.h" |
| #include "SVGPreserveAspectRatio.h" |
| #include "SVGSVGElement.h" |
| #include "SVGViewElement.h" |
| #include "SVGViewSpec.h" |
| #endif |
| |
| #if ENABLE(TILED_BACKING_STORE) |
| #include "TiledBackingStore.h" |
| #endif |
| |
| #if PLATFORM(ANDROID) |
| #include "WebCoreFrameBridge.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| double FrameView::sCurrentPaintTimeStamp = 0.0; |
| |
| // REPAINT_THROTTLING now chooses default values for throttling parameters. |
| // Should be removed when applications start using runtime configuration. |
| #if ENABLE(REPAINT_THROTTLING) |
| // Normal delay |
| double FrameView::s_deferredRepaintDelay = 0.025; |
| // Negative value would mean that first few repaints happen without a delay |
| double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0; |
| // The delay grows on each repaint to this maximum value |
| double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5; |
| // On each repaint the delay increses by this amount |
| double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5; |
| #else |
| // FIXME: Repaint throttling could be good to have on all platform. |
| // The balance between CPU use and repaint frequency will need some tuning for desktop. |
| // More hooks may be needed to reset the delay on things like GIF and CSS animations. |
| double FrameView::s_deferredRepaintDelay = 0; |
| double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0; |
| double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0; |
| double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0; |
| #endif |
| |
| // The maximum number of updateWidgets iterations that should be done before returning. |
| static const unsigned maxUpdateWidgetsIterations = 2; |
| |
| struct ScheduledEvent : Noncopyable { |
| RefPtr<Event> m_event; |
| RefPtr<Node> m_eventTarget; |
| }; |
| |
| static inline float parentZoomFactor(Frame* frame) |
| { |
| Frame* parent = frame->tree()->parent(); |
| if (!parent) |
| return 1; |
| FrameView* parentView = parent->view(); |
| if (!parentView) |
| return 1; |
| return parentView->zoomFactor(); |
| } |
| |
| FrameView::FrameView(Frame* frame) |
| : m_frame(frame) |
| , m_canHaveScrollbars(true) |
| , m_slowRepaintObjectCount(0) |
| , m_fixedObjectCount(0) |
| , m_layoutTimer(this, &FrameView::layoutTimerFired) |
| , m_layoutRoot(0) |
| , m_hasPendingPostLayoutTasks(false) |
| , m_inSynchronousPostLayout(false) |
| , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired) |
| , m_isTransparent(false) |
| , m_baseBackgroundColor(Color::white) |
| , m_mediaType("screen") |
| , m_enqueueEvents(0) |
| , m_overflowStatusDirty(true) |
| , m_viewportRenderer(0) |
| , m_wasScrolledByUser(false) |
| , m_inProgrammaticScroll(false) |
| , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired) |
| , m_shouldUpdateWhileOffscreen(true) |
| , m_deferSetNeedsLayouts(0) |
| , m_setNeedsLayoutWasDeferred(false) |
| , m_scrollCorner(0) |
| , m_zoomFactor(parentZoomFactor(frame)) |
| { |
| init(); |
| } |
| |
| PassRefPtr<FrameView> FrameView::create(Frame* frame) |
| { |
| RefPtr<FrameView> view = adoptRef(new FrameView(frame)); |
| view->show(); |
| return view.release(); |
| } |
| |
| PassRefPtr<FrameView> FrameView::create(Frame* frame, const IntSize& initialSize) |
| { |
| RefPtr<FrameView> view = adoptRef(new FrameView(frame)); |
| view->Widget::setFrameRect(IntRect(view->pos(), initialSize)); |
| view->show(); |
| return view.release(); |
| } |
| |
| FrameView::~FrameView() |
| { |
| if (m_hasPendingPostLayoutTasks) { |
| m_postLayoutTasksTimer.stop(); |
| m_scheduledEvents.clear(); |
| m_enqueueEvents = 0; |
| } |
| |
| resetScrollbars(); |
| |
| // Custom scrollbars should already be destroyed at this point |
| ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar()); |
| ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar()); |
| |
| setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow. |
| setHasVerticalScrollbar(false); |
| |
| ASSERT(!m_scrollCorner); |
| ASSERT(m_scheduledEvents.isEmpty()); |
| ASSERT(!m_enqueueEvents); |
| |
| if (m_frame) { |
| ASSERT(m_frame->view() != this || !m_frame->contentRenderer()); |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (renderer && renderer->widget() == this) |
| renderer->setWidget(0); |
| } |
| } |
| |
| void FrameView::reset() |
| { |
| m_useSlowRepaints = false; |
| m_isOverlapped = false; |
| m_contentIsOpaque = false; |
| m_borderX = 30; |
| m_borderY = 30; |
| m_layoutTimer.stop(); |
| m_layoutRoot = 0; |
| m_delayedLayout = false; |
| m_doFullRepaint = true; |
| m_layoutSchedulingEnabled = true; |
| m_inLayout = false; |
| m_inSynchronousPostLayout = false; |
| m_hasPendingPostLayoutTasks = false; |
| m_layoutCount = 0; |
| m_nestedLayoutCount = 0; |
| m_postLayoutTasksTimer.stop(); |
| m_firstLayout = true; |
| m_firstLayoutCallbackPending = false; |
| m_wasScrolledByUser = false; |
| m_lastLayoutSize = IntSize(); |
| m_lastZoomFactor = 1.0f; |
| m_pageHeight = 0; |
| m_deferringRepaints = 0; |
| m_repaintCount = 0; |
| m_repaintRects.clear(); |
| m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading; |
| m_deferredRepaintTimer.stop(); |
| m_lastPaintTime = 0; |
| m_paintBehavior = PaintBehaviorNormal; |
| m_isPainting = false; |
| m_isVisuallyNonEmpty = false; |
| m_firstVisuallyNonEmptyLayoutCallbackPending = true; |
| m_maintainScrollPositionAnchor = 0; |
| } |
| |
| bool FrameView::isFrameView() const |
| { |
| return true; |
| } |
| |
| void FrameView::clearFrame() |
| { |
| m_frame = 0; |
| } |
| |
| void FrameView::resetScrollbars() |
| { |
| // Reset the document's scrollbars back to our defaults before we yield the floor. |
| m_firstLayout = true; |
| setScrollbarsSuppressed(true); |
| if (m_canHaveScrollbars) |
| setScrollbarModes(ScrollbarAuto, ScrollbarAuto); |
| else |
| setScrollbarModes(ScrollbarAlwaysOff, ScrollbarAlwaysOff); |
| setScrollbarsSuppressed(false); |
| } |
| |
| void FrameView::init() |
| { |
| reset(); |
| |
| m_margins = IntSize(-1, -1); // undefined |
| m_size = IntSize(); |
| |
| // Propagate the marginwidth/height and scrolling modes to the view. |
| Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0; |
| if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) { |
| HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement); |
| if (frameElt->scrollingMode() == ScrollbarAlwaysOff) |
| setCanHaveScrollbars(false); |
| int marginWidth = frameElt->getMarginWidth(); |
| int marginHeight = frameElt->getMarginHeight(); |
| if (marginWidth != -1) |
| setMarginWidth(marginWidth); |
| if (marginHeight != -1) |
| setMarginHeight(marginHeight); |
| } |
| } |
| |
| void FrameView::detachCustomScrollbars() |
| { |
| if (!m_frame) |
| return; |
| |
| Scrollbar* horizontalBar = horizontalScrollbar(); |
| if (horizontalBar && horizontalBar->isCustomScrollbar()) |
| setHasHorizontalScrollbar(false); |
| |
| Scrollbar* verticalBar = verticalScrollbar(); |
| if (verticalBar && verticalBar->isCustomScrollbar()) |
| setHasVerticalScrollbar(false); |
| |
| if (m_scrollCorner) { |
| m_scrollCorner->destroy(); |
| m_scrollCorner = 0; |
| } |
| } |
| |
| void FrameView::clear() |
| { |
| setCanBlitOnScroll(true); |
| |
| reset(); |
| |
| if (m_frame) { |
| if (RenderPart* renderer = m_frame->ownerRenderer()) |
| renderer->viewCleared(); |
| } |
| |
| setScrollbarsSuppressed(true); |
| } |
| |
| bool FrameView::didFirstLayout() const |
| { |
| return !m_firstLayout; |
| } |
| |
| void FrameView::invalidateRect(const IntRect& rect) |
| { |
| if (!parent()) { |
| if (hostWindow()) |
| hostWindow()->invalidateContentsAndWindow(rect, false /*immediate*/); |
| return; |
| } |
| |
| if (!m_frame) |
| return; |
| |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return; |
| |
| IntRect repaintRect = rect; |
| repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| renderer->repaintRectangle(repaintRect); |
| } |
| |
| void FrameView::setFrameRect(const IntRect& newRect) |
| { |
| IntRect oldRect = frameRect(); |
| if (newRect == oldRect) |
| return; |
| |
| ScrollView::setFrameRect(newRect); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderView* root = m_frame->contentRenderer()) { |
| if (root->usesCompositing()) |
| root->compositor()->frameViewDidChangeSize(); |
| } |
| #endif |
| } |
| |
| void FrameView::setMarginWidth(int w) |
| { |
| // make it update the rendering area when set |
| m_margins.setWidth(w); |
| } |
| |
| void FrameView::setMarginHeight(int h) |
| { |
| // make it update the rendering area when set |
| m_margins.setHeight(h); |
| } |
| |
| bool FrameView::avoidScrollbarCreation() |
| { |
| ASSERT(m_frame); |
| |
| // with frame flattening no subframe can have scrollbars |
| // but we also cannot turn scrollbars of as we determine |
| // our flattening policy using that. |
| |
| if (!m_frame->ownerElement()) |
| return false; |
| |
| if (!m_frame->settings() || m_frame->settings()->frameFlatteningEnabled()) |
| return true; |
| |
| return false; |
| } |
| |
| void FrameView::setCanHaveScrollbars(bool canHaveScrollbars) |
| { |
| m_canHaveScrollbars = canHaveScrollbars; |
| ScrollView::setCanHaveScrollbars(canHaveScrollbars); |
| } |
| |
| void FrameView::updateCanHaveScrollbars() |
| { |
| ScrollbarMode hMode; |
| ScrollbarMode vMode; |
| scrollbarModes(hMode, vMode); |
| if (hMode == ScrollbarAlwaysOff && vMode == ScrollbarAlwaysOff) |
| m_canHaveScrollbars = false; |
| else |
| m_canHaveScrollbars = true; |
| } |
| |
| PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation) |
| { |
| // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles). |
| Document* doc = m_frame->document(); |
| |
| // Try the <body> element first as a scrollbar source. |
| Element* body = doc ? doc->body() : 0; |
| if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer()->enclosingBox()); |
| |
| // If the <body> didn't have a custom style, then the root element might. |
| Element* docElement = doc ? doc->documentElement() : 0; |
| if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox()); |
| |
| // If we have an owning iframe/frame element, then it can set the custom scrollbar also. |
| RenderPart* frameRenderer = m_frame->ownerRenderer(); |
| if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR)) |
| return RenderScrollbar::createCustomScrollbar(this, orientation, 0, m_frame.get()); |
| |
| // Nobody set a custom style, so we just use a native scrollbar. |
| return ScrollView::createScrollbar(orientation); |
| } |
| |
| void FrameView::setContentsSize(const IntSize& size) |
| { |
| if (size == contentsSize()) |
| return; |
| |
| m_deferSetNeedsLayouts++; |
| |
| ScrollView::setContentsSize(size); |
| |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return; |
| |
| page->chrome()->contentsSizeChanged(frame(), size); //notify only |
| |
| m_deferSetNeedsLayouts--; |
| |
| if (!m_deferSetNeedsLayouts) |
| m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen. |
| } |
| |
| void FrameView::adjustViewSize() |
| { |
| ASSERT(m_frame->view() == this); |
| RenderView* root = m_frame->contentRenderer(); |
| if (!root) |
| return; |
| |
| setContentsSize(IntSize(root->rightLayoutOverflow(), root->bottomLayoutOverflow())); |
| } |
| |
| void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) |
| { |
| // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats |
| // overflow:hidden and overflow:scroll on <body> as applying to the document's |
| // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should |
| // use the root element. |
| switch (o->style()->overflowX()) { |
| case OHIDDEN: |
| hMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| hMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| hMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| switch (o->style()->overflowY()) { |
| case OHIDDEN: |
| vMode = ScrollbarAlwaysOff; |
| break; |
| case OSCROLL: |
| vMode = ScrollbarAlwaysOn; |
| break; |
| case OAUTO: |
| vMode = ScrollbarAuto; |
| break; |
| default: |
| // Don't set it at all. |
| ; |
| } |
| |
| m_viewportRenderer = o; |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| void FrameView::updateCompositingLayers() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (!view) |
| return; |
| |
| // This call will make sure the cached hasAcceleratedCompositing is updated from the pref |
| view->compositor()->cacheAcceleratedCompositingFlags(); |
| view->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange); |
| } |
| |
| void FrameView::setNeedsOneShotDrawingSynchronization() |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (page) |
| page->chrome()->client()->setNeedsOneShotDrawingSynchronization(); |
| } |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |
| |
| bool FrameView::hasCompositedContent() const |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderView* view = m_frame->contentRenderer()) |
| return view->compositor()->inCompositingMode(); |
| #endif |
| return false; |
| } |
| |
| // Sometimes (for plug-ins) we need to eagerly go into compositing mode. |
| void FrameView::enterCompositingMode() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderView* view = m_frame->contentRenderer()) { |
| view->compositor()->enableCompositingMode(); |
| if (!needsLayout()) |
| view->compositor()->scheduleCompositingLayerUpdate(); |
| } |
| #endif |
| } |
| |
| bool FrameView::isEnclosedInCompositingLayer() const |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderObject* frameOwnerRenderer = m_frame->ownerRenderer(); |
| return frameOwnerRenderer && frameOwnerRenderer->containerForRepaint(); |
| #else |
| return false; |
| #endif |
| } |
| |
| bool FrameView::syncCompositingStateRecursive() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| ASSERT(m_frame->view() == this); |
| RenderView* contentRenderer = m_frame->contentRenderer(); |
| if (!contentRenderer) |
| return true; // We don't want to keep trying to update layers if we have no renderer. |
| |
| // If we sync compositing layers when a layout is pending, we may cause painting of compositing |
| // layer content to occur before layout has happened, which will cause paintContents() to bail. |
| if (needsLayout()) |
| return false; |
| |
| if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer()) |
| rootLayer->syncCompositingState(); |
| |
| bool allSubframesSynced = true; |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = (*current).get(); |
| if (widget->isFrameView()) { |
| bool synced = static_cast<FrameView*>(widget)->syncCompositingStateRecursive(); |
| allSubframesSynced &= synced; |
| } |
| } |
| return allSubframesSynced; |
| #else // USE(ACCELERATED_COMPOSITING) |
| return true; |
| #endif |
| } |
| |
| bool FrameView::isSoftwareRenderable() const |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderView* view = m_frame->contentRenderer(); |
| if (!view) |
| return true; |
| |
| return !view->compositor()->has3DContent(); |
| #else |
| return true; |
| #endif |
| } |
| |
| void FrameView::didMoveOnscreen() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (view) |
| view->didMoveOnscreen(); |
| } |
| |
| void FrameView::willMoveOffscreen() |
| { |
| RenderView* view = m_frame->contentRenderer(); |
| if (view) |
| view->willMoveOffscreen(); |
| } |
| |
| RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const |
| { |
| return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot; |
| } |
| |
| void FrameView::layout(bool allowSubtree) |
| { |
| if (m_inLayout) |
| return; |
| |
| m_layoutTimer.stop(); |
| m_delayedLayout = false; |
| m_setNeedsLayoutWasDeferred = false; |
| |
| // Protect the view from being deleted during layout (in recalcStyle) |
| RefPtr<FrameView> protector(this); |
| |
| if (!m_frame) { |
| // FIXME: Do we need to set m_size.width here? |
| // FIXME: Should we set m_size.height here too? |
| m_size.setWidth(layoutWidth()); |
| return; |
| } |
| |
| // we shouldn't enter layout() while painting |
| ASSERT(!isPainting()); |
| if (isPainting()) |
| return; |
| |
| #if ENABLE(INSPECTOR) |
| if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent()) |
| timelineAgent->willLayout(); |
| #endif |
| |
| if (!allowSubtree && m_layoutRoot) { |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| } |
| |
| ASSERT(m_frame->view() == this); |
| |
| Document* document = m_frame->document(); |
| |
| m_layoutSchedulingEnabled = false; |
| |
| if (!m_nestedLayoutCount && !m_inSynchronousPostLayout && m_hasPendingPostLayoutTasks) { |
| // This is a new top-level layout. If there are any remaining tasks from the previous |
| // layout, finish them now. |
| m_inSynchronousPostLayout = true; |
| m_postLayoutTasksTimer.stop(); |
| performPostLayoutTasks(); |
| m_inSynchronousPostLayout = false; |
| } |
| |
| // Viewport-dependent media queries may cause us to need completely different style information. |
| // Check that here. |
| if (document->styleSelector()->affectedByViewportChange()) |
| document->styleSelectorChanged(RecalcStyleImmediately); |
| |
| // Always ensure our style info is up-to-date. This can happen in situations where |
| // the layout beats any sort of style recalc update that needs to occur. |
| document->updateStyleIfNeeded(); |
| |
| bool subtree = m_layoutRoot; |
| |
| // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, |
| // so there's no point to continuing to layout |
| if (protector->hasOneRef()) |
| return; |
| |
| RenderObject* root = subtree ? m_layoutRoot : document->renderer(); |
| if (!root) { |
| // FIXME: Do we need to set m_size here? |
| m_layoutSchedulingEnabled = true; |
| return; |
| } |
| |
| #ifdef ANDROID_INSTRUMENT |
| if (!m_frame->tree() || !m_frame->tree()->parent()) |
| android::TimeCounter::start(android::TimeCounter::LayoutTimeCounter); |
| #endif |
| |
| m_nestedLayoutCount++; |
| |
| ScrollbarMode hMode; |
| ScrollbarMode vMode; |
| if (m_canHaveScrollbars) { |
| hMode = ScrollbarAuto; |
| vMode = ScrollbarAuto; |
| } else { |
| hMode = ScrollbarAlwaysOff; |
| vMode = ScrollbarAlwaysOff; |
| } |
| |
| if (!subtree) { |
| Node* documentElement = document->documentElement(); |
| RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0; |
| Node* body = document->body(); |
| if (body && body->renderer()) { |
| if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) { |
| #if !defined(ANDROID_FLATTEN_IFRAME) && !defined(ANDROID_FLATTEN_FRAMESET) |
| body->renderer()->setChildNeedsLayout(true); |
| vMode = ScrollbarAlwaysOff; |
| hMode = ScrollbarAlwaysOff; |
| #endif |
| } else if (body->hasTagName(bodyTag)) { |
| if (!m_firstLayout && m_size.height() != layoutHeight() && body->renderer()->enclosingBox()->stretchesToViewHeight()) |
| body->renderer()->setChildNeedsLayout(true); |
| // It's sufficient to just check the X overflow, |
| // since it's illegal to have visible in only one direction. |
| RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer; |
| applyOverflowToViewport(o, hMode, vMode); |
| } |
| } else if (rootRenderer) { |
| #if ENABLE(SVG) |
| if (documentElement->isSVGElement()) { |
| if (!m_firstLayout && (m_size.width() != layoutWidth() || m_size.height() != layoutHeight())) |
| rootRenderer->setChildNeedsLayout(true); |
| } else |
| applyOverflowToViewport(rootRenderer, hMode, vMode); |
| #else |
| applyOverflowToViewport(rootRenderer, hMode, vMode); |
| #endif |
| } |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (m_firstLayout && !document->ownerElement()) |
| printf("Elapsed time before first layout: %d\n", document->elapsedTime()); |
| #endif |
| } |
| |
| m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing()); |
| |
| if (!subtree) { |
| // Now set our scrollbar state for the layout. |
| ScrollbarMode currentHMode = horizontalScrollbarMode(); |
| ScrollbarMode currentVMode = verticalScrollbarMode(); |
| |
| if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) { |
| if (m_firstLayout) { |
| setScrollbarsSuppressed(true); |
| |
| m_firstLayout = false; |
| m_firstLayoutCallbackPending = true; |
| m_lastLayoutSize = IntSize(width(), height()); |
| m_lastZoomFactor = root->style()->zoom(); |
| |
| // Set the initial vMode to AlwaysOn if we're auto. |
| if (vMode == ScrollbarAuto) |
| setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. |
| // Set the initial hMode to AlwaysOff if we're auto. |
| if (hMode == ScrollbarAuto) |
| setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. |
| |
| setScrollbarModes(hMode, vMode); |
| setScrollbarsSuppressed(false, true); |
| } else |
| setScrollbarModes(hMode, vMode); |
| } |
| |
| IntSize oldSize = m_size; |
| |
| m_size = IntSize(layoutWidth(), layoutHeight()); |
| |
| if (oldSize != m_size) |
| m_doFullRepaint = true; |
| } |
| |
| RenderLayer* layer = root->enclosingLayer(); |
| |
| pauseScheduledEvents(); |
| |
| bool disableLayoutState = false; |
| if (subtree) { |
| RenderView* view = root->view(); |
| disableLayoutState = view->shouldDisableLayoutStateForSubtree(root); |
| view->pushLayoutState(root); |
| if (disableLayoutState) |
| view->disableLayoutState(); |
| } |
| |
| m_inLayout = true; |
| beginDeferredRepaints(); |
| root->layout(); |
| endDeferredRepaints(); |
| m_inLayout = false; |
| |
| if (subtree) { |
| RenderView* view = root->view(); |
| view->popLayoutState(); |
| if (disableLayoutState) |
| view->enableLayoutState(); |
| } |
| m_layoutRoot = 0; |
| |
| m_frame->selection()->setCaretRectNeedsUpdate(); |
| m_frame->selection()->updateAppearance(); |
| |
| m_layoutSchedulingEnabled = true; |
| |
| if (!subtree && !toRenderView(root)->printing()) |
| adjustViewSize(); |
| |
| // Now update the positions of all layers. |
| beginDeferredRepaints(); |
| IntPoint cachedOffset; |
| layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0) |
| | RenderLayer::CheckForRepaint |
| | RenderLayer::IsCompositingUpdateRoot |
| | RenderLayer::UpdateCompositingLayers, |
| subtree ? 0 : &cachedOffset); |
| endDeferredRepaints(); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| updateCompositingLayers(); |
| #endif |
| |
| m_layoutCount++; |
| |
| #if PLATFORM(MAC) |
| if (AXObjectCache::accessibilityEnabled()) |
| root->document()->axObjectCache()->postNotification(root, AXObjectCache::AXLayoutComplete, true); |
| #endif |
| #if ENABLE(DASHBOARD_SUPPORT) |
| updateDashboardRegions(); |
| #endif |
| |
| #ifdef ANDROID_INSTRUMENT |
| if (!m_frame->tree()->parent()) |
| android::TimeCounter::record(android::TimeCounter::LayoutTimeCounter, __FUNCTION__); |
| #endif |
| ASSERT(!root->needsLayout()); |
| |
| setCanBlitOnScroll(!useSlowRepaints()); |
| |
| if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) |
| updateOverflowStatus(layoutWidth() < contentsWidth(), |
| layoutHeight() < contentsHeight()); |
| |
| if (!m_hasPendingPostLayoutTasks) { |
| if (!m_inSynchronousPostLayout) { |
| m_inSynchronousPostLayout = true; |
| // Calls resumeScheduledEvents() |
| performPostLayoutTasks(); |
| m_inSynchronousPostLayout = false; |
| } |
| |
| if (!m_hasPendingPostLayoutTasks && (needsLayout() || m_inSynchronousPostLayout)) { |
| // If we need layout or are already in a synchronous call to postLayoutTasks(), |
| // defer widget updates and event dispatch until after we return. postLayoutTasks() |
| // can make us need to update again, and we can get stuck in a nasty cycle unless |
| // we call it through the timer here. |
| m_hasPendingPostLayoutTasks = true; |
| m_postLayoutTasksTimer.startOneShot(0); |
| if (needsLayout()) { |
| pauseScheduledEvents(); |
| layout(); |
| } |
| } |
| } else { |
| resumeScheduledEvents(); |
| ASSERT(m_enqueueEvents); |
| } |
| |
| #if ENABLE(INSPECTOR) |
| if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent()) |
| timelineAgent->didLayout(); |
| #endif |
| |
| m_nestedLayoutCount--; |
| } |
| |
| void FrameView::addWidgetToUpdate(RenderEmbeddedObject* object) |
| { |
| if (!m_widgetUpdateSet) |
| m_widgetUpdateSet.set(new RenderEmbeddedObjectSet); |
| |
| m_widgetUpdateSet->add(object); |
| } |
| |
| void FrameView::removeWidgetToUpdate(RenderEmbeddedObject* object) |
| { |
| if (!m_widgetUpdateSet) |
| return; |
| |
| m_widgetUpdateSet->remove(object); |
| } |
| |
| void FrameView::setMediaType(const String& mediaType) |
| { |
| m_mediaType = mediaType; |
| } |
| |
| String FrameView::mediaType() const |
| { |
| // See if we have an override type. |
| String overrideType = m_frame->loader()->client()->overrideMediaType(); |
| if (!overrideType.isNull()) |
| return overrideType; |
| return m_mediaType; |
| } |
| |
| void FrameView::adjustMediaTypeForPrinting(bool printing) |
| { |
| if (printing) { |
| if (m_mediaTypeWhenNotPrinting.isNull()) |
| m_mediaTypeWhenNotPrinting = mediaType(); |
| setMediaType("print"); |
| } else { |
| if (!m_mediaTypeWhenNotPrinting.isNull()) |
| setMediaType(m_mediaTypeWhenNotPrinting); |
| m_mediaTypeWhenNotPrinting = String(); |
| } |
| } |
| |
| bool FrameView::useSlowRepaints() const |
| { |
| return m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || m_isOverlapped || !m_contentIsOpaque; |
| } |
| |
| bool FrameView::useSlowRepaintsIfNotOverlapped() const |
| { |
| return m_useSlowRepaints || m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0) || !m_contentIsOpaque; |
| } |
| |
| void FrameView::setUseSlowRepaints() |
| { |
| m_useSlowRepaints = true; |
| setCanBlitOnScroll(false); |
| } |
| |
| void FrameView::addSlowRepaintObject() |
| { |
| if (!m_slowRepaintObjectCount) |
| setCanBlitOnScroll(false); |
| m_slowRepaintObjectCount++; |
| } |
| |
| void FrameView::removeSlowRepaintObject() |
| { |
| ASSERT(m_slowRepaintObjectCount > 0); |
| m_slowRepaintObjectCount--; |
| if (!m_slowRepaintObjectCount) |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| void FrameView::addFixedObject() |
| { |
| if (!m_fixedObjectCount && platformWidget()) |
| setCanBlitOnScroll(false); |
| ++m_fixedObjectCount; |
| } |
| |
| void FrameView::removeFixedObject() |
| { |
| ASSERT(m_fixedObjectCount > 0); |
| --m_fixedObjectCount; |
| if (!m_fixedObjectCount) |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect) |
| { |
| const size_t fixedObjectThreshold = 5; |
| |
| RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0; |
| if (RenderView* root = m_frame->contentRenderer()) |
| positionedObjects = root->positionedObjects(); |
| |
| if (!positionedObjects || positionedObjects->isEmpty()) { |
| hostWindow()->scroll(scrollDelta, rectToScroll, clipRect); |
| return true; |
| } |
| |
| // Get the rects of the fixed objects visible in the rectToScroll |
| Vector<IntRect, fixedObjectThreshold> subRectToUpdate; |
| bool updateInvalidatedSubRect = true; |
| RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end(); |
| for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { |
| RenderBox* renderBox = *it; |
| if (renderBox->style()->position() != FixedPosition) |
| continue; |
| IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants(); |
| updateRect = contentsToWindow(updateRect); |
| |
| updateRect.intersect(rectToScroll); |
| if (!updateRect.isEmpty()) { |
| if (subRectToUpdate.size() >= fixedObjectThreshold) { |
| updateInvalidatedSubRect = false; |
| break; |
| } |
| subRectToUpdate.append(updateRect); |
| } |
| } |
| |
| // Scroll the view |
| if (updateInvalidatedSubRect) { |
| // 1) scroll |
| hostWindow()->scroll(scrollDelta, rectToScroll, clipRect); |
| |
| // 2) update the area of fixed objects that has been invalidated |
| size_t fixObjectsCount = subRectToUpdate.size(); |
| for (size_t i = 0; i < fixObjectsCount; ++i) { |
| IntRect updateRect = subRectToUpdate[i]; |
| IntRect scrolledRect = updateRect; |
| scrolledRect.move(scrollDelta); |
| updateRect.unite(scrolledRect); |
| updateRect.intersect(rectToScroll); |
| hostWindow()->invalidateContentsAndWindow(updateRect, false); |
| } |
| return true; |
| } |
| |
| // the number of fixed objects exceed the threshold, we cannot use the fast path |
| return false; |
| } |
| |
| // Note that this gets called at painting time. |
| void FrameView::setIsOverlapped(bool isOverlapped) |
| { |
| if (isOverlapped == m_isOverlapped) |
| return; |
| |
| m_isOverlapped = isOverlapped; |
| setCanBlitOnScroll(!useSlowRepaints()); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| // Overlap can affect compositing tests, so if it changes, we need to trigger |
| // a layer update in the parent document. |
| if (hasCompositedContent()) { |
| if (Frame* parentFrame = m_frame->tree()->parent()) { |
| if (RenderView* parentView = parentFrame->contentRenderer()) { |
| RenderLayerCompositor* compositor = parentView->compositor(); |
| compositor->setCompositingLayersNeedRebuild(); |
| compositor->scheduleCompositingLayerUpdate(); |
| } |
| } |
| } |
| #endif |
| } |
| |
| void FrameView::setContentIsOpaque(bool contentIsOpaque) |
| { |
| if (contentIsOpaque == m_contentIsOpaque) |
| return; |
| |
| m_contentIsOpaque = contentIsOpaque; |
| setCanBlitOnScroll(!useSlowRepaints()); |
| } |
| |
| void FrameView::restoreScrollbar() |
| { |
| setScrollbarsSuppressed(false); |
| } |
| |
| bool FrameView::scrollToFragment(const KURL& url) |
| { |
| // If our URL has no ref, then we have no place we need to jump to. |
| // OTOH If CSS target was set previously, we want to set it to 0, recalc |
| // and possibly repaint because :target pseudo class may have been |
| // set (see bug 11321). |
| if (!url.hasFragmentIdentifier() && !m_frame->document()->cssTarget()) |
| return false; |
| |
| String fragmentIdentifier = url.fragmentIdentifier(); |
| if (scrollToAnchor(fragmentIdentifier)) |
| return true; |
| |
| // Try again after decoding the ref, based on the document's encoding. |
| if (TextResourceDecoder* decoder = m_frame->document()->decoder()) |
| return scrollToAnchor(decodeURLEscapeSequences(fragmentIdentifier, decoder->encoding())); |
| |
| return false; |
| } |
| |
| bool FrameView::scrollToAnchor(const String& name) |
| { |
| ASSERT(m_frame->document()); |
| |
| if (!m_frame->document()->haveStylesheetsLoaded()) { |
| m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(true); |
| return false; |
| } |
| |
| m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(false); |
| |
| Element* anchorNode = m_frame->document()->findAnchor(name); |
| |
| #if ENABLE(SVG) |
| if (m_frame->document()->isSVGDocument()) { |
| if (name.startsWith("xpointer(")) { |
| // We need to parse the xpointer reference here |
| } else if (name.startsWith("svgView(")) { |
| RefPtr<SVGSVGElement> svg = static_cast<SVGDocument*>(m_frame->document())->rootElement(); |
| if (!svg->currentView()->parseViewSpec(name)) |
| return false; |
| svg->setUseCurrentView(true); |
| } else { |
| if (anchorNode && anchorNode->hasTagName(SVGNames::viewTag)) { |
| RefPtr<SVGViewElement> viewElement = anchorNode->hasTagName(SVGNames::viewTag) ? static_cast<SVGViewElement*>(anchorNode) : 0; |
| if (viewElement.get()) { |
| RefPtr<SVGSVGElement> svg = static_cast<SVGSVGElement*>(SVGLocatable::nearestViewportElement(viewElement.get())); |
| svg->inheritViewAttributes(viewElement.get()); |
| } |
| } |
| } |
| // FIXME: need to decide which <svg> to focus on, and zoom to that one |
| // FIXME: need to actually "highlight" the viewTarget(s) |
| } |
| #endif |
| |
| m_frame->document()->setCSSTarget(anchorNode); // Setting to null will clear the current target. |
| |
| // Implement the rule that "" and "top" both mean top of page as in other browsers. |
| if (!anchorNode && !(name.isEmpty() || equalIgnoringCase(name, "top"))) |
| return false; |
| |
| #ifdef ANDROID_SCROLL_ON_GOTO_ANCHOR |
| // TODO(andreip): check with Grace if this is correct. |
| android::WebFrame::getWebFrame(m_frame.get())->setUserInitiatedAction(true); |
| #endif |
| maintainScrollPositionAtAnchor(anchorNode ? static_cast<Node*>(anchorNode) : m_frame->document()); |
| #ifdef ANDROID_SCROLL_ON_GOTO_ANCHOR |
| android::WebFrame::getWebFrame(m_frame.get())->setUserInitiatedAction(false); |
| #endif |
| return true; |
| } |
| |
| void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode) |
| { |
| m_maintainScrollPositionAnchor = anchorNode; |
| if (!m_maintainScrollPositionAnchor) |
| return; |
| |
| // We need to update the layout before scrolling, otherwise we could |
| // really mess things up if an anchor scroll comes at a bad moment. |
| m_frame->document()->updateStyleIfNeeded(); |
| // Only do a layout if changes have occurred that make it necessary. |
| if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) |
| layout(); |
| else |
| scrollToAnchor(); |
| } |
| |
| void FrameView::setScrollPosition(const IntPoint& scrollPoint) |
| { |
| bool wasInProgrammaticScroll = m_inProgrammaticScroll; |
| m_inProgrammaticScroll = true; |
| m_maintainScrollPositionAnchor = 0; |
| ScrollView::setScrollPosition(scrollPoint); |
| m_inProgrammaticScroll = wasInProgrammaticScroll; |
| } |
| |
| void FrameView::scrollPositionChangedViaPlatformWidget() |
| { |
| repaintFixedElementsAfterScrolling(); |
| scrollPositionChanged(); |
| } |
| |
| void FrameView::scrollPositionChanged() |
| { |
| frame()->eventHandler()->sendScrollEvent(); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (RenderView* root = m_frame->contentRenderer()) { |
| if (root->usesCompositing()) |
| root->compositor()->frameViewDidScroll(scrollPosition()); |
| } |
| #endif |
| } |
| |
| void FrameView::repaintFixedElementsAfterScrolling() |
| { |
| // For fixed position elements, update widget positions and compositing layers after scrolling, |
| // but only if we're not inside of layout. |
| if (!m_nestedLayoutCount && hasFixedObjects()) { |
| if (RenderView* root = m_frame->contentRenderer()) { |
| root->updateWidgetPositions(); |
| root->layer()->updateRepaintRectsAfterScroll(); |
| #if USE(ACCELERATED_COMPOSITING) |
| root->compositor()->updateCompositingLayers(CompositingUpdateOnScroll); |
| #endif |
| } |
| } |
| } |
| |
| HostWindow* FrameView::hostWindow() const |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return 0; |
| return page->chrome(); |
| } |
| |
| const unsigned cRepaintRectUnionThreshold = 25; |
| |
| void FrameView::repaintContentRectangle(const IntRect& r, bool immediate) |
| { |
| ASSERT(!m_frame->document()->ownerElement()); |
| |
| double delay = adjustedDeferredRepaintDelay(); |
| if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) { |
| IntRect paintRect = r; |
| if (!paintsEntireContents()) |
| paintRect.intersect(visibleContentRect()); |
| #ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS |
| if (r != paintRect) |
| ScrollView::platformOffscreenContentRectangle(visibleContentRect(), r); |
| #endif |
| if (paintRect.isEmpty()) |
| return; |
| if (m_repaintCount == cRepaintRectUnionThreshold) { |
| IntRect unionedRect; |
| for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i) |
| unionedRect.unite(m_repaintRects[i]); |
| m_repaintRects.clear(); |
| m_repaintRects.append(unionedRect); |
| } |
| if (m_repaintCount < cRepaintRectUnionThreshold) |
| m_repaintRects.append(paintRect); |
| else |
| m_repaintRects[0].unite(paintRect); |
| m_repaintCount++; |
| |
| if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive()) |
| m_deferredRepaintTimer.startOneShot(delay); |
| return; |
| } |
| |
| if (!immediate && isOffscreen() && !shouldUpdateWhileOffscreen()) |
| return; |
| |
| #if ENABLE(TILED_BACKING_STORE) |
| if (frame()->tiledBackingStore()) { |
| frame()->tiledBackingStore()->invalidate(r); |
| return; |
| } |
| #endif |
| ScrollView::repaintContentRectangle(r, immediate); |
| } |
| |
| void FrameView::visibleContentsResized() |
| { |
| // We check to make sure the view is attached to a frame() as this method can |
| // be triggered before the view is attached by Frame::createView(...) setting |
| // various values such as setScrollBarModes(...) for example. An ASSERT is |
| // triggered when a view is layout before being attached to a frame(). |
| if (!frame()->view()) |
| return; |
| |
| if (needsLayout()) |
| layout(); |
| } |
| |
| void FrameView::beginDeferredRepaints() |
| { |
| Page* page = m_frame->page(); |
| if (page->mainFrame() != m_frame) |
| return page->mainFrame()->view()->beginDeferredRepaints(); |
| |
| m_deferringRepaints++; |
| } |
| |
| |
| void FrameView::endDeferredRepaints() |
| { |
| Page* page = m_frame->page(); |
| if (page->mainFrame() != m_frame) |
| return page->mainFrame()->view()->endDeferredRepaints(); |
| |
| ASSERT(m_deferringRepaints > 0); |
| |
| if (--m_deferringRepaints) |
| return; |
| |
| if (m_deferredRepaintTimer.isActive()) |
| return; |
| |
| if (double delay = adjustedDeferredRepaintDelay()) { |
| m_deferredRepaintTimer.startOneShot(delay); |
| return; |
| } |
| |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::checkStopDelayingDeferredRepaints() |
| { |
| if (!m_deferredRepaintTimer.isActive()) |
| return; |
| |
| Document* document = m_frame->document(); |
| if (document && (document->parsing() || document->cachedResourceLoader()->requestCount())) |
| return; |
| |
| m_deferredRepaintTimer.stop(); |
| |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::doDeferredRepaints() |
| { |
| ASSERT(!m_deferringRepaints); |
| if (isOffscreen() && !shouldUpdateWhileOffscreen()) { |
| m_repaintRects.clear(); |
| m_repaintCount = 0; |
| return; |
| } |
| unsigned size = m_repaintRects.size(); |
| for (unsigned i = 0; i < size; i++) { |
| #if ENABLE(TILED_BACKING_STORE) |
| if (frame()->tiledBackingStore()) { |
| frame()->tiledBackingStore()->invalidate(m_repaintRects[i]); |
| continue; |
| } |
| #endif |
| ScrollView::repaintContentRectangle(m_repaintRects[i], false); |
| } |
| m_repaintRects.clear(); |
| m_repaintCount = 0; |
| |
| updateDeferredRepaintDelay(); |
| } |
| |
| void FrameView::updateDeferredRepaintDelay() |
| { |
| Document* document = m_frame->document(); |
| if (!document || (!document->parsing() && !document->cachedResourceLoader()->requestCount())) { |
| m_deferredRepaintDelay = s_deferredRepaintDelay; |
| return; |
| } |
| if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) { |
| m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading; |
| if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading) |
| m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading; |
| } |
| } |
| |
| void FrameView::resetDeferredRepaintDelay() |
| { |
| m_deferredRepaintDelay = 0; |
| if (m_deferredRepaintTimer.isActive()) { |
| m_deferredRepaintTimer.stop(); |
| if (!m_deferringRepaints) |
| doDeferredRepaints(); |
| } |
| } |
| |
| double FrameView::adjustedDeferredRepaintDelay() const |
| { |
| if (!m_deferredRepaintDelay) |
| return 0; |
| double timeSinceLastPaint = currentTime() - m_lastPaintTime; |
| return max(0., m_deferredRepaintDelay - timeSinceLastPaint); |
| } |
| |
| void FrameView::deferredRepaintTimerFired(Timer<FrameView>*) |
| { |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::layoutTimerFired(Timer<FrameView>*) |
| { |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| layout(); |
| } |
| |
| void FrameView::scheduleRelayout() |
| { |
| // FIXME: We should assert the page is not in the page cache, but that is causing |
| // too many false assertions. See <rdar://problem/7218118>. |
| ASSERT(m_frame->view() == this); |
| |
| if (m_layoutRoot) { |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| } |
| if (!m_layoutSchedulingEnabled) |
| return; |
| if (!needsLayout()) |
| return; |
| if (!m_frame->document()->shouldScheduleLayout()) |
| return; |
| |
| #if defined(ANDROID_FLATTEN_IFRAME) || defined(ANDROID_FLATTEN_FRAMESET) |
| // This is the Android frame flattening code. The common code below is not |
| // used as frameSetFlatteningEnabled() is false on Android. |
| if (m_frame->ownerRenderer()) |
| m_frame->ownerRenderer()->setNeedsLayoutAndPrefWidthsRecalc(); |
| #endif |
| |
| // When frame flattening is enabled, the contents of the frame affects layout of the parent frames. |
| // Also invalidate parent frame starting from the owner element of this frame. |
| if (m_frame->settings() && m_frame->settings()->frameFlatteningEnabled() && m_frame->ownerRenderer()) { |
| if (m_frame->ownerElement()->hasTagName(iframeTag) || m_frame->ownerElement()->hasTagName(frameTag)) |
| m_frame->ownerRenderer()->setNeedsLayout(true, true); |
| } |
| |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| if (m_layoutTimer.isActive() && m_delayedLayout && !delay) |
| unscheduleRelayout(); |
| if (m_layoutTimer.isActive()) |
| return; |
| |
| m_delayedLayout = delay != 0; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Scheduling layout for %d\n", delay); |
| #endif |
| |
| m_layoutTimer.startOneShot(delay * 0.001); |
| } |
| |
| static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) |
| { |
| for (RenderObject* r = descendant; r; r = r->container()) { |
| if (r == ancestor) |
| return true; |
| } |
| return false; |
| } |
| |
| void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot) |
| { |
| ASSERT(m_frame->view() == this); |
| |
| if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) { |
| if (relayoutRoot) |
| relayoutRoot->markContainingBlocksForLayout(false); |
| return; |
| } |
| |
| if (layoutPending() || !m_layoutSchedulingEnabled) { |
| if (m_layoutRoot != relayoutRoot) { |
| if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) { |
| // Keep the current root |
| relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot); |
| } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) { |
| // Re-root at relayoutRoot |
| m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot); |
| m_layoutRoot = relayoutRoot; |
| } else { |
| // Just do a full relayout |
| if (m_layoutRoot) |
| m_layoutRoot->markContainingBlocksForLayout(false); |
| m_layoutRoot = 0; |
| relayoutRoot->markContainingBlocksForLayout(false); |
| } |
| } |
| } else if (m_layoutSchedulingEnabled) { |
| int delay = m_frame->document()->minimumLayoutDelay(); |
| m_layoutRoot = relayoutRoot; |
| m_delayedLayout = delay != 0; |
| m_layoutTimer.startOneShot(delay * 0.001); |
| } |
| } |
| |
| bool FrameView::layoutPending() const |
| { |
| return m_layoutTimer.isActive(); |
| } |
| |
| bool FrameView::needsLayout() const |
| { |
| // This can return true in cases where the document does not have a body yet. |
| // Document::shouldScheduleLayout takes care of preventing us from scheduling |
| // layout in that case. |
| if (!m_frame) |
| return false; |
| RenderView* root = m_frame->contentRenderer(); |
| return layoutPending() |
| || (root && root->needsLayout()) |
| || m_layoutRoot |
| || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred); |
| } |
| |
| void FrameView::setNeedsLayout() |
| { |
| if (m_deferSetNeedsLayouts) { |
| m_setNeedsLayoutWasDeferred = true; |
| return; |
| } |
| RenderView* root = m_frame->contentRenderer(); |
| if (root) |
| root->setNeedsLayout(true); |
| } |
| |
| void FrameView::unscheduleRelayout() |
| { |
| m_postLayoutTasksTimer.stop(); |
| |
| if (!m_layoutTimer.isActive()) |
| return; |
| |
| #ifdef INSTRUMENT_LAYOUT_SCHEDULING |
| if (!m_frame->document()->ownerElement()) |
| printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); |
| #endif |
| |
| m_layoutTimer.stop(); |
| m_delayedLayout = false; |
| } |
| |
| bool FrameView::isTransparent() const |
| { |
| return m_isTransparent; |
| } |
| |
| void FrameView::setTransparent(bool isTransparent) |
| { |
| m_isTransparent = isTransparent; |
| } |
| |
| Color FrameView::baseBackgroundColor() const |
| { |
| return m_baseBackgroundColor; |
| } |
| |
| void FrameView::setBaseBackgroundColor(Color bc) |
| { |
| if (!bc.isValid()) |
| bc = Color::white; |
| m_baseBackgroundColor = bc; |
| } |
| |
| void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent) |
| { |
| for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { |
| FrameView* view = frame->view(); |
| if (!view) |
| continue; |
| |
| view->setTransparent(transparent); |
| view->setBaseBackgroundColor(backgroundColor); |
| } |
| } |
| |
| bool FrameView::shouldUpdateWhileOffscreen() const |
| { |
| return m_shouldUpdateWhileOffscreen; |
| } |
| |
| void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen) |
| { |
| m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen; |
| } |
| |
| void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget) |
| { |
| if (!m_enqueueEvents) { |
| ExceptionCode ec = 0; |
| eventTarget->dispatchEvent(event, ec); |
| return; |
| } |
| |
| ScheduledEvent* scheduledEvent = new ScheduledEvent; |
| scheduledEvent->m_event = event; |
| scheduledEvent->m_eventTarget = eventTarget; |
| m_scheduledEvents.append(scheduledEvent); |
| } |
| |
| void FrameView::pauseScheduledEvents() |
| { |
| ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); |
| m_enqueueEvents++; |
| } |
| |
| void FrameView::resumeScheduledEvents() |
| { |
| m_enqueueEvents--; |
| if (!m_enqueueEvents) |
| dispatchScheduledEvents(); |
| ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); |
| } |
| |
| void FrameView::scrollToAnchor() |
| { |
| RefPtr<Node> anchorNode = m_maintainScrollPositionAnchor; |
| if (!anchorNode) |
| return; |
| |
| if (!anchorNode->renderer()) |
| return; |
| |
| IntRect rect; |
| if (anchorNode != m_frame->document()) |
| rect = anchorNode->getRect(); |
| |
| // Scroll nested layers and frames to reveal the anchor. |
| // Align to the top and to the closest side (this matches other browsers). |
| anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get()); |
| |
| // scrollRectToVisible can call into setScrollPosition(), which resets m_maintainScrollPositionAnchor. |
| m_maintainScrollPositionAnchor = anchorNode; |
| } |
| |
| void FrameView::updateWidget(RenderEmbeddedObject* object) |
| { |
| ASSERT(!object->node() || object->node()->isElementNode()); |
| Element* ownerElement = static_cast<Element*>(object->node()); |
| // The object may have already been destroyed (thus node cleared), |
| // but FrameView holds a manual ref, so it won't have been deleted. |
| ASSERT(m_widgetUpdateSet->contains(object)); |
| if (!ownerElement) |
| return; |
| |
| // No need to update if it's already crashed or known to be missing. |
| if (object->pluginCrashedOrWasMissing()) |
| return; |
| |
| // FIXME: This could turn into a real virtual dispatch if we defined |
| // updateWidget(bool) on HTMLElement. |
| if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embedTag)) |
| static_cast<HTMLPlugInImageElement*>(ownerElement)->updateWidget(false); |
| // FIXME: It is not clear that Media elements need or want this updateWidget() call. |
| #if ENABLE(PLUGIN_PROXY_FOR_VIDEO) |
| else if (ownerElement->hasTagName(videoTag) || ownerElement->hasTagName(audioTag)) |
| static_cast<HTMLMediaElement*>(ownerElement)->updateWidget(false); |
| #endif |
| else |
| ASSERT_NOT_REACHED(); |
| |
| // Caution: it's possible the object was destroyed again, since loading a |
| // plugin may run any arbitrary javascript. |
| object->updateWidgetPosition(); |
| } |
| |
| bool FrameView::updateWidgets() |
| { |
| if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty()) |
| return true; |
| |
| size_t size = m_widgetUpdateSet->size(); |
| |
| Vector<RenderEmbeddedObject*> objects; |
| objects.reserveCapacity(size); |
| |
| RenderEmbeddedObjectSet::const_iterator end = m_widgetUpdateSet->end(); |
| for (RenderEmbeddedObjectSet::const_iterator it = m_widgetUpdateSet->begin(); it != end; ++it) { |
| objects.uncheckedAppend(*it); |
| (*it)->ref(); |
| } |
| |
| for (size_t i = 0; i < size; ++i) { |
| RenderEmbeddedObject* object = objects[i]; |
| updateWidget(object); |
| m_widgetUpdateSet->remove(object); |
| } |
| |
| RenderArena* arena = m_frame->document()->renderArena(); |
| for (size_t i = 0; i < size; ++i) |
| objects[i]->deref(arena); |
| |
| return m_widgetUpdateSet->isEmpty(); |
| } |
| |
| void FrameView::performPostLayoutTasks() |
| { |
| m_hasPendingPostLayoutTasks = false; |
| |
| if (m_firstLayoutCallbackPending) { |
| m_firstLayoutCallbackPending = false; |
| m_frame->loader()->didFirstLayout(); |
| } |
| |
| if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) { |
| m_firstVisuallyNonEmptyLayoutCallbackPending = false; |
| m_frame->loader()->didFirstVisuallyNonEmptyLayout(); |
| } |
| |
| RenderView* root = m_frame->contentRenderer(); |
| |
| root->updateWidgetPositions(); |
| |
| for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) { |
| if (updateWidgets()) |
| break; |
| } |
| |
| scrollToAnchor(); |
| |
| resumeScheduledEvents(); |
| |
| if (!root->printing()) { |
| IntSize currentSize = IntSize(width(), height()); |
| float currentZoomFactor = root->style()->zoom(); |
| bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor); |
| m_lastLayoutSize = currentSize; |
| m_lastZoomFactor = currentZoomFactor; |
| if (resized) |
| m_frame->eventHandler()->sendResizeEvent(); |
| } |
| } |
| |
| void FrameView::postLayoutTimerFired(Timer<FrameView>*) |
| { |
| performPostLayoutTasks(); |
| } |
| |
| void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) |
| { |
| if (!m_viewportRenderer) |
| return; |
| |
| if (m_overflowStatusDirty) { |
| m_horizontalOverflow = horizontalOverflow; |
| m_verticalOverflow = verticalOverflow; |
| m_overflowStatusDirty = false; |
| return; |
| } |
| |
| bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow); |
| bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow); |
| |
| if (horizontalOverflowChanged || verticalOverflowChanged) { |
| m_horizontalOverflow = horizontalOverflow; |
| m_verticalOverflow = verticalOverflow; |
| |
| scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, |
| verticalOverflowChanged, verticalOverflow), |
| m_viewportRenderer->node()); |
| } |
| |
| } |
| |
| void FrameView::dispatchScheduledEvents() |
| { |
| if (m_scheduledEvents.isEmpty()) |
| return; |
| |
| Vector<ScheduledEvent*> scheduledEventsCopy = m_scheduledEvents; |
| m_scheduledEvents.clear(); |
| |
| Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end(); |
| for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { |
| ScheduledEvent* scheduledEvent = *it; |
| |
| ExceptionCode ec = 0; |
| |
| // Only dispatch events to nodes that are in the document |
| if (scheduledEvent->m_eventTarget->inDocument()) |
| scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec); |
| |
| delete scheduledEvent; |
| } |
| } |
| |
| IntRect FrameView::windowClipRect(bool clipToContents) const |
| { |
| ASSERT(m_frame->view() == this); |
| |
| // Set our clip rect to be our contents. |
| IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents)); |
| if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement()) |
| return clipRect; |
| |
| // Take our owner element and get the clip rect from the enclosing layer. |
| Element* elt = m_frame->document()->ownerElement(); |
| RenderLayer* layer = elt->renderer()->enclosingLayer(); |
| // FIXME: layer should never be null, but sometimes seems to be anyway. |
| if (!layer) |
| return clipRect; |
| FrameView* parentView = elt->document()->view(); |
| clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); |
| return clipRect; |
| } |
| |
| IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const |
| { |
| // If we have no layer, just return our window clip rect. |
| if (!layer) |
| return windowClipRect(); |
| |
| // Apply the clip from the layer. |
| IntRect clipRect; |
| if (clipToLayerContents) |
| clipRect = layer->childrenClipRect(); |
| else |
| clipRect = layer->selfClipRect(); |
| clipRect = contentsToWindow(clipRect); |
| return intersection(clipRect, windowClipRect()); |
| } |
| |
| bool FrameView::isActive() const |
| { |
| Page* page = frame()->page(); |
| return page && page->focusController()->isActive(); |
| } |
| |
| void FrameView::valueChanged(Scrollbar* bar) |
| { |
| // Figure out if we really moved. |
| IntSize offset = scrollOffset(); |
| ScrollView::valueChanged(bar); |
| if (offset != scrollOffset()) |
| scrollPositionChanged(); |
| frame()->loader()->client()->didChangeScrollOffset(); |
| } |
| |
| void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) |
| { |
| // Add in our offset within the FrameView. |
| IntRect dirtyRect = rect; |
| dirtyRect.move(scrollbar->x(), scrollbar->y()); |
| invalidateRect(dirtyRect); |
| } |
| |
| void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const |
| { |
| tickmarks = frame()->document()->markers()->renderedRectsForMarkers(DocumentMarker::TextMatch); |
| } |
| |
| IntRect FrameView::windowResizerRect() const |
| { |
| Page* page = frame() ? frame()->page() : 0; |
| if (!page) |
| return IntRect(); |
| return page->chrome()->windowResizerRect(); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void FrameView::updateDashboardRegions() |
| { |
| Document* document = m_frame->document(); |
| if (!document->hasDashboardRegions()) |
| return; |
| Vector<DashboardRegionValue> newRegions; |
| document->renderBox()->collectDashboardRegions(newRegions); |
| if (newRegions == document->dashboardRegions()) |
| return; |
| document->setDashboardRegions(newRegions); |
| Page* page = m_frame->page(); |
| if (!page) |
| return; |
| page->chrome()->client()->dashboardRegionsChanged(); |
| } |
| #endif |
| |
| void FrameView::invalidateScrollCorner() |
| { |
| invalidateRect(scrollCornerRect()); |
| } |
| |
| void FrameView::updateScrollCorner() |
| { |
| RenderObject* renderer = 0; |
| RefPtr<RenderStyle> cornerStyle; |
| |
| if (!scrollCornerRect().isEmpty()) { |
| // Try the <body> element first as a scroll corner source. |
| Document* doc = m_frame->document(); |
| Element* body = doc ? doc->body() : 0; |
| if (body && body->renderer()) { |
| renderer = body->renderer(); |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| |
| if (!cornerStyle) { |
| // If the <body> didn't have a custom style, then the root element might. |
| Element* docElement = doc ? doc->documentElement() : 0; |
| if (docElement && docElement->renderer()) { |
| renderer = docElement->renderer(); |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| } |
| |
| if (!cornerStyle) { |
| // If we have an owning iframe/frame element, then it can set the custom scrollbar also. |
| if (RenderPart* renderer = m_frame->ownerRenderer()) |
| cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style()); |
| } |
| } |
| |
| if (cornerStyle) { |
| if (!m_scrollCorner) |
| m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document()); |
| m_scrollCorner->setStyle(cornerStyle.release()); |
| invalidateRect(scrollCornerRect()); |
| } else if (m_scrollCorner) { |
| m_scrollCorner->destroy(); |
| m_scrollCorner = 0; |
| } |
| } |
| |
| void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect) |
| { |
| if (context->updatingControlTints()) { |
| updateScrollCorner(); |
| return; |
| } |
| |
| if (m_scrollCorner) { |
| m_scrollCorner->paintIntoRect(context, cornerRect.x(), cornerRect.y(), cornerRect); |
| return; |
| } |
| |
| ScrollView::paintScrollCorner(context, cornerRect); |
| } |
| |
| bool FrameView::hasCustomScrollbars() const |
| { |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = current->get(); |
| if (widget->isFrameView()) { |
| if (static_cast<FrameView*>(widget)->hasCustomScrollbars()) |
| return true; |
| } else if (widget->isScrollbar()) { |
| Scrollbar* scrollbar = static_cast<Scrollbar*>(widget); |
| if (scrollbar->isCustomScrollbar()) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void FrameView::updateControlTints() |
| { |
| // This is called when control tints are changed from aqua/graphite to clear and vice versa. |
| // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. |
| // This is only done if the theme supports control tinting. It's up to the theme and platform |
| // to define when controls get the tint and to call this function when that changes. |
| |
| // Optimize the common case where we bring a window to the front while it's still empty. |
| if (!m_frame || m_frame->loader()->url().isEmpty()) |
| return; |
| |
| if ((m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) || hasCustomScrollbars()) { |
| if (needsLayout()) |
| layout(); |
| PlatformGraphicsContext* const noContext = 0; |
| GraphicsContext context(noContext); |
| context.setUpdatingControlTints(true); |
| if (platformWidget()) |
| paintContents(&context, visibleContentRect()); |
| else |
| paint(&context, frameRect()); |
| } |
| } |
| |
| bool FrameView::wasScrolledByUser() const |
| { |
| return m_wasScrolledByUser; |
| } |
| |
| void FrameView::setWasScrolledByUser(bool wasScrolledByUser) |
| { |
| if (m_inProgrammaticScroll) |
| return; |
| m_maintainScrollPositionAnchor = 0; |
| m_wasScrolledByUser = wasScrolledByUser; |
| } |
| |
| void FrameView::paintContents(GraphicsContext* p, const IntRect& rect) |
| { |
| if (!frame()) |
| return; |
| |
| #if ENABLE(INSPECTOR) |
| if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent()) |
| timelineAgent->willPaint(rect); |
| #endif |
| |
| Document* document = frame()->document(); |
| |
| #ifndef NDEBUG |
| bool fillWithRed; |
| if (document->printing()) |
| fillWithRed = false; // Printing, don't fill with red (can't remember why). |
| else if (document->ownerElement()) |
| fillWithRed = false; // Subframe, don't fill with red. |
| else if (isTransparent()) |
| fillWithRed = false; // Transparent, don't fill with red. |
| else if (m_paintBehavior & PaintBehaviorSelectionOnly) |
| fillWithRed = false; // Selections are transparent, don't fill with red. |
| else if (m_nodeToDraw) |
| fillWithRed = false; // Element images are transparent, don't fill with red. |
| else |
| fillWithRed = true; |
| |
| if (fillWithRed) |
| p->fillRect(rect, Color(0xFF, 0, 0), DeviceColorSpace); |
| #endif |
| |
| bool isTopLevelPainter = !sCurrentPaintTimeStamp; |
| if (isTopLevelPainter) |
| sCurrentPaintTimeStamp = currentTime(); |
| |
| RenderView* contentRenderer = frame()->contentRenderer(); |
| if (!contentRenderer) { |
| LOG_ERROR("called FrameView::paint with nil renderer"); |
| return; |
| } |
| |
| ASSERT(!needsLayout()); |
| if (needsLayout()) |
| return; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| if (!p->paintingDisabled()) { |
| if (GraphicsLayer* rootLayer = contentRenderer->compositor()->rootPlatformLayer()) |
| rootLayer->syncCompositingState(); |
| } |
| #endif |
| |
| ASSERT(!m_isPainting); |
| |
| m_isPainting = true; |
| |
| // m_nodeToDraw is used to draw only one element (and its descendants) |
| RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0; |
| |
| PaintBehavior oldPaintBehavior = m_paintBehavior; |
| if (m_paintBehavior == PaintBehaviorNormal) |
| document->markers()->invalidateRenderedRectsForMarkersInRect(rect); |
| |
| if (document->printing()) |
| m_paintBehavior |= PaintBehaviorFlattenCompositingLayers; |
| |
| contentRenderer->layer()->paint(p, rect, m_paintBehavior, eltRenderer); |
| |
| m_paintBehavior = oldPaintBehavior; |
| |
| m_isPainting = false; |
| m_lastPaintTime = currentTime(); |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| // Regions may have changed as a result of the visibility/z-index of element changing. |
| if (document->dashboardRegionsDirty()) |
| updateDashboardRegions(); |
| #endif |
| |
| if (isTopLevelPainter) |
| sCurrentPaintTimeStamp = 0; |
| |
| #if ENABLE(INSPECTOR) |
| if (InspectorTimelineAgent* timelineAgent = inspectorTimelineAgent()) |
| timelineAgent->didPaint(); |
| #endif |
| } |
| |
| void FrameView::setPaintBehavior(PaintBehavior behavior) |
| { |
| m_paintBehavior = behavior; |
| } |
| |
| PaintBehavior FrameView::paintBehavior() const |
| { |
| return m_paintBehavior; |
| } |
| |
| bool FrameView::isPainting() const |
| { |
| return m_isPainting; |
| } |
| |
| void FrameView::setNodeToDraw(Node* node) |
| { |
| m_nodeToDraw = node; |
| } |
| |
| void FrameView::updateLayoutAndStyleIfNeededRecursive() |
| { |
| // We have to crawl our entire tree looking for any FrameViews that need |
| // layout and make sure they are up to date. |
| // Mac actually tests for intersection with the dirty region and tries not to |
| // update layout for frames that are outside the dirty region. Not only does this seem |
| // pointless (since those frames will have set a zero timer to layout anyway), but |
| // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty |
| // region but then become included later by the second frame adding rects to the dirty region |
| // when it lays out. |
| |
| m_frame->document()->updateStyleIfNeeded(); |
| |
| if (needsLayout()) |
| layout(); |
| |
| const HashSet<RefPtr<Widget> >* viewChildren = children(); |
| HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end(); |
| for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) { |
| Widget* widget = (*current).get(); |
| if (widget->isFrameView()) |
| static_cast<FrameView*>(widget)->updateLayoutAndStyleIfNeededRecursive(); |
| } |
| |
| // updateLayoutAndStyleIfNeededRecursive is called when we need to make sure style and layout are up-to-date before |
| // painting, so we need to flush out any deferred repaints too. |
| flushDeferredRepaints(); |
| } |
| |
| void FrameView::flushDeferredRepaints() |
| { |
| if (!m_deferredRepaintTimer.isActive()) |
| return; |
| m_deferredRepaintTimer.stop(); |
| doDeferredRepaints(); |
| } |
| |
| void FrameView::forceLayout(bool allowSubtree) |
| { |
| layout(allowSubtree); |
| // We cannot unschedule a pending relayout, since the force can be called with |
| // a tiny rectangle from a drawRect update. By unscheduling we in effect |
| // "validate" and stop the necessary full repaint from occurring. Basically any basic |
| // append/remove DHTML is broken by this call. For now, I have removed the optimization |
| // until we have a better invalidation stategy. -dwh |
| //unscheduleRelayout(); |
| } |
| |
| void FrameView::forceLayoutForPagination(const FloatSize& pageSize, float maximumShrinkFactor, Frame::AdjustViewSizeOrNot shouldAdjustViewSize) |
| { |
| // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see |
| // the state of things before and after the layout |
| RenderView *root = toRenderView(m_frame->document()->renderer()); |
| if (root) { |
| int pageW = ceilf(pageSize.width()); |
| m_pageHeight = pageSize.height() ? pageSize.height() : visibleHeight(); |
| root->setWidth(pageW); |
| root->setNeedsLayoutAndPrefWidthsRecalc(); |
| forceLayout(); |
| |
| // If we don't fit in the given page width, we'll lay out again. If we don't fit in the |
| // page width when shrunk, we will lay out at maximum shrink and clip extra content. |
| // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping |
| // implementation should not do this! |
| int rightmostPos = root->rightmostPosition(); |
| if (rightmostPos > pageSize.width()) { |
| pageW = std::min<int>(rightmostPos, ceilf(pageSize.width() * maximumShrinkFactor)); |
| if (pageSize.height()) |
| m_pageHeight = pageW / pageSize.width() * pageSize.height(); |
| root->setWidth(pageW); |
| root->setNeedsLayoutAndPrefWidthsRecalc(); |
| forceLayout(); |
| } |
| } |
| |
| if (shouldAdjustViewSize) |
| adjustViewSize(); |
| m_pageHeight = 0; |
| } |
| |
| void FrameView::adjustPageHeight(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/) |
| { |
| RenderView* root = m_frame->contentRenderer(); |
| if (root) { |
| // Use a context with painting disabled. |
| GraphicsContext context((PlatformGraphicsContext*)0); |
| root->setTruncatedAt((int)floorf(oldBottom)); |
| IntRect dirtyRect(0, (int)floorf(oldTop), root->rightLayoutOverflow(), (int)ceilf(oldBottom - oldTop)); |
| root->layer()->paint(&context, dirtyRect); |
| *newBottom = root->bestTruncatedAt(); |
| if (*newBottom == 0) |
| *newBottom = oldBottom; |
| } else |
| *newBottom = oldBottom; |
| } |
| |
| IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const |
| { |
| IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox(); |
| |
| // Convert from page ("absolute") to FrameView coordinates. |
| rect.move(-scrollX(), -scrollY()); |
| |
| return rect; |
| } |
| |
| IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const |
| { |
| IntRect rect = viewRect; |
| |
| // Convert from FrameView coords into page ("absolute") coordinates. |
| rect.move(scrollX(), scrollY()); |
| |
| // FIXME: we don't have a way to map an absolute rect down to a local quad, so just |
| // move the rect for now. |
| rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */))); |
| return rect; |
| } |
| |
| IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const |
| { |
| IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */)); |
| |
| // Convert from page ("absolute") to FrameView coordinates. |
| point.move(-scrollX(), -scrollY()); |
| return point; |
| } |
| |
| IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const |
| { |
| IntPoint point = viewPoint; |
| |
| // Convert from FrameView coords into page ("absolute") coordinates. |
| point += IntSize(scrollX(), scrollY()); |
| |
| return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */)); |
| } |
| |
| IntRect FrameView::convertToContainingView(const IntRect& localRect) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return localRect; |
| |
| IntRect rect(localRect); |
| // Add borders and padding?? |
| rect.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| return parentView->convertFromRenderer(renderer, rect); |
| } |
| |
| return Widget::convertToContainingView(localRect); |
| } |
| |
| return localRect; |
| } |
| |
| IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return parentRect; |
| |
| IntRect rect = parentView->convertToRenderer(renderer, parentRect); |
| // Subtract borders and padding |
| rect.move(-renderer->borderLeft() - renderer->paddingLeft(), |
| -renderer->borderTop() - renderer->paddingTop()); |
| return rect; |
| } |
| |
| return Widget::convertFromContainingView(parentRect); |
| } |
| |
| return parentRect; |
| } |
| |
| IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return localPoint; |
| |
| IntPoint point(localPoint); |
| |
| // Add borders and padding |
| point.move(renderer->borderLeft() + renderer->paddingLeft(), |
| renderer->borderTop() + renderer->paddingTop()); |
| return parentView->convertFromRenderer(renderer, point); |
| } |
| |
| return Widget::convertToContainingView(localPoint); |
| } |
| |
| return localPoint; |
| } |
| |
| IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const |
| { |
| if (const ScrollView* parentScrollView = parent()) { |
| if (parentScrollView->isFrameView()) { |
| const FrameView* parentView = static_cast<const FrameView*>(parentScrollView); |
| |
| // Get our renderer in the parent view |
| RenderPart* renderer = m_frame->ownerRenderer(); |
| if (!renderer) |
| return parentPoint; |
| |
| IntPoint point = parentView->convertToRenderer(renderer, parentPoint); |
| // Subtract borders and padding |
| point.move(-renderer->borderLeft() - renderer->paddingLeft(), |
| -renderer->borderTop() - renderer->paddingTop()); |
| return point; |
| } |
| |
| return Widget::convertFromContainingView(parentPoint); |
| } |
| |
| return parentPoint; |
| } |
| |
| bool FrameView::shouldApplyTextZoom() const |
| { |
| if (m_zoomFactor == 1) |
| return false; |
| if (!m_frame) |
| return false; |
| Page* page = m_frame->page(); |
| return page && page->settings()->zoomMode() == ZoomTextOnly; |
| } |
| |
| bool FrameView::shouldApplyPageZoom() const |
| { |
| if (m_zoomFactor == 1) |
| return false; |
| if (!m_frame) |
| return false; |
| Page* page = m_frame->page(); |
| return page && page->settings()->zoomMode() == ZoomPage; |
| } |
| |
| void FrameView::setZoomFactor(float percent, ZoomMode mode) |
| { |
| if (!m_frame) |
| return; |
| |
| Page* page = m_frame->page(); |
| if (!page) |
| return; |
| |
| if (m_zoomFactor == percent && page->settings()->zoomMode() == mode) |
| return; |
| |
| Document* document = m_frame->document(); |
| if (!document) |
| return; |
| |
| #if ENABLE(SVG) |
| // Respect SVGs zoomAndPan="disabled" property in standalone SVG documents. |
| // FIXME: How to handle compound documents + zoomAndPan="disabled"? Needs SVG WG clarification. |
| if (document->isSVGDocument()) { |
| if (!static_cast<SVGDocument*>(document)->zoomAndPanEnabled()) |
| return; |
| if (document->renderer()) |
| document->renderer()->setNeedsLayout(true); |
| } |
| #endif |
| |
| if (mode == ZoomPage) { |
| // Update the scroll position when doing a full page zoom, so the content stays in relatively the same position. |
| IntPoint scrollPosition = this->scrollPosition(); |
| float percentDifference = (percent / m_zoomFactor); |
| setScrollPosition(IntPoint(scrollPosition.x() * percentDifference, scrollPosition.y() * percentDifference)); |
| } |
| |
| m_zoomFactor = percent; |
| page->settings()->setZoomMode(mode); |
| |
| document->recalcStyle(Node::Force); |
| |
| for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling()) { |
| if (FrameView* childView = child->view()) |
| childView->setZoomFactor(m_zoomFactor, mode); |
| } |
| |
| if (document->renderer() && document->renderer()->needsLayout() && didFirstLayout()) |
| layout(); |
| } |
| |
| |
| // Normal delay |
| void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p) |
| { |
| s_deferredRepaintDelay = p; |
| } |
| |
| // Negative value would mean that first few repaints happen without a delay |
| void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p) |
| { |
| s_initialDeferredRepaintDelayDuringLoading = p; |
| } |
| |
| // The delay grows on each repaint to this maximum value |
| void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p) |
| { |
| s_maxDeferredRepaintDelayDuringLoading = p; |
| } |
| |
| // On each repaint the delay increases by this amount |
| void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p) |
| { |
| s_deferredRepaintDelayIncrementDuringLoading = p; |
| } |
| |
| } // namespace WebCore |