| /* |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGResourceSolidColor.h" |
| |
| #include "GraphicsContext.h" |
| #include "RenderStyle.h" |
| #include "SVGRenderSupport.h" |
| |
| #if USE(SKIA) && !PLATFORM(ANDROID) |
| #include "PlatformContextSkia.h" |
| #endif |
| |
| namespace WebCore { |
| |
| RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; |
| |
| RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() |
| { |
| } |
| |
| RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() |
| { |
| } |
| |
| bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) |
| { |
| // We are NOT allowed to ASSERT(object) here, unlike all other resources. |
| // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering |
| // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. |
| ASSERT(context); |
| ASSERT(resourceMode != ApplyToDefaultMode); |
| |
| const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; |
| ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB; |
| |
| if (resourceMode & ApplyToFillMode) { |
| context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f); |
| context->setFillColor(m_color, colorSpace); |
| context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); |
| |
| if (resourceMode & ApplyToTextMode) |
| context->setTextDrawingMode(TextModeFill); |
| } else if (resourceMode & ApplyToStrokeMode) { |
| context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f); |
| context->setStrokeColor(m_color, colorSpace); |
| |
| if (style) |
| SVGRenderSupport::applyStrokeStyleToContext(context, style, object); |
| |
| if (resourceMode & ApplyToTextMode) |
| context->setTextDrawingMode(TextModeStroke); |
| } |
| |
| return true; |
| } |
| |
| void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path) |
| { |
| ASSERT(context); |
| ASSERT(resourceMode != ApplyToDefaultMode); |
| |
| if (path && !(resourceMode & ApplyToTextMode)) { |
| if (resourceMode & ApplyToFillMode) |
| context->fillPath(*path); |
| else if (resourceMode & ApplyToStrokeMode) |
| context->strokePath(*path); |
| } |
| } |
| |
| } |
| |
| #endif |