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/**
* Copyright (C) 2007 Rob Buis <buis@kde.org>
* (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "SVGInlineTextBox.h"
#if ENABLE(SVG)
#include "FloatConversion.h"
#include "GraphicsContext.h"
#include "InlineFlowBox.h"
#include "RenderBlock.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGResource.h"
#include "RenderSVGResourceSolidColor.h"
#include "SVGRootInlineBox.h"
using namespace std;
namespace WebCore {
SVGInlineTextBox::SVGInlineTextBox(RenderObject* object)
: InlineTextBox(object)
, m_logicalHeight(0)
, m_paintingResourceMode(ApplyToDefaultMode)
, m_startsNewTextChunk(false)
, m_paintingResource(0)
{
}
int SVGInlineTextBox::offsetForPosition(int, bool) const
{
// SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
// vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
ASSERT_NOT_REACHED();
return 0;
}
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
{
RenderText* textRenderer = this->textRenderer();
ASSERT(textRenderer);
RenderStyle* style = textRenderer->style();
ASSERT(style);
TextRun textRun(constructTextRun(style, fragment));
// Eventually handle lengthAdjust="spacingAndGlyphs".
// FIXME: Handle vertical text.
if (!fragment.transform.isIdentity())
textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragment.transform.xScale()));
return fragment.positionListOffset - start() + style->font().offsetForPosition(textRun, position, includePartialGlyphs);
}
int SVGInlineTextBox::positionForOffset(int) const
{
// SVG doesn't use the offset <-> position selection system.
ASSERT_NOT_REACHED();
return 0;
}
FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
{
ASSERT(startPosition < endPosition);
const Font& font = style->font();
FloatPoint textOrigin(fragment.x, fragment.y - font.ascent());
return font.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height, startPosition, endPosition);
}
IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition)
{
int boxStart = start();
startPosition = max(startPosition - boxStart, 0);
endPosition = min(endPosition - boxStart, static_cast<int>(len()));
if (startPosition >= endPosition)
return IntRect();
RenderText* text = textRenderer();
ASSERT(text);
RenderStyle* style = text->style();
ASSERT(style);
FloatRect selectionRect;
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
if (!fragment.transform.isIdentity())
fragmentRect = fragment.transform.mapRect(fragmentRect);
selectionRect.unite(fragmentRect);
}
return enclosingIntRect(selectionRect);
}
void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
{
ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(truncation() == cNoTruncation);
if (renderer()->style()->visibility() != VISIBLE)
return;
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
ASSERT(!parentRenderer->document()->printing());
// Determine whether or not we're selected.
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = selectionState() != RenderObject::SelectionNone;
if (!hasSelection || paintSelectedTextOnly)
return;
Color backgroundColor = renderer()->selectionBackgroundColor();
if (!backgroundColor.isValid() || !backgroundColor.alpha())
return;
RenderStyle* style = parentRenderer->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
bool hasFill = svgStyle->hasFill();
bool hasStroke = svgStyle->hasStroke();
RenderStyle* selectionStyle = style;
if (hasSelection) {
selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
if (selectionStyle) {
const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
ASSERT(svgSelectionStyle);
if (!hasFill)
hasFill = svgSelectionStyle->hasFill();
if (!hasStroke)
hasStroke = svgSelectionStyle->hasStroke();
} else
selectionStyle = style;
}
int startPosition, endPosition;
selectionStartEnd(startPosition, endPosition);
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_textFragments.at(i);
ASSERT(!m_paintingResource);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
paintInfo.context->save();
if (!fragment.transform.isIdentity())
paintInfo.context->concatCTM(fragment.transform);
paintInfo.context->setFillColor(backgroundColor, style->colorSpace());
paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace());
m_paintingResourceMode = ApplyToDefaultMode;
paintInfo.context->restore();
}
ASSERT(!m_paintingResource);
}
void SVGInlineTextBox::paint(PaintInfo& paintInfo, int, int)
{
ASSERT(paintInfo.shouldPaintWithinRoot(renderer()));
ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
ASSERT(truncation() == cNoTruncation);
if (renderer()->style()->visibility() != VISIBLE)
return;
// Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
// If we ever need that for SVG, it's very easy to refactor and reuse the code.
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone;
if (!hasSelection && paintSelectedTextOnly)
return;
RenderStyle* style = parentRenderer->style();
ASSERT(style);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
bool hasFill = svgStyle->hasFill();
bool hasStroke = svgStyle->hasStroke();
RenderStyle* selectionStyle = style;
if (hasSelection) {
selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION);
if (selectionStyle) {
const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
ASSERT(svgSelectionStyle);
if (!hasFill)
hasFill = svgSelectionStyle->hasFill();
if (!hasStroke)
hasStroke = svgSelectionStyle->hasStroke();
} else
selectionStyle = style;
}
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
SVGTextFragment& fragment = m_textFragments.at(i);
ASSERT(!m_paintingResource);
paintInfo.context->save();
if (!fragment.transform.isIdentity())
paintInfo.context->concatCTM(fragment.transform);
// Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
int decorations = style->textDecorationsInEffect();
if (decorations & UNDERLINE)
paintDecoration(paintInfo.context, UNDERLINE, fragment);
if (decorations & OVERLINE)
paintDecoration(paintInfo.context, OVERLINE, fragment);
// Fill text
if (hasFill) {
m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode;
paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
}
// Stroke text
if (hasStroke) {
m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode;
paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly);
}
// Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
if (decorations & LINE_THROUGH)
paintDecoration(paintInfo.context, LINE_THROUGH, fragment);
m_paintingResourceMode = ApplyToDefaultMode;
paintInfo.context->restore();
}
ASSERT(!m_paintingResource);
}
bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, RenderObject* renderer, RenderStyle* style)
{
ASSERT(renderer);
ASSERT(style);
ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
Color fallbackColor;
if (m_paintingResourceMode & ApplyToFillMode)
m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor);
else if (m_paintingResourceMode & ApplyToStrokeMode)
m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor);
else {
// We're either called for stroking or filling.
ASSERT_NOT_REACHED();
}
if (!m_paintingResource)
return false;
if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) {
if (fallbackColor.isValid()) {
RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
m_paintingResource = fallbackResource;
m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode);
}
}
return true;
}
void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path)
{
ASSERT(m_paintingResource);
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path);
m_paintingResource = 0;
}
bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, TextRun& textRun, RenderStyle* style)
{
bool acquiredResource = acquirePaintingResource(context, parent()->renderer(), style);
#if ENABLE(SVG_FONTS)
// SVG Fonts need access to the painting resource used to draw the current text chunk.
if (acquiredResource)
textRun.setActivePaintingResource(m_paintingResource);
#endif
return acquiredResource;
}
void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun)
{
releasePaintingResource(context, /* path */0);
#if ENABLE(SVG_FONTS)
textRun.setActivePaintingResource(0);
#endif
}
TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
{
ASSERT(style);
ASSERT(textRenderer());
RenderText* text = textRenderer();
ASSERT(text);
TextRun run(text->characters() + fragment.positionListOffset
, fragment.length
, false /* allowTabs */
, 0 /* xPos, only relevant with allowTabs=true */
, 0 /* padding, only relevant for justified text, not relevant for SVG */
, direction() == RTL
, m_dirOverride || style->visuallyOrdered() /* directionalOverride */);
#if ENABLE(SVG_FONTS)
RenderObject* parentRenderer = parent()->renderer();
ASSERT(parentRenderer);
run.setReferencingRenderObject(parentRenderer);
#endif
// Disable any word/character rounding.
run.disableRoundingHacks();
// We handle letter & word spacing ourselves.
run.disableSpacing();
return run;
}
bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
{
if (startPosition >= endPosition)
return false;
int offset = static_cast<int>(fragment.positionListOffset) - start();
int length = static_cast<int>(fragment.length);
if (startPosition >= offset + length || endPosition <= offset)
return false;
if (startPosition < offset)
startPosition = 0;
else
startPosition -= offset;
if (endPosition > offset + length)
endPosition = length;
else {
ASSERT(endPosition >= offset);
endPosition -= offset;
}
ASSERT(startPosition < endPosition);
return true;
}
static inline float positionOffsetForDecoration(ETextDecoration decoration, const Font& font, float thickness)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Opera.
if (decoration == UNDERLINE)
return font.ascent() + thickness * 1.5f;
if (decoration == OVERLINE)
return thickness;
if (decoration == LINE_THROUGH)
return font.ascent() * 5.0f / 8.0f;
ASSERT_NOT_REACHED();
return 0.0f;
}
static inline float thicknessForDecoration(ETextDecoration, const Font& font)
{
// FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
// Compatible with Batik/Opera
return font.size() / 20.0f;
}
static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
{
// Lookup first render object in parent hierarchy which has text-decoration set.
RenderObject* renderer = 0;
while (parentBox) {
renderer = parentBox->renderer();
if (renderer->style() && renderer->style()->textDecoration() != TDNONE)
break;
parentBox = parentBox->parent();
}
ASSERT(renderer);
return renderer;
}
void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment)
{
if (textRenderer()->style()->textDecorationsInEffect() == TDNONE)
return;
// Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
RenderStyle* decorationStyle = decorationRenderer->style();
ASSERT(decorationStyle);
if (decorationStyle->visibility() == HIDDEN)
return;
const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
ASSERT(svgDecorationStyle);
bool hasDecorationFill = svgDecorationStyle->hasFill();
bool hasDecorationStroke = svgDecorationStyle->hasStroke();
if (hasDecorationFill) {
m_paintingResourceMode = ApplyToFillMode;
paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
}
if (hasDecorationStroke) {
m_paintingResourceMode = ApplyToStrokeMode;
paintDecorationWithStyle(context, decoration, fragment, decorationRenderer);
}
}
void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer)
{
ASSERT(!m_paintingResource);
ASSERT(m_paintingResourceMode != ApplyToDefaultMode);
RenderStyle* decorationStyle = decorationRenderer->style();
ASSERT(decorationStyle);
const Font& font = decorationStyle->font();
// The initial y value refers to overline position.
float thickness = thicknessForDecoration(decoration, font);
if (fragment.width <= 0 && thickness <= 0)
return;
float y = fragment.y - font.ascent() + positionOffsetForDecoration(decoration, font, thickness);
Path path;
path.addRect(FloatRect(fragment.x, y, fragment.width, thickness));
context->save();
if (acquirePaintingResource(context, decorationRenderer, decorationStyle))
releasePaintingResource(context, &path);
context->restore();
}
void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition)
{
const Font& font = style->font();
const ShadowData* shadow = style->textShadow();
FloatPoint textOrigin(fragment.x, fragment.y);
FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - font.ascent()), FloatSize(fragment.width, fragment.height));
do {
if (!prepareGraphicsContextForTextPainting(context, textRun, style))
break;
FloatSize extraOffset;
if (shadow)
extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */);
font.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition);
restoreGraphicsContextAfterTextPainting(context, textRun);
if (!shadow)
break;
if (shadow->next())
context->restore();
else
context->clearShadow();
shadow = shadow->next();
} while (shadow);
}
void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly)
{
ASSERT(style);
ASSERT(selectionStyle);
int startPosition = 0;
int endPosition = 0;
if (hasSelection) {
selectionStartEnd(startPosition, endPosition);
hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
}
// Fast path if there is no selection, just draw the whole chunk part using the regular style
TextRun textRun(constructTextRun(style, fragment));
if (!hasSelection || startPosition >= endPosition) {
paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length);
return;
}
// Eventually draw text using regular style until the start position of the selection
if (startPosition > 0 && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, 0, startPosition);
// Draw text using selection style from the start to the end position of the selection
if (style != selectionStyle)
SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle);
TextRun selectionTextRun(constructTextRun(selectionStyle, fragment));
paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition);
if (style != selectionStyle)
SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style);
// Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length);
}
IntRect SVGInlineTextBox::calculateBoundaries() const
{
FloatRect textRect;
RenderText* textRenderer = this->textRenderer();
ASSERT(textRenderer);
RenderStyle* style = textRenderer->style();
ASSERT(style);
int baseline = baselinePosition(AlphabeticBaseline);
int heightDifference = baseline - style->font().ascent();
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height + heightDifference);
if (!fragment.transform.isIdentity())
fragmentRect = fragment.transform.mapRect(fragmentRect);
textRect.unite(fragmentRect);
}
return enclosingIntRect(textRect);
}
} // namespace WebCore
#endif