| /** |
| * Copyright (C) 2007 Rob Buis <buis@kde.org> |
| * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "SVGInlineTextBox.h" |
| |
| #if ENABLE(SVG) |
| #include "FloatConversion.h" |
| #include "GraphicsContext.h" |
| #include "InlineFlowBox.h" |
| #include "RenderBlock.h" |
| #include "RenderSVGInlineText.h" |
| #include "RenderSVGResource.h" |
| #include "RenderSVGResourceSolidColor.h" |
| #include "SVGRootInlineBox.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| SVGInlineTextBox::SVGInlineTextBox(RenderObject* object) |
| : InlineTextBox(object) |
| , m_logicalHeight(0) |
| , m_paintingResourceMode(ApplyToDefaultMode) |
| , m_startsNewTextChunk(false) |
| , m_paintingResource(0) |
| { |
| } |
| |
| int SVGInlineTextBox::offsetForPosition(int, bool) const |
| { |
| // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs. |
| // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.) |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const |
| { |
| RenderText* textRenderer = this->textRenderer(); |
| ASSERT(textRenderer); |
| |
| RenderStyle* style = textRenderer->style(); |
| ASSERT(style); |
| |
| TextRun textRun(constructTextRun(style, fragment)); |
| |
| // Eventually handle lengthAdjust="spacingAndGlyphs". |
| // FIXME: Handle vertical text. |
| if (!fragment.transform.isIdentity()) |
| textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragment.transform.xScale())); |
| |
| return fragment.positionListOffset - start() + style->font().offsetForPosition(textRun, position, includePartialGlyphs); |
| } |
| |
| int SVGInlineTextBox::positionForOffset(int) const |
| { |
| // SVG doesn't use the offset <-> position selection system. |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style) |
| { |
| ASSERT(startPosition < endPosition); |
| |
| const Font& font = style->font(); |
| FloatPoint textOrigin(fragment.x, fragment.y - font.ascent()); |
| return font.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height, startPosition, endPosition); |
| } |
| |
| IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition) |
| { |
| int boxStart = start(); |
| startPosition = max(startPosition - boxStart, 0); |
| endPosition = min(endPosition - boxStart, static_cast<int>(len())); |
| if (startPosition >= endPosition) |
| return IntRect(); |
| |
| RenderText* text = textRenderer(); |
| ASSERT(text); |
| |
| RenderStyle* style = text->style(); |
| ASSERT(style); |
| |
| FloatRect selectionRect; |
| int fragmentStartPosition = 0; |
| int fragmentEndPosition = 0; |
| |
| unsigned textFragmentsSize = m_textFragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| const SVGTextFragment& fragment = m_textFragments.at(i); |
| |
| fragmentStartPosition = startPosition; |
| fragmentEndPosition = endPosition; |
| if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) |
| continue; |
| |
| FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); |
| if (!fragment.transform.isIdentity()) |
| fragmentRect = fragment.transform.mapRect(fragmentRect); |
| |
| selectionRect.unite(fragmentRect); |
| } |
| |
| return enclosingIntRect(selectionRect); |
| } |
| |
| void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) |
| { |
| ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); |
| ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); |
| ASSERT(truncation() == cNoTruncation); |
| |
| if (renderer()->style()->visibility() != VISIBLE) |
| return; |
| |
| RenderObject* parentRenderer = parent()->renderer(); |
| ASSERT(parentRenderer); |
| ASSERT(!parentRenderer->document()->printing()); |
| |
| // Determine whether or not we're selected. |
| bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; |
| bool hasSelection = selectionState() != RenderObject::SelectionNone; |
| if (!hasSelection || paintSelectedTextOnly) |
| return; |
| |
| Color backgroundColor = renderer()->selectionBackgroundColor(); |
| if (!backgroundColor.isValid() || !backgroundColor.alpha()) |
| return; |
| |
| RenderStyle* style = parentRenderer->style(); |
| ASSERT(style); |
| |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| ASSERT(svgStyle); |
| |
| bool hasFill = svgStyle->hasFill(); |
| bool hasStroke = svgStyle->hasStroke(); |
| |
| RenderStyle* selectionStyle = style; |
| if (hasSelection) { |
| selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); |
| if (selectionStyle) { |
| const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); |
| ASSERT(svgSelectionStyle); |
| |
| if (!hasFill) |
| hasFill = svgSelectionStyle->hasFill(); |
| if (!hasStroke) |
| hasStroke = svgSelectionStyle->hasStroke(); |
| } else |
| selectionStyle = style; |
| } |
| |
| int startPosition, endPosition; |
| selectionStartEnd(startPosition, endPosition); |
| |
| int fragmentStartPosition = 0; |
| int fragmentEndPosition = 0; |
| unsigned textFragmentsSize = m_textFragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| SVGTextFragment& fragment = m_textFragments.at(i); |
| ASSERT(!m_paintingResource); |
| |
| fragmentStartPosition = startPosition; |
| fragmentEndPosition = endPosition; |
| if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) |
| continue; |
| |
| paintInfo.context->save(); |
| |
| if (!fragment.transform.isIdentity()) |
| paintInfo.context->concatCTM(fragment.transform); |
| |
| paintInfo.context->setFillColor(backgroundColor, style->colorSpace()); |
| paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace()); |
| |
| m_paintingResourceMode = ApplyToDefaultMode; |
| paintInfo.context->restore(); |
| } |
| |
| ASSERT(!m_paintingResource); |
| } |
| |
| void SVGInlineTextBox::paint(PaintInfo& paintInfo, int, int) |
| { |
| ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); |
| ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); |
| ASSERT(truncation() == cNoTruncation); |
| |
| if (renderer()->style()->visibility() != VISIBLE) |
| return; |
| |
| // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox. |
| // If we ever need that for SVG, it's very easy to refactor and reuse the code. |
| |
| RenderObject* parentRenderer = parent()->renderer(); |
| ASSERT(parentRenderer); |
| |
| bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; |
| bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone; |
| if (!hasSelection && paintSelectedTextOnly) |
| return; |
| |
| RenderStyle* style = parentRenderer->style(); |
| ASSERT(style); |
| |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| ASSERT(svgStyle); |
| |
| bool hasFill = svgStyle->hasFill(); |
| bool hasStroke = svgStyle->hasStroke(); |
| |
| RenderStyle* selectionStyle = style; |
| if (hasSelection) { |
| selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); |
| if (selectionStyle) { |
| const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); |
| ASSERT(svgSelectionStyle); |
| |
| if (!hasFill) |
| hasFill = svgSelectionStyle->hasFill(); |
| if (!hasStroke) |
| hasStroke = svgSelectionStyle->hasStroke(); |
| } else |
| selectionStyle = style; |
| } |
| |
| unsigned textFragmentsSize = m_textFragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| SVGTextFragment& fragment = m_textFragments.at(i); |
| ASSERT(!m_paintingResource); |
| |
| paintInfo.context->save(); |
| |
| if (!fragment.transform.isIdentity()) |
| paintInfo.context->concatCTM(fragment.transform); |
| |
| // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations. |
| int decorations = style->textDecorationsInEffect(); |
| if (decorations & UNDERLINE) |
| paintDecoration(paintInfo.context, UNDERLINE, fragment); |
| if (decorations & OVERLINE) |
| paintDecoration(paintInfo.context, OVERLINE, fragment); |
| |
| // Fill text |
| if (hasFill) { |
| m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode; |
| paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); |
| } |
| |
| // Stroke text |
| if (hasStroke) { |
| m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode; |
| paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); |
| } |
| |
| // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text. |
| if (decorations & LINE_THROUGH) |
| paintDecoration(paintInfo.context, LINE_THROUGH, fragment); |
| |
| m_paintingResourceMode = ApplyToDefaultMode; |
| paintInfo.context->restore(); |
| } |
| |
| ASSERT(!m_paintingResource); |
| } |
| |
| bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, RenderObject* renderer, RenderStyle* style) |
| { |
| ASSERT(renderer); |
| ASSERT(style); |
| ASSERT(m_paintingResourceMode != ApplyToDefaultMode); |
| |
| Color fallbackColor; |
| if (m_paintingResourceMode & ApplyToFillMode) |
| m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor); |
| else if (m_paintingResourceMode & ApplyToStrokeMode) |
| m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor); |
| else { |
| // We're either called for stroking or filling. |
| ASSERT_NOT_REACHED(); |
| } |
| |
| if (!m_paintingResource) |
| return false; |
| |
| if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) { |
| if (fallbackColor.isValid()) { |
| RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); |
| fallbackResource->setColor(fallbackColor); |
| |
| m_paintingResource = fallbackResource; |
| m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode); |
| } |
| } |
| |
| return true; |
| } |
| |
| void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path) |
| { |
| ASSERT(m_paintingResource); |
| |
| RenderObject* parentRenderer = parent()->renderer(); |
| ASSERT(parentRenderer); |
| |
| m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path); |
| m_paintingResource = 0; |
| } |
| |
| bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, TextRun& textRun, RenderStyle* style) |
| { |
| bool acquiredResource = acquirePaintingResource(context, parent()->renderer(), style); |
| |
| #if ENABLE(SVG_FONTS) |
| // SVG Fonts need access to the painting resource used to draw the current text chunk. |
| if (acquiredResource) |
| textRun.setActivePaintingResource(m_paintingResource); |
| #endif |
| |
| return acquiredResource; |
| } |
| |
| void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun) |
| { |
| releasePaintingResource(context, /* path */0); |
| |
| #if ENABLE(SVG_FONTS) |
| textRun.setActivePaintingResource(0); |
| #endif |
| } |
| |
| TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const |
| { |
| ASSERT(style); |
| ASSERT(textRenderer()); |
| |
| RenderText* text = textRenderer(); |
| ASSERT(text); |
| |
| TextRun run(text->characters() + fragment.positionListOffset |
| , fragment.length |
| , false /* allowTabs */ |
| , 0 /* xPos, only relevant with allowTabs=true */ |
| , 0 /* padding, only relevant for justified text, not relevant for SVG */ |
| , direction() == RTL |
| , m_dirOverride || style->visuallyOrdered() /* directionalOverride */); |
| |
| #if ENABLE(SVG_FONTS) |
| RenderObject* parentRenderer = parent()->renderer(); |
| ASSERT(parentRenderer); |
| |
| run.setReferencingRenderObject(parentRenderer); |
| #endif |
| |
| // Disable any word/character rounding. |
| run.disableRoundingHacks(); |
| |
| // We handle letter & word spacing ourselves. |
| run.disableSpacing(); |
| return run; |
| } |
| |
| bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const |
| { |
| if (startPosition >= endPosition) |
| return false; |
| |
| int offset = static_cast<int>(fragment.positionListOffset) - start(); |
| int length = static_cast<int>(fragment.length); |
| |
| if (startPosition >= offset + length || endPosition <= offset) |
| return false; |
| |
| if (startPosition < offset) |
| startPosition = 0; |
| else |
| startPosition -= offset; |
| |
| if (endPosition > offset + length) |
| endPosition = length; |
| else { |
| ASSERT(endPosition >= offset); |
| endPosition -= offset; |
| } |
| |
| ASSERT(startPosition < endPosition); |
| return true; |
| } |
| |
| static inline float positionOffsetForDecoration(ETextDecoration decoration, const Font& font, float thickness) |
| { |
| // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified. |
| // Compatible with Batik/Opera. |
| if (decoration == UNDERLINE) |
| return font.ascent() + thickness * 1.5f; |
| if (decoration == OVERLINE) |
| return thickness; |
| if (decoration == LINE_THROUGH) |
| return font.ascent() * 5.0f / 8.0f; |
| |
| ASSERT_NOT_REACHED(); |
| return 0.0f; |
| } |
| |
| static inline float thicknessForDecoration(ETextDecoration, const Font& font) |
| { |
| // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified. |
| // Compatible with Batik/Opera |
| return font.size() / 20.0f; |
| } |
| |
| static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox) |
| { |
| // Lookup first render object in parent hierarchy which has text-decoration set. |
| RenderObject* renderer = 0; |
| while (parentBox) { |
| renderer = parentBox->renderer(); |
| |
| if (renderer->style() && renderer->style()->textDecoration() != TDNONE) |
| break; |
| |
| parentBox = parentBox->parent(); |
| } |
| |
| ASSERT(renderer); |
| return renderer; |
| } |
| |
| void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment) |
| { |
| if (textRenderer()->style()->textDecorationsInEffect() == TDNONE) |
| return; |
| |
| // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. |
| RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent()); |
| RenderStyle* decorationStyle = decorationRenderer->style(); |
| ASSERT(decorationStyle); |
| |
| if (decorationStyle->visibility() == HIDDEN) |
| return; |
| |
| const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle(); |
| ASSERT(svgDecorationStyle); |
| |
| bool hasDecorationFill = svgDecorationStyle->hasFill(); |
| bool hasDecorationStroke = svgDecorationStyle->hasStroke(); |
| |
| if (hasDecorationFill) { |
| m_paintingResourceMode = ApplyToFillMode; |
| paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); |
| } |
| |
| if (hasDecorationStroke) { |
| m_paintingResourceMode = ApplyToStrokeMode; |
| paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); |
| } |
| } |
| |
| void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer) |
| { |
| ASSERT(!m_paintingResource); |
| ASSERT(m_paintingResourceMode != ApplyToDefaultMode); |
| |
| RenderStyle* decorationStyle = decorationRenderer->style(); |
| ASSERT(decorationStyle); |
| |
| const Font& font = decorationStyle->font(); |
| |
| // The initial y value refers to overline position. |
| float thickness = thicknessForDecoration(decoration, font); |
| |
| if (fragment.width <= 0 && thickness <= 0) |
| return; |
| |
| float y = fragment.y - font.ascent() + positionOffsetForDecoration(decoration, font, thickness); |
| |
| Path path; |
| path.addRect(FloatRect(fragment.x, y, fragment.width, thickness)); |
| |
| context->save(); |
| |
| if (acquirePaintingResource(context, decorationRenderer, decorationStyle)) |
| releasePaintingResource(context, &path); |
| |
| context->restore(); |
| } |
| |
| void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition) |
| { |
| const Font& font = style->font(); |
| const ShadowData* shadow = style->textShadow(); |
| |
| FloatPoint textOrigin(fragment.x, fragment.y); |
| FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - font.ascent()), FloatSize(fragment.width, fragment.height)); |
| |
| do { |
| if (!prepareGraphicsContextForTextPainting(context, textRun, style)) |
| break; |
| |
| FloatSize extraOffset; |
| if (shadow) |
| extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */); |
| |
| font.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition); |
| restoreGraphicsContextAfterTextPainting(context, textRun); |
| |
| if (!shadow) |
| break; |
| |
| if (shadow->next()) |
| context->restore(); |
| else |
| context->clearShadow(); |
| |
| shadow = shadow->next(); |
| } while (shadow); |
| } |
| |
| void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) |
| { |
| ASSERT(style); |
| ASSERT(selectionStyle); |
| |
| int startPosition = 0; |
| int endPosition = 0; |
| if (hasSelection) { |
| selectionStartEnd(startPosition, endPosition); |
| hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); |
| } |
| |
| // Fast path if there is no selection, just draw the whole chunk part using the regular style |
| TextRun textRun(constructTextRun(style, fragment)); |
| if (!hasSelection || startPosition >= endPosition) { |
| paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); |
| return; |
| } |
| |
| // Eventually draw text using regular style until the start position of the selection |
| if (startPosition > 0 && !paintSelectedTextOnly) |
| paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); |
| |
| // Draw text using selection style from the start to the end position of the selection |
| if (style != selectionStyle) |
| SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle); |
| |
| TextRun selectionTextRun(constructTextRun(selectionStyle, fragment)); |
| paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); |
| |
| if (style != selectionStyle) |
| SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style); |
| |
| // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part |
| if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly) |
| paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); |
| } |
| |
| IntRect SVGInlineTextBox::calculateBoundaries() const |
| { |
| FloatRect textRect; |
| |
| RenderText* textRenderer = this->textRenderer(); |
| ASSERT(textRenderer); |
| |
| RenderStyle* style = textRenderer->style(); |
| ASSERT(style); |
| |
| int baseline = baselinePosition(AlphabeticBaseline); |
| int heightDifference = baseline - style->font().ascent(); |
| |
| unsigned textFragmentsSize = m_textFragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| const SVGTextFragment& fragment = m_textFragments.at(i); |
| FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height + heightDifference); |
| |
| if (!fragment.transform.isIdentity()) |
| fragmentRect = fragment.transform.mapRect(fragmentRect); |
| |
| textRect.unite(fragmentRect); |
| } |
| |
| return enclosingIntRect(textRect); |
| } |
| |
| } // namespace WebCore |
| |
| #endif |