| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(3D_CANVAS) |
| |
| #include "GraphicsContext3D.h" |
| |
| #include "CachedImage.h" |
| #include "WebGLLayerChromium.h" |
| #include "CanvasRenderingContext.h" |
| #include "Chrome.h" |
| #include "ChromeClientImpl.h" |
| #include "Extensions3DChromium.h" |
| #include "GraphicsContext3DInternal.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "WebGraphicsContext3D.h" |
| #include "WebGraphicsContext3DDefaultImpl.h" |
| #include "WebKit.h" |
| #include "WebKitClient.h" |
| #include "WebViewImpl.h" |
| |
| #include <stdio.h> |
| #include <wtf/FastMalloc.h> |
| #include <wtf/text/CString.h> |
| |
| #if PLATFORM(CG) |
| #include "GraphicsContext.h" |
| #include "WebGLRenderingContext.h" |
| #include <CoreGraphics/CGContext.h> |
| #include <CoreGraphics/CGImage.h> |
| #endif |
| |
| // There are two levels of delegation in this file: |
| // |
| // 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done |
| // so that we have some place to store data members common among |
| // implementations; GraphicsContext3D only provides us the m_internal |
| // pointer. We always delegate to the GraphicsContext3DInternal. While we |
| // could sidestep it and go directly to the WebGraphicsContext3D in some |
| // cases, it is better for consistency to always delegate through it. |
| // |
| // 2. GraphicsContext3DInternal delegates to an implementation of |
| // WebGraphicsContext3D. This is done so we have a place to inject an |
| // implementation which remotes the OpenGL calls across processes. |
| // |
| // The legacy, in-process, implementation uses WebGraphicsContext3DDefaultImpl. |
| |
| namespace WebCore { |
| |
| //---------------------------------------------------------------------- |
| // GraphicsContext3DInternal |
| |
| GraphicsContext3DInternal::GraphicsContext3DInternal() |
| : m_webViewImpl(0) |
| , m_initializedAvailableExtensions(false) |
| #if PLATFORM(SKIA) |
| #elif PLATFORM(CG) |
| , m_renderOutput(0) |
| #else |
| #error Must port to your platform |
| #endif |
| { |
| } |
| |
| GraphicsContext3DInternal::~GraphicsContext3DInternal() |
| { |
| #if PLATFORM(CG) |
| if (m_renderOutput) |
| delete[] m_renderOutput; |
| #endif |
| } |
| |
| bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow) |
| { |
| WebKit::WebGraphicsContext3D::Attributes webAttributes; |
| webAttributes.alpha = attrs.alpha; |
| webAttributes.depth = attrs.depth; |
| webAttributes.stencil = attrs.stencil; |
| webAttributes.antialias = attrs.antialias; |
| webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; |
| webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss; |
| WebKit::WebGraphicsContext3D* webContext = WebKit::webKitClient()->createGraphicsContext3D(); |
| if (!webContext) |
| return false; |
| |
| Chrome* chrome = static_cast<Chrome*>(hostWindow); |
| WebKit::ChromeClientImpl* chromeClientImpl = static_cast<WebKit::ChromeClientImpl*>(chrome->client()); |
| |
| m_webViewImpl = chromeClientImpl->webView(); |
| |
| if (!m_webViewImpl) |
| return false; |
| if (!webContext->initialize(webAttributes, m_webViewImpl, renderDirectlyToHostWindow)) { |
| delete webContext; |
| return false; |
| } |
| m_impl.set(webContext); |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| m_compositingLayer = WebGLLayerChromium::create(0); |
| #endif |
| return true; |
| } |
| |
| WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context) |
| { |
| if (!context) |
| return 0; |
| return context->m_internal->m_impl.get(); |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const |
| { |
| return m_impl.get(); |
| } |
| |
| Platform3DObject GraphicsContext3DInternal::platformTexture() const |
| { |
| return m_impl->getPlatformTextureId(); |
| } |
| |
| void GraphicsContext3DInternal::prepareTexture() |
| { |
| m_impl->prepareTexture(); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| WebGLLayerChromium* GraphicsContext3DInternal::platformLayer() const |
| { |
| return m_compositingLayer.get(); |
| } |
| #endif |
| |
| void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context) |
| { |
| HTMLCanvasElement* canvas = context->canvas(); |
| ImageBuffer* imageBuffer = canvas->buffer(); |
| unsigned char* pixels = 0; |
| #if PLATFORM(SKIA) |
| const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap(); |
| const SkBitmap* readbackBitmap = 0; |
| ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config); |
| if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) { |
| // This is the fastest and most common case. We read back |
| // directly into the canvas's backing store. |
| readbackBitmap = canvasBitmap; |
| m_resizingBitmap.reset(); |
| } else { |
| // We need to allocate a temporary bitmap for reading back the |
| // pixel data. We will then use Skia to rescale this bitmap to |
| // the size of the canvas's backing store. |
| if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) { |
| m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, |
| m_impl->width(), |
| m_impl->height()); |
| if (!m_resizingBitmap.allocPixels()) |
| return; |
| } |
| readbackBitmap = &m_resizingBitmap; |
| } |
| |
| // Read back the frame buffer. |
| SkAutoLockPixels bitmapLock(*readbackBitmap); |
| pixels = static_cast<unsigned char*>(readbackBitmap->getPixels()); |
| #elif PLATFORM(CG) |
| if (m_renderOutput) |
| pixels = m_renderOutput; |
| #else |
| #error Must port to your platform |
| #endif |
| |
| m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height()); |
| |
| #if PLATFORM(SKIA) |
| if (m_resizingBitmap.readyToDraw()) { |
| // We need to draw the resizing bitmap into the canvas's backing store. |
| SkCanvas canvas(*canvasBitmap); |
| SkRect dst; |
| dst.set(SkIntToScalar(0), SkIntToScalar(0), canvasBitmap->width(), canvasBitmap->height()); |
| canvas.drawBitmapRect(m_resizingBitmap, 0, dst); |
| } |
| #elif PLATFORM(CG) |
| if (m_renderOutput && context->is3d()) { |
| WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context); |
| webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext()); |
| } |
| #else |
| #error Must port to your platform |
| #endif |
| } |
| |
| bool GraphicsContext3DInternal::paintsIntoCanvasBuffer() const |
| { |
| // If the gpu compositor is on then skip the readback and software rendering path. |
| return !m_webViewImpl->isAcceleratedCompositingActive(); |
| } |
| |
| void GraphicsContext3DInternal::reshape(int width, int height) |
| { |
| if (width == m_impl->width() && height == m_impl->height()) |
| return; |
| |
| m_impl->reshape(width, height); |
| |
| #if PLATFORM(CG) |
| // Need to reallocate the client-side backing store. |
| // FIXME: make this more efficient. |
| if (m_renderOutput) { |
| delete[] m_renderOutput; |
| m_renderOutput = 0; |
| } |
| int rowBytes = width * 4; |
| m_renderOutput = new unsigned char[height * rowBytes]; |
| #endif // PLATFORM(CG) |
| } |
| |
| bool GraphicsContext3DInternal::isContextLost() |
| { |
| return m_impl->isContextLost(); |
| } |
| |
| // Macros to assist in delegating from GraphicsContext3DInternal to |
| // WebGraphicsContext3D. |
| |
| #define DELEGATE_TO_IMPL(name) \ |
| void GraphicsContext3DInternal::name() \ |
| { \ |
| m_impl->name(); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_R(name, rt) \ |
| rt GraphicsContext3DInternal::name() \ |
| { \ |
| return m_impl->name(); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_1(name, t1) \ |
| void GraphicsContext3DInternal::name(t1 a1) \ |
| { \ |
| m_impl->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_1R(name, t1, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1) \ |
| { \ |
| return m_impl->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_2(name, t1, t2) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2) \ |
| { \ |
| m_impl->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2) \ |
| { \ |
| return m_impl->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| m_impl->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| return m_impl->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ |
| { \ |
| m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ |
| rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ |
| { \ |
| return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| DELEGATE_TO_IMPL_R(makeContextCurrent, bool) |
| DELEGATE_TO_IMPL_1R(sizeInBytes, int, int) |
| |
| bool GraphicsContext3DInternal::isGLES2Compliant() const |
| { |
| return m_impl->isGLES2Compliant(); |
| } |
| |
| DELEGATE_TO_IMPL_1(activeTexture, unsigned long) |
| DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject) |
| |
| void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, unsigned long index, const String& name) |
| { |
| m_impl->bindAttribLocation(program, index, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_2(bindBuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindFramebuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindRenderbuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_IMPL_2(bindTexture, unsigned long, Platform3DObject) |
| DELEGATE_TO_IMPL_4(blendColor, double, double, double, double) |
| DELEGATE_TO_IMPL_1(blendEquation, unsigned long) |
| DELEGATE_TO_IMPL_2(blendEquationSeparate, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_2(blendFunc, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_4(blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| void GraphicsContext3DInternal::bufferData(unsigned long target, int size, unsigned long usage) |
| { |
| m_impl->bufferData(target, size, 0, usage); |
| } |
| |
| void GraphicsContext3DInternal::bufferData(unsigned long target, int size, const void* data, unsigned long usage) |
| { |
| m_impl->bufferData(target, size, data, usage); |
| } |
| |
| void GraphicsContext3DInternal::bufferSubData(unsigned long target, long offset, int size, const void* data) |
| { |
| m_impl->bufferSubData(target, offset, size, data); |
| } |
| |
| DELEGATE_TO_IMPL_1R(checkFramebufferStatus, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_1(clear, unsigned long) |
| DELEGATE_TO_IMPL_4(clearColor, double, double, double, double) |
| DELEGATE_TO_IMPL_1(clearDepth, double) |
| DELEGATE_TO_IMPL_1(clearStencil, long) |
| DELEGATE_TO_IMPL_4(colorMask, bool, bool, bool, bool) |
| DELEGATE_TO_IMPL_1(compileShader, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_8(copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long) |
| DELEGATE_TO_IMPL_8(copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_1(cullFace, unsigned long) |
| DELEGATE_TO_IMPL_1(depthFunc, unsigned long) |
| DELEGATE_TO_IMPL_1(depthMask, bool) |
| DELEGATE_TO_IMPL_2(depthRange, double, double) |
| DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_IMPL_1(disable, unsigned long) |
| DELEGATE_TO_IMPL_1(disableVertexAttribArray, unsigned long) |
| DELEGATE_TO_IMPL_3(drawArrays, unsigned long, long, long) |
| DELEGATE_TO_IMPL_4(drawElements, unsigned long, unsigned long, unsigned long, long) |
| |
| DELEGATE_TO_IMPL_1(enable, unsigned long) |
| DELEGATE_TO_IMPL_1(enableVertexAttribArray, unsigned long) |
| DELEGATE_TO_IMPL(finish) |
| DELEGATE_TO_IMPL(flush) |
| DELEGATE_TO_IMPL_4(framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, Platform3DObject) |
| DELEGATE_TO_IMPL_5(framebufferTexture2D, unsigned long, unsigned long, unsigned long, Platform3DObject, long) |
| DELEGATE_TO_IMPL_1(frontFace, unsigned long) |
| DELEGATE_TO_IMPL_1(generateMipmap, unsigned long) |
| |
| bool GraphicsContext3DInternal::getActiveAttrib(Platform3DObject program, unsigned long index, ActiveInfo& info) |
| { |
| WebKit::WebGraphicsContext3D::ActiveInfo webInfo; |
| if (!m_impl->getActiveAttrib(program, index, webInfo)) |
| return false; |
| info.name = webInfo.name; |
| info.type = webInfo.type; |
| info.size = webInfo.size; |
| return true; |
| } |
| |
| bool GraphicsContext3DInternal::getActiveUniform(Platform3DObject program, unsigned long index, ActiveInfo& info) |
| { |
| WebKit::WebGraphicsContext3D::ActiveInfo webInfo; |
| if (!m_impl->getActiveUniform(program, index, webInfo)) |
| return false; |
| info.name = webInfo.name; |
| info.type = webInfo.type; |
| info.size = webInfo.size; |
| return true; |
| } |
| |
| DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, int, int*, unsigned int*) |
| |
| int GraphicsContext3DInternal::getAttribLocation(Platform3DObject program, const String& name) |
| { |
| return m_impl->getAttribLocation(program, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_2(getBooleanv, unsigned long, unsigned char*) |
| |
| DELEGATE_TO_IMPL_3(getBufferParameteriv, unsigned long, unsigned long, int*) |
| |
| GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes() |
| { |
| WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); |
| GraphicsContext3D::Attributes attributes; |
| attributes.alpha = webAttributes.alpha; |
| attributes.depth = webAttributes.depth; |
| attributes.stencil = webAttributes.stencil; |
| attributes.antialias = webAttributes.antialias; |
| attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; |
| return attributes; |
| } |
| |
| DELEGATE_TO_IMPL_R(getError, unsigned long) |
| |
| DELEGATE_TO_IMPL_2(getFloatv, unsigned long, float*) |
| |
| DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, unsigned long, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_IMPL_2(getIntegerv, unsigned long, int*) |
| |
| DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, unsigned long, int*) |
| |
| String GraphicsContext3DInternal::getProgramInfoLog(Platform3DObject program) |
| { |
| return m_impl->getProgramInfoLog(program); |
| } |
| |
| DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, unsigned long, int*) |
| |
| String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader) |
| { |
| return m_impl->getShaderInfoLog(shader); |
| } |
| |
| String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader) |
| { |
| return m_impl->getShaderSource(shader); |
| } |
| |
| String GraphicsContext3DInternal::getString(unsigned long name) |
| { |
| return m_impl->getString(name); |
| } |
| |
| DELEGATE_TO_IMPL_3(getTexParameterfv, unsigned long, unsigned long, float*) |
| DELEGATE_TO_IMPL_3(getTexParameteriv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, long, float*) |
| DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, long, int*) |
| |
| long GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name) |
| { |
| return m_impl->getUniformLocation(program, name.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_3(getVertexAttribfv, unsigned long, unsigned long, float*) |
| DELEGATE_TO_IMPL_3(getVertexAttribiv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_IMPL_2R(getVertexAttribOffset, unsigned long, unsigned long, long) |
| |
| DELEGATE_TO_IMPL_2(hint, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1R(isEnabled, unsigned long, bool) |
| DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, bool) |
| DELEGATE_TO_IMPL_1(lineWidth, double) |
| DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_2(pixelStorei, unsigned long, long) |
| DELEGATE_TO_IMPL_2(polygonOffset, double, double) |
| DELEGATE_TO_IMPL_7(readPixels, long, long, unsigned long, unsigned long, unsigned long, unsigned long, void*) |
| DELEGATE_TO_IMPL(releaseShaderCompiler) |
| DELEGATE_TO_IMPL_4(renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_2(sampleCoverage, double, bool) |
| DELEGATE_TO_IMPL_4(scissor, long, long, unsigned long, unsigned long) |
| |
| void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string) |
| { |
| m_impl->shaderSource(shader, string.utf8().data()); |
| } |
| |
| DELEGATE_TO_IMPL_3(stencilFunc, unsigned long, long, unsigned long) |
| DELEGATE_TO_IMPL_4(stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long) |
| DELEGATE_TO_IMPL_1(stencilMask, unsigned long) |
| DELEGATE_TO_IMPL_2(stencilMaskSeparate, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_3(stencilOp, unsigned long, unsigned long, unsigned long) |
| DELEGATE_TO_IMPL_4(stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| int GraphicsContext3DInternal::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels) |
| { |
| m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| return 0; |
| } |
| |
| DELEGATE_TO_IMPL_3(texParameterf, unsigned, unsigned, float) |
| DELEGATE_TO_IMPL_3(texParameteri, unsigned, unsigned, int) |
| |
| int GraphicsContext3DInternal::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels) |
| { |
| m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| return 0; |
| } |
| |
| DELEGATE_TO_IMPL_2(uniform1f, long, float) |
| |
| void GraphicsContext3DInternal::uniform1fv(long location, float* v, int size) |
| { |
| m_impl->uniform1fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_2(uniform1i, long, int) |
| |
| void GraphicsContext3DInternal::uniform1iv(long location, int* v, int size) |
| { |
| m_impl->uniform1iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_3(uniform2f, long, float, float) |
| |
| void GraphicsContext3DInternal::uniform2fv(long location, float* v, int size) |
| { |
| m_impl->uniform2fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_3(uniform2i, long, int, int) |
| |
| void GraphicsContext3DInternal::uniform2iv(long location, int* v, int size) |
| { |
| m_impl->uniform2iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_4(uniform3f, long, float, float, float) |
| |
| void GraphicsContext3DInternal::uniform3fv(long location, float* v, int size) |
| { |
| m_impl->uniform3fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_4(uniform3i, long, int, int, int) |
| |
| void GraphicsContext3DInternal::uniform3iv(long location, int* v, int size) |
| { |
| m_impl->uniform3iv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_5(uniform4f, long, float, float, float, float) |
| |
| void GraphicsContext3DInternal::uniform4fv(long location, float* v, int size) |
| { |
| m_impl->uniform4fv(location, size, v); |
| } |
| |
| DELEGATE_TO_IMPL_5(uniform4i, long, int, int, int, int) |
| |
| void GraphicsContext3DInternal::uniform4iv(long location, int* v, int size) |
| { |
| m_impl->uniform4iv(location, size, v); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix2fv(long location, bool transpose, float* value, int size) |
| { |
| m_impl->uniformMatrix2fv(location, size, transpose, value); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix3fv(long location, bool transpose, float* value, int size) |
| { |
| m_impl->uniformMatrix3fv(location, size, transpose, value); |
| } |
| |
| void GraphicsContext3DInternal::uniformMatrix4fv(long location, bool transpose, float* value, int size) |
| { |
| m_impl->uniformMatrix4fv(location, size, transpose, value); |
| } |
| |
| DELEGATE_TO_IMPL_1(useProgram, Platform3DObject) |
| DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject) |
| |
| DELEGATE_TO_IMPL_2(vertexAttrib1f, unsigned long, float) |
| DELEGATE_TO_IMPL_2(vertexAttrib1fv, unsigned long, float*) |
| DELEGATE_TO_IMPL_3(vertexAttrib2f, unsigned long, float, float) |
| DELEGATE_TO_IMPL_2(vertexAttrib2fv, unsigned long, float*) |
| DELEGATE_TO_IMPL_4(vertexAttrib3f, unsigned long, float, float, float) |
| DELEGATE_TO_IMPL_2(vertexAttrib3fv, unsigned long, float*) |
| DELEGATE_TO_IMPL_5(vertexAttrib4f, unsigned long, float, float, float, float) |
| DELEGATE_TO_IMPL_2(vertexAttrib4fv, unsigned long, float*) |
| DELEGATE_TO_IMPL_6(vertexAttribPointer, unsigned long, int, int, bool, unsigned long, unsigned long) |
| |
| DELEGATE_TO_IMPL_4(viewport, long, long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_IMPL_R(createBuffer, unsigned) |
| DELEGATE_TO_IMPL_R(createFramebuffer, unsigned) |
| DELEGATE_TO_IMPL_R(createProgram, unsigned) |
| DELEGATE_TO_IMPL_R(createRenderbuffer, unsigned) |
| DELEGATE_TO_IMPL_1R(createShader, unsigned long, unsigned) |
| DELEGATE_TO_IMPL_R(createTexture, unsigned) |
| |
| DELEGATE_TO_IMPL_1(deleteBuffer, unsigned) |
| DELEGATE_TO_IMPL_1(deleteFramebuffer, unsigned) |
| DELEGATE_TO_IMPL_1(deleteProgram, unsigned) |
| DELEGATE_TO_IMPL_1(deleteRenderbuffer, unsigned) |
| DELEGATE_TO_IMPL_1(deleteShader, unsigned) |
| DELEGATE_TO_IMPL_1(deleteTexture, unsigned) |
| |
| DELEGATE_TO_IMPL_1(synthesizeGLError, unsigned long) |
| |
| Extensions3D* GraphicsContext3DInternal::getExtensions() |
| { |
| if (!m_extensions) |
| m_extensions = adoptPtr(new Extensions3DChromium(this)); |
| return m_extensions.get(); |
| } |
| |
| bool GraphicsContext3DInternal::supportsExtension(const String& name) |
| { |
| if (!m_initializedAvailableExtensions) { |
| String extensionsString = getString(GraphicsContext3D::EXTENSIONS); |
| Vector<String> availableExtensions; |
| extensionsString.split(" ", availableExtensions); |
| for (size_t i = 0; i < availableExtensions.size(); ++i) |
| m_availableExtensions.add(availableExtensions[i]); |
| m_initializedAvailableExtensions = true; |
| } |
| return m_availableExtensions.contains(name); |
| } |
| |
| DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, unsigned, int, int, unsigned, void*) |
| DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*) |
| DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, unsigned, int, int, int, int, int, unsigned, unsigned, unsigned, void*) |
| DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*) |
| DELEGATE_TO_IMPL_2(copyTextureToParentTextureCHROMIUM, unsigned, unsigned) |
| |
| //---------------------------------------------------------------------- |
| // GraphicsContext3D |
| // |
| |
| // Macros to assist in delegating from GraphicsContext3D to |
| // GraphicsContext3DInternal. |
| |
| #define DELEGATE_TO_INTERNAL(name) \ |
| void GraphicsContext3D::name() \ |
| { \ |
| m_internal->name(); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_R(name, rt) \ |
| rt GraphicsContext3D::name() \ |
| { \ |
| return m_internal->name(); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_1(name, t1) \ |
| void GraphicsContext3D::name(t1 a1) \ |
| { \ |
| m_internal->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \ |
| rt GraphicsContext3D::name(t1 a1) \ |
| { \ |
| return m_internal->name(a1); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_2(name, t1, t2) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2) \ |
| { \ |
| m_internal->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2) \ |
| { \ |
| return m_internal->name(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| m_internal->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ |
| { \ |
| return m_internal->name(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ |
| { \ |
| m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ |
| rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ |
| { \ |
| return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool) |
| { |
| } |
| |
| GraphicsContext3D::~GraphicsContext3D() |
| { |
| } |
| |
| PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) |
| { |
| OwnPtr<GraphicsContext3DInternal> internal = adoptPtr(new GraphicsContext3DInternal()); |
| if (!internal->initialize(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)) { |
| return 0; |
| } |
| RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)); |
| result->m_internal = internal.release(); |
| return result.release(); |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const |
| { |
| return m_internal->platformGraphicsContext3D(); |
| } |
| |
| Platform3DObject GraphicsContext3D::platformTexture() const |
| { |
| return m_internal->platformTexture(); |
| } |
| |
| void GraphicsContext3D::prepareTexture() |
| { |
| return m_internal->prepareTexture(); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| PlatformLayer* GraphicsContext3D::platformLayer() const |
| { |
| WebGLLayerChromium* canvasLayer = m_internal->platformLayer(); |
| canvasLayer->setContext(this); |
| return canvasLayer; |
| } |
| #endif |
| |
| DELEGATE_TO_INTERNAL(makeContextCurrent) |
| DELEGATE_TO_INTERNAL_1R(sizeInBytes, int, int) |
| DELEGATE_TO_INTERNAL_2(reshape, int, int) |
| |
| DELEGATE_TO_INTERNAL_1(activeTexture, unsigned long) |
| DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, unsigned long, const String&) |
| |
| DELEGATE_TO_INTERNAL_2(bindBuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindFramebuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindRenderbuffer, unsigned long, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(bindTexture, unsigned long, Platform3DObject) |
| DELEGATE_TO_INTERNAL_4(blendColor, double, double, double, double) |
| DELEGATE_TO_INTERNAL_1(blendEquation, unsigned long) |
| DELEGATE_TO_INTERNAL_2(blendEquationSeparate, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_2(blendFunc, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_4(blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_3(bufferData, unsigned long, int, unsigned long) |
| DELEGATE_TO_INTERNAL_4(bufferData, unsigned long, int, const void*, unsigned long) |
| DELEGATE_TO_INTERNAL_4(bufferSubData, unsigned long, long, int, const void*) |
| |
| DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_1(clear, unsigned long) |
| DELEGATE_TO_INTERNAL_4(clearColor, double, double, double, double) |
| DELEGATE_TO_INTERNAL_1(clearDepth, double) |
| DELEGATE_TO_INTERNAL_1(clearStencil, long) |
| DELEGATE_TO_INTERNAL_4(colorMask, bool, bool, bool, bool) |
| DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_8(copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long) |
| DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_1(cullFace, unsigned long) |
| DELEGATE_TO_INTERNAL_1(depthFunc, unsigned long) |
| DELEGATE_TO_INTERNAL_1(depthMask, bool) |
| DELEGATE_TO_INTERNAL_2(depthRange, double, double) |
| DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(disable, unsigned long) |
| DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, unsigned long) |
| DELEGATE_TO_INTERNAL_3(drawArrays, unsigned long, long, long) |
| DELEGATE_TO_INTERNAL_4(drawElements, unsigned long, unsigned long, unsigned long, long) |
| |
| DELEGATE_TO_INTERNAL_1(enable, unsigned long) |
| DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, unsigned long) |
| DELEGATE_TO_INTERNAL(finish) |
| DELEGATE_TO_INTERNAL(flush) |
| DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, Platform3DObject) |
| DELEGATE_TO_INTERNAL_5(framebufferTexture2D, unsigned long, unsigned long, unsigned long, Platform3DObject, long) |
| DELEGATE_TO_INTERNAL_1(frontFace, unsigned long) |
| DELEGATE_TO_INTERNAL_1(generateMipmap, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, unsigned long, ActiveInfo&, bool) |
| DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, unsigned long, ActiveInfo&, bool) |
| |
| DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, int, int*, unsigned int*) |
| |
| DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, int) |
| |
| DELEGATE_TO_INTERNAL_2(getBooleanv, unsigned long, unsigned char*) |
| |
| DELEGATE_TO_INTERNAL_3(getBufferParameteriv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes) |
| |
| DELEGATE_TO_INTERNAL_R(getError, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_2(getFloatv, unsigned long, float*) |
| |
| DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, unsigned long, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_2(getIntegerv, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String) |
| |
| DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String) |
| |
| DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String) |
| DELEGATE_TO_INTERNAL_1R(getString, unsigned long, String) |
| |
| DELEGATE_TO_INTERNAL_3(getTexParameterfv, unsigned long, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_3(getTexParameteriv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, long, float*) |
| DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, long, int*) |
| |
| DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, long) |
| |
| DELEGATE_TO_INTERNAL_3(getVertexAttribfv, unsigned long, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_3(getVertexAttribiv, unsigned long, unsigned long, int*) |
| |
| DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, unsigned long, unsigned long, long) |
| |
| DELEGATE_TO_INTERNAL_2(hint, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1R(isEnabled, unsigned long, bool) |
| DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, bool) |
| DELEGATE_TO_INTERNAL_1(lineWidth, double) |
| DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_2(pixelStorei, unsigned long, long) |
| DELEGATE_TO_INTERNAL_2(polygonOffset, double, double) |
| |
| DELEGATE_TO_INTERNAL_7(readPixels, long, long, unsigned long, unsigned long, unsigned long, unsigned long, void*) |
| |
| DELEGATE_TO_INTERNAL(releaseShaderCompiler) |
| DELEGATE_TO_INTERNAL_4(renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_2(sampleCoverage, double, bool) |
| DELEGATE_TO_INTERNAL_4(scissor, long, long, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&) |
| DELEGATE_TO_INTERNAL_3(stencilFunc, unsigned long, long, unsigned long) |
| DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long) |
| DELEGATE_TO_INTERNAL_1(stencilMask, unsigned long) |
| DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_3(stencilOp, unsigned long, unsigned long, unsigned long) |
| DELEGATE_TO_INTERNAL_4(stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_9R(texImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, void*, int) |
| DELEGATE_TO_INTERNAL_3(texParameterf, unsigned, unsigned, float) |
| DELEGATE_TO_INTERNAL_3(texParameteri, unsigned, unsigned, int) |
| DELEGATE_TO_INTERNAL_9R(texSubImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, void*, int) |
| |
| DELEGATE_TO_INTERNAL_2(uniform1f, long, float) |
| DELEGATE_TO_INTERNAL_3(uniform1fv, long, float*, int) |
| DELEGATE_TO_INTERNAL_2(uniform1i, long, int) |
| DELEGATE_TO_INTERNAL_3(uniform1iv, long, int*, int) |
| DELEGATE_TO_INTERNAL_3(uniform2f, long, float, float) |
| DELEGATE_TO_INTERNAL_3(uniform2fv, long, float*, int) |
| DELEGATE_TO_INTERNAL_3(uniform2i, long, int, int) |
| DELEGATE_TO_INTERNAL_3(uniform2iv, long, int*, int) |
| DELEGATE_TO_INTERNAL_4(uniform3f, long, float, float, float) |
| DELEGATE_TO_INTERNAL_3(uniform3fv, long, float*, int) |
| DELEGATE_TO_INTERNAL_4(uniform3i, long, int, int, int) |
| DELEGATE_TO_INTERNAL_3(uniform3iv, long, int*, int) |
| DELEGATE_TO_INTERNAL_5(uniform4f, long, float, float, float, float) |
| DELEGATE_TO_INTERNAL_3(uniform4fv, long, float*, int) |
| DELEGATE_TO_INTERNAL_5(uniform4i, long, int, int, int, int) |
| DELEGATE_TO_INTERNAL_3(uniform4iv, long, int*, int) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, long, bool, float*, int) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, long, bool, float*, int) |
| DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, long, bool, float*, int) |
| |
| DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject) |
| DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject) |
| |
| DELEGATE_TO_INTERNAL_2(vertexAttrib1f, unsigned long, float) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_3(vertexAttrib2f, unsigned long, float, float) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_4(vertexAttrib3f, unsigned long, float, float, float) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_5(vertexAttrib4f, unsigned long, float, float, float, float) |
| DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, unsigned long, float*) |
| DELEGATE_TO_INTERNAL_6(vertexAttribPointer, unsigned long, int, int, bool, unsigned long, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_4(viewport, long, long, unsigned long, unsigned long) |
| |
| DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*) |
| |
| bool GraphicsContext3D::paintsIntoCanvasBuffer() const |
| { |
| return m_internal->paintsIntoCanvasBuffer(); |
| } |
| |
| DELEGATE_TO_INTERNAL_R(createBuffer, unsigned) |
| DELEGATE_TO_INTERNAL_R(createFramebuffer, unsigned) |
| DELEGATE_TO_INTERNAL_R(createProgram, unsigned) |
| DELEGATE_TO_INTERNAL_R(createRenderbuffer, unsigned) |
| DELEGATE_TO_INTERNAL_1R(createShader, unsigned long, unsigned) |
| DELEGATE_TO_INTERNAL_R(createTexture, unsigned) |
| |
| DELEGATE_TO_INTERNAL_1(deleteBuffer, unsigned) |
| DELEGATE_TO_INTERNAL_1(deleteFramebuffer, unsigned) |
| DELEGATE_TO_INTERNAL_1(deleteProgram, unsigned) |
| DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, unsigned) |
| DELEGATE_TO_INTERNAL_1(deleteShader, unsigned) |
| DELEGATE_TO_INTERNAL_1(deleteTexture, unsigned) |
| |
| DELEGATE_TO_INTERNAL_1(synthesizeGLError, unsigned long) |
| DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*) |
| |
| bool GraphicsContext3D::isGLES2Compliant() const |
| { |
| return m_internal->isGLES2Compliant(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(3D_CANVAS) |