| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef Node_h |
| #define Node_h |
| |
| #include "EventTarget.h" |
| #include "KURLHash.h" |
| #include "RenderStyleConstants.h" |
| #include "ScriptWrappable.h" |
| #include "TreeShared.h" |
| #include <wtf/Forward.h> |
| #include <wtf/ListHashSet.h> |
| |
| #if USE(JSC) |
| namespace JSC { |
| class JSGlobalData; |
| class MarkStack; |
| } |
| #endif |
| |
| namespace WebCore { |
| |
| class Attribute; |
| class ClassNodeList; |
| class ContainerNode; |
| class Document; |
| class DynamicNodeList; |
| class Element; |
| class Event; |
| class EventContext; |
| class EventListener; |
| class FloatPoint; |
| class Frame; |
| class InputElement; |
| class IntRect; |
| class KeyboardEvent; |
| class NSResolver; |
| class NamedNodeMap; |
| class NameNodeList; |
| class NodeList; |
| class NodeRareData; |
| class PlatformKeyboardEvent; |
| class PlatformMouseEvent; |
| class PlatformWheelEvent; |
| class QualifiedName; |
| class RegisteredEventListener; |
| class RenderArena; |
| class RenderBox; |
| class RenderBoxModelObject; |
| class RenderObject; |
| class RenderStyle; |
| #if ENABLE(SVG) |
| class SVGUseElement; |
| #endif |
| class TagNodeList; |
| class TreeScope; |
| |
| typedef int ExceptionCode; |
| |
| const int nodeStyleChangeShift = 25; |
| |
| // SyntheticStyleChange means that we need to go through the entire style change logic even though |
| // no style property has actually changed. It is used to restructure the tree when, for instance, |
| // RenderLayers are created or destroyed due to animation changes. |
| enum StyleChangeType { |
| NoStyleChange = 0, |
| InlineStyleChange = 1 << nodeStyleChangeShift, |
| FullStyleChange = 2 << nodeStyleChangeShift, |
| SyntheticStyleChange = 3 << nodeStyleChangeShift |
| }; |
| |
| class Node : public EventTarget, public TreeShared<ContainerNode>, public ScriptWrappable { |
| friend class Document; |
| friend class TreeScope; |
| |
| public: |
| enum NodeType { |
| ELEMENT_NODE = 1, |
| ATTRIBUTE_NODE = 2, |
| TEXT_NODE = 3, |
| CDATA_SECTION_NODE = 4, |
| ENTITY_REFERENCE_NODE = 5, |
| ENTITY_NODE = 6, |
| PROCESSING_INSTRUCTION_NODE = 7, |
| COMMENT_NODE = 8, |
| DOCUMENT_NODE = 9, |
| DOCUMENT_TYPE_NODE = 10, |
| DOCUMENT_FRAGMENT_NODE = 11, |
| NOTATION_NODE = 12, |
| XPATH_NAMESPACE_NODE = 13 |
| }; |
| enum DocumentPosition { |
| DOCUMENT_POSITION_EQUIVALENT = 0x00, |
| DOCUMENT_POSITION_DISCONNECTED = 0x01, |
| DOCUMENT_POSITION_PRECEDING = 0x02, |
| DOCUMENT_POSITION_FOLLOWING = 0x04, |
| DOCUMENT_POSITION_CONTAINS = 0x08, |
| DOCUMENT_POSITION_CONTAINED_BY = 0x10, |
| DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20, |
| }; |
| |
| static bool isSupported(const String& feature, const String& version); |
| |
| static void startIgnoringLeaks(); |
| static void stopIgnoringLeaks(); |
| |
| static void dumpStatistics(); |
| |
| enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force }; |
| static StyleChange diff(const RenderStyle*, const RenderStyle*); |
| |
| virtual ~Node(); |
| |
| // DOM methods & attributes for Node |
| |
| bool hasTagName(const QualifiedName&) const; |
| bool hasLocalName(const AtomicString&) const; |
| virtual String nodeName() const = 0; |
| virtual String nodeValue() const; |
| virtual void setNodeValue(const String&, ExceptionCode&); |
| virtual NodeType nodeType() const = 0; |
| ContainerNode* parentNode() const; |
| Element* parentElement() const; |
| Node* previousSibling() const { return m_previous; } |
| Node* nextSibling() const { return m_next; } |
| PassRefPtr<NodeList> childNodes(); |
| Node* firstChild() const; |
| Node* lastChild() const; |
| bool hasAttributes() const; |
| NamedNodeMap* attributes() const; |
| |
| virtual KURL baseURI() const; |
| |
| void getSubresourceURLs(ListHashSet<KURL>&) const; |
| |
| // These should all actually return a node, but this is only important for language bindings, |
| // which will already know and hold a ref on the right node to return. Returning bool allows |
| // these methods to be more efficient since they don't need to return a ref |
| bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); |
| bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); |
| bool removeChild(Node* child, ExceptionCode&); |
| bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); |
| |
| void remove(ExceptionCode&); |
| bool hasChildNodes() const { return firstChild(); } |
| virtual PassRefPtr<Node> cloneNode(bool deep) = 0; |
| const AtomicString& localName() const { return virtualLocalName(); } |
| const AtomicString& namespaceURI() const { return virtualNamespaceURI(); } |
| const AtomicString& prefix() const { return virtualPrefix(); } |
| virtual void setPrefix(const AtomicString&, ExceptionCode&); |
| void normalize(); |
| |
| bool isSameNode(Node* other) const { return this == other; } |
| bool isEqualNode(Node*) const; |
| bool isDefaultNamespace(const AtomicString& namespaceURI) const; |
| String lookupPrefix(const AtomicString& namespaceURI) const; |
| String lookupNamespaceURI(const String& prefix) const; |
| String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const; |
| |
| String textContent(bool convertBRsToNewlines = false) const; |
| void setTextContent(const String&, ExceptionCode&); |
| |
| Node* lastDescendant() const; |
| Node* firstDescendant() const; |
| |
| // Other methods (not part of DOM) |
| |
| bool isElementNode() const { return getFlag(IsElementFlag); } |
| bool isContainerNode() const { return getFlag(IsContainerFlag); } |
| bool isTextNode() const { return getFlag(IsTextFlag); } |
| |
| bool isHTMLElement() const { return getFlag(IsHTMLFlag); } |
| |
| bool isSVGElement() const { return getFlag(IsSVGFlag); } |
| virtual bool isSVGShadowRoot() const { return false; } |
| #if ENABLE(SVG) |
| SVGUseElement* svgShadowHost() const; |
| #endif |
| |
| #if ENABLE(WML) |
| virtual bool isWMLElement() const { return false; } |
| #else |
| static bool isWMLElement() { return false; } |
| #endif |
| |
| virtual bool isMediaControlElement() const { return false; } |
| virtual bool isMediaControls() const { return false; } |
| bool isStyledElement() const { return getFlag(IsStyledElementFlag); } |
| virtual bool isFrameOwnerElement() const { return false; } |
| virtual bool isAttributeNode() const { return false; } |
| bool isCommentNode() const { return getFlag(IsCommentFlag); } |
| virtual bool isCharacterDataNode() const { return false; } |
| bool isDocumentNode() const; |
| bool isShadowRoot() const { return getFlag(IsShadowRootFlag); } |
| // FIXME: Remove this when all shadow roots are ShadowRoots. |
| virtual bool isShadowBoundary() const { return false; } |
| virtual bool canHaveLightChildRendererWithShadow() const { return false; } |
| |
| Node* shadowAncestorNode() const; |
| Node* shadowTreeRootNode() const; |
| bool isInShadowTree(); |
| // Node's parent, shadow tree host, or SVG use. |
| ContainerNode* parentOrHostNode() const; |
| // Use when it's guaranteed to that shadowHost is 0 and svgShadowHost is 0. |
| ContainerNode* parentNodeGuaranteedHostFree() const; |
| |
| Element* shadowHost() const; |
| void setShadowHost(Element*); |
| |
| bool selfOrAncestorHasDirAutoAttribute() const { return getFlag(SelfOrAncestorHasDirAutoFlag); } |
| void setSelfOrAncestorHasDirAutoAttribute(bool flag) { setFlag(flag, SelfOrAncestorHasDirAutoFlag); } |
| |
| // Returns the enclosing event parent node (or self) that, when clicked, would trigger a navigation. |
| Node* enclosingLinkEventParentOrSelf(); |
| |
| bool isBlockFlow() const; |
| bool isBlockFlowOrBlockTable() const; |
| |
| // These low-level calls give the caller responsibility for maintaining the integrity of the tree. |
| void setPreviousSibling(Node* previous) { m_previous = previous; } |
| void setNextSibling(Node* next) { m_next = next; } |
| |
| // FIXME: These two functions belong in editing -- "atomic node" is an editing concept. |
| Node* previousNodeConsideringAtomicNodes() const; |
| Node* nextNodeConsideringAtomicNodes() const; |
| |
| // Returns the next leaf node or 0 if there are no more. |
| // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. |
| // Uses an editing-specific concept of what a leaf node is, and should probably be moved |
| // out of the Node class into an editing-specific source file. |
| Node* nextLeafNode() const; |
| |
| // Returns the previous leaf node or 0 if there are no more. |
| // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. |
| // Uses an editing-specific concept of what a leaf node is, and should probably be moved |
| // out of the Node class into an editing-specific source file. |
| Node* previousLeafNode() const; |
| |
| // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead. |
| Element* enclosingBlockFlowElement() const; |
| |
| Element* rootEditableElement() const; |
| |
| bool inSameContainingBlockFlowElement(Node*); |
| |
| // FIXME: All callers of this function are almost certainly wrong! |
| virtual void deprecatedParserAddChild(PassRefPtr<Node>); |
| |
| // Called by the parser when this element's close tag is reached, |
| // signaling that all child tags have been parsed and added. |
| // This is needed for <applet> and <object> elements, which can't lay themselves out |
| // until they know all of their nested <param>s. [Radar 3603191, 4040848]. |
| // Also used for script elements and some SVG elements for similar purposes, |
| // but making parsing a special case in this respect should be avoided if possible. |
| virtual void finishParsingChildren() { } |
| virtual void beginParsingChildren() { } |
| |
| // Called on the focused node right before dispatching an unload event. |
| virtual void aboutToUnload() { } |
| |
| // For <link> and <style> elements. |
| virtual bool sheetLoaded() { return true; } |
| |
| bool hasID() const { return getFlag(HasIDFlag); } |
| bool hasClass() const { return getFlag(HasClassFlag); } |
| bool active() const { return getFlag(IsActiveFlag); } |
| bool inActiveChain() const { return getFlag(InActiveChainFlag); } |
| bool inDetach() const { return getFlag(InDetachFlag); } |
| bool hovered() const { return getFlag(IsHoveredFlag); } |
| bool focused() const { return hasRareData() ? rareDataFocused() : false; } |
| bool attached() const { return getFlag(IsAttachedFlag); } |
| void setAttached() { setFlag(IsAttachedFlag); } |
| bool needsStyleRecalc() const { return styleChangeType() != NoStyleChange; } |
| StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_nodeFlags & StyleChangeMask); } |
| bool childNeedsStyleRecalc() const { return getFlag(ChildNeedsStyleRecalcFlag); } |
| bool isLink() const { return getFlag(IsLinkFlag); } |
| |
| void setHasID(bool f) { setFlag(f, HasIDFlag); } |
| void setHasClass(bool f) { setFlag(f, HasClassFlag); } |
| void setChildNeedsStyleRecalc() { setFlag(ChildNeedsStyleRecalcFlag); } |
| void clearChildNeedsStyleRecalc() { clearFlag(ChildNeedsStyleRecalcFlag); } |
| void setInDocument() { setFlag(InDocumentFlag); } |
| void clearInDocument() { clearFlag(InDocumentFlag); } |
| |
| void setInActiveChain() { setFlag(InActiveChainFlag); } |
| void clearInActiveChain() { clearFlag(InActiveChainFlag); } |
| |
| void setNeedsStyleRecalc(StyleChangeType changeType = FullStyleChange); |
| void clearNeedsStyleRecalc() { m_nodeFlags &= ~StyleChangeMask; } |
| |
| void setIsLink(bool f) { setFlag(f, IsLinkFlag); } |
| void setIsLink() { setFlag(IsLinkFlag); } |
| void clearIsLink() { clearFlag(IsLinkFlag); } |
| |
| enum ShouldSetAttached { |
| SetAttached, |
| DoNotSetAttached |
| }; |
| void lazyAttach(ShouldSetAttached = SetAttached); |
| |
| virtual void setFocus(bool = true); |
| virtual void setActive(bool f = true, bool /*pause*/ = false) { setFlag(f, IsActiveFlag); } |
| virtual void setHovered(bool f = true) { setFlag(f, IsHoveredFlag); } |
| |
| virtual short tabIndex() const; |
| |
| // Whether this kind of node can receive focus by default. Most nodes are |
| // not focusable but some elements, such as form controls and links, are. |
| virtual bool supportsFocus() const; |
| // Whether the node can actually be focused. |
| virtual bool isFocusable() const; |
| virtual bool isKeyboardFocusable(KeyboardEvent*) const; |
| virtual bool isMouseFocusable() const; |
| |
| bool isContentEditable() const; |
| |
| bool rendererIsEditable() const { return rendererIsEditable(Editable); } |
| bool rendererIsRichlyEditable() const { return rendererIsEditable(RichlyEditable); } |
| virtual bool shouldUseInputMethod() const; |
| virtual IntRect getRect() const; |
| IntRect renderRect(bool* isReplaced); |
| |
| // Returns true if the node has a non-empty bounding box in layout. |
| // This does not 100% guarantee the user can see it, but is pretty close. |
| // Note: This method only works properly after layout has occurred. |
| bool hasNonEmptyBoundingBox() const; |
| |
| virtual void recalcStyle(StyleChange = NoChange) { } |
| |
| unsigned nodeIndex() const; |
| |
| // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case |
| // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet. |
| virtual Document* ownerDocument() const; |
| |
| // Returns the document associated with this node. This method never returns NULL, except in the case |
| // of a DocumentType node that is not used with any Document yet. A Document node returns itself. |
| Document* document() const |
| { |
| ASSERT(this); |
| ASSERT(m_document || (nodeType() == DOCUMENT_TYPE_NODE && !inDocument())); |
| return m_document; |
| } |
| |
| TreeScope* treeScope() const; |
| |
| // Do not use this method to change the scope of a node until after the node has been |
| // removed from its previous scope. Do not use to change documents. |
| void setTreeScope(TreeScope*); |
| |
| // Used by the basic DOM methods (e.g., appendChild()). |
| void setTreeScopeRecursively(TreeScope*); |
| |
| // Returns true if this node is associated with a document and is in its associated document's |
| // node tree, false otherwise. |
| bool inDocument() const |
| { |
| ASSERT(m_document || !getFlag(InDocumentFlag)); |
| return getFlag(InDocumentFlag); |
| } |
| |
| bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; } |
| virtual bool childTypeAllowed(NodeType) const { return false; } |
| unsigned childNodeCount() const; |
| Node* childNode(unsigned index) const; |
| |
| // Does a pre-order traversal of the tree to find the next node after this one. |
| // This uses the same order that tags appear in the source file. If the stayWithin |
| // argument is non-null, the traversal will stop once the specified node is reached. |
| // This can be used to restrict traversal to a particular sub-tree. |
| Node* traverseNextNode(const Node* stayWithin = 0) const; |
| |
| // Like traverseNextNode, but skips children and starts with the next sibling. |
| Node* traverseNextSibling(const Node* stayWithin = 0) const; |
| |
| // Does a reverse pre-order traversal to find the node that comes before the current one in document order |
| Node* traversePreviousNode(const Node* stayWithin = 0) const; |
| |
| // Like traverseNextNode, but visits parents after their children. |
| Node* traverseNextNodePostOrder() const; |
| |
| // Like traversePreviousNode, but visits parents before their children. |
| Node* traversePreviousNodePostOrder(const Node* stayWithin = 0) const; |
| Node* traversePreviousSiblingPostOrder(const Node* stayWithin = 0) const; |
| |
| void checkSetPrefix(const AtomicString& prefix, ExceptionCode&); |
| bool isDescendantOf(const Node*) const; |
| bool contains(const Node*) const; |
| bool containsIncludingShadowDOM(Node*); |
| |
| // This method is used to do strict error-checking when adding children via |
| // the public DOM API (e.g., appendChild()). |
| void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API |
| |
| void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&); |
| virtual bool canReplaceChild(Node* newChild, Node* oldChild); |
| |
| // Used to determine whether range offsets use characters or node indices. |
| virtual bool offsetInCharacters() const; |
| // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of |
| // css-transform:capitalize breaking up precomposed characters and ligatures. |
| virtual int maxCharacterOffset() const; |
| |
| // FIXME: We should try to find a better location for these methods. |
| virtual bool canSelectAll() const { return false; } |
| virtual void selectAll() { } |
| |
| // Whether or not a selection can be started in this object |
| virtual bool canStartSelection() const; |
| |
| // Getting points into and out of screen space |
| FloatPoint convertToPage(const FloatPoint&) const; |
| FloatPoint convertFromPage(const FloatPoint&) const; |
| |
| // ----------------------------------------------------------------------------- |
| // Integration with rendering tree |
| |
| RenderObject* renderer() const { return m_renderer; } |
| RenderObject* nextRenderer(); |
| RenderObject* previousRenderer(); |
| void setRenderer(RenderObject* renderer) { m_renderer = renderer; } |
| |
| // Use these two methods with caution. |
| RenderBox* renderBox() const; |
| RenderBoxModelObject* renderBoxModelObject() const; |
| |
| // Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an |
| // appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This |
| // makes the node visible in the FrameView. |
| virtual void attach(); |
| |
| // Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove |
| // the node's rendering object from the rendering tree and delete it. |
| virtual void detach(); |
| |
| virtual void willRemove(); |
| void createRendererIfNeeded(); |
| PassRefPtr<RenderStyle> styleForRenderer(); |
| virtual bool rendererIsNeeded(RenderStyle*); |
| virtual bool childShouldCreateRenderer(Node*) const { return true; } |
| virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); |
| ContainerNode* parentNodeForRenderingAndStyle() const; |
| |
| // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement). |
| RenderStyle* renderStyle() const; |
| virtual void setRenderStyle(PassRefPtr<RenderStyle>); |
| |
| RenderStyle* computedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) { return virtualComputedStyle(pseudoElementSpecifier); } |
| |
| // ----------------------------------------------------------------------------- |
| // Notification of document structure changes |
| |
| // Notifies the node that it has been inserted into the document. This is called during document parsing, and also |
| // when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only |
| // happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of |
| // the node. The call happens _after_ the node has been added to the tree. |
| // |
| // This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event |
| // dispatching. |
| virtual void insertedIntoDocument(); |
| |
| // Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor |
| // node. |
| // |
| // This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event |
| // dispatching, and is called _after_ the node is removed from the tree. |
| virtual void removedFromDocument(); |
| |
| // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main |
| // document tree, or it could be another disconnected tree. Override these functions to do any work that depends |
| // on connectedness to some ancestor (e.g., an ancestor <form> for example). |
| virtual void insertedIntoTree(bool /*deep*/) { } |
| virtual void removedFromTree(bool /*deep*/) { } |
| |
| // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child |
| // node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. |
| virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { } |
| |
| #if !defined(NDEBUG) || defined(ANDROID_DOM_LOGGING) |
| virtual void formatForDebugger(char* buffer, unsigned length) const; |
| |
| void showNode(const char* prefix = "") const; |
| void showTreeForThis() const; |
| void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const; |
| #endif |
| |
| void registerDynamicNodeList(DynamicNodeList*); |
| void unregisterDynamicNodeList(DynamicNodeList*); |
| void notifyNodeListsChildrenChanged(); |
| void notifyLocalNodeListsChildrenChanged(); |
| void notifyNodeListsAttributeChanged(); |
| void notifyLocalNodeListsAttributeChanged(); |
| void notifyLocalNodeListsLabelChanged(); |
| void removeCachedClassNodeList(ClassNodeList*, const String&); |
| void removeCachedNameNodeList(NameNodeList*, const String&); |
| void removeCachedTagNodeList(TagNodeList*, const QualifiedName&); |
| void removeCachedLabelsNodeList(DynamicNodeList*); |
| |
| PassRefPtr<NodeList> getElementsByTagName(const AtomicString&); |
| PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const AtomicString& localName); |
| PassRefPtr<NodeList> getElementsByName(const String& elementName); |
| PassRefPtr<NodeList> getElementsByClassName(const String& classNames); |
| |
| PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&); |
| PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&); |
| |
| unsigned short compareDocumentPosition(Node*); |
| |
| virtual Node* toNode() { return this; } |
| |
| virtual InputElement* toInputElement(); |
| |
| virtual ScriptExecutionContext* scriptExecutionContext() const; |
| |
| virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture); |
| virtual bool removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture); |
| |
| // Handlers to do/undo actions on the target node before an event is dispatched to it and after the event |
| // has been dispatched. The data pointer is handed back by the preDispatch and passed to postDispatch. |
| virtual void* preDispatchEventHandler(Event*) { return 0; } |
| virtual void postDispatchEventHandler(Event*, void* /*dataFromPreDispatch*/) { } |
| |
| using EventTarget::dispatchEvent; |
| bool dispatchEvent(PassRefPtr<Event>); |
| void dispatchScopedEvent(PassRefPtr<Event>); |
| |
| virtual void handleLocalEvents(Event*); |
| |
| void dispatchSubtreeModifiedEvent(); |
| void dispatchUIEvent(const AtomicString& eventType, int detail, PassRefPtr<Event> underlyingEvent); |
| bool dispatchKeyEvent(const PlatformKeyboardEvent&); |
| bool dispatchWheelEvent(const PlatformWheelEvent&); |
| bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0); |
| void dispatchSimulatedClick(PassRefPtr<Event> underlyingEvent, bool sendMouseEvents = false, bool showPressedLook = true); |
| |
| virtual void dispatchFocusEvent(); |
| virtual void dispatchBlurEvent(); |
| virtual void dispatchChangeEvent(); |
| virtual void dispatchInputEvent(); |
| |
| // Perform the default action for an event. |
| virtual void defaultEventHandler(Event*); |
| |
| // Used for disabled form elements; if true, prevents mouse events from being dispatched |
| // to event listeners, and prevents DOMActivate events from being sent at all. |
| virtual bool disabled() const; |
| |
| using TreeShared<ContainerNode>::ref; |
| using TreeShared<ContainerNode>::deref; |
| |
| virtual EventTargetData* eventTargetData(); |
| virtual EventTargetData* ensureEventTargetData(); |
| |
| private: |
| enum NodeFlags { |
| IsTextFlag = 1, |
| IsCommentFlag = 1 << 1, |
| IsContainerFlag = 1 << 2, |
| IsElementFlag = 1 << 3, |
| IsStyledElementFlag = 1 << 4, |
| IsHTMLFlag = 1 << 5, |
| IsSVGFlag = 1 << 6, |
| HasIDFlag = 1 << 7, |
| HasClassFlag = 1 << 8, |
| IsAttachedFlag = 1 << 9, |
| ChildNeedsStyleRecalcFlag = 1 << 10, |
| InDocumentFlag = 1 << 11, |
| IsLinkFlag = 1 << 12, |
| IsActiveFlag = 1 << 13, |
| IsHoveredFlag = 1 << 14, |
| InActiveChainFlag = 1 << 15, |
| InDetachFlag = 1 << 16, |
| HasRareDataFlag = 1 << 17, |
| IsShadowRootFlag = 1 << 18, |
| |
| // These bits are used by derived classes, pulled up here so they can |
| // be stored in the same memory word as the Node bits above. |
| IsParsingChildrenFinishedFlag = 1 << 19, // Element |
| IsStyleAttributeValidFlag = 1 << 20, // StyledElement |
| IsSynchronizingStyleAttributeFlag = 1 << 21, // StyledElement |
| #if ENABLE(SVG) |
| AreSVGAttributesValidFlag = 1 << 22, // Element |
| IsSynchronizingSVGAttributesFlag = 1 << 23, // SVGElement |
| HasSVGRareDataFlag = 1 << 24, // SVGElement |
| #endif |
| |
| StyleChangeMask = 1 << nodeStyleChangeShift | 1 << (nodeStyleChangeShift + 1), |
| |
| SelfOrAncestorHasDirAutoFlag = 1 << 27, |
| |
| #if ENABLE(SVG) |
| DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag | AreSVGAttributesValidFlag |
| #else |
| DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag |
| #endif |
| }; |
| |
| // 4 bits remaining |
| |
| bool getFlag(NodeFlags mask) const { return m_nodeFlags & mask; } |
| void setFlag(bool f, NodeFlags mask) const { m_nodeFlags = (m_nodeFlags & ~mask) | (-(int32_t)f & mask); } |
| void setFlag(NodeFlags mask) const { m_nodeFlags |= mask; } |
| void clearFlag(NodeFlags mask) const { m_nodeFlags &= ~mask; } |
| |
| protected: |
| enum ConstructionType { |
| CreateOther = DefaultNodeFlags, |
| CreateText = DefaultNodeFlags | IsTextFlag, |
| CreateComment = DefaultNodeFlags | IsCommentFlag, |
| CreateContainer = DefaultNodeFlags | IsContainerFlag, |
| CreateElement = CreateContainer | IsElementFlag, |
| CreateStyledElement = CreateElement | IsStyledElementFlag, |
| CreateHTMLElement = CreateStyledElement | IsHTMLFlag, |
| CreateSVGElement = CreateStyledElement | IsSVGFlag, |
| }; |
| Node(Document*, ConstructionType); |
| |
| // Do not use this method to change the document of a node until after the node has been |
| // removed from its previous document. |
| void setDocument(Document*); |
| void setDocumentRecursively(Document*); |
| |
| virtual void willMoveToNewOwnerDocument(); |
| virtual void didMoveToNewOwnerDocument(); |
| |
| virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { } |
| void setTabIndexExplicitly(short); |
| void clearTabIndexExplicitly(); |
| |
| bool hasRareData() const { return getFlag(HasRareDataFlag); } |
| |
| NodeRareData* rareData() const; |
| NodeRareData* ensureRareData(); |
| |
| private: |
| enum EditableLevel { Editable, RichlyEditable }; |
| bool rendererIsEditable(EditableLevel) const; |
| |
| void setStyleChange(StyleChangeType); |
| |
| // Used to share code between lazyAttach and setNeedsStyleRecalc. |
| void markAncestorsWithChildNeedsStyleRecalc(); |
| |
| RenderObject* createRendererAndStyle(); |
| |
| virtual void refEventTarget(); |
| virtual void derefEventTarget(); |
| |
| virtual NodeRareData* createRareData(); |
| bool rareDataFocused() const; |
| |
| virtual RenderStyle* nonRendererRenderStyle() const; |
| |
| virtual const AtomicString& virtualPrefix() const; |
| virtual const AtomicString& virtualLocalName() const; |
| virtual const AtomicString& virtualNamespaceURI() const; |
| virtual RenderStyle* virtualComputedStyle(PseudoId = NOPSEUDO); |
| |
| Element* ancestorElement() const; |
| |
| // Use Node::parentNode as the consistent way of querying a parent node. |
| // This method is made private to ensure a compiler error on call sites that |
| // don't follow this rule. |
| using TreeShared<ContainerNode>::parent; |
| |
| void trackForDebugging(); |
| |
| Document* m_document; |
| Node* m_previous; |
| Node* m_next; |
| RenderObject* m_renderer; |
| mutable uint32_t m_nodeFlags; |
| |
| protected: |
| bool isParsingChildrenFinished() const { return getFlag(IsParsingChildrenFinishedFlag); } |
| void setIsParsingChildrenFinished() { setFlag(IsParsingChildrenFinishedFlag); } |
| void clearIsParsingChildrenFinished() { clearFlag(IsParsingChildrenFinishedFlag); } |
| bool isStyleAttributeValid() const { return getFlag(IsStyleAttributeValidFlag); } |
| void setIsStyleAttributeValid(bool f) { setFlag(f, IsStyleAttributeValidFlag); } |
| void setIsStyleAttributeValid() const { setFlag(IsStyleAttributeValidFlag); } |
| void clearIsStyleAttributeValid() { clearFlag(IsStyleAttributeValidFlag); } |
| bool isSynchronizingStyleAttribute() const { return getFlag(IsSynchronizingStyleAttributeFlag); } |
| void setIsSynchronizingStyleAttribute(bool f) { setFlag(f, IsSynchronizingStyleAttributeFlag); } |
| void setIsSynchronizingStyleAttribute() const { setFlag(IsSynchronizingStyleAttributeFlag); } |
| void clearIsSynchronizingStyleAttribute() const { clearFlag(IsSynchronizingStyleAttributeFlag); } |
| |
| #if ENABLE(SVG) |
| bool areSVGAttributesValid() const { return getFlag(AreSVGAttributesValidFlag); } |
| void setAreSVGAttributesValid() const { setFlag(AreSVGAttributesValidFlag); } |
| void clearAreSVGAttributesValid() { clearFlag(AreSVGAttributesValidFlag); } |
| bool isSynchronizingSVGAttributes() const { return getFlag(IsSynchronizingSVGAttributesFlag); } |
| void setIsSynchronizingSVGAttributes() const { setFlag(IsSynchronizingSVGAttributesFlag); } |
| void clearIsSynchronizingSVGAttributes() const { clearFlag(IsSynchronizingSVGAttributesFlag); } |
| bool hasRareSVGData() const { return getFlag(HasSVGRareDataFlag); } |
| void setHasRareSVGData() { setFlag(HasSVGRareDataFlag); } |
| void clearHasRareSVGData() { clearFlag(HasSVGRareDataFlag); } |
| #endif |
| }; |
| |
| // Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs() |
| inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url) |
| { |
| if (!url.isNull()) |
| urls.add(url); |
| } |
| |
| inline ContainerNode* Node::parentNode() const |
| { |
| return getFlag(IsShadowRootFlag) || isSVGShadowRoot() ? 0 : parent(); |
| } |
| |
| inline ContainerNode* Node::parentOrHostNode() const |
| { |
| return parent(); |
| } |
| |
| inline ContainerNode* Node::parentNodeGuaranteedHostFree() const |
| { |
| ASSERT(!getFlag(IsShadowRootFlag) && !isSVGShadowRoot()); |
| return parentOrHostNode(); |
| } |
| |
| } //namespace |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showTree(const WebCore::Node*); |
| #endif |
| |
| #endif |