| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef RenderObject_h |
| #define RenderObject_h |
| |
| #include "CachedResourceClient.h" |
| #include "Document.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "PaintPhase.h" |
| #include "RenderObjectChildList.h" |
| #include "RenderStyle.h" |
| #include "TextAffinity.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/UnusedParam.h> |
| |
| #if USE(CG) || USE(CAIRO) || PLATFORM(QT) |
| #define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1 |
| #endif |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class AnimationController; |
| class HitTestResult; |
| class InlineBox; |
| class InlineFlowBox; |
| class OverlapTestRequestClient; |
| class Path; |
| class Position; |
| class RenderBoxModelObject; |
| class RenderInline; |
| class RenderBlock; |
| class RenderFlow; |
| class RenderLayer; |
| class RenderTheme; |
| class TransformState; |
| class VisiblePosition; |
| #if ENABLE(SVG) |
| class RenderSVGResourceContainer; |
| #endif |
| |
| struct PaintInfo; |
| |
| enum HitTestFilter { |
| HitTestAll, |
| HitTestSelf, |
| HitTestDescendants |
| }; |
| |
| enum HitTestAction { |
| HitTestBlockBackground, |
| HitTestChildBlockBackground, |
| HitTestChildBlockBackgrounds, |
| HitTestFloat, |
| HitTestForeground |
| }; |
| |
| // Sides used when drawing borders and outlines. The values should run clockwise from top. |
| enum BoxSide { |
| BSTop, |
| BSRight, |
| BSBottom, |
| BSLeft |
| }; |
| |
| const int caretWidth = 1; |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| struct DashboardRegionValue { |
| bool operator==(const DashboardRegionValue& o) const |
| { |
| return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label; |
| } |
| bool operator!=(const DashboardRegionValue& o) const |
| { |
| return !(*this == o); |
| } |
| |
| String label; |
| IntRect bounds; |
| IntRect clip; |
| int type; |
| }; |
| #endif |
| |
| // Base class for all rendering tree objects. |
| class RenderObject : public CachedResourceClient { |
| friend class RenderBlock; |
| friend class RenderBox; |
| friend class RenderLayer; |
| friend class RenderObjectChildList; |
| friend class RenderSVGContainer; |
| public: |
| // Anonymous objects should pass the document as their node, and they will then automatically be |
| // marked as anonymous in the constructor. |
| RenderObject(Node*); |
| virtual ~RenderObject(); |
| |
| RenderTheme* theme() const; |
| |
| virtual const char* renderName() const = 0; |
| |
| RenderObject* parent() const { return m_parent; } |
| bool isDescendantOf(const RenderObject*) const; |
| |
| RenderObject* previousSibling() const { return m_previous; } |
| RenderObject* nextSibling() const { return m_next; } |
| |
| RenderObject* firstChild() const |
| { |
| if (const RenderObjectChildList* children = virtualChildren()) |
| return children->firstChild(); |
| return 0; |
| } |
| RenderObject* lastChild() const |
| { |
| if (const RenderObjectChildList* children = virtualChildren()) |
| return children->lastChild(); |
| return 0; |
| } |
| RenderObject* beforePseudoElementRenderer() const |
| { |
| if (const RenderObjectChildList* children = virtualChildren()) |
| return children->beforePseudoElementRenderer(this); |
| return 0; |
| } |
| RenderObject* afterPseudoElementRenderer() const |
| { |
| if (const RenderObjectChildList* children = virtualChildren()) |
| return children->afterPseudoElementRenderer(this); |
| return 0; |
| } |
| virtual RenderObjectChildList* virtualChildren() { return 0; } |
| virtual const RenderObjectChildList* virtualChildren() const { return 0; } |
| |
| RenderObject* nextInPreOrder() const; |
| RenderObject* nextInPreOrder(const RenderObject* stayWithin) const; |
| RenderObject* nextInPreOrderAfterChildren() const; |
| RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const; |
| RenderObject* previousInPreOrder() const; |
| RenderObject* childAt(unsigned) const; |
| |
| RenderObject* firstLeafChild() const; |
| RenderObject* lastLeafChild() const; |
| |
| // The following six functions are used when the render tree hierarchy changes to make sure layers get |
| // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy |
| // can contain a mixture of boxes and other object types, these functions need to be in the base class. |
| RenderLayer* enclosingLayer() const; |
| void addLayers(RenderLayer* parentLayer, RenderObject* newObject); |
| void removeLayers(RenderLayer* parentLayer); |
| void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); |
| RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); |
| |
| // Convenience function for getting to the nearest enclosing box of a RenderObject. |
| RenderBox* enclosingBox() const; |
| RenderBoxModelObject* enclosingBoxModelObject() const; |
| |
| virtual bool isEmpty() const { return firstChild() == 0; } |
| |
| #ifndef NDEBUG |
| void setHasAXObject(bool flag) { m_hasAXObject = flag; } |
| bool hasAXObject() const { return m_hasAXObject; } |
| bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; } |
| void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; } |
| #endif |
| |
| // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline |
| // children. |
| virtual RenderBlock* firstLineBlock() const; |
| |
| // Called when an object that was floating or positioned becomes a normal flow object |
| // again. We have to make sure the render tree updates as needed to accommodate the new |
| // normal flow object. |
| void handleDynamicFloatPositionChange(); |
| |
| // RenderObject tree manipulation |
| ////////////////////////////////////////// |
| virtual bool canHaveChildren() const { return virtualChildren(); } |
| virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } |
| virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); |
| virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); } |
| virtual void removeChild(RenderObject*); |
| virtual bool createsAnonymousWrapper() const { return false; } |
| ////////////////////////////////////////// |
| |
| protected: |
| ////////////////////////////////////////// |
| // Helper functions. Dangerous to use! |
| void setPreviousSibling(RenderObject* previous) { m_previous = previous; } |
| void setNextSibling(RenderObject* next) { m_next = next; } |
| void setParent(RenderObject* parent) { m_parent = parent; } |
| ////////////////////////////////////////// |
| private: |
| void addAbsoluteRectForLayer(IntRect& result); |
| void setLayerNeedsFullRepaint(); |
| |
| public: |
| #ifndef NDEBUG |
| void showTreeForThis() const; |
| |
| void showRenderObject() const; |
| // We don't make printedCharacters an optional parameter so that |
| // showRenderObject can be called from gdb easily. |
| void showRenderObject(int printedCharacters) const; |
| void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const; |
| #endif |
| |
| static RenderObject* createObject(Node*, RenderStyle*); |
| |
| // Overloaded new operator. Derived classes must override operator new |
| // in order to allocate out of the RenderArena. |
| void* operator new(size_t, RenderArena*) throw(); |
| |
| // Overridden to prevent the normal delete from being called. |
| void operator delete(void*, size_t); |
| |
| private: |
| // The normal operator new is disallowed on all render objects. |
| void* operator new(size_t) throw(); |
| |
| public: |
| RenderArena* renderArena() const { return document()->renderArena(); } |
| |
| virtual bool isApplet() const { return false; } |
| virtual bool isBR() const { return false; } |
| virtual bool isBlockFlow() const { return false; } |
| virtual bool isBoxModelObject() const { return false; } |
| virtual bool isCounter() const { return false; } |
| virtual bool isQuote() const { return false; } |
| virtual bool isDetails() const { return false; } |
| virtual bool isDetailsMarker() const { return false; } |
| virtual bool isEmbeddedObject() const { return false; } |
| virtual bool isFieldset() const { return false; } |
| virtual bool isFileUploadControl() const { return false; } |
| virtual bool isFrame() const { return false; } |
| virtual bool isFrameSet() const { return false; } |
| virtual bool isImage() const { return false; } |
| virtual bool isInlineBlockOrInlineTable() const { return false; } |
| virtual bool isListBox() const { return false; } |
| virtual bool isListItem() const { return false; } |
| virtual bool isListMarker() const { return false; } |
| virtual bool isMedia() const { return false; } |
| virtual bool isMenuList() const { return false; } |
| #if ENABLE(METER_TAG) |
| virtual bool isMeter() const { return false; } |
| #endif |
| #if ENABLE(PROGRESS_TAG) |
| virtual bool isProgress() const { return false; } |
| #endif |
| virtual bool isRenderBlock() const { return false; } |
| virtual bool isRenderButton() const { return false; } |
| virtual bool isRenderIFrame() const { return false; } |
| virtual bool isRenderImage() const { return false; } |
| virtual bool isRenderInline() const { return false; } |
| virtual bool isRenderPart() const { return false; } |
| virtual bool isRenderView() const { return false; } |
| virtual bool isReplica() const { return false; } |
| |
| virtual bool isRuby() const { return false; } |
| virtual bool isRubyBase() const { return false; } |
| virtual bool isRubyRun() const { return false; } |
| virtual bool isRubyText() const { return false; } |
| |
| virtual bool isSlider() const { return false; } |
| virtual bool isSummary() const { return false; } |
| virtual bool isTable() const { return false; } |
| virtual bool isTableCell() const { return false; } |
| virtual bool isTableCol() const { return false; } |
| virtual bool isTableRow() const { return false; } |
| virtual bool isTableSection() const { return false; } |
| virtual bool isTextControl() const { return false; } |
| virtual bool isTextArea() const { return false; } |
| virtual bool isTextField() const { return false; } |
| virtual bool isVideo() const { return false; } |
| virtual bool isWidget() const { return false; } |
| virtual bool isCanvas() const { return false; } |
| #if ENABLE(FULLSCREEN_API) |
| virtual bool isRenderFullScreen() const { return false; } |
| #endif |
| |
| bool isRoot() const { return document()->documentElement() == m_node; } |
| bool isBody() const; |
| bool isHR() const; |
| bool isLegend() const; |
| |
| bool isHTMLMarquee() const; |
| |
| inline bool isBeforeContent() const; |
| inline bool isAfterContent() const; |
| inline bool isBeforeOrAfterContent() const; |
| static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); } |
| static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); } |
| static inline bool isBeforeOrAfterContent(const RenderObject* obj) { return obj && obj->isBeforeOrAfterContent(); } |
| |
| bool childrenInline() const { return m_childrenInline; } |
| void setChildrenInline(bool b = true) { m_childrenInline = b; } |
| bool hasColumns() const { return m_hasColumns; } |
| void setHasColumns(bool b = true) { m_hasColumns = b; } |
| |
| virtual bool requiresForcedStyleRecalcPropagation() const { return false; } |
| |
| #if ENABLE(MATHML) |
| virtual bool isRenderMathMLBlock() const { return false; } |
| #endif // ENABLE(MATHML) |
| |
| #if ENABLE(SVG) |
| // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have |
| // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation. |
| virtual bool isSVGRoot() const { return false; } |
| virtual bool isSVGContainer() const { return false; } |
| virtual bool isSVGViewportContainer() const { return false; } |
| virtual bool isSVGGradientStop() const { return false; } |
| virtual bool isSVGHiddenContainer() const { return false; } |
| virtual bool isSVGPath() const { return false; } |
| virtual bool isSVGText() const { return false; } |
| virtual bool isSVGTextPath() const { return false; } |
| virtual bool isSVGInline() const { return false; } |
| virtual bool isSVGInlineText() const { return false; } |
| virtual bool isSVGImage() const { return false; } |
| virtual bool isSVGForeignObject() const { return false; } |
| virtual bool isSVGResourceContainer() const { return false; } |
| virtual bool isSVGResourceFilter() const { return false; } |
| virtual bool isSVGResourceFilterPrimitive() const { return false; } |
| virtual bool isSVGShadowTreeRootContainer() const { return false; } |
| |
| virtual RenderSVGResourceContainer* toRenderSVGResourceContainer(); |
| |
| // FIXME: Those belong into a SVG specific base-class for all renderers (see above) |
| // Unfortunately we don't have such a class yet, because it's not possible for all renderers |
| // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance) |
| virtual void setNeedsTransformUpdate() { } |
| virtual void setNeedsBoundariesUpdate(); |
| |
| // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width. |
| // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox(). |
| // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them |
| // since stroke-width is ignored (and marker size can depend on stroke-width). |
| // objectBoundingBox is returned local coordinates. |
| // The name objectBoundingBox is taken from the SVG 1.1 spec. |
| virtual FloatRect objectBoundingBox() const; |
| virtual FloatRect strokeBoundingBox() const; |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| virtual FloatRect repaintRectInLocalCoordinates() const; |
| |
| // This only returns the transform="" value from the element |
| // most callsites want localToParentTransform() instead. |
| virtual AffineTransform localTransform() const; |
| |
| // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer |
| // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element. |
| virtual const AffineTransform& localToParentTransform() const; |
| |
| // SVG uses FloatPoint precise hit testing, and passes the point in parent |
| // coordinates instead of in repaint container coordinates. Eventually the |
| // rest of the rendering tree will move to a similar model. |
| virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
| #endif |
| |
| bool isAnonymous() const { return m_isAnonymous; } |
| void setIsAnonymous(bool b) { m_isAnonymous = b; } |
| bool isAnonymousBlock() const |
| { |
| // This function is kept in sync with anonymous block creation conditions in |
| // RenderBlock::createAnonymousBlock(). This includes creating an anonymous |
| // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment |
| // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709. |
| return m_isAnonymous && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker(); |
| } |
| bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); } |
| bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); } |
| bool isElementContinuation() const { return node() && node()->renderer() != this; } |
| bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); } |
| bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); } |
| virtual RenderBoxModelObject* virtualContinuation() const { return 0; } |
| |
| bool isFloating() const { return m_floating; } |
| bool isPositioned() const { return m_positioned; } // absolute or fixed positioning |
| bool isRelPositioned() const { return m_relPositioned; } // relative positioning |
| bool isText() const { return m_isText; } |
| bool isBox() const { return m_isBox; } |
| bool isInline() const { return m_inline; } // inline object |
| bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object |
| bool isDragging() const { return m_isDragging; } |
| bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) |
| bool isHorizontalWritingMode() const { return m_horizontalWritingMode; } |
| |
| bool hasLayer() const { return m_hasLayer; } |
| |
| bool hasBoxDecorations() const { return m_paintBackground; } |
| bool mustRepaintBackgroundOrBorder() const; |
| bool hasBackground() const { return style()->hasBackground(); } |
| bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsSimplifiedNormalFlowLayout || m_needsPositionedMovementLayout; } |
| bool selfNeedsLayout() const { return m_needsLayout; } |
| bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; } |
| bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout && !m_needsSimplifiedNormalFlowLayout; } |
| bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } |
| bool needsSimplifiedNormalFlowLayout() const { return m_needsSimplifiedNormalFlowLayout; } |
| bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } |
| |
| bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; } |
| |
| bool isSelectionBorder() const; |
| |
| bool hasClip() const { return isPositioned() && style()->hasClip(); } |
| bool hasOverflowClip() const { return m_hasOverflowClip; } |
| |
| bool hasTransform() const { return m_hasTransform; } |
| bool hasMask() const { return style() && style()->hasMask(); } |
| |
| inline bool preservesNewline() const; |
| |
| #if !HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) |
| // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!! |
| // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon. |
| void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, const IntSize& radius, int angleStart, |
| int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner); |
| #endif |
| |
| IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth, |
| unsigned short leftWidth, unsigned short rightWidth) const; |
| |
| // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect |
| // any pseudo classes (and therefore has no concept of changing state). |
| RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const; |
| PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const; |
| |
| virtual void updateDragState(bool dragOn); |
| |
| RenderView* view() const; |
| |
| // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy). |
| bool isRooted(RenderView** = 0); |
| |
| Node* node() const { return m_isAnonymous ? 0 : m_node; } |
| |
| // Returns the styled node that caused the generation of this renderer. |
| // This is the same as node() except for renderers of :before and :after |
| // pseudo elements for which their parent node is returned. |
| Node* generatingNode() const { return m_node == document() ? 0 : m_node; } |
| void setNode(Node* node) { m_node = node; } |
| |
| Document* document() const { return m_node->document(); } |
| Frame* frame() const { return document()->frame(); } |
| |
| bool hasOutlineAnnotation() const; |
| bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } |
| |
| // Returns the object containing this one. Can be different from parent for positioned elements. |
| // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped |
| // is true if the renderer returned is an ancestor of repaintContainer. |
| RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const; |
| |
| virtual RenderObject* hoverAncestor() const { return parent(); } |
| |
| // IE Extension that can be called on any RenderObject. See the implementation for the details. |
| RenderBoxModelObject* offsetParent() const; |
| |
| void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); |
| void setNeedsLayout(bool b, bool markParents = true); |
| void setChildNeedsLayout(bool b, bool markParents = true); |
| void setNeedsPositionedMovementLayout(); |
| void setNeedsSimplifiedNormalFlowLayout(); |
| void setPreferredLogicalWidthsDirty(bool, bool markParents = true); |
| void invalidateContainerPreferredLogicalWidths(); |
| |
| void setNeedsLayoutAndPrefWidthsRecalc() |
| { |
| setNeedsLayout(true); |
| setPreferredLogicalWidthsDirty(true); |
| } |
| |
| void setPositioned(bool b = true) { m_positioned = b; } |
| void setRelPositioned(bool b = true) { m_relPositioned = b; } |
| void setFloating(bool b = true) { m_floating = b; } |
| void setInline(bool b = true) { m_inline = b; } |
| void setHasBoxDecorations(bool b = true) { m_paintBackground = b; } |
| void setIsText() { m_isText = true; } |
| void setIsBox() { m_isBox = true; } |
| void setReplaced(bool b = true) { m_replaced = b; } |
| void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; } |
| void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } |
| void setHasLayer(bool b = true) { m_hasLayer = b; } |
| void setHasTransform(bool b = true) { m_hasTransform = b; } |
| void setHasReflection(bool b = true) { m_hasReflection = b; } |
| |
| void scheduleRelayout(); |
| |
| void updateFillImages(const FillLayer*, const FillLayer*); |
| void updateImage(StyleImage*, StyleImage*); |
| |
| virtual void paint(PaintInfo&, int tx, int ty); |
| |
| // Recursive function that computes the size and position of this object and all its descendants. |
| virtual void layout(); |
| |
| /* This function performs a layout only if one is needed. */ |
| void layoutIfNeeded() { if (needsLayout()) layout(); } |
| |
| // used for element state updates that cannot be fixed with a |
| // repaint and do not need a relayout |
| virtual void updateFromElement() { } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| virtual void addDashboardRegions(Vector<DashboardRegionValue>&); |
| void collectDashboardRegions(Vector<DashboardRegionValue>&); |
| #endif |
| |
| bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll); |
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); |
| virtual void updateHitTestResult(HitTestResult&, const IntPoint&); |
| |
| VisiblePosition positionForCoordinates(int x, int y); |
| virtual VisiblePosition positionForPoint(const IntPoint&); |
| VisiblePosition createVisiblePosition(int offset, EAffinity); |
| VisiblePosition createVisiblePosition(const Position&); |
| |
| virtual void dirtyLinesFromChangedChild(RenderObject*); |
| |
| // Called to update a style that is allowed to trigger animations. |
| // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. |
| // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). |
| void setAnimatableStyle(PassRefPtr<RenderStyle>); |
| |
| // Set the style of the object and update the state of the object accordingly. |
| virtual void setStyle(PassRefPtr<RenderStyle>); |
| |
| // Updates only the local style ptr of the object. Does not update the state of the object, |
| // and so only should be called when the style is known not to have changed (or from setStyle). |
| void setStyleInternal(PassRefPtr<RenderStyle>); |
| |
| // returns the containing block level element for this element. |
| RenderBlock* containingBlock() const; |
| |
| // Convert the given local point to absolute coordinates |
| // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. |
| FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const; |
| FloatPoint absoluteToLocal(const FloatPoint&, bool fixed = false, bool useTransforms = false) const; |
| |
| // Convert a local quad to absolute coordinates, taking transforms into account. |
| FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const |
| { |
| return localToContainerQuad(quad, 0, fixed); |
| } |
| // Convert a local quad into the coordinate system of container, taking transforms into account. |
| FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const; |
| |
| // Return the offset from the container() renderer (excluding transforms). In multi-column layout, |
| // different offsets apply at different points, so return the offset that applies to the given point. |
| virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; |
| // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms. |
| IntSize offsetFromAncestorContainer(RenderObject*) const; |
| |
| virtual void absoluteRects(Vector<IntRect>&, int, int) { } |
| // FIXME: useTransforms should go away eventually |
| IntRect absoluteBoundingBoxRect(bool useTransforms = false); |
| |
| // Build an array of quads in absolute coords for line boxes |
| virtual void absoluteQuads(Vector<FloatQuad>&) { } |
| |
| void absoluteFocusRingQuads(Vector<FloatQuad>&); |
| |
| // the rect that will be painted if this object is passed as the paintingRoot |
| IntRect paintingRootRect(IntRect& topLevelRect); |
| |
| virtual int minPreferredLogicalWidth() const { return 0; } |
| virtual int maxPreferredLogicalWidth() const { return 0; } |
| |
| RenderStyle* style() const { return m_style.get(); } |
| RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); } |
| RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } |
| |
| // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a |
| // given new style, without accessing the cache. |
| PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const; |
| |
| // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead. |
| // This is typically only relevant when repainting. |
| virtual RenderStyle* outlineStyleForRepaint() const { return style(); } |
| |
| void getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode = false); |
| |
| // Return the RenderBox in the container chain which is responsible for painting this object, or 0 |
| // if painting is root-relative. This is the container that should be passed to the 'forRepaint' |
| // methods. |
| RenderBoxModelObject* containerForRepaint() const; |
| // Actually do the repaint of rect r for this object which has been computed in the coordinate space |
| // of repaintContainer. If repaintContainer is 0, repaint via the view. |
| void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false); |
| |
| // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border |
| // style changes. |
| void repaint(bool immediate = false); |
| |
| // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. |
| void repaintRectangle(const IntRect&, bool immediate = false); |
| |
| // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known. |
| bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0); |
| |
| // Repaint only if the object moved. |
| virtual void repaintDuringLayoutIfMoved(const IntRect& rect); |
| |
| // Called to repaint a block's floats. |
| virtual void repaintOverhangingFloats(bool paintAllDescendants = false); |
| |
| bool checkForRepaintDuringLayout() const; |
| |
| // Returns the rect that should be repainted whenever this object changes. The rect is in the view's |
| // coordinate space. This method deals with outlines and overflow. |
| IntRect absoluteClippedOverflowRect() |
| { |
| return clippedOverflowRectForRepaint(0); |
| } |
| virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); |
| virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); |
| |
| // Given a rect in the object's coordinate space, compute a rect suitable for repainting |
| // that rect in view coordinates. |
| void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false) |
| { |
| return computeRectForRepaint(0, r, fixed); |
| } |
| // Given a rect in the object's coordinate space, compute a rect suitable for repainting |
| // that rect in the coordinate space of repaintContainer. |
| virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); |
| |
| // If multiple-column layout results in applying an offset to the given point, add the same |
| // offset to the given size. |
| virtual void adjustForColumns(IntSize&, const IntPoint&) const { } |
| |
| virtual unsigned int length() const { return 1; } |
| |
| bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); } |
| |
| bool isTransparent() const { return style()->opacity() < 1.0f; } |
| float opacity() const { return style()->opacity(); } |
| |
| bool hasReflection() const { return m_hasReflection; } |
| |
| // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. |
| int maximalOutlineSize(PaintPhase) const; |
| |
| void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; } |
| bool hasMarkupTruncation() const { return m_hasMarkupTruncation; } |
| |
| enum SelectionState { |
| SelectionNone, // The object is not selected. |
| SelectionStart, // The object either contains the start of a selection run or is the start of a run |
| SelectionInside, // The object is fully encompassed by a selection run |
| SelectionEnd, // The object either contains the end of a selection run or is the end of a run |
| SelectionBoth // The object contains an entire run or is the sole selected object in that run |
| }; |
| |
| // The current selection state for an object. For blocks, the state refers to the state of the leaf |
| // descendants (as described above in the SelectionState enum declaration). |
| SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; } |
| |
| // Sets the selection state for an object. |
| virtual void setSelectionState(SelectionState state) { m_selectionState = state; } |
| |
| // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest |
| // possible bounding box for the selection. |
| IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); } |
| virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); } |
| |
| // Whether or not an object can be part of the leaf elements of the selection. |
| virtual bool canBeSelectionLeaf() const { return false; } |
| |
| // Whether or not a block has selected children. |
| bool hasSelectedChildren() const { return m_selectionState != SelectionNone; } |
| |
| // Obtains the selection colors that should be used when painting a selection. |
| Color selectionBackgroundColor() const; |
| Color selectionForegroundColor() const; |
| Color selectionEmphasisMarkColor() const; |
| |
| // Whether or not a given block needs to paint selection gaps. |
| virtual bool shouldPaintSelectionGaps() const { return false; } |
| |
| #if ENABLE(DRAG_SUPPORT) |
| Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const; |
| #endif |
| |
| /** |
| * Returns the local coordinates of the caret within this render object. |
| * @param caretOffset zero-based offset determining position within the render object. |
| * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - |
| * useful for character range rect computations |
| */ |
| virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); |
| |
| bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; } |
| bool isMarginAfterQuirk() const { return m_marginAfterQuirk; } |
| void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; } |
| void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; } |
| |
| // When performing a global document tear-down, the renderer of the document is cleared. We use this |
| // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. |
| bool documentBeingDestroyed() const; |
| |
| virtual void destroy(); |
| |
| // Virtual function helpers for CSS3 Flexible Box Layout |
| virtual bool isFlexibleBox() const { return false; } |
| virtual bool isFlexingChildren() const { return false; } |
| virtual bool isStretchingChildren() const { return false; } |
| |
| virtual bool isCombineText() const { return false; } |
| |
| virtual int caretMinOffset() const; |
| virtual int caretMaxOffset() const; |
| virtual unsigned caretMaxRenderedOffset() const; |
| |
| virtual int previousOffset(int current) const; |
| virtual int previousOffsetForBackwardDeletion(int current) const; |
| virtual int nextOffset(int current) const; |
| |
| virtual void imageChanged(CachedImage*, const IntRect* = 0); |
| virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { } |
| virtual bool willRenderImage(CachedImage*); |
| |
| void selectionStartEnd(int& spos, int& epos) const; |
| |
| bool hasOverrideSize() const { return m_hasOverrideSize; } |
| void setHasOverrideSize(bool b) { m_hasOverrideSize = b; } |
| |
| void remove() { if (parent()) parent()->removeChild(this); } |
| |
| AnimationController* animation() const; |
| |
| bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; } |
| |
| // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use |
| // localToAbsolute/absoluteToLocal methods instead. |
| virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; |
| virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; |
| |
| bool shouldUseTransformFromContainer(const RenderObject* container) const; |
| void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const; |
| |
| virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { }; |
| |
| IntRect absoluteOutlineBounds() const |
| { |
| return outlineBoundsForRepaint(0); |
| } |
| |
| protected: |
| // Overrides should call the superclass at the end |
| virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); |
| // Overrides should call the superclass at the start |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| void propagateStyleToAnonymousChildren(); |
| |
| void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide, |
| Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false); |
| |
| void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*); |
| void paintOutline(GraphicsContext*, int tx, int ty, int w, int h); |
| void addPDFURLRect(GraphicsContext*, const IntRect&); |
| |
| virtual IntRect viewRect() const; |
| |
| void adjustRectForOutlineAndShadow(IntRect&) const; |
| |
| void arenaDelete(RenderArena*, void* objectBase); |
| |
| virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); } |
| |
| class LayoutRepainter { |
| public: |
| LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0) |
| : m_object(object) |
| , m_repaintContainer(0) |
| , m_checkForRepaint(checkForRepaint) |
| { |
| if (m_checkForRepaint) { |
| m_repaintContainer = m_object.containerForRepaint(); |
| m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer); |
| m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer); |
| } |
| } |
| |
| // Return true if it repainted. |
| bool repaintAfterLayout() |
| { |
| return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false; |
| } |
| |
| bool checkForRepaint() const { return m_checkForRepaint; } |
| |
| private: |
| RenderObject& m_object; |
| RenderBoxModelObject* m_repaintContainer; |
| IntRect m_oldBounds; |
| IntRect m_oldOutlineBox; |
| bool m_checkForRepaint; |
| }; |
| |
| private: |
| RenderStyle* firstLineStyleSlowCase() const; |
| StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const; |
| |
| Color selectionColor(int colorProperty) const; |
| |
| RefPtr<RenderStyle> m_style; |
| |
| Node* m_node; |
| |
| RenderObject* m_parent; |
| RenderObject* m_previous; |
| RenderObject* m_next; |
| |
| #ifndef NDEBUG |
| bool m_hasAXObject; |
| bool m_setNeedsLayoutForbidden : 1; |
| #endif |
| |
| // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE. |
| bool m_needsLayout : 1; |
| bool m_needsPositionedMovementLayout :1; |
| bool m_normalChildNeedsLayout : 1; |
| bool m_posChildNeedsLayout : 1; |
| bool m_needsSimplifiedNormalFlowLayout : 1; |
| bool m_preferredLogicalWidthsDirty : 1; |
| bool m_floating : 1; |
| |
| bool m_positioned : 1; |
| bool m_relPositioned : 1; |
| bool m_paintBackground : 1; // if the box has something to paint in the |
| // background painting phase (background, border, etc) |
| |
| bool m_isAnonymous : 1; |
| bool m_isText : 1; |
| bool m_isBox : 1; |
| bool m_inline : 1; |
| bool m_replaced : 1; |
| bool m_horizontalWritingMode : 1; |
| bool m_isDragging : 1; |
| |
| bool m_hasLayer : 1; |
| bool m_hasOverflowClip : 1; // Set in the case of overflow:auto/scroll/hidden |
| bool m_hasTransform : 1; |
| bool m_hasReflection : 1; |
| |
| bool m_hasOverrideSize : 1; |
| |
| public: |
| bool m_hasCounterNodeMap : 1; |
| bool m_everHadLayout : 1; |
| |
| private: |
| // These bitfields are moved here from subclasses to pack them together |
| // from RenderBlock |
| bool m_childrenInline : 1; |
| bool m_marginBeforeQuirk : 1; |
| bool m_marginAfterQuirk : 1; |
| bool m_hasMarkupTruncation : 1; |
| unsigned m_selectionState : 3; // SelectionState |
| bool m_hasColumns : 1; |
| |
| // from RenderTableCell |
| bool m_cellWidthChanged : 1; |
| |
| private: |
| // Store state between styleWillChange and styleDidChange |
| static bool s_affectsParentBlock; |
| }; |
| |
| inline bool RenderObject::documentBeingDestroyed() const |
| { |
| return !document()->renderer(); |
| } |
| |
| inline bool RenderObject::isBeforeContent() const |
| { |
| if (style()->styleType() != BEFORE) |
| return false; |
| // Text nodes don't have their own styles, so ignore the style on a text node. |
| if (isText() && !isBR()) |
| return false; |
| return true; |
| } |
| |
| inline bool RenderObject::isAfterContent() const |
| { |
| if (style()->styleType() != AFTER) |
| return false; |
| // Text nodes don't have their own styles, so ignore the style on a text node. |
| if (isText() && !isBR()) |
| return false; |
| return true; |
| } |
| |
| inline bool RenderObject::isBeforeOrAfterContent() const |
| { |
| return isBeforeContent() || isAfterContent(); |
| } |
| |
| inline void RenderObject::setNeedsLayout(bool b, bool markParents) |
| { |
| bool alreadyNeededLayout = m_needsLayout; |
| m_needsLayout = b; |
| if (b) { |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (!alreadyNeededLayout) { |
| if (markParents) |
| markContainingBlocksForLayout(); |
| if (hasLayer()) |
| setLayerNeedsFullRepaint(); |
| } |
| } else { |
| m_everHadLayout = true; |
| m_posChildNeedsLayout = false; |
| m_needsSimplifiedNormalFlowLayout = false; |
| m_normalChildNeedsLayout = false; |
| m_needsPositionedMovementLayout = false; |
| } |
| } |
| |
| inline void RenderObject::setChildNeedsLayout(bool b, bool markParents) |
| { |
| bool alreadyNeededLayout = m_normalChildNeedsLayout; |
| m_normalChildNeedsLayout = b; |
| if (b) { |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (!alreadyNeededLayout && markParents) |
| markContainingBlocksForLayout(); |
| } else { |
| m_posChildNeedsLayout = false; |
| m_needsSimplifiedNormalFlowLayout = false; |
| m_normalChildNeedsLayout = false; |
| m_needsPositionedMovementLayout = false; |
| } |
| } |
| |
| inline void RenderObject::setNeedsPositionedMovementLayout() |
| { |
| bool alreadyNeededLayout = m_needsPositionedMovementLayout; |
| m_needsPositionedMovementLayout = true; |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (!alreadyNeededLayout) { |
| markContainingBlocksForLayout(); |
| if (hasLayer()) |
| setLayerNeedsFullRepaint(); |
| } |
| } |
| |
| inline void RenderObject::setNeedsSimplifiedNormalFlowLayout() |
| { |
| bool alreadyNeededLayout = m_needsSimplifiedNormalFlowLayout; |
| m_needsSimplifiedNormalFlowLayout = true; |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (!alreadyNeededLayout) { |
| markContainingBlocksForLayout(); |
| if (hasLayer()) |
| setLayerNeedsFullRepaint(); |
| } |
| } |
| |
| inline bool objectIsRelayoutBoundary(const RenderObject *obj) |
| { |
| // FIXME: In future it may be possible to broaden this condition in order to improve performance. |
| // Table cells are excluded because even when their CSS height is fixed, their height() |
| // may depend on their contents. |
| return obj->isTextControl() |
| || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()) |
| #if ENABLE(SVG) |
| || obj->isSVGRoot() |
| #endif |
| ; |
| } |
| |
| inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot) |
| { |
| ASSERT(!scheduleRelayout || !newRoot); |
| |
| RenderObject* o = container(); |
| RenderObject* last = this; |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| |
| while (o) { |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| RenderObject* container = o->container(); |
| if (!container && !o->isRenderView()) |
| return; |
| if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) { |
| while (o && !o->isRenderBlock()) // Skip relatively positioned inlines and get to the enclosing RenderBlock. |
| o = o->container(); |
| if (!o || o->m_posChildNeedsLayout) |
| return; |
| o->m_posChildNeedsLayout = true; |
| simplifiedNormalFlowLayout = true; |
| ASSERT(!o->isSetNeedsLayoutForbidden()); |
| } else if (simplifiedNormalFlowLayout) { |
| if (o->m_needsSimplifiedNormalFlowLayout) |
| return; |
| o->m_needsSimplifiedNormalFlowLayout = true; |
| ASSERT(!o->isSetNeedsLayoutForbidden()); |
| } else { |
| if (o->m_normalChildNeedsLayout) |
| return; |
| o->m_normalChildNeedsLayout = true; |
| ASSERT(!o->isSetNeedsLayoutForbidden()); |
| } |
| |
| if (o == newRoot) |
| return; |
| |
| last = o; |
| if (scheduleRelayout && objectIsRelayoutBoundary(last)) |
| break; |
| o = container; |
| } |
| |
| if (scheduleRelayout) |
| last->scheduleRelayout(); |
| } |
| |
| inline bool RenderObject::preservesNewline() const |
| { |
| #if ENABLE(SVG) |
| if (isSVGInlineText()) |
| return false; |
| #endif |
| |
| return style()->preserveNewline(); |
| } |
| |
| inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering) |
| { |
| #if !ENABLE(3D_RENDERING) |
| UNUSED_PARAM(has3DRendering); |
| matrix.makeAffine(); |
| #else |
| if (!has3DRendering) |
| matrix.makeAffine(); |
| #endif |
| } |
| |
| inline int adjustForAbsoluteZoom(int value, RenderObject* renderer) |
| { |
| return adjustForAbsoluteZoom(value, renderer->style()); |
| } |
| |
| inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer) |
| { |
| // The result here is in floats, so we don't need the truncation hack from the integer version above. |
| float zoomFactor = renderer->style()->effectiveZoom(); |
| if (zoomFactor == 1) |
| return point; |
| return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor); |
| } |
| |
| inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer) |
| { |
| quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer)); |
| quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer)); |
| quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer)); |
| quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer)); |
| } |
| |
| inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer) |
| { |
| RenderStyle* style = renderer->style(); |
| rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style)); |
| rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style)); |
| rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style)); |
| rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style)); |
| } |
| |
| inline FloatPoint adjustFloatPointForPageScale(const FloatPoint& point, float pageScale) |
| { |
| if (pageScale == 1) |
| return point; |
| return FloatPoint(point.x() / pageScale, point.y() / pageScale); |
| } |
| |
| inline void adjustFloatQuadForPageScale(FloatQuad& quad, float pageScale) |
| { |
| if (pageScale == 1) |
| return; |
| quad.setP1(adjustFloatPointForPageScale(quad.p1(), pageScale)); |
| quad.setP2(adjustFloatPointForPageScale(quad.p2(), pageScale)); |
| quad.setP3(adjustFloatPointForPageScale(quad.p3(), pageScale)); |
| quad.setP4(adjustFloatPointForPageScale(quad.p4(), pageScale)); |
| } |
| |
| inline void adjustFloatRectForPageScale(FloatRect& rect, float pageScale) |
| { |
| if (pageScale == 1) |
| return; |
| rect.setX(rect.x() / pageScale); |
| rect.setY(rect.y() / pageScale); |
| rect.setWidth(rect.width() / pageScale); |
| rect.setHeight(rect.height() / pageScale); |
| } |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showTree(const WebCore::RenderObject*); |
| void showRenderTree(const WebCore::RenderObject* object1); |
| // We don't make object2 an optional parameter so that showRenderTree |
| // can be called from gdb easily. |
| void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2); |
| #endif |
| |
| #endif // RenderObject_h |