| /* |
| * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(PROGRESS_TAG) |
| |
| #include "RenderProgress.h" |
| |
| #include "HTMLNames.h" |
| #include "HTMLProgressElement.h" |
| #include "PaintInfo.h" |
| #include "RenderTheme.h" |
| #include "ShadowElement.h" |
| #include <wtf/CurrentTime.h> |
| #include <wtf/RefPtr.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| RenderProgress::RenderProgress(HTMLProgressElement* element) |
| : RenderBlock(element) |
| , m_position(HTMLProgressElement::InvalidPosition) |
| , m_animationStartTime(0) |
| , m_animationRepeatInterval(0) |
| , m_animationDuration(0) |
| , m_animating(false) |
| , m_animationTimer(this, &RenderProgress::animationTimerFired) |
| { |
| } |
| |
| RenderProgress::~RenderProgress() |
| { |
| } |
| |
| void RenderProgress::updateFromElement() |
| { |
| HTMLProgressElement* element = progressElement(); |
| if (m_position == element->position()) |
| return; |
| m_position = element->position(); |
| |
| updateAnimationState(); |
| RenderBlock::updateFromElement(); |
| } |
| |
| double RenderProgress::animationProgress() const |
| { |
| return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0; |
| } |
| |
| bool RenderProgress::isDeterminate() const |
| { |
| return (HTMLProgressElement::IndeterminatePosition != position() |
| && HTMLProgressElement::InvalidPosition != position()); |
| } |
| |
| void RenderProgress::animationTimerFired(Timer<RenderProgress>*) |
| { |
| repaint(); |
| if (!m_animationTimer.isActive() && m_animating) |
| m_animationTimer.startOneShot(m_animationRepeatInterval); |
| } |
| |
| void RenderProgress::updateAnimationState() |
| { |
| m_animationDuration = theme()->animationDurationForProgressBar(this); |
| m_animationRepeatInterval = theme()->animationRepeatIntervalForProgressBar(this); |
| |
| bool animating = style()->hasAppearance() && m_animationDuration > 0; |
| if (animating == m_animating) |
| return; |
| |
| m_animating = animating; |
| if (m_animating) { |
| m_animationStartTime = currentTime(); |
| m_animationTimer.startOneShot(m_animationRepeatInterval); |
| } else |
| m_animationTimer.stop(); |
| } |
| |
| HTMLProgressElement* RenderProgress::progressElement() const |
| { |
| return static_cast<HTMLProgressElement*>(node()); |
| } |
| |
| } // namespace WebCore |
| |
| #endif |