| /* |
| * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderScrollbarPart.h" |
| |
| #include "PaintInfo.h" |
| #include "RenderScrollbar.h" |
| #include "RenderScrollbarTheme.h" |
| #include "RenderView.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part) |
| : RenderBlock(node) |
| , m_scrollbar(scrollbar) |
| , m_part(part) |
| { |
| } |
| |
| RenderScrollbarPart::~RenderScrollbarPart() |
| { |
| } |
| |
| void RenderScrollbarPart::layout() |
| { |
| setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. |
| if (m_scrollbar->orientation() == HorizontalScrollbar) |
| layoutHorizontalPart(); |
| else |
| layoutVerticalPart(); |
| |
| setNeedsLayout(false); |
| } |
| |
| void RenderScrollbarPart::layoutHorizontalPart() |
| { |
| if (m_part == ScrollbarBGPart) { |
| setWidth(m_scrollbar->width()); |
| computeScrollbarHeight(); |
| } else { |
| computeScrollbarWidth(); |
| setHeight(m_scrollbar->height()); |
| } |
| } |
| |
| void RenderScrollbarPart::layoutVerticalPart() |
| { |
| if (m_part == ScrollbarBGPart) { |
| computeScrollbarWidth(); |
| setHeight(m_scrollbar->height()); |
| } else { |
| setWidth(m_scrollbar->width()); |
| computeScrollbarHeight(); |
| } |
| } |
| |
| static int calcScrollbarThicknessUsing(const Length& l, int containingLength) |
| { |
| if (l.isIntrinsicOrAuto()) |
| return ScrollbarTheme::nativeTheme()->scrollbarThickness(); |
| return l.calcMinValue(containingLength); |
| } |
| |
| void RenderScrollbarPart::computeScrollbarWidth() |
| { |
| if (!m_scrollbar->owningRenderer()) |
| return; |
| int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight(); |
| int w = calcScrollbarThicknessUsing(style()->width(), visibleSize); |
| int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize); |
| int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize); |
| setWidth(max(minWidth, min(maxWidth, w))); |
| |
| // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| m_marginLeft = style()->marginLeft().calcMinValue(visibleSize); |
| m_marginRight = style()->marginRight().calcMinValue(visibleSize); |
| } |
| |
| void RenderScrollbarPart::computeScrollbarHeight() |
| { |
| if (!m_scrollbar->owningRenderer()) |
| return; |
| int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom(); |
| int h = calcScrollbarThicknessUsing(style()->height(), visibleSize); |
| int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize); |
| int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize); |
| setHeight(max(minHeight, min(maxHeight, h))); |
| |
| // Buttons and track pieces can all have margins along the axis of the scrollbar. |
| m_marginTop = style()->marginTop().calcMinValue(visibleSize); |
| m_marginBottom = style()->marginBottom().calcMinValue(visibleSize); |
| } |
| |
| void RenderScrollbarPart::computePreferredLogicalWidths() |
| { |
| if (!preferredLogicalWidthsDirty()) |
| return; |
| |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| RenderBlock::styleWillChange(diff, newStyle); |
| setInline(false); |
| } |
| |
| void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBlock::styleDidChange(diff, oldStyle); |
| setInline(false); |
| setPositioned(false); |
| setFloating(false); |
| setHasOverflowClip(false); |
| if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) |
| m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); |
| } |
| |
| void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) |
| { |
| if (m_scrollbar && m_part != NoPart) |
| m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); |
| else { |
| if (FrameView* frameView = view()->frameView()) { |
| if (frameView->isFrameViewScrollCorner(this)) { |
| frameView->invalidateScrollCorner(); |
| return; |
| } |
| } |
| |
| RenderBlock::imageChanged(image, rect); |
| } |
| } |
| |
| void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect) |
| { |
| // Make sure our dimensions match the rect. |
| setLocation(rect.x() - tx, rect.y() - ty); |
| setWidth(rect.width()); |
| setHeight(rect.height()); |
| |
| if (graphicsContext->paintingDisabled()) |
| return; |
| |
| // Now do the paint. |
| PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); |
| paint(paintInfo, tx, ty); |
| paintInfo.phase = PaintPhaseChildBlockBackgrounds; |
| paint(paintInfo, tx, ty); |
| paintInfo.phase = PaintPhaseFloat; |
| paint(paintInfo, tx, ty); |
| paintInfo.phase = PaintPhaseForeground; |
| paint(paintInfo, tx, ty); |
| paintInfo.phase = PaintPhaseOutline; |
| paint(paintInfo, tx, ty); |
| } |
| |
| } |