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/*
* Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSlider_h
#define RenderSlider_h
#include "RenderBlock.h"
namespace WebCore {
class HTMLInputElement;
class MouseEvent;
class SliderThumbElement;
class RenderSlider : public RenderBlock {
public:
RenderSlider(HTMLInputElement*);
virtual ~RenderSlider();
bool inDragMode() const;
IntRect thumbRect();
private:
virtual const char* renderName() const { return "RenderSlider"; }
virtual bool isSlider() const { return true; }
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual void computePreferredLogicalWidths();
virtual void layout();
// FIXME: Eventually, the logic of manipulating slider thumb should move to
// SliderThumbElement and accessing shadowSliderThumb should not be necessary in this class.
SliderThumbElement* shadowSliderThumb() const;
virtual bool requiresForcedStyleRecalcPropagation() const { return true; }
};
inline RenderSlider* toRenderSlider(RenderObject* object)
{
ASSERT(!object || object->isSlider());
return static_cast<RenderSlider*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderSlider(const RenderSlider*);
} // namespace WebCore
#endif // RenderSlider_h