| /* |
| * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
| * (C) 1997 Torben Weis (weis@kde.org) |
| * (C) 1998 Waldo Bastian (bastian@kde.org) |
| * (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef RenderTableCell_h |
| #define RenderTableCell_h |
| |
| #include "RenderTableSection.h" |
| |
| namespace WebCore { |
| |
| class RenderTableCell : public RenderBlock { |
| public: |
| explicit RenderTableCell(Node*); |
| |
| // FIXME: need to implement cellIndex |
| int cellIndex() const { return 0; } |
| void setCellIndex(int) { } |
| |
| int colSpan() const { return m_columnSpan; } |
| void setColSpan(int c) { m_columnSpan = c; } |
| |
| int rowSpan() const { return m_rowSpan; } |
| void setRowSpan(int r) { m_rowSpan = r; } |
| |
| int col() const { return m_column; } |
| void setCol(int col) { m_column = col; } |
| int row() const { return m_row; } |
| void setRow(int row) { m_row = row; } |
| |
| RenderTableSection* section() const { return toRenderTableSection(parent()->parent()); } |
| RenderTable* table() const { return toRenderTable(parent()->parent()->parent()); } |
| |
| Length styleOrColLogicalWidth() const; |
| |
| virtual void computePreferredLogicalWidths(); |
| |
| void updateLogicalWidth(int); |
| |
| virtual int borderLeft() const; |
| virtual int borderRight() const; |
| virtual int borderTop() const; |
| virtual int borderBottom() const; |
| virtual int borderStart() const; |
| virtual int borderEnd() const; |
| virtual int borderBefore() const; |
| virtual int borderAfter() const; |
| |
| int borderHalfLeft(bool outer) const; |
| int borderHalfRight(bool outer) const; |
| int borderHalfTop(bool outer) const; |
| int borderHalfBottom(bool outer) const; |
| |
| int borderHalfStart(bool outer) const; |
| int borderHalfEnd(bool outer) const; |
| int borderHalfBefore(bool outer) const; |
| int borderHalfAfter(bool outer) const; |
| |
| CollapsedBorderValue collapsedStartBorder() const; |
| CollapsedBorderValue collapsedEndBorder() const; |
| CollapsedBorderValue collapsedBeforeBorder() const; |
| CollapsedBorderValue collapsedAfterBorder() const; |
| |
| CollapsedBorderValue collapsedLeftBorder() const; |
| CollapsedBorderValue collapsedRightBorder() const; |
| CollapsedBorderValue collapsedTopBorder() const; |
| CollapsedBorderValue collapsedBottomBorder() const; |
| |
| typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles; |
| void collectBorderStyles(CollapsedBorderStyles&) const; |
| static void sortBorderStyles(CollapsedBorderStyles&); |
| |
| virtual void updateFromElement(); |
| |
| virtual void layout(); |
| |
| virtual void paint(PaintInfo&, int tx, int ty); |
| |
| void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject); |
| |
| int cellBaselinePosition() const; |
| |
| void setIntrinsicPaddingBefore(int p) { m_intrinsicPaddingBefore = p; } |
| void setIntrinsicPaddingAfter(int p) { m_intrinsicPaddingAfter = p; } |
| void setIntrinsicPadding(int before, int after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); } |
| void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } |
| |
| int intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; } |
| int intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; } |
| |
| virtual int paddingTop(bool includeIntrinsicPadding = true) const; |
| virtual int paddingBottom(bool includeIntrinsicPadding = true) const; |
| virtual int paddingLeft(bool includeIntrinsicPadding = true) const; |
| virtual int paddingRight(bool includeIntrinsicPadding = true) const; |
| |
| // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll |
| // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock |
| // the block flow directionality of the cells to the table's directionality. |
| virtual int paddingBefore(bool includeIntrinsicPadding = true) const; |
| virtual int paddingAfter(bool includeIntrinsicPadding = true) const; |
| |
| virtual void setOverrideSize(int); |
| void setOverrideSizeFromRowHeight(int); |
| |
| bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); } |
| |
| virtual void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged); |
| |
| bool cellWidthChanged() const { return m_cellWidthChanged; } |
| void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } |
| |
| protected: |
| virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| |
| private: |
| virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; } |
| |
| virtual bool isTableCell() const { return true; } |
| |
| virtual void destroy(); |
| |
| virtual void computeLogicalWidth(); |
| |
| virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); |
| virtual void paintMask(PaintInfo&, int tx, int ty); |
| |
| virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; |
| virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); |
| virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); |
| |
| void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h); |
| |
| int m_row; |
| int m_column; |
| int m_rowSpan; |
| int m_columnSpan : 31; |
| bool m_cellWidthChanged : 1; |
| int m_intrinsicPaddingBefore; |
| int m_intrinsicPaddingAfter; |
| }; |
| |
| inline RenderTableCell* toRenderTableCell(RenderObject* object) |
| { |
| ASSERT(!object || object->isTableCell()); |
| return static_cast<RenderTableCell*>(object); |
| } |
| |
| inline const RenderTableCell* toRenderTableCell(const RenderObject* object) |
| { |
| ASSERT(!object || object->isTableCell()); |
| return static_cast<const RenderTableCell*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderTableCell(const RenderTableCell*); |
| |
| } // namespace WebCore |
| |
| #endif // RenderTableCell_h |