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/*
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGAnimateMotionElement_h
#define SVGAnimateMotionElement_h
#if ENABLE(SVG_ANIMATION)
#include "AffineTransform.h"
#include "Path.h"
#include "SVGAnimationElement.h"
namespace WebCore {
class SVGAnimateMotionElement : public SVGAnimationElement {
public:
static PassRefPtr<SVGAnimateMotionElement> create(const QualifiedName&, Document*);
private:
SVGAnimateMotionElement(const QualifiedName&, Document*);
virtual bool hasValidAttributeType() const;
virtual void parseMappedAttribute(Attribute*);
virtual void resetToBaseValue(const String&);
virtual bool calculateFromAndToValues(const String& fromString, const String& toString);
virtual bool calculateFromAndByValues(const String& fromString, const String& byString);
virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement);
virtual void applyResultsToTarget();
virtual float calculateDistance(const String& fromString, const String& toString);
virtual Path animationPath() const;
enum RotateMode {
RotateAngle,
RotateAuto,
RotateAutoReverse
};
RotateMode rotateMode() const;
FloatSize m_animatedTranslation;
float m_animatedAngle;
// Note: we do not support percentage values for to/from coords as the spec implies we should (opera doesn't either)
FloatPoint m_fromPoint;
float m_fromAngle;
FloatPoint m_toPoint;
float m_toAngle;
unsigned m_baseIndexInTransformList;
Path m_path;
Vector<float> m_keyPoints;
float m_angle;
};
} // namespace WebCore
#endif // ENABLE(SVG_ANIMATION)
#endif // SVGAnimateMotionElement_h