| /* |
| * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) && ENABLE(FILTERS) |
| #include "SVGFEPointLightElement.h" |
| |
| #include "PointLightSource.h" |
| |
| namespace WebCore { |
| |
| inline SVGFEPointLightElement::SVGFEPointLightElement(const QualifiedName& tagName, Document* document) |
| : SVGFELightElement(tagName, document) |
| { |
| } |
| |
| PassRefPtr<SVGFEPointLightElement> SVGFEPointLightElement::create(const QualifiedName& tagName, Document* document) |
| { |
| return adoptRef(new SVGFEPointLightElement(tagName, document)); |
| } |
| |
| PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const |
| { |
| return PointLightSource::create(FloatPoint3D(x(), y(), z())); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| // vim:ts=4:noet |