blob: cf939f074fce4aeda4968462221c56ab6d7f935d [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGPathByteStreamBuilder.h"
#include "SVGPathParser.h"
#include "SVGPathSeg.h"
#include "SVGPathStringSource.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
SVGPathByteStreamBuilder::SVGPathByteStreamBuilder()
: m_byteStream(0)
{
}
void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegMoveToRel : PathSegMoveToAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToRel : PathSegLineToAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToHorizontalRel : PathSegLineToHorizontalAbs);
writeFloat(x);
}
void SVGPathByteStreamBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegLineToVerticalRel : PathSegLineToVerticalAbs);
writeFloat(y);
}
void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicRel : PathSegCurveToCubicAbs);
writeFloatPoint(point1);
writeFloatPoint(point2);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicSmoothRel : PathSegCurveToCubicSmoothAbs);
writeFloatPoint(point2);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticRel : PathSegCurveToQuadraticAbs);
writeFloatPoint(point1);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticSmoothRel : PathSegCurveToQuadraticSmoothAbs);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_byteStream);
writeSegmentType(mode == RelativeCoordinates ? PathSegArcRel : PathSegArcAbs);
writeFloat(r1);
writeFloat(r2);
writeFloat(angle);
writeFlag(largeArcFlag);
writeFlag(sweepFlag);
writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::closePath()
{
ASSERT(m_byteStream);
writeSegmentType(PathSegClosePath);
}
} // namespace WebCore
#endif // ENABLE(SVG)