| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioDestinationNode.h" |
| |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| |
| namespace WebCore { |
| |
| AudioDestinationNode::AudioDestinationNode(AudioContext* context, double sampleRate) |
| : AudioNode(context, sampleRate) |
| , m_currentTime(0.0) |
| { |
| addInput(adoptPtr(new AudioNodeInput(this))); |
| |
| setType(NodeTypeDestination); |
| } |
| |
| AudioDestinationNode::~AudioDestinationNode() |
| { |
| uninitialize(); |
| } |
| |
| // The audio hardware calls us back here to gets its input stream. |
| void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames) |
| { |
| context()->setAudioThread(currentThread()); |
| |
| if (!context()->isRunnable()) { |
| destinationBus->zero(); |
| return; |
| } |
| |
| // Let the context take care of any business at the start of each render quantum. |
| context()->handlePreRenderTasks(); |
| |
| // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), |
| // all the way backwards through the rendering graph. |
| AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames); |
| |
| if (!renderedBus) |
| destinationBus->zero(); |
| else if (renderedBus != destinationBus) { |
| // in-place processing was not possible - so copy |
| destinationBus->copyFrom(*renderedBus); |
| } |
| |
| // Let the context take care of any business at the end of each render quantum. |
| context()->handlePostRenderTasks(); |
| |
| // Advance current time. |
| m_currentTime += numberOfFrames / sampleRate(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |