| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioPannerNode.h" |
| |
| #include "AudioBufferSourceNode.h" |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "HRTFPanner.h" |
| #include <wtf/MathExtras.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| static void fixNANs(double &x) |
| { |
| if (isnan(x) || isinf(x)) |
| x = 0.0; |
| } |
| |
| AudioPannerNode::AudioPannerNode(AudioContext* context, double sampleRate) |
| : AudioNode(context, sampleRate) |
| , m_panningModel(Panner::PanningModelHRTF) |
| , m_lastGain(-1.0) |
| , m_connectionCount(0) |
| { |
| addInput(adoptPtr(new AudioNodeInput(this))); |
| addOutput(adoptPtr(new AudioNodeOutput(this, 2))); |
| |
| m_distanceGain = AudioGain::create("distanceGain", 1.0, 0.0, 1.0); |
| m_coneGain = AudioGain::create("coneGain", 1.0, 0.0, 1.0); |
| |
| m_position = FloatPoint3D(0, 0, 0); |
| m_orientation = FloatPoint3D(1, 0, 0); |
| m_velocity = FloatPoint3D(0, 0, 0); |
| |
| setType(NodeTypePanner); |
| |
| initialize(); |
| } |
| |
| AudioPannerNode::~AudioPannerNode() |
| { |
| uninitialize(); |
| } |
| |
| void AudioPannerNode::pullInputs(size_t framesToProcess) |
| { |
| // We override pullInputs(), so we can detect new AudioSourceNodes which have connected to us when new connections are made. |
| // These AudioSourceNodes need to be made aware of our existence in order to handle doppler shift pitch changes. |
| if (m_connectionCount != context()->connectionCount()) { |
| m_connectionCount = context()->connectionCount(); |
| |
| // Recursively go through all nodes connected to us. |
| notifyAudioSourcesConnectedToNode(this); |
| } |
| |
| AudioNode::pullInputs(framesToProcess); |
| } |
| |
| void AudioPannerNode::process(size_t framesToProcess) |
| { |
| AudioBus* destination = output(0)->bus(); |
| |
| if (!isInitialized() || !input(0)->isConnected() || !m_panner.get()) { |
| destination->zero(); |
| return; |
| } |
| |
| AudioBus* source = input(0)->bus(); |
| |
| if (!source) { |
| destination->zero(); |
| return; |
| } |
| |
| // Apply the panning effect. |
| double azimuth; |
| double elevation; |
| getAzimuthElevation(&azimuth, &elevation); |
| m_panner->pan(azimuth, elevation, source, destination, framesToProcess); |
| |
| // Get the distance and cone gain. |
| double totalGain = distanceConeGain(); |
| |
| // Snap to desired gain at the beginning. |
| if (m_lastGain == -1.0) |
| m_lastGain = totalGain; |
| |
| // Apply gain in-place with de-zippering. |
| destination->copyWithGainFrom(*destination, &m_lastGain, totalGain); |
| } |
| |
| void AudioPannerNode::reset() |
| { |
| m_lastGain = -1.0; // force to snap to initial gain |
| if (m_panner.get()) |
| m_panner->reset(); |
| } |
| |
| void AudioPannerNode::initialize() |
| { |
| if (isInitialized()) |
| return; |
| |
| m_panner = Panner::create(m_panningModel, sampleRate()); |
| |
| AudioNode::initialize(); |
| } |
| |
| void AudioPannerNode::uninitialize() |
| { |
| if (!isInitialized()) |
| return; |
| |
| m_panner.clear(); |
| AudioNode::uninitialize(); |
| } |
| |
| AudioListener* AudioPannerNode::listener() |
| { |
| return context()->listener(); |
| } |
| |
| void AudioPannerNode::setPanningModel(unsigned short model) |
| { |
| if (!m_panner.get() || model != m_panningModel) { |
| OwnPtr<Panner> newPanner = Panner::create(model, sampleRate()); |
| m_panner = newPanner.release(); |
| } |
| } |
| |
| void AudioPannerNode::getAzimuthElevation(double* outAzimuth, double* outElevation) |
| { |
| // FIXME: we should cache azimuth and elevation (if possible), so we only re-calculate if a change has been made. |
| |
| double azimuth = 0.0; |
| |
| // Calculate the source-listener vector |
| FloatPoint3D listenerPosition = listener()->position(); |
| FloatPoint3D sourceListener = m_position - listenerPosition; |
| |
| if (sourceListener.isZero()) { |
| // degenerate case if source and listener are at the same point |
| *outAzimuth = 0.0; |
| *outElevation = 0.0; |
| return; |
| } |
| |
| sourceListener.normalize(); |
| |
| // Align axes |
| FloatPoint3D listenerFront = listener()->orientation(); |
| FloatPoint3D listenerUp = listener()->upVector(); |
| FloatPoint3D listenerRight = listenerFront.cross(listenerUp); |
| listenerRight.normalize(); |
| |
| FloatPoint3D listenerFrontNorm = listenerFront; |
| listenerFrontNorm.normalize(); |
| |
| FloatPoint3D up = listenerRight.cross(listenerFrontNorm); |
| |
| double upProjection = sourceListener.dot(up); |
| |
| FloatPoint3D projectedSource = sourceListener - upProjection * up; |
| projectedSource.normalize(); |
| |
| azimuth = 180.0 * acos(projectedSource.dot(listenerRight)) / piDouble; |
| fixNANs(azimuth); // avoid illegal values |
| |
| // Source in front or behind the listener |
| double frontBack = projectedSource.dot(listenerFrontNorm); |
| if (frontBack < 0.0) |
| azimuth = 360.0 - azimuth; |
| |
| // Make azimuth relative to "front" and not "right" listener vector |
| if ((azimuth >= 0.0) && (azimuth <= 270.0)) |
| azimuth = 90.0 - azimuth; |
| else |
| azimuth = 450.0 - azimuth; |
| |
| // Elevation |
| double elevation = 90.0 - 180.0 * acos(sourceListener.dot(up)) / piDouble; |
| fixNANs(azimuth); // avoid illegal values |
| |
| if (elevation > 90.0) |
| elevation = 180.0 - elevation; |
| else if (elevation < -90.0) |
| elevation = -180.0 - elevation; |
| |
| if (outAzimuth) |
| *outAzimuth = azimuth; |
| if (outElevation) |
| *outElevation = elevation; |
| } |
| |
| float AudioPannerNode::dopplerRate() |
| { |
| double dopplerShift = 1.0; |
| |
| // FIXME: optimize for case when neither source nor listener has changed... |
| double dopplerFactor = listener()->dopplerFactor(); |
| |
| if (dopplerFactor > 0.0) { |
| double speedOfSound = listener()->speedOfSound(); |
| |
| const FloatPoint3D &sourceVelocity = m_velocity; |
| const FloatPoint3D &listenerVelocity = listener()->velocity(); |
| |
| // Don't bother if both source and listener have no velocity |
| bool sourceHasVelocity = !sourceVelocity.isZero(); |
| bool listenerHasVelocity = !listenerVelocity.isZero(); |
| |
| if (sourceHasVelocity || listenerHasVelocity) { |
| // Calculate the source to listener vector |
| FloatPoint3D listenerPosition = listener()->position(); |
| FloatPoint3D sourceToListener = m_position - listenerPosition; |
| |
| double sourceListenerMagnitude = sourceToListener.length(); |
| |
| double listenerProjection = sourceToListener.dot(listenerVelocity) / sourceListenerMagnitude; |
| double sourceProjection = sourceToListener.dot(sourceVelocity) / sourceListenerMagnitude; |
| |
| listenerProjection = -listenerProjection; |
| sourceProjection = -sourceProjection; |
| |
| double scaledSpeedOfSound = speedOfSound / dopplerFactor; |
| listenerProjection = min(listenerProjection, scaledSpeedOfSound); |
| sourceProjection = min(sourceProjection, scaledSpeedOfSound); |
| |
| dopplerShift = ((speedOfSound - dopplerFactor * listenerProjection) / (speedOfSound - dopplerFactor * sourceProjection)); |
| fixNANs(dopplerShift); // avoid illegal values |
| |
| // Limit the pitch shifting to 4 octaves up and 3 octaves down. |
| if (dopplerShift > 16.0) |
| dopplerShift = 16.0; |
| else if (dopplerShift < 0.125) |
| dopplerShift = 0.125; |
| } |
| } |
| |
| return static_cast<float>(dopplerShift); |
| } |
| |
| float AudioPannerNode::distanceConeGain() |
| { |
| FloatPoint3D listenerPosition = listener()->position(); |
| |
| double listenerDistance = m_position.distanceTo(listenerPosition); |
| double distanceGain = m_distanceEffect.gain(listenerDistance); |
| |
| m_distanceGain->setValue(static_cast<float>(distanceGain)); |
| |
| // FIXME: could optimize by caching coneGain |
| double coneGain = m_coneEffect.gain(m_position, m_orientation, listenerPosition); |
| |
| m_coneGain->setValue(static_cast<float>(coneGain)); |
| |
| return float(distanceGain * coneGain); |
| } |
| |
| void AudioPannerNode::notifyAudioSourcesConnectedToNode(AudioNode* node) |
| { |
| ASSERT(node); |
| if (!node) |
| return; |
| |
| // First check if this node is an AudioBufferSourceNode. If so, let it know about us so that doppler shift pitch can be taken into account. |
| if (node->type() == NodeTypeAudioBufferSource) { |
| AudioBufferSourceNode* bufferSourceNode = reinterpret_cast<AudioBufferSourceNode*>(node); |
| bufferSourceNode->setPannerNode(this); |
| } else { |
| // Go through all inputs to this node. |
| for (unsigned i = 0; i < node->numberOfInputs(); ++i) { |
| AudioNodeInput* input = node->input(i); |
| |
| // For each input, go through all of its connections, looking for AudioBufferSourceNodes. |
| for (unsigned j = 0; j < input->numberOfRenderingConnections(); ++j) { |
| AudioNodeOutput* connectedOutput = input->renderingOutput(j); |
| AudioNode* connectedNode = connectedOutput->node(); |
| notifyAudioSourcesConnectedToNode(connectedNode); // recurse |
| } |
| } |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |