| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "ConvolverNode.h" |
| |
| #include "AudioBuffer.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "Reverb.h" |
| |
| // Note about empirical tuning: |
| // The maximum FFT size affects reverb performance and accuracy. |
| // If the reverb is single-threaded and processes entirely in the real-time audio thread, |
| // it's important not to make this too high. In this case 8192 is a good value. |
| // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy. |
| // Very large FFTs will have worse phase errors. Given these constraints 16384 is a good compromise. |
| const size_t MaxFFTSize = 16384; |
| |
| namespace WebCore { |
| |
| ConvolverNode::ConvolverNode(AudioContext* context, double sampleRate) |
| : AudioNode(context, sampleRate) |
| { |
| addInput(adoptPtr(new AudioNodeInput(this))); |
| addOutput(adoptPtr(new AudioNodeOutput(this, 2))); |
| |
| setType(NodeTypeConvolver); |
| |
| initialize(); |
| } |
| |
| ConvolverNode::~ConvolverNode() |
| { |
| uninitialize(); |
| } |
| |
| void ConvolverNode::process(size_t framesToProcess) |
| { |
| AudioBus* outputBus = output(0)->bus(); |
| ASSERT(outputBus); |
| |
| // Synchronize with possible dynamic changes to the impulse response. |
| if (m_processLock.tryLock()) { |
| if (!isInitialized() || !m_reverb.get()) |
| outputBus->zero(); |
| else { |
| // Process using the convolution engine. |
| // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver. |
| // FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if |
| // we keep getting fed silence. |
| m_reverb->process(input(0)->bus(), outputBus, framesToProcess); |
| } |
| |
| m_processLock.unlock(); |
| } else { |
| // Too bad - the tryLock() failed. We must be in the middle of setting a new impulse response. |
| outputBus->zero(); |
| } |
| } |
| |
| void ConvolverNode::reset() |
| { |
| MutexLocker locker(m_processLock); |
| if (m_reverb.get()) |
| m_reverb->reset(); |
| } |
| |
| void ConvolverNode::initialize() |
| { |
| if (isInitialized()) |
| return; |
| |
| AudioNode::initialize(); |
| } |
| |
| void ConvolverNode::uninitialize() |
| { |
| if (!isInitialized()) |
| return; |
| |
| m_reverb.clear(); |
| AudioNode::uninitialize(); |
| } |
| |
| void ConvolverNode::setBuffer(AudioBuffer* buffer) |
| { |
| ASSERT(isMainThread()); |
| |
| ASSERT(buffer); |
| if (!buffer) |
| return; |
| |
| unsigned numberOfChannels = buffer->numberOfChannels(); |
| size_t bufferLength = buffer->length(); |
| |
| // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class). |
| bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength; |
| ASSERT(isBufferGood); |
| if (!isBufferGood) |
| return; |
| |
| // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy(). |
| // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class. |
| AudioBus bufferBus(numberOfChannels, bufferLength, false); |
| for (unsigned i = 0; i < numberOfChannels; ++i) |
| bufferBus.setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength); |
| |
| // Create the reverb with the given impulse response. |
| bool useBackgroundThreads = !context()->isOfflineContext(); |
| OwnPtr<Reverb> reverb = adoptPtr(new Reverb(&bufferBus, AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads)); |
| |
| { |
| // Synchronize with process(). |
| MutexLocker locker(m_processLock); |
| m_reverb = reverb.release(); |
| m_buffer = buffer; |
| } |
| } |
| |
| AudioBuffer* ConvolverNode::buffer() |
| { |
| ASSERT(isMainThread()); |
| return m_buffer.get(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |