| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| |
| #include "BidiResolver.h" |
| #include "Hyphenation.h" |
| #include "InlineIterator.h" |
| #include "InlineTextBox.h" |
| #include "Logging.h" |
| #include "RenderArena.h" |
| #include "RenderCombineText.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderListMarker.h" |
| #include "RenderRubyRun.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include "TextBreakIterator.h" |
| #include "TextRun.h" |
| #include "TrailingFloatsRootInlineBox.h" |
| #include "VerticalPositionCache.h" |
| #include "break_lines.h" |
| #include <wtf/AlwaysInline.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| #include <wtf/StdLibExtras.h> |
| #include <wtf/Vector.h> |
| #include <wtf/unicode/CharacterNames.h> |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGInlineText.h" |
| #include "SVGRootInlineBox.h" |
| #endif |
| |
| #ifdef ANDROID_LAYOUT |
| #include "Frame.h" |
| #include "FrameTree.h" |
| #include "Settings.h" |
| #include "Text.h" |
| #include "HTMLNames.h" |
| #endif // ANDROID_LAYOUT |
| |
| using namespace std; |
| using namespace WTF; |
| using namespace Unicode; |
| |
| namespace WebCore { |
| |
| // We don't let our line box tree for a single line get any deeper than this. |
| const unsigned cMaxLineDepth = 200; |
| |
| static inline int borderPaddingMarginStart(RenderInline* child) |
| { |
| return child->marginStart() + child->paddingStart() + child->borderStart(); |
| } |
| |
| static inline int borderPaddingMarginEnd(RenderInline* child) |
| { |
| return child->marginEnd() + child->paddingEnd() + child->borderEnd(); |
| } |
| |
| static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true) |
| { |
| unsigned lineDepth = 1; |
| int extraWidth = 0; |
| RenderObject* parent = child->parent(); |
| while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) { |
| RenderInline* parentAsRenderInline = toRenderInline(parent); |
| if (start && !child->previousSibling()) |
| extraWidth += borderPaddingMarginStart(parentAsRenderInline); |
| if (end && !child->nextSibling()) |
| extraWidth += borderPaddingMarginEnd(parentAsRenderInline); |
| child = parent; |
| parent = child->parent(); |
| } |
| return extraWidth; |
| } |
| |
| static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) |
| { |
| // Check to see if our last midpoint is a start point beyond the line break. If so, |
| // shave it off the list, and shave off a trailing space if the previous end point doesn't |
| // preserve whitespace. |
| if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; |
| const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; |
| InlineIterator currpoint = endpoint; |
| while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) |
| currpoint.increment(); |
| if (currpoint == lBreak) { |
| // We hit the line break before the start point. Shave off the start point. |
| lineMidpointState.numMidpoints--; |
| if (endpoint.m_obj->style()->collapseWhiteSpace()) |
| endpoint.m_pos--; |
| } |
| } |
| } |
| |
| static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) |
| { |
| if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) |
| lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); |
| |
| InlineIterator* midpoints = lineMidpointState.midpoints.data(); |
| midpoints[lineMidpointState.numMidpoints++] = midpoint; |
| } |
| |
| static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
| { |
| return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()); |
| } |
| |
| void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
| { |
| if (start > end || obj->isFloating() || |
| (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline())) |
| return; |
| |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); |
| InlineIterator nextMidpoint; |
| if (haveNextMidpoint) |
| nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; |
| if (lineMidpointState.betweenMidpoints) { |
| if (!(haveNextMidpoint && nextMidpoint.m_obj == obj)) |
| return; |
| // This is a new start point. Stop ignoring objects and |
| // adjust our start. |
| lineMidpointState.betweenMidpoints = false; |
| start = nextMidpoint.m_pos; |
| lineMidpointState.currentMidpoint++; |
| if (start < end) |
| return appendRunsForObject(runs, start, end, obj, resolver); |
| } else { |
| if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) { |
| runs.addRun(createRun(start, end, obj, resolver)); |
| return; |
| } |
| |
| // An end midpoint has been encountered within our object. We |
| // need to go ahead and append a run with our endpoint. |
| if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) { |
| lineMidpointState.betweenMidpoints = true; |
| lineMidpointState.currentMidpoint++; |
| if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. |
| if (static_cast<int>(nextMidpoint.m_pos + 1) > start) |
| runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver)); |
| return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver); |
| } |
| } else |
| runs.addRun(createRun(start, end, obj, resolver)); |
| } |
| } |
| |
| static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) |
| { |
| if (isRootLineBox) |
| return toRenderBlock(obj)->createAndAppendRootInlineBox(); |
| |
| if (obj->isText()) { |
| InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); |
| // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode |
| // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.) |
| if (obj->isBR()) |
| textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode()); |
| return textBox; |
| } |
| |
| if (obj->isBox()) |
| return toRenderBox(obj)->createInlineBox(); |
| |
| return toRenderInline(obj)->createAndAppendInlineFlowBox(); |
| } |
| |
| static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) |
| { |
| if (o->isText()) { |
| if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote())) |
| toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. |
| toRenderText(o)->dirtyLineBoxes(fullLayout); |
| } else |
| toRenderInline(o)->dirtyLineBoxes(fullLayout); |
| } |
| |
| static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox) |
| { |
| do { |
| if (parentBox->isConstructed() || parentBox->nextOnLine()) |
| return true; |
| parentBox = parentBox->parent(); |
| } while (parentBox); |
| return false; |
| } |
| |
| InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox) |
| { |
| // See if we have an unconstructed line box for this object that is also |
| // the last item on the line. |
| unsigned lineDepth = 1; |
| InlineFlowBox* parentBox = 0; |
| InlineFlowBox* result = 0; |
| bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain(); |
| do { |
| ASSERT(obj->isRenderInline() || obj == this); |
| |
| RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0; |
| |
| // Get the last box we made for this render object. |
| parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox(); |
| |
| // If this box or its ancestor is constructed then it is from a previous line, and we need |
| // to make a new box for our line. If this box or its ancestor is unconstructed but it has |
| // something following it on the line, then we know we have to make a new box |
| // as well. In this situation our inline has actually been split in two on |
| // the same line (this can happen with very fancy language mixtures). |
| bool constructedNewBox = false; |
| bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes(); |
| bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox); |
| if (allowedToConstructNewBox && !canUseExistingParentBox) { |
| // We need to make a new box for this render object. Once |
| // made, we need to place it at the end of the current line. |
| InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); |
| ASSERT(newBox->isInlineFlowBox()); |
| parentBox = static_cast<InlineFlowBox*>(newBox); |
| parentBox->setFirstLineStyleBit(firstLine); |
| parentBox->setIsHorizontal(isHorizontalWritingMode()); |
| if (!hasDefaultLineBoxContain) |
| parentBox->clearDescendantsHaveSameLineHeightAndBaseline(); |
| constructedNewBox = true; |
| } |
| |
| if (constructedNewBox || canUseExistingParentBox) { |
| if (!result) |
| result = parentBox; |
| |
| // If we have hit the block itself, then |box| represents the root |
| // inline box for the line, and it doesn't have to be appended to any parent |
| // inline. |
| if (childBox) |
| parentBox->addToLine(childBox); |
| |
| if (!constructedNewBox || obj == this) |
| break; |
| |
| childBox = parentBox; |
| } |
| |
| // If we've exceeded our line depth, then jump straight to the root and skip all the remaining |
| // intermediate inline flows. |
| obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); |
| |
| } while (true); |
| |
| return result; |
| } |
| |
| static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns) |
| { |
| BidiRun* run = bidiRuns.logicallyLastRun(); |
| if (!run) |
| return true; |
| unsigned int pos = run->stop(); |
| RenderObject* r = run->m_object; |
| if (!r->isText() || r->isBR()) |
| return false; |
| RenderText* renderText = toRenderText(r); |
| if (pos >= renderText->textLength()) |
| return true; |
| |
| while (isASCIISpace(renderText->characters()[pos])) { |
| pos++; |
| if (pos >= renderText->textLength()) |
| return true; |
| } |
| return false; |
| } |
| |
| RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine) |
| { |
| ASSERT(bidiRuns.firstRun()); |
| |
| bool rootHasSelectedChildren = false; |
| InlineFlowBox* parentBox = 0; |
| for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) { |
| // Create a box for our object. |
| bool isOnlyRun = (bidiRuns.runCount() == 1); |
| if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker()) |
| isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker(); |
| |
| InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); |
| r->m_box = box; |
| |
| ASSERT(box); |
| if (!box) |
| continue; |
| |
| if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone) |
| rootHasSelectedChildren = true; |
| |
| // If we have no parent box yet, or if the run is not simply a sibling, |
| // then we need to construct inline boxes as necessary to properly enclose the |
| // run's inline box. |
| if (!parentBox || parentBox->renderer() != r->m_object->parent()) |
| // Create new inline boxes all the way back to the appropriate insertion point. |
| parentBox = createLineBoxes(r->m_object->parent(), firstLine, box); |
| else { |
| // Append the inline box to this line. |
| parentBox->addToLine(box); |
| } |
| |
| bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); |
| box->setBidiLevel(r->level()); |
| |
| if (box->isInlineTextBox()) { |
| InlineTextBox* text = static_cast<InlineTextBox*>(box); |
| text->setStart(r->m_start); |
| text->setLen(r->m_stop - r->m_start); |
| text->m_dirOverride = r->dirOverride(visuallyOrdered); |
| if (r->m_hasHyphen) |
| text->setHasHyphen(true); |
| } |
| } |
| |
| // We should have a root inline box. It should be unconstructed and |
| // be the last continuation of our line list. |
| ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); |
| |
| // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box |
| // from the bidi runs walk above has a selection state. |
| if (rootHasSelectedChildren) |
| lastLineBox()->root()->setHasSelectedChildren(true); |
| |
| // Set bits on our inline flow boxes that indicate which sides should |
| // paint borders/margins/padding. This knowledge will ultimately be used when |
| // we determine the horizontal positions and widths of all the inline boxes on |
| // the line. |
| bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true; |
| lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object); |
| |
| // Now mark the line boxes as being constructed. |
| lastLineBox()->setConstructed(); |
| |
| // Return the last line. |
| return lastRootBox(); |
| } |
| |
| ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const |
| { |
| ETextAlign alignment = style()->textAlign(); |
| if (!endsWithSoftBreak && alignment == JUSTIFY) |
| alignment = TAAUTO; |
| |
| return alignment; |
| } |
| |
| static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
| { |
| // The direction of the block should determine what happens with wide lines. |
| // In particular with RTL blocks, wide lines should still spill out to the left. |
| if (isLeftToRightDirection) { |
| if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) |
| trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); |
| return; |
| } |
| |
| if (trailingSpaceRun) |
| trailingSpaceRun->m_box->setLogicalWidth(0); |
| else if (totalLogicalWidth > availableLogicalWidth) |
| logicalLeft -= (totalLogicalWidth - availableLogicalWidth); |
| } |
| |
| static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
| { |
| // Wide lines spill out of the block based off direction. |
| // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right |
| // side of the block. |
| if (isLeftToRightDirection) { |
| if (trailingSpaceRun) { |
| totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
| trailingSpaceRun->m_box->setLogicalWidth(0); |
| } |
| if (totalLogicalWidth < availableLogicalWidth) |
| logicalLeft += availableLogicalWidth - totalLogicalWidth; |
| return; |
| } |
| |
| if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { |
| trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); |
| totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
| } else |
| logicalLeft += availableLogicalWidth - totalLogicalWidth; |
| } |
| |
| static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) |
| { |
| float trailingSpaceWidth = 0; |
| if (trailingSpaceRun) { |
| totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
| trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); |
| trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth)); |
| } |
| if (isLeftToRightDirection) |
| logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0); |
| else |
| logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; |
| } |
| |
| void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, |
| GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache) |
| { |
| ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak()); |
| float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine); |
| float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft; |
| |
| bool needsWordSpacing = false; |
| float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth(); |
| unsigned expansionOpportunityCount = 0; |
| bool isAfterExpansion = true; |
| Vector<unsigned, 16> expansionOpportunities; |
| RenderObject* previousObject = 0; |
| |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) |
| continue; // Positioned objects are only participating to figure out their |
| // correct static x position. They have no effect on the width. |
| // Similarly, line break boxes have no effect on the width. |
| if (r->m_object->isText()) { |
| RenderText* rt = toRenderText(r->m_object); |
| |
| if (textAlign == JUSTIFY && r != trailingSpaceRun) { |
| if (!isAfterExpansion) |
| static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true); |
| unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion); |
| expansionOpportunities.append(opportunitiesInRun); |
| expansionOpportunityCount += opportunitiesInRun; |
| } |
| |
| if (int length = rt->textLength()) { |
| if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) |
| totalLogicalWidth += rt->style(firstLine)->font().wordSpacing(); |
| needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; |
| } |
| HashSet<const SimpleFontData*> fallbackFonts; |
| GlyphOverflow glyphOverflow; |
| |
| // Always compute glyph overflow if the block's line-box-contain value is "glyphs". |
| if (lineBox->fitsToGlyphs()) { |
| // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization |
| // will keep us from computing glyph bounds in nearly all cases. |
| bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading(); |
| int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache); |
| int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0; |
| int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0; |
| int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift; |
| int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift; |
| if (boxAscent > rootDescent || boxDescent > rootAscent) |
| glyphOverflow.computeBounds = true; |
| } |
| |
| int hyphenWidth = 0; |
| if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) { |
| const AtomicString& hyphenString = rt->style()->hyphenString(); |
| hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length())); |
| } |
| r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth); |
| if (!fallbackFonts.isEmpty()) { |
| ASSERT(r->m_box->isText()); |
| GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; |
| ASSERT(it->second.first.isEmpty()); |
| copyToVector(fallbackFonts, it->second.first); |
| r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline(); |
| } |
| if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) { |
| ASSERT(r->m_box->isText()); |
| GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; |
| it->second.second = glyphOverflow; |
| r->m_box->clearKnownToHaveNoOverflow(); |
| } |
| } else { |
| isAfterExpansion = false; |
| if (!r->m_object->isRenderInline()) { |
| RenderBox* renderBox = toRenderBox(r->m_object); |
| if (renderBox->isRubyRun()) { |
| int startOverhang; |
| int endOverhang; |
| RenderObject* nextObject = 0; |
| for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) { |
| if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) { |
| nextObject = runWithNextObject->m_object; |
| break; |
| } |
| } |
| toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang); |
| setMarginStartForChild(renderBox, -startOverhang); |
| setMarginEndForChild(renderBox, -endOverhang); |
| } |
| r->m_box->setLogicalWidth(logicalWidthForChild(renderBox)); |
| totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox); |
| } |
| } |
| |
| totalLogicalWidth += r->m_box->logicalWidth(); |
| previousObject = r->m_object; |
| } |
| |
| if (isAfterExpansion && !expansionOpportunities.isEmpty()) { |
| expansionOpportunities.last()--; |
| expansionOpportunityCount--; |
| } |
| |
| // Armed with the total width of the line (without justification), |
| // we now examine our text-align property in order to determine where to position the |
| // objects horizontally. The total width of the line can be increased if we end up |
| // justifying text. |
| switch (textAlign) { |
| case LEFT: |
| case WEBKIT_LEFT: |
| updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| break; |
| case JUSTIFY: |
| adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth); |
| if (expansionOpportunityCount) { |
| if (trailingSpaceRun) { |
| totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); |
| trailingSpaceRun->m_box->setLogicalWidth(0); |
| } |
| break; |
| } |
| // fall through |
| case TAAUTO: |
| // for right to left fall through to right aligned |
| if (style()->isLeftToRightDirection()) { |
| if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) |
| trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); |
| break; |
| } |
| case RIGHT: |
| case WEBKIT_RIGHT: |
| updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| break; |
| case CENTER: |
| case WEBKIT_CENTER: |
| updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| break; |
| case TASTART: |
| if (style()->isLeftToRightDirection()) |
| updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| else |
| updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| break; |
| case TAEND: |
| if (style()->isLeftToRightDirection()) |
| updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| else |
| updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); |
| break; |
| } |
| |
| if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) { |
| size_t i = 0; |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| if (!r->m_box || r == trailingSpaceRun) |
| continue; |
| |
| if (r->m_object->isText()) { |
| unsigned opportunitiesInRun = expansionOpportunities[i++]; |
| |
| ASSERT(opportunitiesInRun <= expansionOpportunityCount); |
| |
| // Only justify text if whitespace is collapsed. |
| if (r->m_object->style()->collapseWhiteSpace()) { |
| InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box); |
| float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount; |
| textBox->setExpansion(expansion); |
| totalLogicalWidth += expansion; |
| } |
| expansionOpportunityCount -= opportunitiesInRun; |
| if (!expansionOpportunityCount) |
| break; |
| } |
| } |
| } |
| |
| // The widths of all runs are now known. We can now place every inline box (and |
| // compute accurate widths for the inline flow boxes). |
| needsWordSpacing = false; |
| lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap); |
| } |
| |
| void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, |
| VerticalPositionCache& verticalPositionCache) |
| { |
| setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache)); |
| lineBox->setBlockLogicalHeight(logicalHeight()); |
| |
| // Now make sure we place replaced render objects correctly. |
| for (BidiRun* r = firstRun; r; r = r->next()) { |
| ASSERT(r->m_box); |
| if (!r->m_box) |
| continue; // Skip runs with no line boxes. |
| |
| // Align positioned boxes with the top of the line box. This is |
| // a reasonable approximation of an appropriate y position. |
| if (r->m_object->isPositioned()) |
| r->m_box->setLogicalTop(logicalHeight()); |
| |
| // Position is used to properly position both replaced elements and |
| // to update the static normal flow x/y of positioned elements. |
| if (r->m_object->isText()) |
| toRenderText(r->m_object)->positionLineBox(r->m_box); |
| else if (r->m_object->isBox()) |
| toRenderBox(r->m_object)->positionLineBox(r->m_box); |
| } |
| // Positioned objects and zero-length text nodes destroy their boxes in |
| // position(), which unnecessarily dirties the line. |
| lineBox->markDirty(false); |
| } |
| |
| static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) |
| { |
| if (character == ' ' || character == '\t' || character == softHyphen) |
| return true; |
| if (character == '\n') |
| return !renderer->style()->preserveNewline(); |
| if (character == noBreakSpace) |
| return renderer->style()->nbspMode() == SPACE; |
| return false; |
| } |
| |
| |
| static void setStaticPositions(RenderBlock* block, RenderBox* child) |
| { |
| // FIXME: The math here is actually not really right. It's a best-guess approximation that |
| // will work for the common cases |
| RenderObject* containerBlock = child->container(); |
| int blockHeight = block->logicalHeight(); |
| if (containerBlock->isRenderInline()) { |
| // A relative positioned inline encloses us. In this case, we also have to determine our |
| // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned |
| // inline so that we can obtain the value later. |
| toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false)); |
| toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight); |
| } |
| |
| if (child->style()->isOriginalDisplayInlineType()) |
| child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false)); |
| else |
| child->layer()->setStaticInlinePosition(block->borderAndPaddingStart()); |
| child->layer()->setStaticBlockPosition(blockHeight); |
| } |
| |
| inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext) |
| { |
| if (!bidiRuns.runCount() |
| || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() |
| || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap()) |
| return 0; |
| |
| BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun(); |
| RenderObject* lastObject = trailingSpaceRun->m_object; |
| if (!lastObject->isText()) |
| return 0; |
| |
| RenderText* lastText = toRenderText(lastObject); |
| const UChar* characters = lastText->characters(); |
| int firstSpace = trailingSpaceRun->stop(); |
| while (firstSpace > trailingSpaceRun->start()) { |
| UChar current = characters[firstSpace - 1]; |
| if (!isCollapsibleSpace(current, lastText)) |
| break; |
| firstSpace--; |
| } |
| if (firstSpace == trailingSpaceRun->stop()) |
| return 0; |
| |
| TextDirection direction = style()->direction(); |
| bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun()); |
| if (firstSpace != trailingSpaceRun->start()) { |
| BidiContext* baseContext = currentContext; |
| while (BidiContext* parent = baseContext->parent()) |
| baseContext = parent; |
| |
| BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); |
| trailingSpaceRun->m_stop = firstSpace; |
| if (direction == LTR) |
| bidiRuns.addRun(newTrailingRun); |
| else |
| bidiRuns.prependRun(newTrailingRun); |
| trailingSpaceRun = newTrailingRun; |
| return trailingSpaceRun; |
| } |
| if (!shouldReorder) |
| return trailingSpaceRun; |
| |
| if (direction == LTR) { |
| bidiRuns.moveRunToEnd(trailingSpaceRun); |
| trailingSpaceRun->m_level = 0; |
| } else { |
| bidiRuns.moveRunToBeginning(trailingSpaceRun); |
| trailingSpaceRun->m_level = 1; |
| } |
| return trailingSpaceRun; |
| } |
| |
| void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject) |
| { |
| ASSERT(!floatingObject->m_originatingLine); |
| floatingObject->m_originatingLine = lastRootBox(); |
| lastRootBox()->appendFloat(floatingObject->renderer()); |
| } |
| |
| void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom) |
| { |
| bool useRepaintBounds = false; |
| |
| m_overflow.clear(); |
| |
| setLogicalHeight(borderBefore() + paddingBefore()); |
| |
| // Figure out if we should clear out our line boxes. |
| // FIXME: Handle resize eventually! |
| bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren; |
| if (fullLayout) |
| lineBoxes()->deleteLineBoxes(renderArena()); |
| |
| // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't |
| // clip. |
| // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely |
| // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense |
| // anyway, so we won't worry about following the draft here. |
| bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); |
| |
| // Walk all the lines and delete our ellipsis line boxes if they exist. |
| if (hasTextOverflow) |
| deleteEllipsisLineBoxes(); |
| |
| if (firstChild()) { |
| #ifdef ANDROID_LAYOUT |
| // if we are in fitColumnToScreen mode |
| // and the current object is not float:right in LTR or not float:left in RTL, |
| // and text align is auto, or justify or left in LTR, or right in RTL, we |
| // will wrap text around screen width so that it doesn't need to scroll |
| // horizontally when reading a paragraph. |
| // In case the line height is less than the font size, we skip |
| // the text wrapping since this will cause text overlapping. |
| // If a text has background image, we ignore text wrapping, |
| // otherwise the background will be potentially messed up. |
| const Settings* settings = document()->settings(); |
| bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen; |
| if (doTextWrap) { |
| int ta = style()->textAlign(); |
| int dir = style()->direction(); |
| bool autowrap = style()->autoWrap(); |
| // if the RenderBlock is positioned, don't wrap text around screen |
| // width as it may cause text to overlap. |
| bool positioned = isPositioned(); |
| EFloat cssfloat = style()->floating(); |
| const int lineHeight = style()->computedLineHeight(); |
| const int fontSize = style()->fontSize(); |
| doTextWrap = autowrap && !positioned && |
| (fontSize <= lineHeight) && !style()->hasBackground() && |
| (((dir == LTR && cssfloat != FRIGHT) || |
| (dir == RTL && cssfloat != FNONE)) && |
| ((ta == TAAUTO) || (ta == JUSTIFY) || |
| ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) || |
| ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL)))); |
| } |
| bool hasTextToWrap = false; |
| #endif |
| // layout replaced elements |
| bool endOfInline = false; |
| RenderObject* o = bidiFirst(this, 0, false); |
| Vector<FloatWithRect> floats; |
| bool hasInlineChild = false; |
| while (o) { |
| if (!hasInlineChild && o->isInline()) |
| hasInlineChild = true; |
| |
| if (o->isReplaced() || o->isFloating() || o->isPositioned()) { |
| RenderBox* box = toRenderBox(o); |
| |
| if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) |
| o->setChildNeedsLayout(true, false); |
| |
| // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. |
| if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent())) |
| o->setPreferredLogicalWidthsDirty(true, false); |
| |
| if (o->isPositioned()) |
| o->containingBlock()->insertPositionedObject(box); |
| #if PLATFORM(ANDROID) |
| else { |
| #ifdef ANDROID_LAYOUT |
| // ignore text wrap for textField or menuList |
| if (doTextWrap && (o->isTextField() || o->isMenuList())) |
| doTextWrap = false; |
| #endif |
| if (o->isFloating()) |
| floats.append(FloatWithRect(box)); |
| else if (fullLayout || o->needsLayout()) { |
| // Replaced elements |
| toRenderBox(o)->dirtyLineBoxes(fullLayout); |
| o->layoutIfNeeded(); |
| } |
| } |
| #else |
| else if (o->isFloating()) |
| floats.append(FloatWithRect(box)); |
| else if (fullLayout || o->needsLayout()) { |
| // Replaced elements |
| toRenderBox(o)->dirtyLineBoxes(fullLayout); |
| o->layoutIfNeeded(); |
| } |
| #endif // PLATFORM(ANDROID) |
| } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { |
| if (!o->isText()) |
| toRenderInline(o)->updateAlwaysCreateLineBoxes(); |
| if (fullLayout || o->selfNeedsLayout()) |
| dirtyLineBoxesForRenderer(o, fullLayout); |
| o->setNeedsLayout(false); |
| #ifdef ANDROID_LAYOUT |
| if (doTextWrap && !hasTextToWrap && o->isText()) { |
| Node* node = o->node(); |
| // as it is very common for sites to use a serial of <a> or |
| // <li> as tabs, we don't force text to wrap if all the text |
| // are short and within an <a> or <li> tag, and only separated |
| // by short word like "|" or ";". |
| if (node && node->isTextNode() && |
| !static_cast<Text*>(node)->containsOnlyWhitespace()) { |
| int length = static_cast<Text*>(node)->length(); |
| // FIXME, need a magic number to decide it is too long to |
| // be a tab. Pick 25 for now as it covers around 160px |
| // (half of 320px) with the default font. |
| if (length > 25 || (length > 3 && |
| (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) && |
| !node->parentOrHostNode()->hasTagName(HTMLNames::liTag)))) |
| hasTextToWrap = true; |
| } |
| } |
| #endif |
| } |
| o = bidiNext(this, o, 0, false, &endOfInline); |
| } |
| |
| #ifdef ANDROID_LAYOUT |
| // try to make sure that inline text will not span wider than the |
| // screen size unless the container has a fixed height, |
| if (doTextWrap && hasTextToWrap) { |
| // check all the nested containing blocks, unless it is table or |
| // table-cell, to make sure there is no fixed height as it implies |
| // fixed layout. If we constrain the text to fit screen, we may |
| // cause text overlap with the block after. |
| bool isConstrained = false; |
| RenderObject* obj = this; |
| while (obj) { |
| if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) { |
| isConstrained = true; |
| break; |
| } |
| if (obj->isFloating() || obj->isPositioned()) { |
| // floating and absolute or fixed positioning are done out |
| // of normal flow. Don't need to worry about height any more. |
| break; |
| } |
| obj = obj->container(); |
| } |
| if (!isConstrained) { |
| int textWrapWidth = view()->frameView()->textWrapWidth(); |
| int padding = paddingLeft() + paddingRight(); |
| if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) { |
| // limit the content width (width excluding padding) to be |
| // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING) |
| int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding; |
| setWidth(min(width(), maxWidth)); |
| m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth); |
| m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth); |
| |
| // if overflow isn't visible, block elements may get clipped |
| // due to the limited content width. disable overflow clipping. |
| setHasOverflowClip(false); |
| |
| IntRect overflow = layoutOverflowRect(); |
| if (overflow.width() > maxWidth) { |
| overflow.setWidth(maxWidth); |
| clearLayoutOverflow(); |
| addLayoutOverflow(overflow); |
| } |
| } |
| } |
| } |
| #endif |
| // We want to skip ahead to the first dirty line |
| InlineBidiResolver resolver; |
| unsigned floatIndex; |
| bool firstLine = true; |
| bool previousLineBrokeCleanly = true; |
| RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex, |
| useRepaintBounds, repaintLogicalTop, repaintLogicalBottom); |
| |
| if (fullLayout && hasInlineChild && !selfNeedsLayout()) { |
| setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like |
| // we're supposed to. |
| RenderView* v = view(); |
| if (v && !v->doingFullRepaint() && hasLayer()) { |
| // Because we waited until we were already inside layout to discover |
| // that the block really needed a full layout, we missed our chance to repaint the layer |
| // before layout started. Luckily the layer has cached the repaint rect for its original |
| // position and size, and so we can use that to make a repaint happen now. |
| repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); |
| } |
| } |
| |
| FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; |
| |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| |
| // We also find the first clean line and extract these lines. We will add them back |
| // if we determine that we're able to synchronize after handling all our dirty lines. |
| InlineIterator cleanLineStart; |
| BidiStatus cleanLineBidiStatus; |
| int endLineLogicalTop = 0; |
| RootInlineBox* endLine = (fullLayout || !startLine) ? |
| 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop); |
| |
| if (startLine) { |
| if (!useRepaintBounds) { |
| useRepaintBounds = true; |
| repaintLogicalTop = logicalHeight(); |
| repaintLogicalBottom = logicalHeight(); |
| } |
| RenderArena* arena = renderArena(); |
| RootInlineBox* box = startLine; |
| while (box) { |
| repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow()); |
| repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow()); |
| RootInlineBox* next = box->nextRootBox(); |
| box->deleteLine(arena); |
| box = next; |
| } |
| } |
| |
| InlineIterator end = resolver.position(); |
| |
| if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { |
| // If the last line before the start line ends with a line break that clear floats, |
| // adjust the height accordingly. |
| // A line break can be either the first or the last object on a line, depending on its direction. |
| if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { |
| RenderObject* lastObject = lastLeafChild->renderer(); |
| if (!lastObject->isBR()) |
| lastObject = lastRootBox()->firstLeafChild()->renderer(); |
| if (lastObject->isBR()) { |
| EClear clear = lastObject->style()->clear(); |
| if (clear != CNONE) |
| newLine(clear); |
| } |
| } |
| } |
| |
| bool endLineMatched = false; |
| bool checkForEndLineMatch = endLine; |
| bool checkForFloatsFromLastLine = false; |
| |
| bool isLineEmpty = true; |
| bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); |
| |
| LineBreakIteratorInfo lineBreakIteratorInfo; |
| VerticalPositionCache verticalPositionCache; |
| |
| while (!end.atEnd()) { |
| // FIXME: Is this check necessary before the first iteration or can it be moved to the end? |
| if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop))) |
| break; |
| |
| lineMidpointState.reset(); |
| |
| isLineEmpty = true; |
| |
| EClear clear = CNONE; |
| bool hyphenated; |
| Vector<RenderBox*> positionedObjects; |
| |
| InlineIterator oldEnd = end; |
| FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; |
| end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects); |
| if (resolver.position().atEnd()) { |
| // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with! |
| // Once BidiRunList is separated from BidiResolver this will not be needed. |
| resolver.runs().deleteRuns(); |
| resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). |
| checkForFloatsFromLastLine = true; |
| break; |
| } |
| ASSERT(end != resolver.position()); |
| |
| if (isLineEmpty) { |
| if (lastRootBox()) |
| lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); |
| } else { |
| VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride); |
| // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine. |
| BidiRunList<BidiRun>& bidiRuns = resolver.runs(); |
| resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly); |
| ASSERT(resolver.position() == end); |
| |
| BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0; |
| |
| // Now that the runs have been ordered, we create the line boxes. |
| // At the same time we figure out where border/padding/margin should be applied for |
| // inline flow boxes. |
| |
| RootInlineBox* lineBox = 0; |
| int oldLogicalHeight = logicalHeight(); |
| if (bidiRuns.runCount()) { |
| if (hyphenated) |
| bidiRuns.logicallyLastRun()->m_hasHyphen = true; |
| lineBox = constructLine(bidiRuns, firstLine, !end.m_obj); |
| if (lineBox) { |
| lineBox->setEndsWithBreak(previousLineBrokeCleanly); |
| |
| #if ENABLE(SVG) |
| bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox(); |
| #else |
| bool isSVGRootInlineBox = false; |
| #endif |
| |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| |
| // Now we position all of our text runs horizontally. |
| if (!isSVGRootInlineBox) |
| computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache); |
| |
| // Now position our text runs vertically. |
| computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache); |
| |
| #if ENABLE(SVG) |
| // SVG text layout code computes vertical & horizontal positions on its own. |
| // Note that we still need to execute computeVerticalPositionsForLine() as |
| // it calls InlineTextBox::positionLineBox(), which tracks whether the box |
| // contains reversed text or not. If we wouldn't do that editing and thus |
| // text selection in RTL boxes would not work as expected. |
| if (isSVGRootInlineBox) { |
| ASSERT(isSVGText()); |
| static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation(); |
| } |
| #endif |
| |
| // Compute our overflow now. |
| lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap); |
| |
| #if PLATFORM(MAC) |
| // Highlight acts as an overflow inflation. |
| if (style()->highlight() != nullAtom) |
| lineBox->addHighlightOverflow(); |
| #endif |
| } |
| } |
| |
| bidiRuns.deleteRuns(); |
| resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). |
| |
| if (lineBox) { |
| lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); |
| if (useRepaintBounds) { |
| repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow()); |
| repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow()); |
| } |
| |
| if (paginated) { |
| int adjustment = 0; |
| adjustLinePositionForPagination(lineBox, adjustment); |
| if (adjustment) { |
| int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine); |
| lineBox->adjustBlockDirectionPosition(adjustment); |
| if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop. |
| repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow()); |
| |
| if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) { |
| // We have to delete this line, remove all floats that got added, and let line layout re-run. |
| lineBox->deleteLine(renderArena()); |
| removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight); |
| setLogicalHeight(oldLogicalHeight + adjustment); |
| resolver.setPosition(oldEnd); |
| end = oldEnd; |
| continue; |
| } |
| |
| setLogicalHeight(lineBox->blockLogicalHeight()); |
| } |
| } |
| } |
| |
| for (size_t i = 0; i < positionedObjects.size(); ++i) |
| setStaticPositions(this, positionedObjects[i]); |
| |
| firstLine = false; |
| newLine(clear); |
| } |
| |
| if (m_floatingObjects && lastRootBox()) { |
| FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator it = floatingObjectSet.begin(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| if (lastFloat) { |
| FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat); |
| ASSERT(lastFloatIterator != end); |
| ++lastFloatIterator; |
| it = lastFloatIterator; |
| } |
| for (; it != end; ++it) { |
| FloatingObject* f = *it; |
| appendFloatingObjectToLastLine(f); |
| ASSERT(f->m_renderer == floats[floatIndex].object); |
| // If a float's geometry has changed, give up on syncing with clean lines. |
| if (floats[floatIndex].rect != f->frameRect()) |
| checkForEndLineMatch = false; |
| floatIndex++; |
| } |
| lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0; |
| } |
| |
| lineMidpointState.reset(); |
| resolver.setPosition(end); |
| } |
| |
| if (endLine) { |
| if (endLineMatched) { |
| // Attach all the remaining lines, and then adjust their y-positions as needed. |
| int delta = logicalHeight() - endLineLogicalTop; |
| for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { |
| line->attachLine(); |
| if (paginated) { |
| delta -= line->paginationStrut(); |
| adjustLinePositionForPagination(line, delta); |
| } |
| if (delta) { |
| repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0)); |
| repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0)); |
| line->adjustBlockDirectionPosition(delta); |
| } |
| if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
| FloatingObject* floatingObject = insertFloatingObject(*f); |
| ASSERT(!floatingObject->m_originatingLine); |
| floatingObject->m_originatingLine = line; |
| setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta); |
| positionNewFloats(); |
| } |
| } |
| } |
| setLogicalHeight(lastRootBox()->blockLogicalHeight()); |
| } else { |
| // Delete all the remaining lines. |
| RootInlineBox* line = endLine; |
| RenderArena* arena = renderArena(); |
| while (line) { |
| repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow()); |
| repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow()); |
| RootInlineBox* next = line->nextRootBox(); |
| line->deleteLine(arena); |
| line = next; |
| } |
| } |
| } |
| if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { |
| // In case we have a float on the last line, it might not be positioned up to now. |
| // This has to be done before adding in the bottom border/padding, or the float will |
| // include the padding incorrectly. -dwh |
| if (checkForFloatsFromLastLine) { |
| int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow(); |
| int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow(); |
| TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this); |
| m_lineBoxes.appendLineBox(trailingFloatsLineBox); |
| trailingFloatsLineBox->setConstructed(); |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| VerticalPositionCache verticalPositionCache; |
| trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); |
| int blockLogicalHeight = logicalHeight(); |
| IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight); |
| IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight); |
| trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom()); |
| trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight()); |
| } |
| |
| FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator it = floatingObjectSet.begin(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| if (lastFloat) { |
| FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat); |
| ASSERT(lastFloatIterator != end); |
| ++lastFloatIterator; |
| it = lastFloatIterator; |
| } |
| for (; it != end; ++it) |
| appendFloatingObjectToLastLine(*it); |
| lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0; |
| } |
| size_t floatCount = floats.size(); |
| // Floats that did not have layout did not repaint when we laid them out. They would have |
| // painted by now if they had moved, but if they stayed at (0, 0), they still need to be |
| // painted. |
| for (size_t i = 0; i < floatCount; ++i) { |
| if (!floats[i].everHadLayout) { |
| RenderBox* f = floats[i].object; |
| if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) |
| f->repaint(); |
| } |
| } |
| } |
| |
| // Expand the last line to accommodate Ruby and emphasis marks. |
| int lastLineAnnotationsAdjustment = 0; |
| if (lastRootBox()) { |
| int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter()); |
| if (!style()->isFlippedLinesWritingMode()) |
| lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition); |
| else |
| lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition); |
| } |
| |
| // Now add in the bottom border/padding. |
| setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); |
| |
| if (!firstLineBox() && hasLineIfEmpty()) |
| setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); |
| |
| // See if we have any lines that spill out of our block. If we do, then we will possibly need to |
| // truncate text. |
| if (hasTextOverflow) |
| checkLinesForTextOverflow(); |
| } |
| |
| void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat) |
| { |
| Vector<RenderBox*>* cleanLineFloats = line->floatsPtr(); |
| if (!cleanLineFloats) |
| return; |
| |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) { |
| RenderBox* floatingBox = *it; |
| floatingBox->layoutIfNeeded(); |
| IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom()); |
| ASSERT(floatIndex < floats.size()); |
| if (floats[floatIndex].object != floatingBox) { |
| encounteredNewFloat = true; |
| return; |
| } |
| if (floats[floatIndex].rect.size() != newSize) { |
| int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x(); |
| int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height()) |
| : max(floats[floatIndex].rect.width(), newSize.width()); |
| floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop); |
| line->markDirty(); |
| markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line); |
| floats[floatIndex].rect.setSize(newSize); |
| dirtiedByFloat = true; |
| } |
| floatIndex++; |
| } |
| } |
| |
| RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, |
| InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats, |
| bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom) |
| { |
| RootInlineBox* curr = 0; |
| RootInlineBox* last = 0; |
| |
| bool dirtiedByFloat = false; |
| if (!fullLayout) { |
| // Paginate all of the clean lines. |
| bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); |
| int paginationDelta = 0; |
| size_t floatIndex = 0; |
| for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { |
| if (paginated) { |
| paginationDelta -= curr->paginationStrut(); |
| adjustLinePositionForPagination(curr, paginationDelta); |
| if (paginationDelta) { |
| if (containsFloats() || !floats.isEmpty()) { |
| // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout. |
| fullLayout = true; |
| break; |
| } |
| |
| if (!useRepaintBounds) |
| useRepaintBounds = true; |
| |
| repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0)); |
| repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0)); |
| curr->adjustBlockDirectionPosition(paginationDelta); |
| } |
| } |
| |
| // If a new float has been inserted before this line or before its last known float,just do a full layout. |
| checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat); |
| if (dirtiedByFloat || fullLayout) |
| break; |
| } |
| // Check if a new float has been inserted after the last known float. |
| if (!curr && floatIndex < floats.size()) |
| fullLayout = true; |
| } |
| |
| if (fullLayout) { |
| // Nuke all our lines. |
| if (firstRootBox()) { |
| RenderArena* arena = renderArena(); |
| curr = firstRootBox(); |
| while (curr) { |
| RootInlineBox* next = curr->nextRootBox(); |
| curr->deleteLine(arena); |
| curr = next; |
| } |
| ASSERT(!firstLineBox() && !lastLineBox()); |
| } |
| } else { |
| if (curr) { |
| // We have a dirty line. |
| if (RootInlineBox* prevRootBox = curr->prevRootBox()) { |
| // We have a previous line. |
| if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) |
| // The previous line didn't break cleanly or broke at a newline |
| // that has been deleted, so treat it as dirty too. |
| curr = prevRootBox; |
| } |
| } else { |
| // No dirty lines were found. |
| // If the last line didn't break cleanly, treat it as dirty. |
| if (lastRootBox() && !lastRootBox()->endsWithBreak()) |
| curr = lastRootBox(); |
| } |
| |
| // If we have no dirty lines, then last is just the last root box. |
| last = curr ? curr->prevRootBox() : lastRootBox(); |
| } |
| |
| numCleanFloats = 0; |
| if (!floats.isEmpty()) { |
| int savedLogicalHeight = logicalHeight(); |
| // Restore floats from clean lines. |
| RootInlineBox* line = firstRootBox(); |
| while (line != curr) { |
| if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
| Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
| for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
| FloatingObject* floatingObject = insertFloatingObject(*f); |
| ASSERT(!floatingObject->m_originatingLine); |
| floatingObject->m_originatingLine = line; |
| setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f)); |
| positionNewFloats(); |
| ASSERT(floats[numCleanFloats].object == *f); |
| numCleanFloats++; |
| } |
| } |
| line = line->nextRootBox(); |
| } |
| setLogicalHeight(savedLogicalHeight); |
| } |
| |
| firstLine = !last; |
| previousLineBrokeCleanly = !last || last->endsWithBreak(); |
| |
| RenderObject* startObj; |
| int pos = 0; |
| if (last) { |
| setLogicalHeight(last->blockLogicalHeight()); |
| startObj = last->lineBreakObj(); |
| pos = last->lineBreakPos(); |
| resolver.setStatus(last->lineBreakBidiStatus()); |
| } else { |
| bool ltr = style()->isLeftToRightDirection(); |
| Direction direction = ltr ? LeftToRight : RightToLeft; |
| resolver.setLastStrongDir(direction); |
| resolver.setLastDir(direction); |
| resolver.setEorDir(direction); |
| resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM)); |
| |
| startObj = bidiFirst(this, &resolver); |
| } |
| |
| resolver.setPosition(InlineIterator(this, startObj, pos)); |
| |
| return curr; |
| } |
| |
| RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop) |
| { |
| RootInlineBox* last = 0; |
| for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { |
| if (!curr->isDirty()) { |
| bool encounteredNewFloat = false; |
| bool dirtiedByFloat = false; |
| checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat); |
| if (encounteredNewFloat) |
| return 0; |
| } |
| if (curr->isDirty()) |
| last = 0; |
| else if (!last) |
| last = curr; |
| } |
| |
| if (!last) |
| return 0; |
| |
| // At this point, |last| is the first line in a run of clean lines that ends with the last line |
| // in the block. |
| |
| RootInlineBox* prev = last->prevRootBox(); |
| cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); |
| cleanLineBidiStatus = prev->lineBreakBidiStatus(); |
| logicalTop = prev->blockLogicalHeight(); |
| |
| for (RootInlineBox* line = last; line; line = line->nextRootBox()) |
| line->extractLine(); // Disconnect all line boxes from their render objects while preserving |
| // their connections to one another. |
| |
| return last; |
| } |
| |
| bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, |
| int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop) |
| { |
| if (resolver.position() == endLineStart) { |
| if (resolver.status() != endLineStatus) |
| return false; |
| |
| int delta = logicalHeight() - endLogicalTop; |
| if (!delta || !m_floatingObjects) |
| return true; |
| |
| // See if any floats end in the range along which we want to shift the lines vertically. |
| int logicalTop = min(logicalHeight(), endLogicalTop); |
| |
| RootInlineBox* lastLine = endLine; |
| while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
| lastLine = nextLine; |
| |
| int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); |
| |
| FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* f = *it; |
| if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // The first clean line doesn't match, but we can check a handful of following lines to try |
| // to match back up. |
| static int numLines = 8; // The # of lines we're willing to match against. |
| RootInlineBox* line = endLine; |
| for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { |
| if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) { |
| // We have a match. |
| if (line->lineBreakBidiStatus() != resolver.status()) |
| return false; // ...but the bidi state doesn't match. |
| RootInlineBox* result = line->nextRootBox(); |
| |
| // Set our logical top to be the block height of endLine. |
| if (result) |
| endLogicalTop = line->blockLogicalHeight(); |
| |
| int delta = logicalHeight() - endLogicalTop; |
| if (delta && m_floatingObjects) { |
| // See if any floats end in the range along which we want to shift the lines vertically. |
| int logicalTop = min(logicalHeight(), endLogicalTop); |
| |
| RootInlineBox* lastLine = endLine; |
| while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
| lastLine = nextLine; |
| |
| int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); |
| |
| FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObjectSetIterator end = floatingObjectSet.end(); |
| for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* f = *it; |
| if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) |
| return false; |
| } |
| } |
| |
| // Now delete the lines that we failed to sync. |
| RootInlineBox* boxToDelete = endLine; |
| RenderArena* arena = renderArena(); |
| while (boxToDelete && boxToDelete != result) { |
| repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow()); |
| repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow()); |
| RootInlineBox* next = boxToDelete->nextRootBox(); |
| boxToDelete->deleteLine(arena); |
| boxToDelete = next; |
| } |
| |
| endLine = result; |
| return result; |
| } |
| } |
| |
| return false; |
| } |
| |
| static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) |
| return false; |
| |
| // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly |
| // with m_minWidth/m_maxWidth. |
| // Do not skip a non-breaking space if it is the first character |
| // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off |
| // |true|). |
| if (isLineEmpty && previousLineBrokeCleanly) |
| return false; |
| |
| return true; |
| } |
| |
| static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); |
| } |
| |
| static bool inlineFlowRequiresLineBox(RenderInline* flow) |
| { |
| // FIXME: Right now, we only allow line boxes for inlines that are truly empty. |
| // We need to fix this, though, because at the very least, inlines containing only |
| // ignorable whitespace should should also have line boxes. |
| return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin(); |
| } |
| |
| bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| if (it.m_obj->isFloatingOrPositioned()) |
| return false; |
| |
| if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj))) |
| return false; |
| |
| if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR()) |
| return true; |
| |
| UChar current = it.current(); |
| return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline()) |
| && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly); |
| } |
| |
| bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| ASSERT(inlineObj->parent() == this); |
| |
| InlineIterator it(this, inlineObj, 0); |
| while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly)) |
| it.increment(); |
| |
| return !it.atEnd(); |
| } |
| |
| // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building |
| // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned |
| // elements quite right. In other words, we need to build this function's work into the normal line |
| // object iteration process. |
| // NB. this function will insert any floating elements that would otherwise |
| // be skipped but it will not position them. |
| void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly) |
| { |
| while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) { |
| RenderObject* object = iterator.m_obj; |
| if (object->isFloating()) { |
| insertFloatingObject(toRenderBox(object)); |
| } else if (object->isPositioned()) |
| setStaticPositions(this, toRenderBox(object)); |
| iterator.increment(); |
| } |
| } |
| |
| void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly, |
| FloatingObject* lastFloatFromPreviousLine, LineWidth& width) |
| { |
| while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) { |
| RenderObject* object = resolver.position().m_obj; |
| if (object->isFloating()) |
| positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width); |
| else if (object->isPositioned()) |
| setStaticPositions(this, toRenderBox(object)); |
| resolver.increment(); |
| } |
| resolver.commitExplicitEmbedding(); |
| } |
| |
| // This is currently just used for list markers and inline flows that have line boxes. Neither should |
| // have an effect on whitespace at the start of the line. |
| static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) |
| { |
| RenderObject* next = bidiNext(block, o); |
| if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { |
| RenderText* nextText = toRenderText(next); |
| UChar nextChar = nextText->characters()[0]; |
| if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace) |
| { |
| if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine()) |
| return text->width(from, len, font, xPos); |
| return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); |
| } |
| |
| static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated) |
| { |
| // Map 'hyphenate-limit-{before,after}: auto;' to 2. |
| if (minimumPrefixLength < 0) |
| minimumPrefixLength = 2; |
| |
| if (minimumSuffixLength < 0) |
| minimumSuffixLength = 2; |
| |
| if (pos - lastSpace <= minimumSuffixLength) |
| return; |
| |
| const AtomicString& hyphenString = text->style()->hyphenString(); |
| int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length())); |
| |
| float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing; |
| // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely |
| // that an hyphenation opportunity exists, so do not bother to look for it. |
| if (maxPrefixWidth <= font.pixelSize() * 5 / 4) |
| return; |
| |
| unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false); |
| if (prefixLength < static_cast<unsigned>(minimumPrefixLength)) |
| return; |
| |
| prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier); |
| // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor |
| // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating |
| // the first word in a text node which has leading whitespace. |
| if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength)) |
| return; |
| |
| ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength)); |
| |
| #if !ASSERT_DISABLED |
| float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| ASSERT(xPos + prefixWidth <= availableWidth); |
| #else |
| UNUSED_PARAM(isFixedPitch); |
| #endif |
| |
| lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable); |
| hyphenated = true; |
| } |
| |
| class LineWidth { |
| public: |
| LineWidth(RenderBlock* block, bool isFirstLine) |
| : m_block(block) |
| , m_uncommittedWidth(0) |
| , m_committedWidth(0) |
| , m_overhangWidth(0) |
| , m_left(0) |
| , m_right(0) |
| , m_availableWidth(0) |
| , m_isFirstLine(isFirstLine) |
| { |
| ASSERT(block); |
| updateAvailableWidth(); |
| } |
| bool fitsOnLine() const { return currentWidth() <= m_availableWidth; } |
| bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; } |
| float currentWidth() const { return m_committedWidth + m_uncommittedWidth; } |
| |
| // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction. |
| float uncommittedWidth() const { return m_uncommittedWidth; } |
| float committedWidth() const { return m_committedWidth; } |
| float availableWidth() const { return m_availableWidth; } |
| |
| void updateAvailableWidth(); |
| void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*); |
| void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; } |
| void commit() |
| { |
| m_committedWidth += m_uncommittedWidth; |
| m_uncommittedWidth = 0; |
| } |
| void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer); |
| void fitBelowFloats(); |
| |
| private: |
| void computeAvailableWidthFromLeftAndRight() |
| { |
| m_availableWidth = max(0, m_right - m_left) + m_overhangWidth; |
| } |
| |
| private: |
| RenderBlock* m_block; |
| float m_uncommittedWidth; |
| float m_committedWidth; |
| float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang. |
| int m_left; |
| int m_right; |
| float m_availableWidth; |
| bool m_isFirstLine; |
| }; |
| |
| inline void LineWidth::updateAvailableWidth() |
| { |
| int height = m_block->logicalHeight(); |
| m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine); |
| m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine); |
| |
| computeAvailableWidthFromLeftAndRight(); |
| } |
| |
| inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat) |
| { |
| int height = m_block->logicalHeight(); |
| if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat)) |
| return; |
| |
| if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) |
| m_left = m_block->logicalRightForFloat(newFloat); |
| else |
| m_right = m_block->logicalLeftForFloat(newFloat); |
| |
| computeAvailableWidthFromLeftAndRight(); |
| } |
| |
| void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer) |
| { |
| int startOverhang; |
| int endOverhang; |
| rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang); |
| |
| startOverhang = min<int>(startOverhang, m_committedWidth); |
| m_availableWidth += startOverhang; |
| |
| endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0); |
| m_availableWidth += endOverhang; |
| m_overhangWidth += startOverhang + endOverhang; |
| } |
| |
| void LineWidth::fitBelowFloats() |
| { |
| ASSERT(!m_committedWidth); |
| ASSERT(!fitsOnLine()); |
| |
| int floatLogicalBottom; |
| int lastFloatLogicalBottom = m_block->logicalHeight(); |
| float newLineWidth = m_availableWidth; |
| while (true) { |
| floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom); |
| if (!floatLogicalBottom) |
| break; |
| |
| newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine); |
| lastFloatLogicalBottom = floatLogicalBottom; |
| if (newLineWidth >= m_uncommittedWidth) |
| break; |
| } |
| |
| if (newLineWidth > m_availableWidth) { |
| m_block->setLogicalHeight(lastFloatLogicalBottom); |
| m_availableWidth = newLineWidth + m_overhangWidth; |
| } |
| } |
| |
| InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly, |
| bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes) |
| { |
| ASSERT(resolver.position().root() == this); |
| |
| bool appliedStartWidth = resolver.position().m_pos > 0; |
| LineMidpointState& lineMidpointState = resolver.midpointState(); |
| |
| LineWidth width(this, firstLine); |
| |
| skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width); |
| |
| if (resolver.position().atEnd()) |
| return resolver.position(); |
| |
| // This variable is used only if whitespace isn't set to PRE, and it tells us whether |
| // or not we are currently ignoring whitespace. |
| bool ignoringSpaces = false; |
| InlineIterator ignoreStart; |
| |
| // This variable tracks whether the very last character we saw was a space. We use |
| // this to detect when we encounter a second space so we know we have to terminate |
| // a run. |
| bool currentCharacterIsSpace = false; |
| bool currentCharacterIsWS = false; |
| RenderObject* trailingSpaceObject = 0; |
| Vector<RenderBox*, 4> trailingPositionedBoxes; |
| |
| InlineIterator lBreak = resolver.position(); |
| |
| // FIXME: It is error-prone to split the position object out like this. |
| // Teach this code to work with objects instead of this split tuple. |
| RenderObject* o = resolver.position().m_obj; |
| RenderObject* last = o; |
| unsigned pos = resolver.position().m_pos; |
| int nextBreakable = resolver.position().m_nextBreakablePosition; |
| bool atStart = true; |
| |
| bool prevLineBrokeCleanly = previousLineBrokeCleanly; |
| previousLineBrokeCleanly = false; |
| |
| hyphenated = false; |
| |
| bool autoWrapWasEverTrueOnLine = false; |
| bool floatsFitOnLine = true; |
| |
| // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
| // very specific circumstances (in order to match common WinIE renderings). |
| // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
| bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto(); |
| |
| EWhiteSpace currWS = style()->whiteSpace(); |
| EWhiteSpace lastWS = currWS; |
| while (o) { |
| RenderObject* next = bidiNext(this, o); |
| |
| currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); |
| lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); |
| |
| bool autoWrap = RenderStyle::autoWrap(currWS); |
| autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; |
| |
| #if ENABLE(SVG) |
| bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS); |
| #else |
| bool preserveNewline = RenderStyle::preserveNewline(currWS); |
| #endif |
| |
| bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); |
| |
| if (o->isBR()) { |
| if (width.fitsOnLine()) { |
| lBreak.moveToStartOf(o); |
| lBreak.increment(); |
| |
| // A <br> always breaks a line, so don't let the line be collapsed |
| // away. Also, the space at the end of a line with a <br> does not |
| // get collapsed away. It only does this if the previous line broke |
| // cleanly. Otherwise the <br> has no effect on whether the line is |
| // empty or not. |
| if (prevLineBrokeCleanly) |
| isLineEmpty = false; |
| trailingSpaceObject = 0; |
| previousLineBrokeCleanly = true; |
| |
| if (!isLineEmpty && clear) |
| *clear = o->style()->clear(); |
| } |
| goto end; |
| } |
| |
| if (o->isFloatingOrPositioned()) { |
| // add to special objects... |
| if (o->isFloating()) { |
| RenderBox* floatBox = toRenderBox(o); |
| FloatingObject* f = insertFloatingObject(floatBox); |
| // check if it fits in the current line. |
| // If it does, position it now, otherwise, position |
| // it after moving to next line (in newLine() func) |
| if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) { |
| positionNewFloatOnLine(f, lastFloatFromPreviousLine, width); |
| if (lBreak.m_obj == o) { |
| ASSERT(!lBreak.m_pos); |
| lBreak.increment(); |
| } |
| } else |
| floatsFitOnLine = false; |
| } else if (o->isPositioned()) { |
| // If our original display wasn't an inline type, then we can |
| // go ahead and determine our static inline position now. |
| RenderBox* box = toRenderBox(o); |
| bool isInlineType = box->style()->isOriginalDisplayInlineType(); |
| if (!isInlineType) |
| box->layer()->setStaticInlinePosition(borderAndPaddingStart()); |
| else { |
| // If our original display was an INLINE type, then we can go ahead |
| // and determine our static y position now. |
| box->layer()->setStaticBlockPosition(logicalHeight()); |
| } |
| |
| // If we're ignoring spaces, we have to stop and include this object and |
| // then start ignoring spaces again. |
| if (isInlineType || o->container()->isRenderInline()) { |
| if (ignoringSpaces) { |
| ignoreStart.m_obj = o; |
| ignoreStart.m_pos = 0; |
| addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. |
| addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. |
| } |
| if (trailingSpaceObject) |
| trailingPositionedBoxes.append(box); |
| } else |
| positionedBoxes.append(box); |
| } |
| } else if (o->isRenderInline()) { |
| // Right now, we should only encounter empty inlines here. |
| ASSERT(!o->firstChild()); |
| |
| RenderInline* flowBox = toRenderInline(o); |
| |
| // Now that some inline flows have line boxes, if we are already ignoring spaces, we need |
| // to make sure that we stop to include this object and then start ignoring spaces again. |
| // If this object is at the start of the line, we need to behave like list markers and |
| // start ignoring spaces. |
| if (inlineFlowRequiresLineBox(flowBox)) { |
| isLineEmpty = false; |
| if (ignoringSpaces) { |
| trailingSpaceObject = 0; |
| trailingPositionedBoxes.clear(); |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again. |
| } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o |
| && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { |
| // Like with list markers, we start ignoring spaces to make sure that any |
| // additional spaces we see will be discarded. |
| currentCharacterIsSpace = true; |
| currentCharacterIsWS = true; |
| ignoringSpaces = true; |
| } |
| } |
| |
| width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox)); |
| } else if (o->isReplaced()) { |
| RenderBox* replacedBox = toRenderBox(o); |
| |
| // Break on replaced elements if either has normal white-space. |
| if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { |
| width.commit(); |
| lBreak.moveToStartOf(o); |
| } |
| |
| if (ignoringSpaces) |
| addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); |
| |
| isLineEmpty = false; |
| ignoringSpaces = false; |
| currentCharacterIsSpace = false; |
| currentCharacterIsWS = false; |
| trailingSpaceObject = 0; |
| trailingPositionedBoxes.clear(); |
| |
| // Optimize for a common case. If we can't find whitespace after the list |
| // item, then this is all moot. |
| int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o); |
| if (o->isListMarker()) { |
| if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { |
| // Like with inline flows, we start ignoring spaces to make sure that any |
| // additional spaces we see will be discarded. |
| currentCharacterIsSpace = true; |
| currentCharacterIsWS = true; |
| ignoringSpaces = true; |
| } |
| if (toRenderListMarker(o)->isInside()) |
| width.addUncommittedWidth(replacedLogicalWidth); |
| } else |
| width.addUncommittedWidth(replacedLogicalWidth); |
| if (o->isRubyRun()) |
| width.applyOverhang(toRenderRubyRun(o), last, next); |
| } else if (o->isText()) { |
| if (!pos) |
| appliedStartWidth = false; |
| |
| RenderText* t = toRenderText(o); |
| |
| #if ENABLE(SVG) |
| bool isSVGText = t->isSVGInlineText(); |
| #endif |
| |
| RenderStyle* style = t->style(firstLine); |
| if (style->hasTextCombine() && o->isCombineText()) |
| toRenderCombineText(o)->combineText(); |
| |
| int strlen = t->textLength(); |
| int len = strlen - pos; |
| const UChar* str = t->characters(); |
| |
| const Font& f = style->font(); |
| bool isFixedPitch = f.isFixedPitch(); |
| bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale()); |
| |
| int lastSpace = pos; |
| float wordSpacing = o->style()->wordSpacing(); |
| float lastSpaceWordSpacing = 0; |
| |
| // Non-zero only when kerning is enabled, in which case we measure words with their trailing |
| // space, then subtract its width. |
| float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0; |
| |
| float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true); |
| float charWidth = 0; |
| bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; |
| // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, |
| // which is only possible if the word is the first thing on the line, that is, if |w| is zero. |
| bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE); |
| bool midWordBreak = false; |
| bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; |
| float hyphenWidth = 0; |
| |
| if (t->isWordBreak()) { |
| width.commit(); |
| lBreak.moveToStartOf(o); |
| ASSERT(!len); |
| } |
| |
| while (len) { |
| bool previousCharacterIsSpace = currentCharacterIsSpace; |
| bool previousCharacterIsWS = currentCharacterIsWS; |
| UChar c = str[pos]; |
| currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); |
| |
| if (!collapseWhiteSpace || !currentCharacterIsSpace) |
| isLineEmpty = false; |
| |
| if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) { |
| const AtomicString& hyphenString = style->hyphenString(); |
| hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length())); |
| width.addUncommittedWidth(hyphenWidth); |
| } |
| |
| bool applyWordSpacing = false; |
| |
| currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); |
| |
| if ((breakAll || breakWords) && !midWordBreak) { |
| wrapW += charWidth; |
| charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace); |
| midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth(); |
| } |
| |
| if (lineBreakIteratorInfo.first != t) { |
| lineBreakIteratorInfo.first = t; |
| lineBreakIteratorInfo.second.reset(str, strlen); |
| } |
| |
| bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen))); |
| |
| if (betweenWords || midWordBreak) { |
| bool stoppedIgnoringSpaces = false; |
| if (ignoringSpaces) { |
| if (!currentCharacterIsSpace) { |
| // Stop ignoring spaces and begin at this |
| // new point. |
| ignoringSpaces = false; |
| lastSpaceWordSpacing = 0; |
| lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); |
| stoppedIgnoringSpaces = true; |
| } else { |
| // Just keep ignoring these spaces. |
| pos++; |
| len--; |
| continue; |
| } |
| } |
| |
| float additionalTmpW; |
| if (wordTrailingSpaceWidth && currentCharacterIsSpace) |
| additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing; |
| else |
| additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| width.addUncommittedWidth(additionalTmpW); |
| if (!appliedStartWidth) { |
| width.addUncommittedWidth(inlineLogicalWidth(o, true, false)); |
| appliedStartWidth = true; |
| } |
| |
| applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; |
| |
| if (!width.committedWidth() && autoWrap && !width.fitsOnLine()) |
| width.fitBelowFloats(); |
| |
| if (autoWrap || breakWords) { |
| // If we break only after white-space, consider the current character |
| // as candidate width for this line. |
| bool lineWasTooWide = false; |
| if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { |
| int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); |
| // Check if line is too big even without the extra space |
| // at the end of the line. If it is not, do nothing. |
| // If the line needs the extra whitespace to be too long, |
| // then move the line break to the space and skip all |
| // additional whitespace. |
| if (!width.fitsOnLine(charWidth)) { |
| lineWasTooWide = true; |
| lBreak.moveTo(o, pos, nextBreakable); |
| skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly); |
| } |
| } |
| if (lineWasTooWide || !width.fitsOnLine()) { |
| if (canHyphenate && !width.fitsOnLine()) { |
| tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); |
| if (hyphenated) |
| goto end; |
| } |
| if (lBreak.atTextParagraphSeparator()) { |
| if (!stoppedIgnoringSpaces && pos > 0) { |
| // We need to stop right before the newline and then start up again. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start |
| } |
| lBreak.increment(); |
| previousLineBrokeCleanly = true; |
| } |
| if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone) |
| hyphenated = true; |
| goto end; // Didn't fit. Jump to the end. |
| } else { |
| if (!betweenWords || (midWordBreak && !autoWrap)) |
| width.addUncommittedWidth(-additionalTmpW); |
| if (hyphenWidth) { |
| // Subtract the width of the soft hyphen out since we fit on a line. |
| width.addUncommittedWidth(-hyphenWidth); |
| hyphenWidth = 0; |
| } |
| } |
| } |
| |
| if (c == '\n' && preserveNewline) { |
| if (!stoppedIgnoringSpaces && pos > 0) { |
| // We need to stop right before the newline and then start up again. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start |
| } |
| lBreak.moveTo(o, pos, nextBreakable); |
| lBreak.increment(); |
| previousLineBrokeCleanly = true; |
| return lBreak; |
| } |
| |
| if (autoWrap && betweenWords) { |
| width.commit(); |
| wrapW = 0; |
| lBreak.moveTo(o, pos, nextBreakable); |
| // Auto-wrapping text should not wrap in the middle of a word once it has had an |
| // opportunity to break after a word. |
| breakWords = false; |
| } |
| |
| if (midWordBreak) { |
| // Remember this as a breakable position in case |
| // adding the end width forces a break. |
| lBreak.moveTo(o, pos, nextBreakable); |
| midWordBreak &= (breakWords || breakAll); |
| } |
| |
| if (betweenWords) { |
| lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
| lastSpace = pos; |
| } |
| |
| if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { |
| // If we encounter a newline, or if we encounter a |
| // second space, we need to go ahead and break up this |
| // run and enter a mode where we start collapsing spaces. |
| if (currentCharacterIsSpace && previousCharacterIsSpace) { |
| ignoringSpaces = true; |
| |
| // We just entered a mode where we are ignoring |
| // spaces. Create a midpoint to terminate the run |
| // before the second space. |
| addMidpoint(lineMidpointState, ignoreStart); |
| } |
| } |
| } else if (ignoringSpaces) { |
| // Stop ignoring spaces and begin at this |
| // new point. |
| ignoringSpaces = false; |
| lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
| lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); |
| } |
| |
| #if ENABLE(SVG) |
| if (isSVGText && pos > 0) { |
| // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks). |
| if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) { |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); |
| addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); |
| } |
| } |
| #endif |
| |
| if (currentCharacterIsSpace && !previousCharacterIsSpace) { |
| ignoreStart.m_obj = o; |
| ignoreStart.m_pos = pos; |
| } |
| |
| if (!currentCharacterIsWS && previousCharacterIsWS) { |
| if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) |
| lBreak.moveTo(o, pos, nextBreakable); |
| } |
| |
| if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) |
| trailingSpaceObject = o; |
| else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) { |
| trailingSpaceObject = 0; |
| trailingPositionedBoxes.clear(); |
| } |
| |
| pos++; |
| len--; |
| atStart = false; |
| } |
| |
| // IMPORTANT: pos is > length here! |
| float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
| width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true)); |
| |
| if (!width.fitsOnLine()) { |
| if (canHyphenate) |
| tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); |
| |
| if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone) |
| hyphenated = true; |
| |
| if (hyphenated) |
| goto end; |
| } |
| } else |
| ASSERT_NOT_REACHED(); |
| |
| bool checkForBreak = autoWrap; |
| if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP) |
| checkForBreak = true; |
| else if (next && o->isText() && next->isText() && !next->isBR()) { |
| if (autoWrap || (next->style()->autoWrap())) { |
| if (currentCharacterIsSpace) |
| checkForBreak = true; |
| else { |
| checkForBreak = false; |
| RenderText* nextText = toRenderText(next); |
| if (nextText->textLength()) { |
| UChar c = nextText->characters()[0]; |
| if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline())) |
| // If the next item on the line is text, and if we did not end with |
| // a space, then the next text run continues our word (and so it needs to |
| // keep adding to |tmpW|. Just update and continue. |
| checkForBreak = true; |
| } else if (nextText->isWordBreak()) |
| checkForBreak = true; |
| |
| if (!width.fitsOnLine() && !width.committedWidth()) |
| width.fitBelowFloats(); |
| |
| bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine; |
| if (canPlaceOnLine && checkForBreak) { |
| width.commit(); |
| lBreak.moveToStartOf(next); |
| } |
| } |
| } |
| } |
| |
| if (checkForBreak && !width.fitsOnLine()) { |
| // if we have floats, try to get below them. |
| if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) { |
| trailingSpaceObject = 0; |
| trailingPositionedBoxes.clear(); |
| } |
| |
| if (width.committedWidth()) |
| goto end; |
| |
| width.fitBelowFloats(); |
| |
| // |width| may have been adjusted because we got shoved down past a float (thus |
| // giving us more room), so we need to retest, and only jump to |
| // the end label if we still don't fit on the line. -dwh |
| if (!width.fitsOnLine()) |
| goto end; |
| } |
| |
| if (!o->isFloatingOrPositioned()) { |
| last = o; |
| if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) { |
| width.commit(); |
| lBreak.moveToStartOf(next); |
| } |
| } |
| |
| o = next; |
| nextBreakable = -1; |
| |
| // Clear out our character space bool, since inline <pre>s don't collapse whitespace |
| // with adjacent inline normal/nowrap spans. |
| if (!collapseWhiteSpace) |
| currentCharacterIsSpace = false; |
| |
| pos = 0; |
| atStart = false; |
| } |
| |
| if (width.fitsOnLine() || lastWS == NOWRAP) |
| lBreak.clear(); |
| |
| end: |
| if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) { |
| // we just add as much as possible |
| if (style()->whiteSpace() == PRE) { |
| // FIXME: Don't really understand this case. |
| if (pos != 0) { |
| // FIXME: This should call moveTo which would clear m_nextBreakablePosition |
| // this code as-is is likely wrong. |
| lBreak.m_obj = o; |
| lBreak.m_pos = pos - 1; |
| } else |
| lBreak.moveTo(last, last->isText() ? last->length() : 0); |
| } else if (lBreak.m_obj) { |
| // Don't ever break in the middle of a word if we can help it. |
| // There's no room at all. We just have to be on this line, |
| // even though we'll spill out. |
| lBreak.moveTo(o, pos); |
| } |
| } |
| |
| // make sure we consume at least one char/object. |
| if (lBreak == resolver.position()) |
| lBreak.increment(); |
| |
| // Sanity check our midpoints. |
| checkMidpoints(lineMidpointState, lBreak); |
| |
| if (trailingSpaceObject) { |
| // This object is either going to be part of the last midpoint, or it is going |
| // to be the actual endpoint. In both cases we just decrease our pos by 1 level to |
| // exclude the space, allowing it to - in effect - collapse into the newline. |
| if (lineMidpointState.numMidpoints % 2) { |
| // Find the trailing space object's midpoint. |
| int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1; |
| for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { } |
| ASSERT(trailingSpaceMidpoint >= 0); |
| lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--; |
| |
| // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts |
| // ignoring spaces. |
| size_t currentMidpoint = trailingSpaceMidpoint + 1; |
| for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) { |
| if (currentMidpoint >= lineMidpointState.numMidpoints) { |
| // We don't have a midpoint for this box yet. |
| InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0); |
| addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring. |
| addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. |
| } else { |
| ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]); |
| ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]); |
| } |
| currentMidpoint += 2; |
| } |
| } else if (!lBreak.m_obj && trailingSpaceObject->isText()) { |
| // Add a new end midpoint that stops right at the very end. |
| RenderText* text = toRenderText(trailingSpaceObject); |
| unsigned length = text->textLength(); |
| unsigned pos = length >= 2 ? length - 2 : UINT_MAX; |
| InlineIterator endMid(0, trailingSpaceObject, pos); |
| addMidpoint(lineMidpointState, endMid); |
| for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) { |
| ignoreStart.m_obj = trailingPositionedBoxes[i]; |
| ignoreStart.m_pos = 0; |
| addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. |
| addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. |
| } |
| } |
| } |
| |
| // We might have made lBreak an iterator that points past the end |
| // of the object. Do this adjustment to make it point to the start |
| // of the next object instead to avoid confusing the rest of the |
| // code. |
| if (lBreak.m_pos > 0) { |
| lBreak.m_pos--; |
| lBreak.increment(); |
| } |
| |
| return lBreak; |
| } |
| |
| void RenderBlock::addOverflowFromInlineChildren() |
| { |
| int endPadding = hasOverflowClip() ? paddingEnd() : 0; |
| // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to. |
| if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection()) |
| endPadding = 1; |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding)); |
| if (!hasOverflowClip()) |
| addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom())); |
| } |
| } |
| |
| void RenderBlock::deleteEllipsisLineBoxes() |
| { |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) |
| curr->clearTruncation(); |
| } |
| |
| void RenderBlock::checkLinesForTextOverflow() |
| { |
| // Determine the width of the ellipsis using the current font. |
| // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" |
| TextRun ellipsisRun(&horizontalEllipsis, 1); |
| DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); |
| const Font& firstLineFont = firstLineStyle()->font(); |
| const Font& font = style()->font(); |
| int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); |
| int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); |
| |
| // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see |
| // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and |
| // check the left edge of the line box to see if it is less |
| // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" |
| bool ltr = style()->isLeftToRightDirection(); |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox()); |
| int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox()); |
| int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x(); |
| if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) { |
| // This line spills out of our box in the appropriate direction. Now we need to see if the line |
| // can be truncated. In order for truncation to be possible, the line must have sufficient space to |
| // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis |
| // space. |
| int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; |
| int blockEdge = ltr ? blockRightEdge : blockLeftEdge; |
| if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) |
| curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width); |
| } |
| } |
| } |
| |
| bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width) |
| { |
| if (!positionNewFloats()) |
| return false; |
| |
| width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat); |
| |
| if (!newFloat->m_paginationStrut) |
| return true; |
| |
| FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| ASSERT(floatingObjectSet.last() == newFloat); |
| |
| int floatLogicalTop = logicalTopForFloat(newFloat); |
| int paginationStrut = newFloat->m_paginationStrut; |
| |
| if (floatLogicalTop - paginationStrut != logicalHeight()) |
| return true; |
| |
| FloatingObjectSetIterator it = floatingObjectSet.end(); |
| --it; // Last float is newFloat, skip that one. |
| FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
| while (it != begin) { |
| --it; |
| FloatingObject* f = *it; |
| if (f == lastFloatFromPreviousLine) |
| break; |
| if (logicalTopForFloat(f) == logicalHeight()) { |
| ASSERT(!f->m_paginationStrut); |
| f->m_paginationStrut = paginationStrut; |
| RenderBox* o = f->m_renderer; |
| setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut); |
| if (o->isRenderBlock()) |
| toRenderBlock(o)->setChildNeedsLayout(true, false); |
| o->layoutIfNeeded(); |
| setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut); |
| } |
| } |
| |
| setLogicalHeight(logicalHeight() + paginationStrut); |
| width.updateAvailableWidth(); |
| |
| return true; |
| } |
| |
| } |