| /* |
| * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef RenderProgress_h |
| #define RenderProgress_h |
| |
| #if ENABLE(PROGRESS_TAG) |
| #include "RenderBlock.h" |
| |
| namespace WebCore { |
| |
| class HTMLProgressElement; |
| |
| class RenderProgress : public RenderBlock { |
| public: |
| RenderProgress(HTMLProgressElement*); |
| virtual ~RenderProgress(); |
| |
| double position() const { return m_position; } |
| double animationProgress() const; |
| double animationStartTime() const { return m_animationStartTime; } |
| |
| bool isDeterminate() const; |
| |
| HTMLProgressElement* progressElement() const; |
| |
| private: |
| virtual const char* renderName() const { return "RenderProgress"; } |
| virtual bool isProgress() const { return true; } |
| virtual bool requiresForcedStyleRecalcPropagation() const { return true; } |
| virtual bool canHaveChildren() const { return false; } |
| virtual void updateFromElement(); |
| |
| void animationTimerFired(Timer<RenderProgress>*); |
| void updateAnimationState(); |
| |
| double m_position; |
| double m_animationStartTime; |
| double m_animationRepeatInterval; |
| double m_animationDuration; |
| bool m_animating; |
| Timer<RenderProgress> m_animationTimer; |
| }; |
| |
| inline RenderProgress* toRenderProgress(RenderObject* object) |
| { |
| ASSERT(!object || object->isProgress()); |
| return static_cast<RenderProgress*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderProgress(const RenderProgress*); |
| |
| } // namespace WebCore |
| |
| #endif |
| |
| #endif // RenderProgress_h |
| |