| /* |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright (C) 2006 Apple Computer, Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "FrameTree.h" |
| |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "Page.h" |
| #include "PageGroup.h" |
| #include <stdarg.h> |
| #include <wtf/StringExtras.h> |
| #include <wtf/Vector.h> |
| |
| using std::swap; |
| |
| namespace WebCore { |
| |
| FrameTree::~FrameTree() |
| { |
| for (Frame* child = firstChild(); child; child = child->tree()->nextSibling()) |
| child->setView(0); |
| } |
| |
| void FrameTree::setName(const AtomicString& name) |
| { |
| m_name = name; |
| if (!parent()) { |
| m_uniqueName = name; |
| return; |
| } |
| m_uniqueName = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName. |
| m_uniqueName = parent()->tree()->uniqueChildName(name); |
| } |
| |
| void FrameTree::clearName() |
| { |
| m_name = AtomicString(); |
| m_uniqueName = AtomicString(); |
| } |
| |
| Frame* FrameTree::parent(bool checkForDisconnectedFrame) const |
| { |
| if (checkForDisconnectedFrame && m_thisFrame->isDisconnected()) |
| return 0; |
| return m_parent; |
| } |
| |
| bool FrameTree::transferChild(PassRefPtr<Frame> child) |
| { |
| Frame* oldParent = child->tree()->parent(); |
| if (oldParent == m_thisFrame) |
| return false; // |child| is already a child of m_thisFrame. |
| |
| if (oldParent) |
| oldParent->tree()->removeChild(child.get()); |
| |
| ASSERT(child->page() == m_thisFrame->page()); |
| child->tree()->m_parent = m_thisFrame; |
| |
| // We need to ensure that the child still has a unique frame name with respect to its new parent. |
| child->tree()->setName(child->tree()->m_name); |
| |
| actuallyAppendChild(child); // Note, on return |child| is null. |
| return true; |
| } |
| |
| void FrameTree::appendChild(PassRefPtr<Frame> child) |
| { |
| ASSERT(child->page() == m_thisFrame->page()); |
| child->tree()->m_parent = m_thisFrame; |
| actuallyAppendChild(child); // Note, on return |child| is null. |
| } |
| |
| void FrameTree::actuallyAppendChild(PassRefPtr<Frame> child) |
| { |
| ASSERT(child->tree()->m_parent == m_thisFrame); |
| Frame* oldLast = m_lastChild; |
| m_lastChild = child.get(); |
| |
| if (oldLast) { |
| child->tree()->m_previousSibling = oldLast; |
| oldLast->tree()->m_nextSibling = child; |
| } else |
| m_firstChild = child; |
| |
| m_childCount++; |
| |
| ASSERT(!m_lastChild->tree()->m_nextSibling); |
| } |
| |
| void FrameTree::removeChild(Frame* child) |
| { |
| child->tree()->m_parent = 0; |
| |
| // Slightly tricky way to prevent deleting the child until we are done with it, w/o |
| // extra refs. These swaps leave the child in a circular list by itself. Clearing its |
| // previous and next will then finally deref it. |
| |
| RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling; |
| Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling; |
| swap(newLocationForNext, child->tree()->m_nextSibling); |
| // For some inexplicable reason, the following line does not compile without the explicit std:: namespace |
| std::swap(newLocationForPrevious, child->tree()->m_previousSibling); |
| |
| child->tree()->m_previousSibling = 0; |
| child->tree()->m_nextSibling = 0; |
| |
| m_childCount--; |
| } |
| |
| AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const |
| { |
| if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank") |
| return requestedName; |
| |
| // Create a repeatable name for a child about to be added to us. The name must be |
| // unique within the frame tree. The string we generate includes a "path" of names |
| // from the root frame down to us. For this path to be unique, each set of siblings must |
| // contribute a unique name to the path, which can't collide with any HTML-assigned names. |
| // We generate this path component by index in the child list along with an unlikely |
| // frame name that can't be set in HTML because it collides with comment syntax. |
| |
| const char framePathPrefix[] = "<!--framePath "; |
| const int framePathPrefixLength = 14; |
| const int framePathSuffixLength = 3; |
| |
| // Find the nearest parent that has a frame with a path in it. |
| Vector<Frame*, 16> chain; |
| Frame* frame; |
| for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) { |
| if (frame->tree()->uniqueName().startsWith(framePathPrefix)) |
| break; |
| chain.append(frame); |
| } |
| String name; |
| name += framePathPrefix; |
| if (frame) |
| name += frame->tree()->uniqueName().string().substring(framePathPrefixLength, |
| frame->tree()->uniqueName().length() - framePathPrefixLength - framePathSuffixLength); |
| for (int i = chain.size() - 1; i >= 0; --i) { |
| frame = chain[i]; |
| name += "/"; |
| name += frame->tree()->uniqueName(); |
| } |
| |
| // Suffix buffer has more than enough space for: |
| // 10 characters before the number |
| // a number (20 digits for the largest 64-bit integer) |
| // 6 characters after the number |
| // trailing null byte |
| // But we still use snprintf just to be extra-safe. |
| char suffix[40]; |
| snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount()); |
| |
| name += suffix; |
| |
| return AtomicString(name); |
| } |
| |
| Frame* FrameTree::child(unsigned index) const |
| { |
| Frame* result = firstChild(); |
| for (unsigned i = 0; result && i != index; ++i) |
| result = result->tree()->nextSibling(); |
| return result; |
| } |
| |
| Frame* FrameTree::child(const AtomicString& name) const |
| { |
| for (Frame* child = firstChild(); child; child = child->tree()->nextSibling()) |
| if (child->tree()->uniqueName() == name) |
| return child; |
| return 0; |
| } |
| |
| Frame* FrameTree::find(const AtomicString& name) const |
| { |
| if (name == "_self" || name == "_current" || name.isEmpty()) |
| return m_thisFrame; |
| |
| if (name == "_top") |
| return top(); |
| |
| if (name == "_parent") |
| return parent() ? parent() : m_thisFrame; |
| |
| // Since "_blank" should never be any frame's name, the following just amounts to an optimization. |
| if (name == "_blank") |
| return 0; |
| |
| // Search subtree starting with this frame first. |
| for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame)) |
| if (frame->tree()->uniqueName() == name) |
| return frame; |
| |
| // Search the entire tree for this page next. |
| Page* page = m_thisFrame->page(); |
| |
| // The frame could have been detached from the page, so check it. |
| if (!page) |
| return 0; |
| |
| for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext()) |
| if (frame->tree()->uniqueName() == name) |
| return frame; |
| |
| // Search the entire tree of each of the other pages in this namespace. |
| // FIXME: Is random order OK? |
| const HashSet<Page*>& pages = page->group().pages(); |
| HashSet<Page*>::const_iterator end = pages.end(); |
| for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) { |
| Page* otherPage = *it; |
| if (otherPage != page) { |
| for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) { |
| if (frame->tree()->uniqueName() == name) |
| return frame; |
| } |
| } |
| } |
| |
| return 0; |
| } |
| |
| bool FrameTree::isDescendantOf(const Frame* ancestor) const |
| { |
| if (!ancestor) |
| return false; |
| |
| if (m_thisFrame->page() != ancestor->page()) |
| return false; |
| |
| for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent()) |
| if (frame == ancestor) |
| return true; |
| return false; |
| } |
| |
| Frame* FrameTree::traverseNext(const Frame* stayWithin) const |
| { |
| Frame* child = firstChild(); |
| if (child) { |
| ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin)); |
| return child; |
| } |
| |
| if (m_thisFrame == stayWithin) |
| return 0; |
| |
| Frame* sibling = nextSibling(); |
| if (sibling) { |
| ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| |
| Frame* frame = m_thisFrame; |
| while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) { |
| frame = frame->tree()->parent(); |
| if (!frame) |
| return 0; |
| sibling = frame->tree()->nextSibling(); |
| } |
| |
| if (frame) { |
| ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| |
| return 0; |
| } |
| |
| Frame* FrameTree::traverseNextWithWrap(bool wrap) const |
| { |
| if (Frame* result = traverseNext()) |
| return result; |
| |
| if (wrap) |
| return m_thisFrame->page()->mainFrame(); |
| |
| return 0; |
| } |
| |
| Frame* FrameTree::traversePreviousWithWrap(bool wrap) const |
| { |
| // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm |
| |
| if (Frame* prevSibling = previousSibling()) |
| return prevSibling->tree()->deepLastChild(); |
| if (Frame* parentFrame = parent()) |
| return parentFrame; |
| |
| // no siblings, no parent, self==top |
| if (wrap) |
| return deepLastChild(); |
| |
| // top view is always the last one in this ordering, so prev is nil without wrap |
| return 0; |
| } |
| |
| Frame* FrameTree::deepLastChild() const |
| { |
| Frame* result = m_thisFrame; |
| for (Frame* last = lastChild(); last; last = last->tree()->lastChild()) |
| result = last; |
| |
| return result; |
| } |
| |
| Frame* FrameTree::top(bool checkForDisconnectedFrame) const |
| { |
| Frame* frame = m_thisFrame; |
| for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) { |
| frame = parent; |
| if (checkForDisconnectedFrame && frame->isDisconnected()) |
| return frame; |
| } |
| return frame; |
| } |
| |
| } // namespace WebCore |