| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioBufferSourceNode_h |
| #define AudioBufferSourceNode_h |
| |
| #include "AudioBuffer.h" |
| #include "AudioBus.h" |
| #include "AudioGain.h" |
| #include "AudioPannerNode.h" |
| #include "AudioResampler.h" |
| #include "AudioSourceNode.h" |
| #include "AudioSourceProvider.h" |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| |
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer. |
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways). |
| |
| class AudioBufferSourceNode : public AudioSourceNode, public AudioSourceProvider { |
| public: |
| static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, double sampleRate); |
| |
| virtual ~AudioBufferSourceNode(); |
| |
| // AudioNode |
| virtual void process(size_t framesToProcess); |
| virtual void reset(); |
| |
| // AudioSourceProvider |
| // When process() is called, the resampler calls provideInput (in the audio thread) to gets its input stream. |
| virtual void provideInput(AudioBus*, size_t numberOfFrames); |
| |
| // setBuffer() is called on the main thread. This is the buffer we use for playback. |
| void setBuffer(AudioBuffer*); |
| AudioBuffer* buffer() { return m_buffer.get(); } |
| |
| // numberOfChannels() returns the number of output channels. This value equals the number of channels from the buffer. |
| // If a new buffer is set with a different number of channels, then this value will dynamically change. |
| unsigned numberOfChannels(); |
| |
| // Play-state |
| // noteOn(), noteGrainOn(), and noteOff() must all be called from the main thread. |
| void noteOn(double when); |
| void noteGrainOn(double when, double grainOffset, double grainDuration); |
| void noteOff(double when); |
| |
| bool looping() const { return m_isLooping; } |
| void setLooping(bool looping) { m_isLooping = looping; } |
| |
| AudioGain* gain() { return m_gain.get(); } |
| AudioParam* playbackRate() { return m_playbackRate.get(); } |
| |
| // If a panner node is set, then we can incorporate doppler shift into the playback pitch rate. |
| void setPannerNode(PassRefPtr<AudioPannerNode> pannerNode) { m_pannerNode = pannerNode; } |
| |
| private: |
| AudioBufferSourceNode(AudioContext*, double sampleRate); |
| |
| // m_buffer holds the sample data which this node outputs. |
| RefPtr<AudioBuffer> m_buffer; |
| |
| // Used for the "gain" and "playbackRate" attributes. |
| RefPtr<AudioGain> m_gain; |
| RefPtr<AudioParam> m_playbackRate; |
| |
| // m_isPlaying is set to true when noteOn() or noteGrainOn() is called. |
| bool m_isPlaying; |
| |
| // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
| // If true, it will wrap around to the start of the buffer each time it reaches the end. |
| bool m_isLooping; |
| |
| // This node is considered finished when it reaches the end of the buffer's sample data after noteOn() has been called. |
| // This will only be set to true if m_isLooping == false. |
| bool m_hasFinished; |
| |
| // m_startTime is the time to start playing based on the context's timeline (0.0 or a time less than the context's current time means "now"). |
| double m_startTime; // in seconds |
| |
| // m_schedulingFrameDelay is the sample-accurate scheduling offset. |
| // It's used so that we start rendering audio samples at a very precise point in time. |
| // It will only be a non-zero value the very first render quantum that we render from the buffer. |
| int m_schedulingFrameDelay; |
| |
| // m_readIndex is a sample-frame index into our buffer representing the current playback position. |
| unsigned m_readIndex; |
| |
| // Granular playback |
| bool m_isGrain; |
| double m_grainOffset; // in seconds |
| double m_grainDuration; // in seconds |
| int m_grainFrameCount; // keeps track of which frame in the grain we're currently rendering |
| |
| // totalPitchRate() returns the instantaneous pitch rate (non-time preserving). |
| // It incorporates the base pitch rate, any sample-rate conversion factor from the buffer, and any doppler shift from an associated panner node. |
| double totalPitchRate(); |
| |
| // m_resampler performs the pitch rate changes to the buffer playback. |
| AudioResampler m_resampler; |
| |
| // m_lastGain provides continuity when we dynamically adjust the gain. |
| double m_lastGain; |
| |
| // We optionally keep track of a panner node which has a doppler shift that is incorporated into the pitch rate. |
| RefPtr<AudioPannerNode> m_pannerNode; |
| |
| // This synchronizes process() with setBuffer() which can cause dynamic channel count changes. |
| mutable Mutex m_processLock; |
| |
| // Reads the next framesToProcess sample-frames from the AudioBuffer into destinationBus. |
| // A grain envelope will be applied if m_isGrain is set to true. |
| void readFromBuffer(AudioBus* destinationBus, size_t framesToProcess); |
| |
| // readFromBufferWithGrainEnvelope() is a low-level blitter which reads from the AudioBuffer and applies a grain envelope. |
| void readFromBufferWithGrainEnvelope(float* sourceL, float* sourceR, float* destinationL, float* destinationR, size_t framesToProcess); |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioBufferSourceNode_h |