| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioDestinationNode_h |
| #define AudioDestinationNode_h |
| |
| #include "AudioBuffer.h" |
| #include "AudioNode.h" |
| #include "AudioSourceProvider.h" |
| |
| namespace WebCore { |
| |
| class AudioBus; |
| class AudioContext; |
| |
| class AudioDestinationNode : public AudioNode, public AudioSourceProvider { |
| public: |
| AudioDestinationNode(AudioContext*, double sampleRate); |
| virtual ~AudioDestinationNode(); |
| |
| // AudioNode |
| virtual void process(size_t) { }; // we're pulled by hardware so this is never called |
| virtual void reset() { m_currentTime = 0.0; }; |
| |
| // The audio hardware calls here periodically to gets its input stream. |
| virtual void provideInput(AudioBus*, size_t numberOfFrames); |
| |
| double currentTime() { return m_currentTime; } |
| |
| virtual double sampleRate() const = 0; |
| |
| virtual unsigned numberOfChannels() const { return 2; } // FIXME: update when multi-channel (more than stereo) is supported |
| |
| virtual void startRendering() = 0; |
| |
| protected: |
| double m_currentTime; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioDestinationNode_h |