| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioGainNode_h |
| #define AudioGainNode_h |
| |
| #include "AudioGain.h" |
| #include "AudioNode.h" |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| |
| // AudioGainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. |
| // De-zippering (smoothing) is applied when the gain value is changed dynamically. |
| |
| class AudioGainNode : public AudioNode { |
| public: |
| static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate) |
| { |
| return adoptRef(new AudioGainNode(context, sampleRate)); |
| } |
| |
| // AudioNode |
| virtual void process(size_t framesToProcess); |
| virtual void reset(); |
| |
| // Called in the main thread when the number of channels for the input may have changed. |
| virtual void checkNumberOfChannelsForInput(AudioNodeInput*); |
| |
| // JavaScript interface |
| AudioGain* gain() { return m_gain.get(); } |
| |
| private: |
| AudioGainNode(AudioContext*, double sampleRate); |
| |
| double m_lastGain; // for de-zippering |
| RefPtr<AudioGain> m_gain; |
| |
| // This synchronizes live channel count changes which require an uninitialization / re-initialization. |
| // FIXME: this can go away when we implement optimization for mixing with gain directly in summing junction of AudioNodeInput. |
| mutable Mutex m_processLock; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioGainNode_h |