| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioNode.h" |
| |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include <wtf/Atomics.h> |
| |
| namespace WebCore { |
| |
| AudioNode::AudioNode(AudioContext* context, double sampleRate) |
| : m_isInitialized(false) |
| , m_type(NodeTypeUnknown) |
| , m_context(context) |
| , m_sampleRate(sampleRate) |
| , m_lastProcessingTime(-1.0) |
| , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class) |
| , m_connectionRefCount(0) |
| , m_disabledRefCount(0) |
| , m_isMarkedForDeletion(false) |
| , m_isDisabled(false) |
| { |
| #if DEBUG_AUDIONODE_REFERENCES |
| if (!s_isNodeCountInitialized) { |
| s_isNodeCountInitialized = true; |
| atexit(AudioNode::printNodeCounts); |
| } |
| #endif |
| } |
| |
| AudioNode::~AudioNode() |
| { |
| #if DEBUG_AUDIONODE_REFERENCES |
| --s_nodeCount[type()]; |
| printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount); |
| #endif |
| } |
| |
| void AudioNode::initialize() |
| { |
| m_isInitialized = true; |
| } |
| |
| void AudioNode::uninitialize() |
| { |
| m_isInitialized = false; |
| } |
| |
| void AudioNode::setType(NodeType type) |
| { |
| m_type = type; |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| ++s_nodeCount[type]; |
| #endif |
| } |
| |
| void AudioNode::lazyInitialize() |
| { |
| if (!isInitialized()) |
| initialize(); |
| } |
| |
| void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input) |
| { |
| m_inputs.append(input); |
| } |
| |
| void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output) |
| { |
| m_outputs.append(output); |
| } |
| |
| AudioNodeInput* AudioNode::input(unsigned i) |
| { |
| return m_inputs[i].get(); |
| } |
| |
| AudioNodeOutput* AudioNode::output(unsigned i) |
| { |
| return m_outputs[i].get(); |
| } |
| |
| bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex) |
| { |
| ASSERT(isMainThread()); |
| AudioContext::AutoLocker locker(context()); |
| |
| // Sanity check input and output indices. |
| if (outputIndex >= numberOfOutputs()) |
| return false; |
| if (destination && inputIndex >= destination->numberOfInputs()) |
| return false; |
| |
| AudioNodeOutput* output = this->output(outputIndex); |
| if (!destination) { |
| // Disconnect output from any inputs it may be currently connected to. |
| output->disconnectAllInputs(); |
| return true; |
| } |
| |
| AudioNodeInput* input = destination->input(inputIndex); |
| input->connect(output); |
| |
| // Let context know that a connection has been made. |
| context()->incrementConnectionCount(); |
| |
| return true; |
| } |
| |
| bool AudioNode::disconnect(unsigned outputIndex) |
| { |
| ASSERT(isMainThread()); |
| AudioContext::AutoLocker locker(context()); |
| |
| return connect(0, outputIndex); |
| } |
| |
| void AudioNode::processIfNecessary(size_t framesToProcess) |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| if (!isInitialized()) |
| return; |
| |
| // Ensure that we only process once per rendering quantum. |
| // This handles the "fanout" problem where an output is connected to multiple inputs. |
| // The first time we're called during this time slice we process, but after that we don't want to re-process, |
| // instead our output(s) will already have the results cached in their bus; |
| double currentTime = context()->currentTime(); |
| if (m_lastProcessingTime != currentTime) { |
| m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph |
| pullInputs(framesToProcess); |
| process(framesToProcess); |
| } |
| } |
| |
| void AudioNode::pullInputs(size_t framesToProcess) |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // Process all of the AudioNodes connected to our inputs. |
| for (unsigned i = 0; i < m_inputs.size(); ++i) |
| input(i)->pull(0, framesToProcess); |
| } |
| |
| void AudioNode::ref(RefType refType) |
| { |
| switch (refType) { |
| case RefTypeNormal: |
| atomicIncrement(&m_normalRefCount); |
| break; |
| case RefTypeConnection: |
| atomicIncrement(&m_connectionRefCount); |
| break; |
| case RefTypeDisabled: |
| atomicIncrement(&m_disabledRefCount); |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); |
| #endif |
| |
| if (m_connectionRefCount == 1 && refType == RefTypeConnection) { |
| // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation. |
| // We should not be "actively" connected to anything, but now we're "waking up" |
| // For example, a note which has finished playing, but is now being played again. |
| // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made. |
| } |
| } |
| |
| void AudioNode::deref(RefType refType) |
| { |
| // The actually work for deref happens completely within the audio context's graph lock. |
| // In the case of the audio thread, we must use a tryLock to avoid glitches. |
| bool hasLock = false; |
| bool mustReleaseLock = false; |
| |
| if (context()->isAudioThread()) { |
| // Real-time audio thread must not contend lock (to avoid glitches). |
| hasLock = context()->tryLock(mustReleaseLock); |
| } else { |
| context()->lock(mustReleaseLock); |
| hasLock = true; |
| } |
| |
| if (hasLock) { |
| // This is where the real deref work happens. |
| finishDeref(refType); |
| |
| if (mustReleaseLock) |
| context()->unlock(); |
| } else { |
| // We were unable to get the lock, so put this in a list to finish up later. |
| ASSERT(context()->isAudioThread()); |
| context()->addDeferredFinishDeref(this, refType); |
| } |
| |
| // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here. |
| // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive |
| // because AudioNodes keep a reference to the context. |
| if (context()->isAudioThreadFinished()) |
| context()->deleteMarkedNodes(); |
| } |
| |
| void AudioNode::finishDeref(RefType refType) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| switch (refType) { |
| case RefTypeNormal: |
| ASSERT(m_normalRefCount > 0); |
| atomicDecrement(&m_normalRefCount); |
| break; |
| case RefTypeConnection: |
| ASSERT(m_connectionRefCount > 0); |
| atomicDecrement(&m_connectionRefCount); |
| break; |
| case RefTypeDisabled: |
| ASSERT(m_disabledRefCount > 0); |
| atomicDecrement(&m_disabledRefCount); |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); |
| #endif |
| |
| if (!m_connectionRefCount) { |
| if (!m_normalRefCount && !m_disabledRefCount) { |
| if (!m_isMarkedForDeletion) { |
| // All references are gone - we need to go away. |
| for (unsigned i = 0; i < m_outputs.size(); ++i) |
| output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to... |
| |
| // Mark for deletion at end of each render quantum or when context shuts down. |
| context()->markForDeletion(this); |
| m_isMarkedForDeletion = true; |
| } |
| } else if (refType == RefTypeConnection) { |
| if (!m_isDisabled) { |
| // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state. |
| // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering... |
| |
| // As far as JavaScript is concerned, our outputs must still appear to be connected. |
| // But internally our outputs should be disabled from the inputs they're connected to. |
| // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes. |
| |
| // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply |
| // because they no longer have any input connections. This needs to be handled more generally where AudioNodes have |
| // a tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds after there are no |
| // longer any active connections. |
| if (type() != NodeTypeConvolver && type() != NodeTypeDelay) { |
| m_isDisabled = true; |
| for (unsigned i = 0; i < m_outputs.size(); ++i) |
| output(i)->disable(); |
| } |
| } |
| } |
| } |
| } |
| |
| #if DEBUG_AUDIONODE_REFERENCES |
| |
| bool AudioNode::s_isNodeCountInitialized = false; |
| int AudioNode::s_nodeCount[NodeTypeEnd]; |
| |
| void AudioNode::printNodeCounts() |
| { |
| printf("\n\n"); |
| printf("===========================\n"); |
| printf("AudioNode: reference counts\n"); |
| printf("===========================\n"); |
| |
| for (unsigned i = 0; i < NodeTypeEnd; ++i) |
| printf("%d: %d\n", i, s_nodeCount[i]); |
| |
| printf("===========================\n\n\n"); |
| } |
| |
| #endif // DEBUG_AUDIONODE_REFERENCES |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |