| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioNodeInput.h" |
| |
| #include "AudioContext.h" |
| #include "AudioNode.h" |
| #include "AudioNodeOutput.h" |
| #include <algorithm> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| AudioNodeInput::AudioNodeInput(AudioNode* node) |
| : m_node(node) |
| , m_renderingStateNeedUpdating(false) |
| { |
| m_monoSummingBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames)); |
| m_stereoSummingBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames)); |
| } |
| |
| void AudioNodeInput::connect(AudioNodeOutput* output) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(output && node()); |
| if (!output || !node()) |
| return; |
| |
| // Check if we're already connected to this output. |
| if (m_outputs.contains(output)) |
| return; |
| |
| output->addInput(this); |
| m_outputs.add(output); |
| changedOutputs(); |
| |
| // Sombody has just connected to us, so count it as a reference. |
| node()->ref(AudioNode::RefTypeConnection); |
| } |
| |
| void AudioNodeInput::disconnect(AudioNodeOutput* output) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(output && node()); |
| if (!output || !node()) |
| return; |
| |
| // First try to disconnect from "active" connections. |
| if (m_outputs.contains(output)) { |
| m_outputs.remove(output); |
| changedOutputs(); |
| output->removeInput(this); |
| node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted. |
| return; |
| } |
| |
| // Otherwise, try to disconnect from disabled connections. |
| if (m_disabledOutputs.contains(output)) { |
| m_disabledOutputs.remove(output); |
| output->removeInput(this); |
| node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted. |
| return; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void AudioNodeInput::disable(AudioNodeOutput* output) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(output && node()); |
| if (!output || !node()) |
| return; |
| |
| ASSERT(m_outputs.contains(output)); |
| |
| m_disabledOutputs.add(output); |
| m_outputs.remove(output); |
| changedOutputs(); |
| |
| node()->ref(AudioNode::RefTypeDisabled); |
| node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted. |
| } |
| |
| void AudioNodeInput::enable(AudioNodeOutput* output) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(output && node()); |
| if (!output || !node()) |
| return; |
| |
| ASSERT(m_disabledOutputs.contains(output)); |
| |
| // Move output from disabled list to active list. |
| m_outputs.add(output); |
| m_disabledOutputs.remove(output); |
| changedOutputs(); |
| |
| node()->ref(AudioNode::RefTypeConnection); |
| node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted. |
| } |
| |
| void AudioNodeInput::changedOutputs() |
| { |
| ASSERT(context()->isGraphOwner()); |
| if (!m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) { |
| context()->markAudioNodeInputDirty(this); |
| m_renderingStateNeedUpdating = true; |
| } |
| } |
| |
| void AudioNodeInput::updateRenderingState() |
| { |
| ASSERT(context()->isAudioThread() && context()->isGraphOwner()); |
| |
| if (m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) { |
| // Copy from m_outputs to m_renderingOutputs. |
| m_renderingOutputs.resize(m_outputs.size()); |
| unsigned j = 0; |
| for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) { |
| AudioNodeOutput* output = *i; |
| m_renderingOutputs[j] = output; |
| output->updateRenderingState(); |
| } |
| |
| node()->checkNumberOfChannelsForInput(this); |
| |
| m_renderingStateNeedUpdating = false; |
| } |
| } |
| |
| unsigned AudioNodeInput::numberOfChannels() const |
| { |
| // Find the number of channels of the connection with the largest number of channels. |
| unsigned maxChannels = 1; // one channel is the minimum allowed |
| |
| for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) { |
| AudioNodeOutput* output = *i; |
| maxChannels = max(maxChannels, output->bus()->numberOfChannels()); |
| } |
| |
| return maxChannels; |
| } |
| |
| unsigned AudioNodeInput::numberOfRenderingChannels() |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // Find the number of channels of the rendering connection with the largest number of channels. |
| unsigned maxChannels = 1; // one channel is the minimum allowed |
| |
| for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) |
| maxChannels = max(maxChannels, renderingOutput(i)->bus()->numberOfChannels()); |
| |
| return maxChannels; |
| } |
| |
| AudioBus* AudioNodeInput::bus() |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // Handle single connection specially to allow for in-place processing. |
| if (numberOfRenderingConnections() == 1) |
| return renderingOutput(0)->bus(); |
| |
| // Multiple connections case (or no connections). |
| return internalSummingBus(); |
| } |
| |
| AudioBus* AudioNodeInput::internalSummingBus() |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // We must pick a summing bus which is the right size to handle the largest connection. |
| switch (numberOfRenderingChannels()) { |
| case 1: |
| return m_monoSummingBus.get(); |
| case 2: |
| return m_stereoSummingBus.get(); |
| // FIXME: could implement more than just mono and stereo mixing in the future |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess) |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // We shouldn't be calling this method if there's only one connection, since it's less efficient. |
| ASSERT(numberOfRenderingConnections() > 1); |
| |
| ASSERT(summingBus); |
| if (!summingBus) |
| return; |
| |
| summingBus->zero(); |
| |
| for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) { |
| AudioNodeOutput* output = renderingOutput(i); |
| ASSERT(output); |
| |
| // Render audio from this output. |
| AudioBus* connectionBus = output->pull(0, framesToProcess); |
| |
| // Sum, with unity-gain. |
| summingBus->sumFrom(*connectionBus); |
| } |
| } |
| |
| AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess) |
| { |
| ASSERT(context()->isAudioThread()); |
| |
| // Handle single connection case. |
| if (numberOfRenderingConnections() == 1) { |
| // The output will optimize processing using inPlaceBus if it's able. |
| AudioNodeOutput* output = this->renderingOutput(0); |
| return output->pull(inPlaceBus, framesToProcess); |
| } |
| |
| AudioBus* internalSummingBus = this->internalSummingBus(); |
| |
| if (!numberOfRenderingConnections()) { |
| // At least, generate silence if we're not connected to anything. |
| // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing. |
| internalSummingBus->zero(); |
| return internalSummingBus; |
| } |
| |
| // Handle multiple connections case. |
| sumAllConnections(internalSummingBus, framesToProcess); |
| |
| return internalSummingBus; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |